OpenSubdiv/opensubdiv/osd/cpuKernel.cpp
manuelk 10c687ecd5 Release Candidate 1.0 :
- [Feature Adaptive GPU Rendering of Catmull-Clark Surfaces](http://research.microsoft.com/en-us/um/people/cloop/tog2012.pdf).

- New API architecture : we are planning to lock on to this new framework as the basis for backward compatibility, which we will enforce from Release 1.0 onward. Subsequent releases of OpenSubdiv should not break client code.

- DirectX 11 support

- and much more...
2012-12-10 17:15:13 -08:00

268 lines
9.6 KiB
C++

//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
// use the software, you accept this license. If you do not accept
// the license, do not use the software.
//
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// copyright law. A "contribution" is the original software, or
// any additions or changes to the software.
// A "contributor" is any person or entity that distributes its
// contribution under this license.
// "Licensed patents" are a contributor's patent claims that read
// directly on its contribution.
//
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// of the contribution in the software.
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// rights to use any contributor's name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over
// patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends
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// complete copy of this license with your distribution. If you
// distribute any portion of the software in compiled or object
// code form, you may only do so under a license that complies
// with this license.
// (E) The software is licensed "as-is." You bear the risk of
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#include "../osd/cpuKernel.h"
#include "../osd/vertexDescriptor.h"
#include <math.h>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
void OsdCpuComputeFace(
const OsdVertexDescriptor *vdesc, float * vertex, float * varying,
const int *F_IT, const int *F_ITa, int offset, int start, int end) {
for (int i = start; i < end; i++) {
int h = F_ITa[2*i];
int n = F_ITa[2*i+1];
float weight = 1.0f/n;
// XXX: should use local vertex struct variable instead of
// accumulating directly into global memory.
int dstIndex = offset + i;
vdesc->Clear(vertex, varying, dstIndex);
for (int j = 0; j < n; ++j) {
int index = F_IT[h+j];
vdesc->AddWithWeight(vertex, dstIndex, index, weight);
vdesc->AddVaryingWithWeight(varying, dstIndex, index, weight);
}
}
}
void OsdCpuComputeEdge(
const OsdVertexDescriptor *vdesc, float *vertex, float *varying,
const int *E_IT, const float *E_W, int offset, int start, int end) {
for (int i = start; i < end; i++) {
int eidx0 = E_IT[4*i+0];
int eidx1 = E_IT[4*i+1];
int eidx2 = E_IT[4*i+2];
int eidx3 = E_IT[4*i+3];
float vertWeight = E_W[i*2+0];
int dstIndex = offset + i;
vdesc->Clear(vertex, varying, dstIndex);
vdesc->AddWithWeight(vertex, dstIndex, eidx0, vertWeight);
vdesc->AddWithWeight(vertex, dstIndex, eidx1, vertWeight);
if (eidx2 != -1) {
float faceWeight = E_W[i*2+1];
vdesc->AddWithWeight(vertex, dstIndex, eidx2, faceWeight);
vdesc->AddWithWeight(vertex, dstIndex, eidx3, faceWeight);
}
vdesc->AddVaryingWithWeight(varying, dstIndex, eidx0, 0.5f);
vdesc->AddVaryingWithWeight(varying, dstIndex, eidx1, 0.5f);
}
}
void OsdCpuComputeVertexA(
const OsdVertexDescriptor *vdesc, float *vertex, float *varying,
const int *V_ITa, const float *V_W,
int offset, int start, int end, int pass) {
for (int i = start; i < end; i++) {
int n = V_ITa[5*i+1];
int p = V_ITa[5*i+2];
int eidx0 = V_ITa[5*i+3];
int eidx1 = V_ITa[5*i+4];
float weight = (pass == 1) ? V_W[i] : 1.0f - V_W[i];
// In the case of fractional weight, the weight must be inverted since
// the value is shared with the k_Smooth kernel (statistically the
// k_Smooth kernel runs much more often than this one)
if (weight > 0.0f && weight < 1.0f && n > 0)
weight = 1.0f - weight;
int dstIndex = offset + i;
if (not pass)
vdesc->Clear(vertex, varying, dstIndex);
if (eidx0 == -1 || (pass == 0 && (n == -1))) {
vdesc->AddWithWeight(vertex, dstIndex, p, weight);
} else {
vdesc->AddWithWeight(vertex, dstIndex, p, weight * 0.75f);
vdesc->AddWithWeight(vertex, dstIndex, eidx0, weight * 0.125f);
vdesc->AddWithWeight(vertex, dstIndex, eidx1, weight * 0.125f);
}
if (not pass)
vdesc->AddVaryingWithWeight(varying, dstIndex, p, 1.0f);
}
}
void OsdCpuComputeVertexB(
const OsdVertexDescriptor *vdesc, float *vertex, float *varying,
const int *V_ITa, const int *V_IT, const float *V_W,
int offset, int start, int end) {
for (int i = start; i < end; i++) {
int h = V_ITa[5*i];
int n = V_ITa[5*i+1];
int p = V_ITa[5*i+2];
float weight = V_W[i];
float wp = 1.0f/static_cast<float>(n*n);
float wv = (n-2.0f) * n * wp;
int dstIndex = offset + i;
vdesc->Clear(vertex, varying, dstIndex);
vdesc->AddWithWeight(vertex, dstIndex, p, weight * wv);
for (int j = 0; j < n; ++j) {
vdesc->AddWithWeight(vertex, dstIndex, V_IT[h+j*2], weight * wp);
vdesc->AddWithWeight(vertex, dstIndex, V_IT[h+j*2+1], weight * wp);
}
vdesc->AddVaryingWithWeight(varying, dstIndex, p, 1.0f);
}
}
void OsdCpuComputeLoopVertexB(
const OsdVertexDescriptor *vdesc, float *vertex, float *varying,
const int *V_ITa, const int *V_IT, const float *V_W,
int offset, int start, int end) {
for (int i = start; i < end; i++) {
int h = V_ITa[5*i];
int n = V_ITa[5*i+1];
int p = V_ITa[5*i+2];
float weight = V_W[i];
float wp = 1.0f/static_cast<float>(n);
float beta = 0.25f * cosf(static_cast<float>(M_PI) * 2.0f * wp) + 0.375f;
beta = beta * beta;
beta = (0.625f - beta) * wp;
int dstIndex = offset + i;
vdesc->Clear(vertex, varying, dstIndex);
vdesc->AddWithWeight(vertex, dstIndex, p, weight * (1.0f - (beta * n)));
for (int j = 0; j < n; ++j)
vdesc->AddWithWeight(vertex, dstIndex, V_IT[h+j], weight * beta);
vdesc->AddVaryingWithWeight(varying, dstIndex, p, 1.0f);
}
}
void OsdCpuComputeBilinearEdge(
const OsdVertexDescriptor *vdesc, float *vertex, float *varying,
const int *E_IT, int offset, int start, int end) {
for (int i = start; i < end; i++) {
int eidx0 = E_IT[2*i+0];
int eidx1 = E_IT[2*i+1];
int dstIndex = offset + i;
vdesc->Clear(vertex, varying, dstIndex);
vdesc->AddWithWeight(vertex, dstIndex, eidx0, 0.5f);
vdesc->AddWithWeight(vertex, dstIndex, eidx1, 0.5f);
vdesc->AddVaryingWithWeight(varying, dstIndex, eidx0, 0.5f);
vdesc->AddVaryingWithWeight(varying, dstIndex, eidx1, 0.5f);
}
}
void OsdCpuComputeBilinearVertex(
const OsdVertexDescriptor *vdesc, float *vertex, float *varying,
const int *V_ITa, int offset, int start, int end) {
for (int i = start; i < end; i++) {
int p = V_ITa[i];
int dstIndex = offset + i;
vdesc->Clear(vertex, varying, dstIndex);
vdesc->AddWithWeight(vertex, dstIndex, p, 1.0f);
vdesc->AddVaryingWithWeight(varying, dstIndex, p, 1.0f);
}
}
void OsdCpuEditVertexAdd(
const OsdVertexDescriptor *vdesc, float *vertex,
int primVarOffset, int primVarWidth, int vertexCount,
const int *editIndices, const float *editValues) {
for (int i = 0; i < vertexCount; i++) {
vdesc->ApplyVertexEditAdd(vertex, primVarOffset, primVarWidth,
editIndices[i], &editValues[i*primVarWidth]);
}
}
void OsdCpuEditVertexSet(
const OsdVertexDescriptor *vdesc, float *vertex,
int primVarOffset, int primVarWidth, int vertexCount,
const int *editIndices, const float *editValues) {
for (int i = 0; i < vertexCount; i++) {
vdesc->ApplyVertexEditSet(vertex, primVarOffset, primVarWidth,
editIndices[i], &editValues[i*primVarWidth]);
}
}
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv