mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-23 12:10:08 +00:00
d960990063
subdivision tables and vertex edit tables directly.
200 lines
6.2 KiB
C++
200 lines
6.2 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef OSD_D3D11_DRAW_REGISTRY_H
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#define OSD_D3D11_DRAW_REGISTRY_H
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#include "../version.h"
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#include "../far/patchTables.h"
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#include "../osd/drawRegistry.h"
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#include "../osd/vertex.h"
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#include <map>
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struct ID3D11VertexShader;
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struct ID3D11HullShader;
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struct ID3D11DomainShader;
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struct ID3D11GeometryShader;
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struct ID3D11PixelShader;
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struct ID3D11Buffer;
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struct ID3D11ShaderResourceView;
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struct ID3D11Device;
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struct ID3D11InputLayout;
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struct D3D11_INPUT_ELEMENT_DESC;
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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struct OsdD3D11DrawConfig : public OsdDrawConfig {
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OsdD3D11DrawConfig() :
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vertexShader(0), hullShader(0), domainShader(0),
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geometryShader(0), pixelShader(0) {}
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virtual ~OsdD3D11DrawConfig();
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ID3D11VertexShader *vertexShader;
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ID3D11HullShader *hullShader;
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ID3D11DomainShader *domainShader;
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ID3D11GeometryShader *geometryShader;
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ID3D11PixelShader *pixelShader;
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};
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//------------------------------------------------------------------------------
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struct OsdD3D11DrawSourceConfig {
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OsdDrawShaderSource commonShader;
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OsdDrawShaderSource vertexShader;
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OsdDrawShaderSource hullShader;
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OsdDrawShaderSource domainShader;
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OsdDrawShaderSource geometryShader;
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OsdDrawShaderSource pixelShader;
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};
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//------------------------------------------------------------------------------
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class OsdD3D11DrawRegistryBase {
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public:
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typedef OsdDrawContext::PatchDescriptor DescType;
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typedef OsdD3D11DrawConfig ConfigType;
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typedef OsdD3D11DrawSourceConfig SourceConfigType;
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OsdD3D11DrawRegistryBase(bool enablePtex=false) : _enablePtex(enablePtex) { }
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virtual ~OsdD3D11DrawRegistryBase();
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bool IsPtexEnabled() const {
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return _enablePtex;
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}
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void SetPtexEnabled(bool b) {
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_enablePtex=b;
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}
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protected:
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virtual ConfigType * _NewDrawConfig() { return new ConfigType(); }
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virtual ConfigType *
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_CreateDrawConfig(DescType const & desc,
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SourceConfigType const * sconfig,
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ID3D11Device * pd3dDevice,
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ID3D11InputLayout ** ppInputLayout,
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D3D11_INPUT_ELEMENT_DESC const * pInputElementDescs,
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int numInputElements);
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virtual SourceConfigType * _NewDrawSourceConfig() { return new SourceConfigType(); }
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virtual SourceConfigType *
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_CreateDrawSourceConfig(DescType const & desc, ID3D11Device * pd3dDevice);
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private:
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bool _enablePtex;
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};
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//------------------------------------------------------------------------------
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template <class DESC_TYPE = OsdDrawContext::PatchDescriptor,
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class CONFIG_TYPE = OsdD3D11DrawConfig,
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class SOURCE_CONFIG_TYPE = OsdD3D11DrawSourceConfig>
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class OsdD3D11DrawRegistry : public OsdD3D11DrawRegistryBase {
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public:
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typedef OsdD3D11DrawRegistryBase BaseRegistry;
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typedef DESC_TYPE DescType;
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typedef CONFIG_TYPE ConfigType;
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typedef SOURCE_CONFIG_TYPE SourceConfigType;
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typedef std::map<DescType, ConfigType *> ConfigMap;
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public:
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virtual ~OsdD3D11DrawRegistry() {
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Reset();
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}
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void Reset() {
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for (typename ConfigMap::iterator
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i = _configMap.begin(); i != _configMap.end(); ++i) {
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delete i->second;
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}
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_configMap.clear();
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}
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// fetch shader config
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ConfigType *
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GetDrawConfig(DescType const & desc,
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ID3D11Device * pd3dDevice,
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ID3D11InputLayout ** ppInputLayout = NULL,
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D3D11_INPUT_ELEMENT_DESC const * pInputElementDescs = NULL,
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int numInputElements = 0) {
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typename ConfigMap::iterator it = _configMap.find(desc);
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if (it != _configMap.end()) {
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return it->second;
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} else {
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ConfigType * config =
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_CreateDrawConfig(desc,
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_CreateDrawSourceConfig(desc, pd3dDevice),
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pd3dDevice,
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ppInputLayout,
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pInputElementDescs, numInputElements);
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_configMap[desc] = config;
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return config;
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}
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}
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protected:
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virtual ConfigType * _NewDrawConfig() {
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return new ConfigType();
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}
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virtual ConfigType * _CreateDrawConfig(DescType const & desc,
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SourceConfigType const * sconfig,
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ID3D11Device * pd3dDevice,
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ID3D11InputLayout ** ppInputLayout,
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D3D11_INPUT_ELEMENT_DESC const * pInputElementDescs,
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int numInputElements) {
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return NULL;
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}
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virtual SourceConfigType * _NewDrawSourceConfig() {
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return new SourceConfigType();
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}
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virtual SourceConfigType * _CreateDrawSourceConfig(DescType const & desc,
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ID3D11Device * pd3dDevice) {
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return NULL;
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}
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private:
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ConfigMap _configMap;
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};
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif /* OSD_D3D11_DRAW_REGISTRY_H */
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