mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-12 23:20:10 +00:00
174 lines
6.4 KiB
ReStructuredText
174 lines
6.4 KiB
ReStructuredText
..
|
|
Copyright 2013 Pixar
|
|
|
|
Licensed under the Apache License, Version 2.0 (the "Apache License")
|
|
with the following modification; you may not use this file except in
|
|
compliance with the Apache License and the following modification to it:
|
|
Section 6. Trademarks. is deleted and replaced with:
|
|
|
|
6. Trademarks. This License does not grant permission to use the trade
|
|
names, trademarks, service marks, or product names of the Licensor
|
|
and its affiliates, except as required to comply with Section 4(c) of
|
|
the License and to reproduce the content of the NOTICE file.
|
|
|
|
You may obtain a copy of the Apache License at
|
|
|
|
http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
Unless required by applicable law or agreed to in writing, software
|
|
distributed under the Apache License with the above modification is
|
|
distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
|
|
KIND, either express or implied. See the Apache License for the specific
|
|
language governing permissions and limitations under the Apache License.
|
|
|
|
|
|
3.0 Release Notes
|
|
-----------------
|
|
|
|
.. contents::
|
|
:local:
|
|
:backlinks: none
|
|
|
|
----
|
|
|
|
Release 3.0.5
|
|
=============
|
|
|
|
Release 3.0.5 is a minor stability release with performance and correctness bug fixes.
|
|
|
|
**Bug Fixes**
|
|
- The previous release reduced transient memory use during PatchTable construction, but increased the amount of memory consumed by the resulting PatchTable itself, this regression has been fixed.
|
|
- The example Ptex texture sampling code has been fixed to prevent sampling beyond the texels for a face when multisample rasterization is enabled.
|
|
|
|
Release 3.0.4
|
|
=============
|
|
|
|
Release 3.0.4 is a minor stability release which includes important performance
|
|
and bug fixes.
|
|
|
|
**New Features**
|
|
- Added accessor methods to Far::LimitStencilTable to retrieve limit stencil data including derivative weights
|
|
- Added support for OpenCL event control to Osd::CLVertexBuffer and Osd::CLEvaluator
|
|
|
|
**Changes**
|
|
- Major reduction in memory use during Far::PatchTable construction for topologies with large numbers of extraordinary features
|
|
- Improved performance for GL and D3D11 tessellation control / hull shader execution when drawing BSpline patches with the single crease patch optimization enabled
|
|
|
|
**Bug Fixes**
|
|
- Restored support for drawing with fractional tessellation
|
|
- Fixed far_tutorial_6 to refine primvar data only up to the number of levels produced by topological refinement
|
|
- Fixed build warnings and errors reported by Visual Studio 2015
|
|
|
|
Release 3.0.3
|
|
=============
|
|
|
|
Release 3.0.3 is a minor stability release which includes important performance
|
|
and bug fixes.
|
|
|
|
**New Features**
|
|
- Smooth normal generation tutorial, far_tutorial_8
|
|
|
|
**Changes**
|
|
- Major performance improvement in PatchTable construction
|
|
- Improved patch approximations for non-manifold features
|
|
|
|
**Bug Fixes**
|
|
- Fixed double delete in GLSL Compute controller
|
|
- Fixed buffer layout for GLSL Compute kernel
|
|
- Fixed GL buffer leak in Osd::GLPatchTable
|
|
- Fixed out-of-bounds data access for TBB and OMP stencil evaluation
|
|
- Fixed WIN32_LEAN_AND_MEAN typo
|
|
- Fixed Loop-related shader issues glFVarViewer
|
|
|
|
Release 3.0.2
|
|
=============
|
|
|
|
Release 3.0.2 is a minor release for a specific fix.
|
|
|
|
**Bug Fixes**
|
|
- Fixed drawing of single crease patches
|
|
|
|
Release 3.0.1
|
|
=============
|
|
|
|
Release 3.0.1 is a minor release focused on stability and correctness.
|
|
|
|
**Changes**
|
|
- Added a references section to the documentation, please see `References <references.html>`__
|
|
- Removed references to AddVaryingWithWeight from examples and tutorials
|
|
- Added more regression test shapes
|
|
- Addressed general compiler warnings (e.g. signed vs unsigned comparisons)
|
|
- Addressed compiler warnings in the core libraries reported by GCC's -Wshadow
|
|
- Eased GCC version restriction, earlier requirement for version 4.8 or newer is no longer needed
|
|
- Replaced topology initialization assertions with errors
|
|
- Improved compatibility with ICC
|
|
- Improved descriptive content and formatting of Far error messages
|
|
- Improved build when configured to include no GPU specific code
|
|
|
|
**Bug Fixes**
|
|
- Fixed handling of unconnected vertices to avoid out of bounds data access
|
|
- Fixed non-zero starting offsets for TbbEvalStencils and OmpEvalStencils
|
|
- Fixed Far::StencilTableFactory::Options::factorizeIntermediateLevels
|
|
- Fixed Far::PatchTablesFactory::Options::generateAllLevels
|
|
- Fixed the behavior of VTX_BOUNDARY_NONE for meshes with bilinear scheme
|
|
- Fixed some template method specializations which produced duplicate definitions
|
|
- Disabled depth buffering when drawing the UI in the example viewers
|
|
- Disabled the fractional tessellation spacing option in example viewers
|
|
since this mode is currently not supported
|
|
|
|
Release 3.0.0
|
|
=============
|
|
|
|
Release 3.0.0 is a major release with many significant improvements and
|
|
changes. For more information on the following, please see
|
|
`Introduction to 3.0 <intro_30.html>`__
|
|
|
|
**New Features**
|
|
- Faster subdivision using less memory
|
|
- Support for non-manifold topology
|
|
- Face-Varying data specified topologically
|
|
- Elimination of fixed valence tables
|
|
- Single-crease patch for semi-sharp edges
|
|
- Additional irregular patch approximations
|
|
- Introduction of Stencil Tables
|
|
- Faster, simpler GPU kernels
|
|
- Unified adaptive shaders
|
|
- Updated coding style with namespaces
|
|
- More documentation and tutorials
|
|
|
|
**Bug Fixes**
|
|
- Smooth Face-Varying interpolation around creases
|
|
|
|
|
|
Release 3.0.0 RC2
|
|
=================
|
|
|
|
**New Features**
|
|
- Documentation updates
|
|
- far_tutorial_3 updates for the multiple face-varying channels
|
|
- maya example plugin interpolates a UV channel and a vertex color channel
|
|
|
|
**Bug Fixes**
|
|
- Fixed a LimitStencilTableFactory bug, which returns an invalid table
|
|
- PatchParam encoding changed to support refinement levels up to 10
|
|
- Added Xinerama link dependency
|
|
- Fixed MSVC 32bit build problem
|
|
- Fixed minor cmake issues
|
|
- Fixed glViewer/farViewer stability bugs
|
|
|
|
|
|
Release 3.0.0 RC1
|
|
=================
|
|
|
|
**Changes**
|
|
- Far::TopologyRefiner was split into several classes to clarify and focus
|
|
the API.
|
|
- Interpolation of Vertex and Varying primvars in a single pass is no longer
|
|
supported.
|
|
- The Osd layer was largely refactored.
|
|
|
|
Previous 2.x Release Notes
|
|
==========================
|
|
|
|
`Previous releases <release_notes_2x.html>`_
|