OpenSubdiv/opensubdiv/osd/glslTransformFeedbackKernelBundle.h
manuelk 10c687ecd5 Release Candidate 1.0 :
- [Feature Adaptive GPU Rendering of Catmull-Clark Surfaces](http://research.microsoft.com/en-us/um/people/cloop/tog2012.pdf).

- New API architecture : we are planning to lock on to this new framework as the basis for backward compatibility, which we will enforce from Release 1.0 onward. Subsequent releases of OpenSubdiv should not break client code.

- DirectX 11 support

- and much more...
2012-12-10 17:15:13 -08:00

237 lines
9.2 KiB
C++

//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
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// the license, do not use the software.
//
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// copyright law. A "contribution" is the original software, or
// any additions or changes to the software.
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// "Licensed patents" are a contributor's patent claims that read
// directly on its contribution.
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// of the contribution in the software.
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// rights to use any contributor's name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over
// patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends
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// (C) If you distribute any portion of the software, you must
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// (D) If you distribute any portion of the software in source
// code form, you may do so only under this license by including a
// complete copy of this license with your distribution. If you
// distribute any portion of the software in compiled or object
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#ifndef OSD_GLSL_TRANSFORM_FEEDBACK_KERNEL_BUNDLE_H
#define OSD_GLSL_TRANSFORM_FEEDBACK_KERNEL_BUNDLE_H
#if not defined(__APPLE__)
#if defined(_WIN32)
#include <windows.h>
#endif
#include <GL/gl.h>
#else
#include <OpenGL/gl3.h>
#endif
#include "../version.h"
#include "../osd/computeContext.h"
#include "../osd/nonCopyable.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
class OsdGLSLTransformFeedbackKernelBundle
: OsdNonCopyable<OsdGLSLTransformFeedbackKernelBundle> {
public:
OsdGLSLTransformFeedbackKernelBundle();
~OsdGLSLTransformFeedbackKernelBundle();
bool Compile(int numVertexElements, int numVaryingElements);
void ApplyBilinearFaceVerticesKernel(
GLuint vertexBuffer, int numVertexElements,
GLuint varyingBuffer, int numVaryingElements,
int F_IT_ofs, int F_ITa_ofs, int offset, int start, int end);
void ApplyBilinearEdgeVerticesKernel(
GLuint vertexBuffer, int numVertexElements,
GLuint varyingBuffer, int numVaryingElements,
int E_IT_ofs, int offset, int start, int end);
void ApplyBilinearVertexVerticesKernel(
GLuint vertexBuffer, int numVertexElements,
GLuint varyingBuffer, int numVaryingElements,
int V_ITa_ofs, int offset, int start, int end);
void ApplyCatmarkFaceVerticesKernel(
GLuint vertexBuffer, int numVertexElements,
GLuint varyingBuffer, int numVaryingElements,
int F_IT_ofs, int F_ITa_ofs, int offset, int start, int end);
void ApplyCatmarkEdgeVerticesKernel(
GLuint vertexBuffer, int numVertexElements,
GLuint varyingBuffer, int numVaryingElements,
int E_IT_ofs, int E_W_ofs, int offset, int start, int end);
void ApplyCatmarkVertexVerticesKernelB(
GLuint vertexBuffer, int numVertexElements,
GLuint varyingBuffer, int numVaryingElements,
int V_IT_ofs, int V_ITa_ofs, int V_W_ofs,
int offset, int start, int end);
void ApplyCatmarkVertexVerticesKernelA(
GLuint vertexBuffer, int numVertexElements,
GLuint varyingBuffer, int numVaryingElements,
int V_ITa_ofs, int V_W_ofs,
int offset, bool pass, int start, int end);
void ApplyLoopEdgeVerticesKernel(
GLuint vertexBuffer, int numVertexElements,
GLuint varyingBuffer, int numVaryingElements,
int E_IT_ofs, int E_W_ofs, int offset, int start, int end);
void ApplyLoopVertexVerticesKernelB(
GLuint vertexBuffer, int numVertexElements,
GLuint varyingBuffer, int numVaryingElements,
int V_IT_ofs, int V_ITa_ofs, int V_W_ofs,
int offset, int start, int end);
void ApplyLoopVertexVerticesKernelA(
GLuint vertexBuffer, int numVertexElements,
GLuint varyingBuffer, int numVaryingElements,
int V_ITa_ofs, int V_W_ofs,
int offset, bool pass, int start, int end);
void ApplyEditAdd(
GLuint vertexBuffer, int numVertexElements,
GLuint varyingBuffer, int numVaryingElements,
int numEditVertices,
int editIndices_ofs, int editValues_ofs,
int primvarOffset, int primvarWidth);
void UseProgram() const;
GLuint GetTableUniformLocation(int tableIndex) const {
return _uniformTables[tableIndex];
}
GLuint GetVertexUniformLocation() const {
return _uniformVertexBuffer;
}
GLuint GetVaryingUniformLocation() const {
return _uniformVaryingBuffer;
}
GLuint GetEditIndicesUniformLocation() const {
return _uniformEditIndices;
}
GLuint GetEditValuesUniformLocation() const {
return _uniformEditValues;
}
GLuint GetVertexBufferImageUniformLocation() const {
return _uniformVertexBufferImage;
}
struct Match {
Match(int numVertexElements, int numVaryingElements) :
_numVertexElements(numVertexElements),
_numVaryingElements(numVaryingElements) {}
bool operator() (const OsdGLSLTransformFeedbackKernelBundle *kernel) {
return (kernel->_numVertexElements == _numVertexElements
&& kernel->_numVaryingElements == _numVaryingElements);
}
int _numVertexElements, _numVaryingElements;
};
friend struct Match;
protected:
void transformGpuBufferData(
GLuint vertexBuffer, int numVertexElements,
GLuint varyingBuffer, int numVaryingElements,
GLint offset, int start, int end) const;
GLuint _program;
// uniform locations
GLuint _uniformTables[Table::TABLE_MAX];
GLuint _uniformTableOffsets[Table::TABLE_MAX];
GLuint _uniformVertexPass;
GLuint _uniformIndexStart;
GLuint _uniformIndexOffset;
GLuint _uniformVertexBuffer;
GLuint _uniformVaryingBuffer;
GLuint _uniformEditNumVertices;
GLuint _uniformEditIndicesOffset;
GLuint _uniformEditValuesOffset;
GLuint _uniformEditPrimVarOffset;
GLuint _uniformEditPrimVarWidth;
GLuint _uniformEditIndices;
GLuint _uniformEditValues;
GLuint _uniformVertexBufferImage;
// subroutines
// general face-vertex kernel (all schemes)
GLuint _subComputeFace;
// edge-vertex kernel (catmark + loop schemes)
GLuint _subComputeEdge;
// edge-vertex kernel (bilinear scheme)
GLuint _subComputeBilinearEdge;
// vertex-vertex kernel (bilinear scheme)
GLuint _subComputeVertex;
// vertex-vertex kernel A (catmark + loop schemes)
GLuint _subComputeVertexA;
// vertex-vertex kernel B (catmark scheme)
GLuint _subComputeCatmarkVertexB;
// vertex-vertex kernel B (loop scheme)
GLuint _subComputeLoopVertexB;
// hedit kernel (add)
GLuint _subEditAdd;
int _numVertexElements,
_numVaryingElements;
};
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif // OSD_GLSL_TRANSFORM_FEEDBACK_KERNEL_BUNDLE_H