OpenSubdiv/cmake/FindDXSDK.cmake
Christopher Wallis 406fce6f98 First Iteration of adding D3D12 backend to OpenSubdiv
Adds basic d3d12 support for OpenSubdiv. This includes:
* D3D12 port of the D3D11 backend osd code
* Pooled allocation of command lists and command allocators
* Deferred deletion of resources based on fence tracking
* Shaders modified to use structured buffers if USE_STRUCTURED_BUFFERS
macro is true. This allows the d3d12 implementation to use root views
* CMake files modified to grab the Win10 SDK

Adding missing FindDX12SDK.cmake

Using descriptor tables instead of root views, fixing synchronization bug

Adding D3D12VertexBuffer files that were dropped in last commit

Removing defaulting of the d3d12/dxgi debug layer and CMake fixes

Adding 11on12 to interop with 12 OSD implementation

Enabling DXViewer to switch between using DX11 and DX11on12

Additionally fixing DX11 implementation device leaks and removing
unnecessary dx12 files

Fixing several refcount leaks that were causing issues when transitioning in and out of d3d12

Fixing a missed rebase conflict

Cleaning up debug code and other dxviewer cleanup

Reverting garbage that came with my last commit

First Iteration of adding D3D12 backend to OpenSubdiv

Cleaning up hlsl

First Iteration of adding D3D12 backend to OpenSubdiv

Fixing DXViewer to compile with NODX12 flag

First Iteration of adding D3D12 backend to OpenSubdiv
2017-06-24 08:38:34 -07:00

100 lines
2.8 KiB
CMake

#
# Copyright 2013 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
# Try to find DirectX SDK.
# Once done this will define
#
# DXSDK_FOUND
# DXSDK_INCLUDE_DIR
# DXSDK_LIBRARY_DIR
# DXSDK_LIBRARIES
# DXSDK_LOCATION
#
# Also will define
if (WIN32)
find_path(DXSDK_INCLUDE_DIR
NAMES
D3D11.h D3Dcompiler.h
PATHS
"${DXSDK_LOCATION}/Include"
"$ENV{DXSDK_LOCATION}/Include"
"${DXSDK_ROOT}/Include"
"$ENV{DXSDK_ROOT}/Include"
"C:/Program Files (x86)/Windows Kits/8.1/Include/um"
"C:/Program Files (x86)/Microsoft DirectX SDK*/Include"
"C:/Program Files/Microsoft DirectX SDK*/Include"
)
if ("${CMAKE_GENERATOR}" MATCHES "[Ww]in64")
set(ARCH x64)
else()
set(ARCH x86)
endif()
find_path(LIBRARY_DIR
d3d11.lib
PATHS
"${DXSDK_LOCATION}/Lib/${ARCH}"
"$ENV{DXSDK_LOCATION}/Lib/${ARCH}"
"${DXSDK_ROOT}/Lib/${ARCH}"
"$ENV{DXSDK_ROOT}/Lib/${ARCH}"
"C:/Program Files (x86)/Windows Kits/8.1/Lib/winv6.3/um/${ARCH}"
"C:/Program Files (x86)/Microsoft DirectX SDK*/Lib/${ARCH}"
"C:/Program Files/Microsoft DirectX SDK*/Lib/${ARCH}"
)
set(DXSDK_LIBRARY_DIR ${LIBRARY_DIR})
foreach(DX_LIB d3d11 d3dcompiler dxgi)
find_library(DXSDK_${DX_LIB}_LIBRARY
NAMES
${DX_LIB}.lib
PATHS
${DXSDK_LIBRARY_DIR}
)
list(APPEND DXSDK_LIBRARIES ${DXSDK_${DX_LIB}_LIBRARY})
endforeach(DX_LIB)
endif ()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(DXSDK DEFAULT_MSG
DXSDK_INCLUDE_DIR
DXSDK_LIBRARY_DIR
DXSDK_LIBRARIES
)
mark_as_advanced(
DXSDK_INCLUDE_DIR
DXSDK_LIBRARY_DIR
DXSDK_LIBRARIES
)