OpenSubdiv/examples/common/framebuffer.glsl
Manuel Kraemer 8741687d20 Code cleanup for GLFrameBuffer in examples/common
- cleanup some duplicated code
- change the background color ramp function to make UI more readable
2014-05-27 07:20:57 -07:00

65 lines
1.9 KiB
GLSL

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
//--------------------------------------------------------------
// image vertex shader
//--------------------------------------------------------------
#ifdef IMAGE_VERTEX_SHADER
layout (location=0) in vec2 position;
out vec2 outUV;
void
main()
{
outUV = vec2(position.xy*0.5) + vec2(0.5);
gl_Position = vec4(position.x, position.y, 0, 1);
}
#endif
//--------------------------------------------------------------
#ifdef IMAGE_FRAGMENT_SHADER
uniform sampler2D colorMap;
uniform sampler2D normalMap;
uniform sampler2D depthMap;
in vec2 outUV;
out vec4 outColor;
void main()
{
vec4 colorSample = texture(colorMap, outUV);
//background color as a vertical grey ramp
vec4 bgColor = vec4(mix(0.1, 0.5, sin(outUV.y*3.14159)));
outColor = mix(bgColor, colorSample, colorSample.a);
}
#endif