mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-30 23:30:07 +00:00
193 lines
5.4 KiB
C++
193 lines
5.4 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef HUD_H
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#define HUD_H
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#include <algorithm>
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#include <cstdarg>
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#include <math.h>
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#include <string>
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#include <vector>
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#include "hud.h"
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class Hud
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{
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public:
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typedef void (*RadioButtonCallback)(int c);
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typedef void (*CheckBoxCallback)(bool checked, int data);
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typedef void (*SliderCallback)(float value, int data);
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typedef void (*PullDownCallback)(int value);
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Hud();
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virtual ~Hud();
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virtual void Init(int width, int height, int framebufferWidth, int framebufferHeight);
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virtual void Rebuild(int width, int height,
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int framebufferWidth, int framebufferHeight);
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virtual bool Flush();
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bool IsVisible() const;
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void SetVisible(bool visible);
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void DrawString(int x, int y, const char *fmt, ...);
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void DrawString(int x, int y, float r, float g, float b, const char *fmt, ...);
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void Clear();
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void AddLabel(const char *label, int x, int y);
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void AddRadioButton(int group, const char *label, bool checked, int x, int y,
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RadioButtonCallback callback=0, int data=0, int shortcut=0);
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void AddCheckBox(const char *label, bool checked, int x, int y,
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CheckBoxCallback callback=0, int data=0, int shortcut=0);
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void AddSlider(const char *label, float min, float max, float value,
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int x, int y, int width, bool intStep,
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SliderCallback callback=0, int data=0);
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int AddPullDown(const char *label, int x, int y, int width,
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PullDownCallback callback=0, int shortcut=0);
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void AddPullDownButton(int handle, const char *label, int value, bool checked=false);
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bool KeyDown(int key);
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bool MouseClick(int x, int y);
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bool MouseCapture() const;
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void MouseRelease();
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void MouseMotion(int x, int y);
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int GetWidth() const;
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int GetHeight() const;
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protected:
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struct Item {
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int x, y, w, h;
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std::string label;
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};
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struct RadioButton : public Item {
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int group;
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int localIndex;
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bool checked;
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int shortcut;
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bool sharedShortcut;
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RadioButtonCallback callback;
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int callbackData;
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};
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struct CheckBox : public Item {
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bool checked;
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CheckBoxCallback callback;
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int callbackData;
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int shortcut;
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};
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struct Slider : public Item {
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float min, max;
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float value;
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SliderCallback callback;
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int callbackData;
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bool intStep;
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void SetValue(float v) {
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value = std::max(std::min(v, max), min);
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if (intStep) {
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// MSVC 2010 does not have std::round() or roundf()
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value = v>0.0f ? floor(v+0.5f) : ceil(v-0.5f);
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}
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}
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};
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struct PullDown : public Item {
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bool open;
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int selected;
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std::vector<char const *> labels;
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std::vector<int> values;
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int shortcut;
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PullDownCallback callback;
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void SetSelected(int idx) {
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if (idx>=0 and idx<(int)labels.size()) {
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selected=idx;
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}
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}
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};
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static int drawString(std::vector<float> &vboSource, int x, int y,
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float r, float g, float b, const char *c);
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static int drawChar(std::vector<float> &vboSource, int x, int y,
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float r, float g, float b, char ch);
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bool hitTest(Item const &item, int x, int y) const {
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int ix = item.x > 0 ? item.x : _windowWidth + item.x;
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int iy = item.y > 0 ? item.y : _windowHeight + item.y;
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return (x >= ix &&
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y >= iy &&
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x <= (ix + item.w) &&
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y <= (iy + item.h));
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}
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void getWindowPos(Item const &item, int *x, int *y) const {
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*x = item.x > 0 ? item.x : _windowWidth + item.x;
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*y = item.y > 0 ? item.y : _windowHeight + item.y;
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}
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std::vector<float> & getVboSource();
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std::vector<float> & getStaticVboSource();
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private:
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bool _visible;
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std::vector<float> _vboSource, _staticVboSource;
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int _windowWidth, _windowHeight;
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int _framebufferWidth, _framebufferHeight;
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bool _requiresRebuildStatic;
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std::vector<Item> _labels;
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std::vector<RadioButton> _radioButtons;
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std::vector<CheckBox> _checkBoxes;
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std::vector<Slider> _sliders;
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std::vector<PullDown> _pulldowns;
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int _capturedSlider;
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};
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#endif // HUD_H
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