mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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7a71def44a
- new RST pages for our excample code - fix doxygen documentation link from the nav tab - fix cmake build rules (still not quite working as intended) - adding API RST documentation all around
166 lines
5.6 KiB
ReStructuredText
166 lines
5.6 KiB
ReStructuredText
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Copyright (C) Pixar. All rights reserved.
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This license governs use of the accompanying software. If you
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use the software, you accept this license. If you do not accept
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the license, do not use the software.
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1. Definitions
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The terms "reproduce," "reproduction," "derivative works," and
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"distribution" have the same meaning here as under U.S.
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copyright law. A "contribution" is the original software, or
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any additions or changes to the software.
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A "contributor" is any person or entity that distributes its
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contribution under this license.
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"Licensed patents" are a contributor's patent claims that read
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directly on its contribution.
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2. Grant of Rights
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(A) Copyright Grant- Subject to the terms of this license,
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including the license conditions and limitations in section 3,
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each contributor grants you a non-exclusive, worldwide,
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royalty-free copyright license to reproduce its contribution,
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prepare derivative works of its contribution, and distribute
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its contribution or any derivative works that you create.
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(B) Patent Grant- Subject to the terms of this license,
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including the license conditions and limitations in section 3,
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each contributor grants you a non-exclusive, worldwide,
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royalty-free license under its licensed patents to make, have
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made, use, sell, offer for sale, import, and/or otherwise
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dispose of its contribution in the software or derivative works
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of the contribution in the software.
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3. Conditions and Limitations
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(A) No Trademark License- This license does not grant you
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rights to use any contributor's name, logo, or trademarks.
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(B) If you bring a patent claim against any contributor over
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patents that you claim are infringed by the software, your
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patent license from such contributor to the software ends
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automatically.
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(C) If you distribute any portion of the software, you must
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retain all copyright, patent, trademark, and attribution
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notices that are present in the software.
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(D) If you distribute any portion of the software in source
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code form, you may do so only under this license by including a
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complete copy of this license with your distribution. If you
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distribute any portion of the software in compiled or object
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code form, you may only do so under a license that complies
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with this license.
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(E) The software is licensed "as-is." You bear the risk of
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using it. The contributors give no express warranties,
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guarantees or conditions. You may have additional consumer
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rights under your local laws which this license cannot change.
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To the extent permitted under your local laws, the contributors
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exclude the implied warranties of merchantability, fitness for
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a particular purpose and non-infringement.
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ptexViewer
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----------
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.. contents::
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:local:
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:backlinks: none
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SYNOPSIS
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========
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.. parsed-literal::
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:class: codefhead
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**ptexViewer**
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[**-e** *environment map*]
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[**-d** *HDR diffuse map*]
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[**-s** *HDR specular map*]
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[**-y**]
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[**--disp** *displacement scale*]
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[**--bump** *bump scale*]
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[**-l** *isolation level*]
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[**-c** *animation loops*]
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[**-f**]
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*ptex color file*
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*ptex displacement file*
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*ptex occlusion file*
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*ptex specular file*
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*objfile(s)*
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DESCRIPTION
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===========
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``ptexViewer`` is a stand-alone application that showcases advanced HDR shading
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with color, displacement, occlusion and specular ptex maps. Multiple controls
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are available to experiment with the algorithms.
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.. image:: images/ptexviewer.png
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:width: 400px
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:align: center
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:target: images/ptexviewer.png
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OPTIONS
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=======
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**-e** *environment map*
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A low dynamic range spherical environment map used as a background. Ideally,
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a color-normalized version of the HDR light probe.
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**-d** *HDR diffuse map*
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An HDR file containing a diffuse environment map (typically they are low
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resolution blurry hemispherical convolutions of the environment light probe).
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**-s** *environment map*
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An HDR file containing a specular environment map.
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**--disp** *displacement scale*
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A scalar multiplier for the shader displacement values.
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**--bump** *displacement scale*
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A scalar multiplier for the shader bump values.
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**-y**
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Swap Z-up geometry to Y-UP.
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**-l** *isolation level*
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Select the desired isolation level of adaptive feature isolation. This can be
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useful when trying to load large pieces of geometry.
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**-c** *animation frequency*
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Number of repetitions of the animtion loop (default=0 is infinite)
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**-f**
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Launches the application in full-screen mode (if is supported by GLFW on the
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OS)
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*ptex color file*
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A ptex file containing RGB channels read as material albedo color.
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*ptex displacement file*
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A single-channel ptex file (preferrably float precision) containing the
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displacement values.
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*ptex occlusion file*
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A single-channel ptex file (preferrably 8 bits precision) containing a
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pre-computed ambient occlusion signal.
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*ptex specular file*
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A single-channel ptex file (preferrably 8 bits precision) applied to modulate
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the specular reflectance of the material
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*objfile(s)*
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A sequence of obj files used as an animation loop (the topology has to match
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the data contained in all the ptex files !)
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Keyboard Controls
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=================
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.. code:: c++
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e : draw normals
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g : toggle ptex texel guttering
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r : reload and re-compile the shader files
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SEE ALSO
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========
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