OpenSubdiv/documentation/ptexviewer.rst
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Copyright (C) Pixar. All rights reserved.
This license governs use of the accompanying software. If you
use the software, you accept this license. If you do not accept
the license, do not use the software.
1. Definitions
The terms "reproduce," "reproduction," "derivative works," and
"distribution" have the same meaning here as under U.S.
copyright law. A "contribution" is the original software, or
any additions or changes to the software.
A "contributor" is any person or entity that distributes its
contribution under this license.
"Licensed patents" are a contributor's patent claims that read
directly on its contribution.
2. Grant of Rights
(A) Copyright Grant- Subject to the terms of this license,
including the license conditions and limitations in section 3,
each contributor grants you a non-exclusive, worldwide,
royalty-free copyright license to reproduce its contribution,
prepare derivative works of its contribution, and distribute
its contribution or any derivative works that you create.
(B) Patent Grant- Subject to the terms of this license,
including the license conditions and limitations in section 3,
each contributor grants you a non-exclusive, worldwide,
royalty-free license under its licensed patents to make, have
made, use, sell, offer for sale, import, and/or otherwise
dispose of its contribution in the software or derivative works
of the contribution in the software.
3. Conditions and Limitations
(A) No Trademark License- This license does not grant you
rights to use any contributor's name, logo, or trademarks.
(B) If you bring a patent claim against any contributor over
patents that you claim are infringed by the software, your
patent license from such contributor to the software ends
automatically.
(C) If you distribute any portion of the software, you must
retain all copyright, patent, trademark, and attribution
notices that are present in the software.
(D) If you distribute any portion of the software in source
code form, you may do so only under this license by including a
complete copy of this license with your distribution. If you
distribute any portion of the software in compiled or object
code form, you may only do so under a license that complies
with this license.
(E) The software is licensed "as-is." You bear the risk of
using it. The contributors give no express warranties,
guarantees or conditions. You may have additional consumer
rights under your local laws which this license cannot change.
To the extent permitted under your local laws, the contributors
exclude the implied warranties of merchantability, fitness for
a particular purpose and non-infringement.
ptexViewer
----------
.. contents::
:local:
:backlinks: none
SYNOPSIS
========
.. parsed-literal::
:class: codefhead
**ptexViewer**
[**-e** *environment map*]
[**-d** *HDR diffuse map*]
[**-s** *HDR specular map*]
[**-y**]
[**--disp** *displacement scale*]
[**--bump** *bump scale*]
[**-l** *isolation level*]
[**-c** *animation loops*]
[**-f**]
*ptex color file*
*ptex displacement file*
*ptex occlusion file*
*ptex specular file*
*objfile(s)*
DESCRIPTION
===========
``ptexViewer`` is a stand-alone application that showcases advanced HDR shading
with color, displacement, occlusion and specular ptex maps. Multiple controls
are available to experiment with the algorithms.
.. image:: images/ptexviewer.png
:width: 400px
:align: center
:target: images/ptexviewer.png
OPTIONS
=======
**-e** *environment map*
A low dynamic range spherical environment map used as a background. Ideally,
a color-normalized version of the HDR light probe.
**-d** *HDR diffuse map*
An HDR file containing a diffuse environment map (typically they are low
resolution blurry hemispherical convolutions of the environment light probe).
**-s** *environment map*
An HDR file containing a specular environment map.
**--disp** *displacement scale*
A scalar multiplier for the shader displacement values.
**--bump** *displacement scale*
A scalar multiplier for the shader bump values.
**-y**
Swap Z-up geometry to Y-UP.
**-l** *isolation level*
Select the desired isolation level of adaptive feature isolation. This can be
useful when trying to load large pieces of geometry.
**-c** *animation frequency*
Number of repetitions of the animtion loop (default=0 is infinite)
**-f**
Launches the application in full-screen mode (if is supported by GLFW on the
OS)
*ptex color file*
A ptex file containing RGB channels read as material albedo color.
*ptex displacement file*
A single-channel ptex file (preferrably float precision) containing the
displacement values.
*ptex occlusion file*
A single-channel ptex file (preferrably 8 bits precision) containing a
pre-computed ambient occlusion signal.
*ptex specular file*
A single-channel ptex file (preferrably 8 bits precision) applied to modulate
the specular reflectance of the material
*objfile(s)*
A sequence of obj files used as an animation loop (the topology has to match
the data contained in all the ptex files !)
Keyboard Controls
=================
.. code:: c++
e : draw normals
g : toggle ptex texel guttering
r : reload and re-compile the shader files
SEE ALSO
========