OpenSubdiv/opensubdiv/osd/glslTransformFeedbackKernelBundle.h
Takahito Tejima ee061291b7 Interleaved buffer support in OsdCompute. Removed OsdVertexDescriptor and replaced with OsdVertexBufferDescriptor.
All kernels take offset/length/stride to apply subdivision partially in each vertex elements.

Also the offset can be used for client-based VBO aggregation, without modifying index buffers.
This is useful for topology sharing, in conjunction with glDrawElementsBaseVertex etc.
However, gregory patch shader fetches vertex buffer via texture buffer, which index should also
be offsetted too. Although gl_BaseVertexARB extension should be able to do that job, it's a
relatively new extension. So we use OsdBaseVertex() call to mitigate the compatibility
issue as clients can provide it in their way at least for the time being.
2014-05-09 15:44:52 -07:00

214 lines
7.3 KiB
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//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OSD_GLSL_TRANSFORM_FEEDBACK_KERNEL_BUNDLE_H
#define OSD_GLSL_TRANSFORM_FEEDBACK_KERNEL_BUNDLE_H
#include "../version.h"
#include "../osd/nonCopyable.h"
#include "../osd/vertex.h"
#include "../osd/vertexDescriptor.h"
#include "../far/subdivisionTables.h"
#include "../osd/opengl.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
class OsdGLSLTransformFeedbackKernelBundle : OsdNonCopyable<OsdGLSLTransformFeedbackKernelBundle> {
public:
/// Constructor
OsdGLSLTransformFeedbackKernelBundle();
~OsdGLSLTransformFeedbackKernelBundle();
bool Compile(OsdVertexBufferDescriptor const &vertexDesc,
OsdVertexBufferDescriptor const &varyingDesc,
bool interleaved);
void ApplyBilinearFaceVerticesKernel(
GLuint vertexBuffer, GLuint varyingBuffer,
int vertexOffset, int varyingOffset,
int offset, int tableOffset, int start, int end);
void ApplyBilinearEdgeVerticesKernel(
GLuint vertexBuffer, GLuint varyingBuffer,
int vertexOffset, int varyingOffset,
int offset, int tableOffset, int start, int end);
void ApplyBilinearVertexVerticesKernel(
GLuint vertexBuffer, GLuint varyingBuffer,
int vertexOffset, int varyingOffset,
int offset, int tableOffset, int start, int end);
void ApplyCatmarkFaceVerticesKernel(
GLuint vertexBuffer, GLuint varyingBuffer,
int vertexOffset, int varyingOffset,
int offset, int tableOffset, int start, int end);
void ApplyCatmarkEdgeVerticesKernel(
GLuint vertexBuffer, GLuint varyingBuffer,
int vertexOffset, int varyingOffset,
int offset, int tableOffset, int start, int end);
void ApplyCatmarkVertexVerticesKernelB(
GLuint vertexBuffer, GLuint varyingBuffer,
int vertexOffset, int varyingOffset,
int offset, int tableOffset, int start, int end);
void ApplyCatmarkVertexVerticesKernelA(
GLuint vertexBuffer, GLuint varyingBuffer,
int vertexOffset, int varyingOffset,
int offset, int tableOffset, int start, int end, bool pass);
void ApplyLoopEdgeVerticesKernel(
GLuint vertexBuffer, GLuint varyingBuffer,
int vertexOffset, int varyingOffset,
int offset, int tableOffset, int start, int end);
void ApplyLoopVertexVerticesKernelB(
GLuint vertexBuffer, GLuint varyingBuffer,
int vertexOffset, int varyingOffset,
int offset, int tableOffset, int start, int end);
void ApplyLoopVertexVerticesKernelA(
GLuint vertexBuffer, GLuint varyingBuffer,
int vertexOffset, int varyingOffset,
int offset, int tableOffset, int start, int end, bool pass);
void ApplyEditAdd(
GLuint vertexBuffer, GLuint varyingBuffer,
int vertexOffset, int varyingOffset,
int primvarOffset, int primvarWidth,
int offset, int tableOffset, int start, int end);
void UseProgram(int vertexBaseOffset, int varyingBaseOffset) const;
GLint GetTableUniformLocation(int tableIndex) const {
return _uniformTables[tableIndex];
}
GLint GetVertexUniformLocation() const {
return _uniformVertexBuffer;
}
GLint GetVaryingUniformLocation() const {
return _uniformVaryingBuffer;
}
GLint GetEditIndicesUniformLocation() const {
return _uniformEditIndices;
}
GLint GetEditValuesUniformLocation() const {
return _uniformEditValues;
}
GLint GetVertexBufferImageUniformLocation() const {
return _uniformVertexBufferImage;
}
struct Match {
/// Constructor
Match(OsdVertexBufferDescriptor const &vertex,
OsdVertexBufferDescriptor const &varying,
bool interleaved)
: vertexDesc(vertex), varyingDesc(varying), interleaved(interleaved) {
}
bool operator() (OsdGLSLTransformFeedbackKernelBundle const *kernel) {
// offset is dynamic. just comparing length and stride here,
// returns true if they are equal
return (vertexDesc.length == kernel->_numVertexElements and
vertexDesc.stride == kernel->_vertexStride and
varyingDesc.length == kernel->_numVaryingElements and
varyingDesc.stride == kernel->_varyingStride and
interleaved == kernel->_interleaved);
}
OsdVertexBufferDescriptor vertexDesc;
OsdVertexBufferDescriptor varyingDesc;
bool interleaved;
};
friend struct Match;
protected:
void transformGpuBufferData(
GLuint vertexBuffer, GLuint varyingBuffer,
int vertexOffset, int varyingOffset,
int offset, int tableOffset, int start, int end) const;
GLuint _program;
// uniform locations
GLint _uniformTables[FarSubdivisionTables::TABLE_TYPES_COUNT];
GLint _uniformVertexPass;
GLint _uniformVertexOffset;
GLint _uniformTableOffset;
GLint _uniformIndexStart;
GLint _uniformVertexBaseOffset;
GLint _uniformVaryingBaseOffset;
GLint _uniformVertexBuffer;
GLint _uniformVaryingBuffer;
GLint _uniformEditPrimVarOffset;
GLint _uniformEditPrimVarWidth;
GLint _uniformEditIndices;
GLint _uniformEditValues;
GLint _uniformVertexBufferImage;
// subroutines
GLuint _subComputeFace; // general face-vertex kernel (all schemes)
GLuint _subComputeEdge; // edge-vertex kernel (catmark + loop schemes)
GLuint _subComputeBilinearEdge; // edge-vertex kernel (bilinear scheme)
GLuint _subComputeVertex; // vertex-vertex kernel (bilinear scheme)
GLuint _subComputeVertexA; // vertex-vertex kernel A (catmark + loop schemes)
GLuint _subComputeCatmarkVertexB;// vertex-vertex kernel B (catmark scheme)
GLuint _subComputeLoopVertexB; // vertex-vertex kernel B (loop scheme)
GLuint _subEditAdd; // hedit kernel (add)
// kernelbundle discriminators
int _numVertexElements;
int _vertexStride;
int _numVaryingElements;
int _varyingStride;
int _vertexOffsetMod;
int _varyingOffsetMod;
bool _interleaved;
};
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif // OSD_GLSL_TRANSFORM_FEEDBACK_KERNEL_BUNDLE_H