mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-26 21:40:07 +00:00
fe38ad8cda
Now that Far::LimitStencilTable and Far::PatchTable support evaluation of 1st and 2nd derivatives the Osd Evaluator API for evaluating stencils and patches has been updated to match.
399 lines
14 KiB
C++
399 lines
14 KiB
C++
//
|
|
// Copyright 2015 Pixar
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "Apache License")
|
|
// with the following modification; you may not use this file except in
|
|
// compliance with the Apache License and the following modification to it:
|
|
// Section 6. Trademarks. is deleted and replaced with:
|
|
//
|
|
// 6. Trademarks. This License does not grant permission to use the trade
|
|
// names, trademarks, service marks, or product names of the Licensor
|
|
// and its affiliates, except as required to comply with Section 4(c) of
|
|
// the License and to reproduce the content of the NOTICE file.
|
|
//
|
|
// You may obtain a copy of the Apache License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the Apache License with the above modification is
|
|
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
|
|
// KIND, either express or implied. See the Apache License for the specific
|
|
// language governing permissions and limitations under the Apache License.
|
|
//
|
|
|
|
#include "../osd/d3d11ComputeEvaluator.h"
|
|
|
|
#include <cassert>
|
|
#include <sstream>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#define INITGUID // for IID_ID3D11ShaderReflection
|
|
#include <D3D11.h>
|
|
#include <D3D11shader.h>
|
|
#include <D3Dcompiler.h>
|
|
|
|
#include "../far/error.h"
|
|
#include "../far/stencilTable.h"
|
|
|
|
namespace OpenSubdiv {
|
|
namespace OPENSUBDIV_VERSION {
|
|
|
|
namespace Osd {
|
|
|
|
#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
|
|
|
|
static const char *shaderSource =
|
|
#include "../osd/hlslComputeKernel.gen.h"
|
|
;
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// must match constant buffer declaration in hlslComputeKernel.hlsl
|
|
__declspec(align(16))
|
|
|
|
struct KernelUniformArgs {
|
|
|
|
int start; // batch
|
|
int end;
|
|
|
|
int srcOffset;
|
|
int dstOffset;
|
|
};
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
template <typename T>
|
|
static ID3D11Buffer *createBuffer(std::vector<T> const &src,
|
|
ID3D11Device *device) {
|
|
|
|
size_t size = src.size()*sizeof(T);
|
|
|
|
ID3D11Buffer *buffer = NULL;
|
|
D3D11_BUFFER_DESC bd;
|
|
bd.ByteWidth = (unsigned int)size;
|
|
bd.Usage = D3D11_USAGE_IMMUTABLE;
|
|
bd.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
|
bd.CPUAccessFlags = 0;
|
|
bd.MiscFlags = 0;
|
|
bd.StructureByteStride = 0;
|
|
|
|
D3D11_SUBRESOURCE_DATA initData;
|
|
initData.pSysMem = &src.at(0);
|
|
|
|
HRESULT hr = device->CreateBuffer(&bd, &initData, &buffer);
|
|
if (FAILED(hr)) {
|
|
Far::Error(Far::FAR_RUNTIME_ERROR,
|
|
"Error creating compute table buffer\n");
|
|
return NULL;
|
|
}
|
|
return buffer;
|
|
}
|
|
|
|
static ID3D11ShaderResourceView *createSRV(ID3D11Buffer *buffer,
|
|
DXGI_FORMAT format,
|
|
ID3D11Device *device,
|
|
size_t size) {
|
|
ID3D11ShaderResourceView *srv = NULL;
|
|
D3D11_SHADER_RESOURCE_VIEW_DESC srvd;
|
|
ZeroMemory(&srvd, sizeof(srvd));
|
|
srvd.Format = format;
|
|
srvd.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
|
|
srvd.Buffer.FirstElement = 0;
|
|
srvd.Buffer.NumElements = (unsigned int)size;
|
|
|
|
HRESULT hr = device->CreateShaderResourceView(buffer, &srvd, &srv);
|
|
if (FAILED(hr)) {
|
|
Far::Error(Far::FAR_RUNTIME_ERROR,
|
|
"Error creating compute table shader resource view\n");
|
|
return NULL;
|
|
}
|
|
return srv;
|
|
}
|
|
|
|
D3D11StencilTable::D3D11StencilTable(Far::StencilTable const *stencilTable,
|
|
ID3D11DeviceContext *deviceContext)
|
|
{
|
|
ID3D11Device *device = NULL;
|
|
deviceContext->GetDevice(&device);
|
|
assert(device);
|
|
|
|
_numStencils = stencilTable->GetNumStencils();
|
|
if (_numStencils > 0) {
|
|
std::vector<int> const &sizes = stencilTable->GetSizes();
|
|
|
|
_sizesBuffer = createBuffer(sizes, device);
|
|
_offsetsBuffer = createBuffer(stencilTable->GetOffsets(), device);
|
|
_indicesBuffer = createBuffer(stencilTable->GetControlIndices(), device);
|
|
_weightsBuffer = createBuffer(stencilTable->GetWeights(), device);
|
|
|
|
_sizes = createSRV(_sizesBuffer, DXGI_FORMAT_R32_SINT, device,
|
|
stencilTable->GetSizes().size());
|
|
_offsets = createSRV(_offsetsBuffer, DXGI_FORMAT_R32_SINT, device,
|
|
stencilTable->GetOffsets().size());
|
|
_indices = createSRV(_indicesBuffer, DXGI_FORMAT_R32_SINT, device,
|
|
stencilTable->GetControlIndices().size());
|
|
_weights= createSRV(_weightsBuffer, DXGI_FORMAT_R32_FLOAT, device,
|
|
stencilTable->GetWeights().size());
|
|
} else {
|
|
_sizes = _offsets = _indices = _weights = NULL;
|
|
_sizesBuffer = _offsetsBuffer = _indicesBuffer = _weightsBuffer = NULL;
|
|
}
|
|
}
|
|
|
|
D3D11StencilTable::~D3D11StencilTable() {
|
|
SAFE_RELEASE(_sizes);
|
|
SAFE_RELEASE(_sizesBuffer);
|
|
SAFE_RELEASE(_offsets);
|
|
SAFE_RELEASE(_offsetsBuffer);
|
|
SAFE_RELEASE(_indices);
|
|
SAFE_RELEASE(_indicesBuffer);
|
|
SAFE_RELEASE(_weights);
|
|
SAFE_RELEASE(_weightsBuffer);
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
|
|
D3D11ComputeEvaluator::D3D11ComputeEvaluator() :
|
|
_computeShader(NULL),
|
|
_classLinkage(NULL),
|
|
_singleBufferKernel(NULL),
|
|
_separateBufferKernel(NULL),
|
|
_uniformArgs(NULL),
|
|
_workGroupSize(64) {
|
|
|
|
}
|
|
|
|
D3D11ComputeEvaluator *
|
|
D3D11ComputeEvaluator::Create(BufferDescriptor const &srcDesc,
|
|
BufferDescriptor const &dstDesc,
|
|
BufferDescriptor const &duDesc,
|
|
BufferDescriptor const &dvDesc,
|
|
ID3D11DeviceContext *deviceContext) {
|
|
return Create(srcDesc, dstDesc, duDesc, dvDesc,
|
|
BufferDescriptor(),
|
|
BufferDescriptor(),
|
|
BufferDescriptor(),
|
|
deviceContext);
|
|
}
|
|
|
|
D3D11ComputeEvaluator *
|
|
D3D11ComputeEvaluator::Create(BufferDescriptor const &srcDesc,
|
|
BufferDescriptor const &dstDesc,
|
|
BufferDescriptor const &duDesc,
|
|
BufferDescriptor const &dvDesc,
|
|
BufferDescriptor const &duuDesc,
|
|
BufferDescriptor const &duvDesc,
|
|
BufferDescriptor const &dvvDesc,
|
|
ID3D11DeviceContext *deviceContext) {
|
|
(void)deviceContext; // not used
|
|
|
|
// TODO: implements derivatives
|
|
(void)duDesc;
|
|
(void)dvDesc;
|
|
|
|
D3D11ComputeEvaluator *instance = new D3D11ComputeEvaluator();
|
|
if (instance->Compile(srcDesc, dstDesc, deviceContext)) return instance;
|
|
delete instance;
|
|
return NULL;
|
|
}
|
|
|
|
D3D11ComputeEvaluator::~D3D11ComputeEvaluator() {
|
|
SAFE_RELEASE(_computeShader);
|
|
SAFE_RELEASE(_classLinkage);
|
|
SAFE_RELEASE(_singleBufferKernel);
|
|
SAFE_RELEASE(_separateBufferKernel);
|
|
SAFE_RELEASE(_uniformArgs);
|
|
}
|
|
|
|
bool
|
|
D3D11ComputeEvaluator::Compile(BufferDescriptor const &srcDesc,
|
|
BufferDescriptor const &dstDesc,
|
|
ID3D11DeviceContext *deviceContext) {
|
|
|
|
if (srcDesc.length > dstDesc.length) {
|
|
Far::Error(Far::FAR_RUNTIME_ERROR,
|
|
"srcDesc length must be less than or equal to "
|
|
"dstDesc length.\n");
|
|
return false;
|
|
}
|
|
|
|
DWORD dwShaderFlags = D3DCOMPILE_ENABLE_STRICTNESS;
|
|
#if defined(D3D10_SHADER_RESOURCES_MAY_ALIAS)
|
|
dwShaderFlags |= D3D10_SHADER_RESOURCES_MAY_ALIAS;
|
|
#endif
|
|
|
|
#ifdef _DEBUG
|
|
dwShaderFlags |= D3DCOMPILE_DEBUG;
|
|
#endif
|
|
|
|
std::ostringstream ss;
|
|
ss << srcDesc.length; std::string lengthValue(ss.str()); ss.str("");
|
|
ss << srcDesc.stride; std::string srcStrideValue(ss.str()); ss.str("");
|
|
ss << dstDesc.stride; std::string dstStrideValue(ss.str()); ss.str("");
|
|
ss << _workGroupSize; std::string workgroupSizeValue(ss.str()); ss.str("");
|
|
|
|
D3D_SHADER_MACRO defines[] =
|
|
{ "LENGTH", lengthValue.c_str(),
|
|
"SRC_STRIDE", srcStrideValue.c_str(),
|
|
"DST_STRIDE", dstStrideValue.c_str(),
|
|
"WORK_GROUP_SIZE", workgroupSizeValue.c_str(),
|
|
0, 0 };
|
|
|
|
ID3DBlob * computeShaderBuffer = NULL;
|
|
ID3DBlob * errorBuffer = NULL;
|
|
|
|
HRESULT hr = D3DCompile(shaderSource, strlen(shaderSource),
|
|
NULL, &defines[0], NULL,
|
|
"cs_main", "cs_5_0",
|
|
dwShaderFlags, 0,
|
|
&computeShaderBuffer, &errorBuffer);
|
|
if (FAILED(hr)) {
|
|
if (errorBuffer != NULL) {
|
|
Far::Error(Far::FAR_RUNTIME_ERROR,
|
|
"Error compiling HLSL shader: %s\n",
|
|
(CHAR*)errorBuffer->GetBufferPointer());
|
|
errorBuffer->Release();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
ID3D11Device *device = NULL;
|
|
deviceContext->GetDevice(&device);
|
|
assert(device);
|
|
|
|
device->CreateClassLinkage(&_classLinkage);
|
|
assert(_classLinkage);
|
|
|
|
device->CreateComputeShader(computeShaderBuffer->GetBufferPointer(),
|
|
computeShaderBuffer->GetBufferSize(),
|
|
_classLinkage,
|
|
&_computeShader);
|
|
assert(_computeShader);
|
|
|
|
ID3D11ShaderReflection *reflector;
|
|
D3DReflect(computeShaderBuffer->GetBufferPointer(),
|
|
computeShaderBuffer->GetBufferSize(),
|
|
IID_ID3D11ShaderReflection, (void**) &reflector);
|
|
assert(reflector);
|
|
|
|
assert(reflector->GetNumInterfaceSlots() == 1);
|
|
reflector->Release();
|
|
|
|
computeShaderBuffer->Release();
|
|
|
|
_classLinkage->GetClassInstance("singleBufferCompute", 0, &_singleBufferKernel);
|
|
assert(_singleBufferKernel);
|
|
_classLinkage->GetClassInstance("separateBufferCompute", 0, &_separateBufferKernel);
|
|
assert(_separateBufferKernel);
|
|
|
|
D3D11_BUFFER_DESC cbDesc;
|
|
ZeroMemory(&cbDesc, sizeof(cbDesc));
|
|
cbDesc.Usage = D3D11_USAGE_DYNAMIC;
|
|
cbDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
|
cbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
cbDesc.MiscFlags = 0;
|
|
cbDesc.ByteWidth = sizeof(KernelUniformArgs);
|
|
device->CreateBuffer(&cbDesc, NULL, &_uniformArgs);
|
|
|
|
return true;
|
|
}
|
|
|
|
/* static */
|
|
void
|
|
D3D11ComputeEvaluator::Synchronize(ID3D11DeviceContext *deviceContext) {
|
|
// XXX: this is currently just for the performance measuring purpose.
|
|
|
|
// XXXFIXME!
|
|
ID3D11Query *query = NULL;
|
|
|
|
ID3D11Device *device = NULL;
|
|
deviceContext->GetDevice(&device);
|
|
assert(device);
|
|
|
|
D3D11_QUERY_DESC desc;
|
|
desc.Query = D3D11_QUERY_EVENT;
|
|
desc.MiscFlags = 0;
|
|
device->CreateQuery(&desc, &query);
|
|
|
|
deviceContext->Flush();
|
|
deviceContext->End(query);
|
|
while (S_OK != deviceContext->GetData(query, NULL, 0, 0));
|
|
|
|
SAFE_RELEASE(query);
|
|
}
|
|
|
|
bool
|
|
D3D11ComputeEvaluator::EvalStencils(ID3D11UnorderedAccessView *srcUAV,
|
|
BufferDescriptor const &srcDesc,
|
|
ID3D11UnorderedAccessView *dstUAV,
|
|
BufferDescriptor const &dstDesc,
|
|
ID3D11ShaderResourceView *sizesSRV,
|
|
ID3D11ShaderResourceView *offsetsSRV,
|
|
ID3D11ShaderResourceView *indicesSRV,
|
|
ID3D11ShaderResourceView *weightsSRV,
|
|
int start,
|
|
int end,
|
|
ID3D11DeviceContext *deviceContext) const {
|
|
assert(deviceContext);
|
|
|
|
int count = end - start;
|
|
if (count <= 0) return true;
|
|
|
|
KernelUniformArgs args;
|
|
args.start = start;
|
|
args.end = end;
|
|
args.srcOffset = srcDesc.offset;
|
|
args.dstOffset = dstDesc.offset;
|
|
|
|
D3D11_MAPPED_SUBRESOURCE mappedResource;
|
|
deviceContext->Map(_uniformArgs, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
|
|
CopyMemory(mappedResource.pData, &args, sizeof(KernelUniformArgs));
|
|
|
|
deviceContext->Unmap(_uniformArgs, 0);
|
|
deviceContext->CSSetConstantBuffers(0, 1, &_uniformArgs); // b0
|
|
|
|
// Unbind the vertexBuffer from the input assembler
|
|
ID3D11Buffer *NULLBuffer = 0;
|
|
UINT voffset = 0, vstride = 0;
|
|
deviceContext->IASetVertexBuffers(0, 1, &NULLBuffer, &voffset, &vstride);
|
|
ID3D11ShaderResourceView *NULLSRV = 0;
|
|
deviceContext->VSSetShaderResources(0, 1, &NULLSRV);
|
|
|
|
// bind UAV
|
|
ID3D11UnorderedAccessView *UAViews[] = { srcUAV, dstUAV };
|
|
ID3D11ShaderResourceView *SRViews[] = {
|
|
sizesSRV, offsetsSRV, indicesSRV, weightsSRV };
|
|
|
|
// bind source vertex and stencil table
|
|
deviceContext->CSSetShaderResources(1, 4, SRViews); // t1-t4
|
|
|
|
if (srcUAV == dstUAV) {
|
|
deviceContext->CSSetUnorderedAccessViews(0, 1, UAViews, 0); // u0
|
|
// Dispatch src == dst buffer
|
|
deviceContext->CSSetShader(_computeShader, &_singleBufferKernel, 1);
|
|
deviceContext->Dispatch((count + _workGroupSize - 1) / _workGroupSize, 1, 1);
|
|
} else {
|
|
deviceContext->CSSetUnorderedAccessViews(0, 2, UAViews, 0); // u0, u1
|
|
// Dispatch src != dst buffer
|
|
deviceContext->CSSetShader(_computeShader, &_separateBufferKernel, 1);
|
|
deviceContext->Dispatch((count + _workGroupSize - 1) / _workGroupSize, 1, 1);
|
|
}
|
|
|
|
// unbind stencil table and vertexbuffers
|
|
SRViews[0] = SRViews[1] = SRViews[2] = SRViews[3] = NULL;
|
|
deviceContext->CSSetShaderResources(1, 4, SRViews);
|
|
|
|
UAViews[0] = UAViews[1] = NULL;
|
|
deviceContext->CSSetUnorderedAccessViews(0, 2, UAViews, 0);
|
|
|
|
return true;
|
|
}
|
|
|
|
} // end namespace Osd
|
|
|
|
} // end namespace OPENSUBDIV_VERSION
|
|
} // end namespace OpenSubdiv
|