OpenSubdiv/opensubdiv/sdc/bilinearScheme.h

116 lines
3.5 KiB
C++

//
// Copyright 2014 DreamWorks Animation LLC.
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef SDC_BILINEAR_SCHEME_H
#define SDC_BILINEAR_SCHEME_H
#include "../version.h"
#include "../sdc/scheme.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Sdc {
//
// Current specializations:
//
template <>
template <typename EDGE, typename MASK>
void
Scheme<TYPE_BILINEAR>::ComputeEdgeVertexMask(EDGE const& edge, MASK& mask,
Crease::Rule, Crease::Rule) const {
// This should be inline, otherwise trivially replicate it:
assignCreaseMaskForEdge(edge, mask);
}
template <>
template <typename VERTEX, typename MASK>
void
Scheme<TYPE_BILINEAR>::ComputeVertexVertexMask(VERTEX const& vertex, MASK& mask,
Crease::Rule, Crease::Rule) const {
// This should be inline, otherwise trivially replicate it:
assignCornerMaskForVertex(vertex, mask);
}
//
// Limit masks for any bilinear vertex are the vertex itself, with all tangents being
// zero for now as tangents are not unique (what did Hbr do?):
//
template <>
template <typename VERTEX, typename MASK>
inline void
Scheme<TYPE_BILINEAR>::assignInteriorLimitMask(VERTEX const& /* vertex */, MASK& posMask) const {
posMask.SetNumVertexWeights(1);
posMask.SetNumEdgeWeights(0);
posMask.SetNumFaceWeights(0);
posMask.VertexWeight(0) = 1.0f;
}
template <>
template <typename VERTEX, typename MASK>
inline void
Scheme<TYPE_BILINEAR>::assignBoundaryLimitMask(VERTEX const& vertex, MASK& posMask) const {
assignInteriorLimitMask(vertex, posMask);
}
template <>
template <typename VERTEX, typename MASK>
inline void
Scheme<TYPE_BILINEAR>::assignInteriorLimitTangentMasks(VERTEX const& /* vertex */,
MASK& tan1Mask, MASK& tan2Mask) const {
tan1Mask.SetNumVertexWeights(1);
tan1Mask.SetNumEdgeWeights(0);
tan1Mask.SetNumFaceWeights(0);
tan2Mask.SetNumVertexWeights(1);
tan2Mask.SetNumEdgeWeights(0);
tan2Mask.SetNumFaceWeights(0);
tan1Mask.VertexWeight(0) = 0.0f;
tan2Mask.VertexWeight(0) = 0.0f;
}
template <>
template <typename VERTEX, typename MASK>
inline void
Scheme<TYPE_BILINEAR>::assignBoundaryLimitTangentMasks(VERTEX const& vertex,
MASK& tan1Mask, MASK& tan2Mask) const {
assignInteriorLimitTangentMasks(vertex, tan1Mask, tan2Mask);
}
} // end namespace sdc
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* SDC_BILINEAR_SCHEME_H */