mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-23 20:20:09 +00:00
7ca59fab69
Now the GL and DX11 viewers display surface+wire by default and display the correct keep-alive animation status.
1483 lines
51 KiB
C++
Executable File
1483 lines
51 KiB
C++
Executable File
//
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// Copyright (C) Pixar. All rights reserved.
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//
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// This license governs use of the accompanying software. If you
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// use the software, you accept this license. If you do not accept
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// the license, do not use the software.
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//
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// 1. Definitions
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// The terms "reproduce," "reproduction," "derivative works," and
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// "distribution" have the same meaning here as under U.S.
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// copyright law. A "contribution" is the original software, or
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// any additions or changes to the software.
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// A "contributor" is any person or entity that distributes its
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// contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read
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// directly on its contribution.
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//
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// 2. Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free copyright license to reproduce its contribution,
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// prepare derivative works of its contribution, and distribute
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// its contribution or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free license under its licensed patents to make, have
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// made, use, sell, offer for sale, import, and/or otherwise
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// dispose of its contribution in the software or derivative works
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// of the contribution in the software.
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//
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// 3. Conditions and Limitations
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// (A) No Trademark License- This license does not grant you
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// rights to use any contributor's name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over
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// patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends
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// automatically.
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// (C) If you distribute any portion of the software, you must
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// retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source
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// code form, you may do so only under this license by including a
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// complete copy of this license with your distribution. If you
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// distribute any portion of the software in compiled or object
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// code form, you may only do so under a license that complies
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// with this license.
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// (E) The software is licensed "as-is." You bear the risk of
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// using it. The contributors give no express warranties,
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// guarantees or conditions. You may have additional consumer
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// rights under your local laws which this license cannot change.
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// To the extent permitted under your local laws, the contributors
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// exclude the implied warranties of merchantability, fitness for
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// a particular purpose and non-infringement.
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//
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#include <D3D11.h>
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#include <D3Dcompiler.h>
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#include "../../regression/common/mutex.h" // XXX: Fixme
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#include <osd/error.h>
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#include <osd/vertex.h>
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#include <osd/d3d11DrawContext.h>
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#include <osd/d3d11DrawRegistry.h>
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#include <osd/cpuDispatcher.h>
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#include <osd/cpuD3D11VertexBuffer.h>
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#include <osd/cpuComputeContext.h>
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#include <osd/cpuComputeController.h>
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#ifdef OPENSUBDIV_HAS_OPENMP
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#include <osd/ompDispatcher.h>
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#include <osd/ompComputeController.h>
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#endif
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#undef OPENSUBDIV_HAS_OPENCL // XXX: dyu OpenCL D3D11 interop needs work...
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#ifdef OPENSUBDIV_HAS_OPENCL
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#include <osd/clDispatcher.h>
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#include <osd/clD3D11VertexBuffer.h>
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#include <osd/clComputeContext.h>
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#include <osd/clComputeController.h>
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#include "../common/clInit.h"
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cl_context g_clContext;
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cl_command_queue g_clQueue;
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#endif
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#ifdef OPENSUBDIV_HAS_CUDA
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#include <osd/cudaDispatcher.h>
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#include <osd/cudaD3D11VertexBuffer.h>
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#include <osd/cudaComputeContext.h>
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#include <osd/cudaComputeController.h>
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#include <cuda_runtime_api.h>
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#include <cuda_d3d11_interop.h>
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bool g_cudaInitialized = false;
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#endif
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#undef OPENSUBDIV_HAS_DIRECTCOMPUTE // XXX: dyu DirectCompute needs work...
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#ifdef OPENSUBDIV_HAS_DIRECTCOMPUTE
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#include <osd/d3d11Dispatcher.h>
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#include <osd/d3d11VertexBuffer.h>
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#include <osd/d3d11ComputeContext.h>
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#include <osd/d3d11ComputeController.h>
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#endif
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#include <osd/d3d11Mesh.h>
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OpenSubdiv::OsdD3D11MeshInterface *g_mesh;
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#include "../../regression/common/shape_utils.h"
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#include "../common/stopwatch.h"
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#include "../common/simple_math.h"
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#include "../common/d3d11_hud.h"
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static const char *shaderSource =
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#include "shader.inc"
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;
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#include <cfloat>
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#include <string>
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#include <sstream>
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#include <vector>
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#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
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typedef OpenSubdiv::HbrMesh<OpenSubdiv::OsdVertex> OsdHbrMesh;
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typedef OpenSubdiv::HbrVertex<OpenSubdiv::OsdVertex> OsdHbrVertex;
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typedef OpenSubdiv::HbrFace<OpenSubdiv::OsdVertex> OsdHbrFace;
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typedef OpenSubdiv::HbrHalfedge<OpenSubdiv::OsdVertex> OsdHbrHalfedge;
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enum KernelType { kCPU = 0,
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kOPENMP = 1,
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kCUDA = 2,
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kCL = 3,
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kDirectCompute = 4 };
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struct SimpleShape {
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std::string name;
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Scheme scheme;
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char const * data;
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SimpleShape() { }
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SimpleShape( char const * idata, char const * iname, Scheme ischeme )
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: name(iname), scheme(ischeme), data(idata) { }
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};
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std::vector<SimpleShape> g_defaultShapes;
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int g_currentShape = 0;
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int g_frame = 0,
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g_repeatCount = 0;
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// GUI variables
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int g_freeze = 0,
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g_wire = 2,
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g_adaptive = 1,
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g_drawCageEdges = 1,
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g_drawCageVertices = 0,
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g_drawPatchCVs = 0,
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g_drawNormals = 0,
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g_mbutton[3] = {0, 0, 0};
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int g_displayPatchColor = 1;
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float g_rotate[2] = {0, 0},
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g_prev_x = 0,
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g_prev_y = 0,
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g_dolly = 5,
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g_pan[2] = {0, 0},
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g_center[3] = {0, 0, 0},
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g_size = 0;
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int g_width = 1024,
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g_height = 1024;
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D3D11hud *g_hud = NULL;
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// performance
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float g_cpuTime = 0;
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float g_gpuTime = 0;
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Stopwatch g_fpsTimer;
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// geometry
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std::vector<float> g_orgPositions,
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g_positions,
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g_normals;
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Scheme g_scheme;
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int g_level = 2;
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int g_tessLevel = 1;
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int g_tessLevelMin = 1;
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int g_kernel = kCPU;
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float g_moveScale = 0.0f;
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std::vector<int> g_coarseEdges;
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std::vector<float> g_coarseEdgeSharpness;
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std::vector<float> g_coarseVertexSharpness;
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ID3D11Device * g_pd3dDevice = NULL;
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ID3D11DeviceContext * g_pd3dDeviceContext = NULL;
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IDXGISwapChain * g_pSwapChain = NULL;
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ID3D11RenderTargetView * g_pSwapChainRTV = NULL;
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ID3D11RasterizerState* g_pRasterizerState = NULL;
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ID3D11InputLayout* g_pInputLayout = NULL;
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ID3D11DepthStencilState* g_pDepthStencilState = NULL;
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ID3D11Texture2D * g_pDepthStencilBuffer = NULL;
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ID3D11Buffer* g_pcbPerFrame = NULL;
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ID3D11Buffer* g_pcbTessellation = NULL;
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ID3D11Buffer* g_pcbLighting = NULL;
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ID3D11DepthStencilView* g_pDepthStencilView = NULL;
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bool g_bDone;
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//------------------------------------------------------------------------------
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static void
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initializeShapes( ) {
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#include <shapes/bilinear_cube.h>
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// g_defaultShapes.push_back(SimpleShape(bilinear_cube, "bilinear_cube", kBilinear));
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#include <shapes/catmark_cube_corner0.h>
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g_defaultShapes.push_back(SimpleShape(catmark_cube_corner0, "catmark_cube_corner0", kCatmark));
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#include <shapes/catmark_cube_corner1.h>
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g_defaultShapes.push_back(SimpleShape(catmark_cube_corner1, "catmark_cube_corner1", kCatmark));
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#include <shapes/catmark_cube_corner2.h>
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g_defaultShapes.push_back(SimpleShape(catmark_cube_corner2, "catmark_cube_corner2", kCatmark));
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#include <shapes/catmark_cube_corner3.h>
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g_defaultShapes.push_back(SimpleShape(catmark_cube_corner3, "catmark_cube_corner3", kCatmark));
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#include <shapes/catmark_cube_corner4.h>
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g_defaultShapes.push_back(SimpleShape(catmark_cube_corner4, "catmark_cube_corner4", kCatmark));
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#include <shapes/catmark_cube_creases0.h>
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g_defaultShapes.push_back(SimpleShape(catmark_cube_creases0, "catmark_cube_creases0", kCatmark));
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#include <shapes/catmark_cube_creases1.h>
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g_defaultShapes.push_back(SimpleShape(catmark_cube_creases1, "catmark_cube_creases1", kCatmark));
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#include <shapes/catmark_cube.h>
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g_defaultShapes.push_back(SimpleShape(catmark_cube, "catmark_cube", kCatmark));
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#include <shapes/catmark_dart_edgecorner.h>
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g_defaultShapes.push_back(SimpleShape(catmark_dart_edgecorner, "catmark_dart_edgecorner", kCatmark));
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#include <shapes/catmark_dart_edgeonly.h>
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g_defaultShapes.push_back(SimpleShape(catmark_dart_edgeonly, "catmark_dart_edgeonly", kCatmark));
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#include <shapes/catmark_edgecorner.h>
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g_defaultShapes.push_back(SimpleShape(catmark_edgecorner ,"catmark_edgecorner", kCatmark));
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#include <shapes/catmark_edgeonly.h>
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g_defaultShapes.push_back(SimpleShape(catmark_edgeonly, "catmark_edgeonly", kCatmark));
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#include <shapes/catmark_gregory_test1.h>
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g_defaultShapes.push_back(SimpleShape(catmark_gregory_test1, "catmark_gregory_test1", kCatmark));
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#include <shapes/catmark_gregory_test2.h>
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g_defaultShapes.push_back(SimpleShape(catmark_gregory_test2, "catmark_gregory_test2", kCatmark));
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#include <shapes/catmark_gregory_test3.h>
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g_defaultShapes.push_back(SimpleShape(catmark_gregory_test3, "catmark_gregory_test3", kCatmark));
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#include <shapes/catmark_gregory_test4.h>
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g_defaultShapes.push_back(SimpleShape(catmark_gregory_test4, "catmark_gregory_test4", kCatmark));
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#include <shapes/catmark_pyramid_creases0.h>
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g_defaultShapes.push_back(SimpleShape(catmark_pyramid_creases0, "catmark_pyramid_creases0", kCatmark));
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#include <shapes/catmark_pyramid_creases1.h>
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g_defaultShapes.push_back(SimpleShape(catmark_pyramid_creases1, "catmark_pyramid_creases1", kCatmark));
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#include <shapes/catmark_pyramid.h>
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g_defaultShapes.push_back(SimpleShape(catmark_pyramid, "catmark_pyramid", kCatmark));
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#include <shapes/catmark_tent_creases0.h>
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g_defaultShapes.push_back(SimpleShape(catmark_tent_creases0, "catmark_tent_creases0", kCatmark));
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#include <shapes/catmark_tent_creases1.h>
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g_defaultShapes.push_back(SimpleShape(catmark_tent_creases1, "catmark_tent_creases1", kCatmark));
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#include <shapes/catmark_tent.h>
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g_defaultShapes.push_back(SimpleShape(catmark_tent, "catmark_tent", kCatmark));
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#include <shapes/catmark_torus.h>
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g_defaultShapes.push_back(SimpleShape(catmark_torus, "catmark_torus", kCatmark));
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#include <shapes/catmark_torus_creases0.h>
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g_defaultShapes.push_back(SimpleShape(catmark_torus_creases0, "catmark_torus_creases0", kCatmark));
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#include <shapes/catmark_square_hedit0.h>
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g_defaultShapes.push_back(SimpleShape(catmark_square_hedit0, "catmark_square_hedit0", kCatmark));
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#include <shapes/catmark_square_hedit1.h>
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g_defaultShapes.push_back(SimpleShape(catmark_square_hedit1, "catmark_square_hedit1", kCatmark));
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#include <shapes/catmark_square_hedit2.h>
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g_defaultShapes.push_back(SimpleShape(catmark_square_hedit2, "catmark_square_hedit2", kCatmark));
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#include <shapes/catmark_square_hedit3.h>
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g_defaultShapes.push_back(SimpleShape(catmark_square_hedit3, "catmark_square_hedit3", kCatmark));
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#ifndef WIN32 // exceeds max string literal (65535 chars)
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#include <shapes/catmark_bishop.h>
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g_defaultShapes.push_back(SimpleShape(catmark_bishop, "catmark_bishop", kCatmark));
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#endif
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#ifndef WIN32 // exceeds max string literal (65535 chars)
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#include <shapes/catmark_car.h>
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g_defaultShapes.push_back(SimpleShape(catmark_car, "catmark_car", kCatmark));
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#endif
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#include <shapes/catmark_helmet.h>
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g_defaultShapes.push_back(SimpleShape(catmark_helmet, "catmark_helmet", kCatmark));
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#include <shapes/catmark_pawn.h>
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g_defaultShapes.push_back(SimpleShape(catmark_pawn, "catmark_pawn", kCatmark));
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#ifndef WIN32 // exceeds max string literal (65535 chars)
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#include <shapes/catmark_rook.h>
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g_defaultShapes.push_back(SimpleShape(catmark_rook, "catmark_rook", kCatmark));
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#endif
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#include <shapes/loop_cube_creases0.h>
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g_defaultShapes.push_back(SimpleShape(loop_cube_creases0, "loop_cube_creases0", kLoop));
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#include <shapes/loop_cube_creases1.h>
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g_defaultShapes.push_back(SimpleShape(loop_cube_creases1, "loop_cube_creases1", kLoop));
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#include <shapes/loop_cube.h>
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g_defaultShapes.push_back(SimpleShape(loop_cube, "loop_cube", kLoop));
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#include <shapes/loop_icosahedron.h>
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g_defaultShapes.push_back(SimpleShape(loop_icosahedron, "loop_icosahedron", kLoop));
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#include <shapes/loop_saddle_edgecorner.h>
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g_defaultShapes.push_back(SimpleShape(loop_saddle_edgecorner, "loop_saddle_edgecorner", kLoop));
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#include <shapes/loop_saddle_edgeonly.h>
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g_defaultShapes.push_back(SimpleShape(loop_saddle_edgeonly, "loop_saddle_edgeonly", kLoop));
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#include <shapes/loop_triangle_edgecorner.h>
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g_defaultShapes.push_back(SimpleShape(loop_triangle_edgecorner, "loop_triangle_edgecorner", kLoop));
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#include <shapes/loop_triangle_edgeonly.h>
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g_defaultShapes.push_back(SimpleShape(loop_triangle_edgeonly, "loop_triangle_edgeonly", kLoop));
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}
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//------------------------------------------------------------------------------
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static void
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calcNormals(OsdHbrMesh * mesh, std::vector<float> const & pos, std::vector<float> & result ) {
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// calc normal vectors
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int nverts = (int)pos.size()/3;
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int nfaces = mesh->GetNumCoarseFaces();
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for (int i = 0; i < nfaces; ++i) {
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OsdHbrFace * f = mesh->GetFace(i);
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float const * p0 = &pos[f->GetVertex(0)->GetID()*3],
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* p1 = &pos[f->GetVertex(1)->GetID()*3],
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* p2 = &pos[f->GetVertex(2)->GetID()*3];
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float n[3];
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cross( n, p0, p1, p2 );
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for (int j = 0; j < f->GetNumVertices(); j++) {
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int idx = f->GetVertex(j)->GetID() * 3;
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result[idx ] += n[0];
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result[idx+1] += n[1];
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result[idx+2] += n[2];
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}
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}
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for (int i = 0; i < nverts; ++i)
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normalize( &result[i*3] );
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}
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//------------------------------------------------------------------------------
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static void
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updateGeom() {
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int nverts = (int)g_orgPositions.size() / 3;
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std::vector<float> vertex;
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vertex.reserve(nverts*6);
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const float *p = &g_orgPositions[0];
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const float *n = &g_normals[0];
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float r = sin(g_frame*0.001f) * g_moveScale;
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for (int i = 0; i < nverts; ++i) {
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float move = 0.05f*cosf(p[0]*20+g_frame*0.01f);
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float ct = cos(p[2] * r);
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float st = sin(p[2] * r);
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g_positions[i*3+0] = p[0]*ct + p[1]*st;
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g_positions[i*3+1] = -p[0]*st + p[1]*ct;
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g_positions[i*3+2] = p[2];
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p += 3;
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}
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p = &g_positions[0];
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for (int i = 0; i < nverts; ++i) {
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vertex.push_back(p[0]);
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vertex.push_back(p[1]);
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vertex.push_back(p[2]);
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vertex.push_back(n[0]);
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vertex.push_back(n[1]);
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vertex.push_back(n[2]);
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p += 3;
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n += 3;
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}
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g_mesh->UpdateVertexBuffer(&vertex[0], nverts);
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Stopwatch s;
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s.Start();
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g_mesh->Refine();
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s.Stop();
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g_cpuTime = float(s.GetElapsed() * 1000.0f);
|
|
s.Start();
|
|
|
|
g_mesh->Synchronize();
|
|
|
|
s.Stop();
|
|
g_gpuTime = float(s.GetElapsed() * 1000.0f);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static const char *
|
|
getKernelName(int kernel) {
|
|
|
|
if (kernel == kCPU)
|
|
return "CPU";
|
|
else if (kernel == kOPENMP)
|
|
return "OpenMP";
|
|
else if (kernel == kCUDA)
|
|
return "Cuda";
|
|
else if (kernel == kCL)
|
|
return "OpenCL";
|
|
else if (kernel == kDirectCompute)
|
|
return "DirectCompute";
|
|
return "Unknown";
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
createOsdMesh( const char * shape, int level, int kernel, Scheme scheme=kCatmark ) {
|
|
|
|
// generate Hbr representation from "obj" description
|
|
OsdHbrMesh * hmesh = simpleHbr<OpenSubdiv::OsdVertex>(shape, scheme, g_orgPositions);
|
|
|
|
g_normals.resize(g_orgPositions.size(),0.0f);
|
|
g_positions.resize(g_orgPositions.size(),0.0f);
|
|
calcNormals( hmesh, g_orgPositions, g_normals );
|
|
|
|
// save coarse topology (used for coarse mesh drawing)
|
|
g_coarseEdges.clear();
|
|
g_coarseEdgeSharpness.clear();
|
|
g_coarseVertexSharpness.clear();
|
|
int nf = hmesh->GetNumFaces();
|
|
for(int i=0; i<nf; ++i) {
|
|
OsdHbrFace *face = hmesh->GetFace(i);
|
|
int nv = face->GetNumVertices();
|
|
for(int j=0; j<nv; ++j) {
|
|
g_coarseEdges.push_back(face->GetVertex(j)->GetID());
|
|
g_coarseEdges.push_back(face->GetVertex((j+1)%nv)->GetID());
|
|
g_coarseEdgeSharpness.push_back(face->GetEdge(j)->GetSharpness());
|
|
}
|
|
}
|
|
int nv = hmesh->GetNumVertices();
|
|
for(int i=0; i<nv; ++i) {
|
|
g_coarseVertexSharpness.push_back(hmesh->GetVertex(i)->GetSharpness());
|
|
}
|
|
|
|
delete g_mesh;
|
|
g_mesh = NULL;
|
|
|
|
g_scheme = scheme;
|
|
|
|
// Adaptive refinement currently supported only for catmull-clark scheme
|
|
bool doAdaptive = (g_adaptive!=0 and g_scheme==kCatmark);
|
|
|
|
OpenSubdiv::OsdMeshBitset bits;
|
|
bits.set(OpenSubdiv::MeshAdaptive, doAdaptive);
|
|
|
|
if (g_kernel == kCPU) {
|
|
g_mesh = new OpenSubdiv::OsdMesh<OpenSubdiv::OsdCpuD3D11VertexBuffer,
|
|
OpenSubdiv::OsdCpuComputeController,
|
|
OpenSubdiv::OsdD3D11DrawContext>(hmesh, 6, level, bits, g_pd3dDeviceContext);
|
|
#ifdef OPENSUBDIV_HAS_OPENMP
|
|
} else if (kernel == kOPENMP) {
|
|
g_mesh = new OpenSubdiv::OsdMesh<OpenSubdiv::OsdCpuD3D11VertexBuffer,
|
|
OpenSubdiv::OsdOmpComputeController,
|
|
OpenSubdiv::OsdD3D11DrawContext>(hmesh, 6, level, bits, g_pd3dDeviceContext);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_OPENCL
|
|
} else if(kernel == kCL) {
|
|
g_mesh = new OpenSubdiv::OsdMesh<OpenSubdiv::OsdCLD3D11VertexBuffer,
|
|
OpenSubdiv::OsdCLComputeController,
|
|
OpenSubdiv::OsdD3D11DrawContext>(hmesh, 6, level, bits, g_clContext, g_clQueue, g_pd3dDeviceContext);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_CUDA
|
|
} else if (g_kernel == kCUDA) {
|
|
g_mesh = new OpenSubdiv::OsdMesh<OpenSubdiv::OsdCudaD3D11VertexBuffer,
|
|
OpenSubdiv::OsdCudaComputeController,
|
|
OpenSubdiv::OsdD3D11DrawContext>(hmesh, 6, level, bits, g_pd3dDeviceContext);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_DIRECTCOMPUTE
|
|
} else if (g_kernel == kDirectCompute) {
|
|
g_mesh = new OpenSubdiv::OsdMesh<OpenSubdiv::OsdD3D11VertexBuffer,
|
|
OpenSubdiv::OsdD3D11ComputeController,
|
|
OpenSubdiv::OsdD3D11DrawContext>(hmesh, 6, level, bits, g_pd3dDeviceContext);
|
|
#endif
|
|
} else {
|
|
printf("Unsupported kernel %s\n", getKernelName(kernel));
|
|
}
|
|
|
|
// Hbr mesh can be deleted
|
|
delete hmesh;
|
|
|
|
// compute model bounding
|
|
float min[3] = { FLT_MAX, FLT_MAX, FLT_MAX};
|
|
float max[3] = {-FLT_MAX, -FLT_MAX, -FLT_MAX};
|
|
for (size_t i=0; i <g_orgPositions.size()/3; ++i) {
|
|
for(int j=0; j<3; ++j) {
|
|
float v = g_orgPositions[i*3+j];
|
|
min[j] = std::min(min[j], v);
|
|
max[j] = std::max(max[j], v);
|
|
}
|
|
}
|
|
for (int j=0; j<3; ++j) {
|
|
g_center[j] = (min[j] + max[j]) * 0.5f;
|
|
g_size += (max[j]-min[j])*(max[j]-min[j]);
|
|
}
|
|
g_size = sqrtf(g_size);
|
|
|
|
g_tessLevelMin = 1;
|
|
|
|
g_tessLevel = std::max(g_tessLevel,g_tessLevelMin);
|
|
|
|
updateGeom();
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
fitFrame() {
|
|
|
|
g_pan[0] = g_pan[1] = 0;
|
|
g_dolly = g_size;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
enum Effect {
|
|
kQuadWire = 0,
|
|
kQuadFill = 1,
|
|
kQuadLine = 2,
|
|
kTriWire = 3,
|
|
kTriFill = 4,
|
|
kTriLine = 5,
|
|
kPoint = 6,
|
|
};
|
|
|
|
typedef std::pair<OpenSubdiv::OsdPatchDescriptor,Effect> EffectDesc;
|
|
|
|
class EffectDrawRegistry : public OpenSubdiv::OsdD3D11DrawRegistry<EffectDesc> {
|
|
|
|
protected:
|
|
virtual ConfigType *
|
|
_CreateDrawConfig(DescType const & desc,
|
|
SourceConfigType const * sconfig,
|
|
ID3D11Device * pd3dDevice,
|
|
ID3D11InputLayout ** ppInputLayout,
|
|
D3D11_INPUT_ELEMENT_DESC const * pInputElementDescs,
|
|
int numInputElements);
|
|
|
|
virtual SourceConfigType *
|
|
_CreateDrawSourceConfig(DescType const & desc, ID3D11Device * pd3dDevice);
|
|
};
|
|
|
|
EffectDrawRegistry::SourceConfigType *
|
|
EffectDrawRegistry::_CreateDrawSourceConfig(
|
|
DescType const & desc, ID3D11Device * pd3dDevice)
|
|
{
|
|
Effect effect = desc.second;
|
|
|
|
SourceConfigType * sconfig =
|
|
BaseRegistry::_CreateDrawSourceConfig(desc.first, pd3dDevice);
|
|
|
|
sconfig->commonShader.AddDefine("OSD_ENABLE_PATCH_CULL");
|
|
sconfig->commonShader.AddDefine("OSD_ENABLE_SCREENSPACE_TESSELLATION");
|
|
|
|
bool smoothNormals = false;
|
|
if (desc.first.type != OpenSubdiv::kNonPatch) {
|
|
|
|
if (effect == kQuadWire) effect = kTriWire;
|
|
if (effect == kQuadFill) effect = kTriFill;
|
|
if (effect == kQuadLine) effect = kTriLine;
|
|
smoothNormals = true;
|
|
|
|
} else {
|
|
sconfig->vertexShader.source = shaderSource;
|
|
sconfig->vertexShader.target = "vs_5_0";
|
|
sconfig->vertexShader.entry = "vs_main";
|
|
}
|
|
assert(sconfig);
|
|
|
|
sconfig->geometryShader.source = shaderSource;
|
|
sconfig->geometryShader.target = "gs_5_0";
|
|
|
|
sconfig->pixelShader.source = shaderSource;
|
|
sconfig->pixelShader.target = "ps_5_0";
|
|
|
|
switch (effect) {
|
|
case kQuadWire:
|
|
sconfig->geometryShader.entry = "gs_quad_wire";
|
|
sconfig->geometryShader.AddDefine("PRIM_QUAD");
|
|
sconfig->geometryShader.AddDefine("GEOMETRY_OUT_WIRE");
|
|
sconfig->pixelShader.entry = "ps_main";
|
|
sconfig->pixelShader.AddDefine("PRIM_QUAD");
|
|
sconfig->pixelShader.AddDefine("GEOMETRY_OUT_WIRE");
|
|
break;
|
|
case kQuadFill:
|
|
sconfig->geometryShader.entry = "gs_quad";
|
|
sconfig->geometryShader.AddDefine("PRIM_QUAD");
|
|
sconfig->geometryShader.AddDefine("GEOMETRY_OUT_FILL");
|
|
sconfig->pixelShader.entry = "ps_main";
|
|
sconfig->pixelShader.AddDefine("PRIM_QUAD");
|
|
sconfig->pixelShader.AddDefine("GEOMETRY_OUT_FILL");
|
|
break;
|
|
case kQuadLine:
|
|
sconfig->geometryShader.entry = "gs_quad_wire";
|
|
sconfig->geometryShader.AddDefine("PRIM_QUAD");
|
|
sconfig->geometryShader.AddDefine("GEOMETRY_OUT_LINE");
|
|
sconfig->pixelShader.entry = "ps_main";
|
|
sconfig->pixelShader.AddDefine("PRIM_QUAD");
|
|
sconfig->pixelShader.AddDefine("GEOMETRY_OUT_LINE");
|
|
break;
|
|
case kTriWire:
|
|
sconfig->geometryShader.entry =
|
|
smoothNormals ? "gs_triangle_smooth_wire" : "gs_triangle_wire";
|
|
sconfig->geometryShader.AddDefine("PRIM_TRI");
|
|
sconfig->geometryShader.AddDefine("GEOMETRY_OUT_WIRE");
|
|
sconfig->pixelShader.entry = "ps_main";
|
|
sconfig->pixelShader.AddDefine("PRIM_TRI");
|
|
sconfig->pixelShader.AddDefine("GEOMETRY_OUT_WIRE");
|
|
break;
|
|
case kTriFill:
|
|
sconfig->geometryShader.entry =
|
|
smoothNormals ? "gs_triangle_smooth" : "gs_triangle";
|
|
sconfig->geometryShader.AddDefine("PRIM_TRI");
|
|
sconfig->geometryShader.AddDefine("GEOMETRY_OUT_FILL");
|
|
sconfig->pixelShader.entry = "ps_main";
|
|
sconfig->pixelShader.AddDefine("PRIM_TRI");
|
|
sconfig->pixelShader.AddDefine("GEOMETRY_OUT_FILL");
|
|
break;
|
|
case kTriLine:
|
|
sconfig->geometryShader.entry =
|
|
smoothNormals ? "gs_triangle_smooth_wire" : "gs_triangle_wire";
|
|
sconfig->geometryShader.AddDefine("PRIM_TRI");
|
|
sconfig->geometryShader.AddDefine("GEOMETRY_OUT_LINE");
|
|
sconfig->pixelShader.entry = "ps_main";
|
|
sconfig->pixelShader.AddDefine("PRIM_TRI");
|
|
sconfig->pixelShader.AddDefine("GEOMETRY_OUT_LINE");
|
|
break;
|
|
case kPoint:
|
|
sconfig->geometryShader.entry = "gs_point";
|
|
sconfig->pixelShader.entry = "ps_main_point";
|
|
break;
|
|
}
|
|
|
|
return sconfig;
|
|
}
|
|
|
|
EffectDrawRegistry::ConfigType *
|
|
EffectDrawRegistry::_CreateDrawConfig(
|
|
DescType const & desc,
|
|
SourceConfigType const * sconfig,
|
|
ID3D11Device * pd3dDevice,
|
|
ID3D11InputLayout ** ppInputLayout,
|
|
D3D11_INPUT_ELEMENT_DESC const * pInputElementDescs,
|
|
int numInputElements)
|
|
{
|
|
ConfigType * config = BaseRegistry::_CreateDrawConfig(desc.first, sconfig,
|
|
pd3dDevice, ppInputLayout, pInputElementDescs, numInputElements);
|
|
assert(config);
|
|
|
|
return config;
|
|
}
|
|
|
|
EffectDrawRegistry effectRegistry;
|
|
|
|
static Effect
|
|
GetEffect()
|
|
{
|
|
if (g_scheme == kLoop) {
|
|
return (g_wire == 0 ? kTriWire : (g_wire == 1 ? kTriFill : kTriLine));
|
|
} else {
|
|
return (g_wire == 0 ? kQuadWire : (g_wire == 1 ? kQuadFill : kQuadLine));
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
bindProgram(Effect effect, OpenSubdiv::OsdPatchArray const & patch)
|
|
{
|
|
EffectDesc effectDesc(patch.desc, effect);
|
|
|
|
// input layout
|
|
const D3D11_INPUT_ELEMENT_DESC hInElementDesc[] = {
|
|
{ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
|
{ "NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 4*3, D3D11_INPUT_PER_VERTEX_DATA, 0 }
|
|
};
|
|
|
|
EffectDrawRegistry::ConfigType *
|
|
config = effectRegistry.GetDrawConfig(
|
|
effectDesc, g_pd3dDevice,
|
|
&g_pInputLayout, hInElementDesc, ARRAYSIZE(hInElementDesc));
|
|
|
|
assert(g_pInputLayout);
|
|
|
|
// Update transform state
|
|
{
|
|
__declspec(align(16))
|
|
struct CB_PER_FRAME_CONSTANTS
|
|
{
|
|
float ModelViewMatrix[16];
|
|
float ProjectionMatrix[16];
|
|
float ModelViewProjectionMatrix[16];
|
|
};
|
|
|
|
if (! g_pcbPerFrame) {
|
|
D3D11_BUFFER_DESC cbDesc;
|
|
ZeroMemory(&cbDesc, sizeof(cbDesc));
|
|
cbDesc.Usage = D3D11_USAGE_DYNAMIC;
|
|
cbDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
|
cbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
cbDesc.MiscFlags = 0;
|
|
cbDesc.ByteWidth = sizeof(CB_PER_FRAME_CONSTANTS);
|
|
g_pd3dDevice->CreateBuffer(&cbDesc, NULL, &g_pcbPerFrame);
|
|
}
|
|
assert(g_pcbPerFrame);
|
|
|
|
D3D11_MAPPED_SUBRESOURCE MappedResource;
|
|
g_pd3dDeviceContext->Map(g_pcbPerFrame, 0, D3D11_MAP_WRITE_DISCARD, 0, &MappedResource);
|
|
CB_PER_FRAME_CONSTANTS* pData = ( CB_PER_FRAME_CONSTANTS* )MappedResource.pData;
|
|
|
|
float aspect = (g_height > 0) ? (float)g_width / g_height : 1.0f;
|
|
identity(pData->ModelViewMatrix);
|
|
translate(pData->ModelViewMatrix, -g_pan[0], -g_pan[1], -g_dolly);
|
|
rotate(pData->ModelViewMatrix, g_rotate[1], 1, 0, 0);
|
|
rotate(pData->ModelViewMatrix, g_rotate[0], 0, 1, 0);
|
|
translate(pData->ModelViewMatrix, -g_center[0], -g_center[2], g_center[1]); // z-up model
|
|
rotate(pData->ModelViewMatrix, -90, 1, 0, 0); // z-up model
|
|
|
|
identity(pData->ProjectionMatrix);
|
|
perspective(pData->ProjectionMatrix, 45.0, aspect, 0.01f, 500.0);
|
|
multMatrix(pData->ModelViewProjectionMatrix, pData->ModelViewMatrix, pData->ProjectionMatrix);
|
|
|
|
g_pd3dDeviceContext->Unmap( g_pcbPerFrame, 0 );
|
|
}
|
|
|
|
// Update tessellation state
|
|
{
|
|
__declspec(align(16))
|
|
struct Tessellation {
|
|
float TessLevel;
|
|
int GregoryQuadOffsetBase;
|
|
int LevelBase;
|
|
};
|
|
|
|
if (! g_pcbTessellation) {
|
|
D3D11_BUFFER_DESC cbDesc;
|
|
ZeroMemory(&cbDesc, sizeof(cbDesc));
|
|
cbDesc.Usage = D3D11_USAGE_DYNAMIC;
|
|
cbDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
|
cbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
cbDesc.MiscFlags = 0;
|
|
cbDesc.ByteWidth = sizeof(Tessellation);
|
|
g_pd3dDevice->CreateBuffer(&cbDesc, NULL, &g_pcbTessellation);
|
|
}
|
|
assert(g_pcbTessellation);
|
|
|
|
D3D11_MAPPED_SUBRESOURCE MappedResource;
|
|
g_pd3dDeviceContext->Map(g_pcbTessellation, 0, D3D11_MAP_WRITE_DISCARD, 0, &MappedResource);
|
|
Tessellation * pData = ( Tessellation* )MappedResource.pData;
|
|
|
|
pData->TessLevel = static_cast<float>(1 << g_tessLevel);
|
|
pData->GregoryQuadOffsetBase = patch.gregoryQuadOffsetBase;
|
|
pData->LevelBase = patch.levelBase;
|
|
|
|
g_pd3dDeviceContext->Unmap( g_pcbTessellation, 0 );
|
|
}
|
|
|
|
g_pd3dDeviceContext->IASetInputLayout(g_pInputLayout);
|
|
|
|
g_pd3dDeviceContext->VSSetShader(config->vertexShader, NULL, 0);
|
|
g_pd3dDeviceContext->VSSetConstantBuffers(0, 1, &g_pcbPerFrame);
|
|
g_pd3dDeviceContext->HSSetShader(config->hullShader, NULL, 0);
|
|
g_pd3dDeviceContext->HSSetConstantBuffers(0, 1, &g_pcbPerFrame);
|
|
g_pd3dDeviceContext->HSSetConstantBuffers(1, 1, &g_pcbTessellation);
|
|
g_pd3dDeviceContext->DSSetShader(config->domainShader, NULL, 0);
|
|
g_pd3dDeviceContext->DSSetConstantBuffers(0, 1, &g_pcbPerFrame);
|
|
g_pd3dDeviceContext->GSSetShader(config->geometryShader, NULL, 0);
|
|
g_pd3dDeviceContext->GSSetConstantBuffers(0, 1, &g_pcbPerFrame);
|
|
g_pd3dDeviceContext->PSSetShader(config->pixelShader, NULL, 0);
|
|
g_pd3dDeviceContext->PSSetConstantBuffers(0, 1, &g_pcbPerFrame);
|
|
g_pd3dDeviceContext->PSSetConstantBuffers(2, 1, &g_pcbLighting);
|
|
|
|
if (g_mesh->GetDrawContext()->vertexBufferSRV) {
|
|
g_pd3dDeviceContext->VSSetShaderResources(0, 1, &g_mesh->GetDrawContext()->vertexBufferSRV);
|
|
}
|
|
if (g_mesh->GetDrawContext()->vertexValenceBufferSRV) {
|
|
g_pd3dDeviceContext->VSSetShaderResources(1, 1, &g_mesh->GetDrawContext()->vertexValenceBufferSRV);
|
|
}
|
|
if (g_mesh->GetDrawContext()->quadOffsetBufferSRV) {
|
|
g_pd3dDeviceContext->HSSetShaderResources(2, 1, &g_mesh->GetDrawContext()->quadOffsetBufferSRV);
|
|
}
|
|
if (g_mesh->GetDrawContext()->patchLevelBufferSRV) {
|
|
g_pd3dDeviceContext->HSSetShaderResources(3, 1, &g_mesh->GetDrawContext()->patchLevelBufferSRV);
|
|
g_pd3dDeviceContext->DSSetShaderResources(3, 1, &g_mesh->GetDrawContext()->patchLevelBufferSRV);
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
display()
|
|
{
|
|
float color[4] = {0.1f, 0.1f, 0.1f, 1.0f};
|
|
g_pd3dDeviceContext->ClearRenderTargetView(g_pSwapChainRTV, color);
|
|
|
|
// Clear the depth buffer.
|
|
g_pd3dDeviceContext->ClearDepthStencilView(g_pDepthStencilView, D3D11_CLEAR_DEPTH, 1.0f, 0);
|
|
|
|
g_pd3dDeviceContext->OMSetDepthStencilState(g_pDepthStencilState, 1);
|
|
g_pd3dDeviceContext->RSSetState(g_pRasterizerState);
|
|
|
|
ID3D11Buffer *buffer = g_mesh->BindVertexBuffer();
|
|
assert(buffer);
|
|
|
|
UINT hStrides = 6*sizeof(float);
|
|
UINT hOffsets = 0;
|
|
g_pd3dDeviceContext->IASetVertexBuffers(0, 1, &buffer, &hStrides, &hOffsets);
|
|
|
|
OpenSubdiv::OsdPatchArrayVector const & patches = g_mesh->GetDrawContext()->patchArrays;
|
|
|
|
g_pd3dDeviceContext->IASetIndexBuffer(g_mesh->GetDrawContext()->patchIndexBuffer, DXGI_FORMAT_R32_UINT, 0);
|
|
|
|
// cv drawing
|
|
if (g_drawPatchCVs) {
|
|
|
|
bindProgram(kPoint, OpenSubdiv::OsdPatchArray());
|
|
|
|
g_pd3dDeviceContext->IASetPrimitiveTopology(
|
|
D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
|
|
|
|
for (int i=0; i<(int)patches.size(); ++i) {
|
|
OpenSubdiv::OsdPatchArray const & patch = patches[i];
|
|
|
|
g_pd3dDeviceContext->DrawIndexed(patch.numIndices,
|
|
patch.firstIndex, 0);
|
|
}
|
|
}
|
|
|
|
// patch drawing
|
|
for (int i=0; i<(int)patches.size(); ++i) {
|
|
OpenSubdiv::OsdPatchArray const & patch = patches[i];
|
|
|
|
D3D11_PRIMITIVE_TOPOLOGY topology;
|
|
|
|
if (g_mesh->GetDrawContext()->IsAdaptive()) {
|
|
|
|
switch (patch.patchSize) {
|
|
case 4:
|
|
topology = D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST;
|
|
break;
|
|
case 9:
|
|
topology = D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST;
|
|
break;
|
|
case 12:
|
|
topology = D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST;
|
|
break;
|
|
case 16:
|
|
topology = D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST;
|
|
break;
|
|
default:
|
|
assert(false);
|
|
break;
|
|
}
|
|
|
|
} else {
|
|
if (g_scheme == kLoop) {
|
|
topology = D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
|
|
} else {
|
|
topology = D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ;
|
|
}
|
|
}
|
|
|
|
bindProgram(GetEffect(), patch);
|
|
|
|
g_pd3dDeviceContext->IASetPrimitiveTopology(topology);
|
|
|
|
g_pd3dDeviceContext->DrawIndexed(
|
|
patch.numIndices, patch.firstIndex, 0);
|
|
}
|
|
|
|
if (g_hud->IsVisible()) {
|
|
g_fpsTimer.Stop();
|
|
double fps = 1.0/g_fpsTimer.GetElapsed();
|
|
g_fpsTimer.Start();
|
|
|
|
g_hud->DrawString(10, -100, "# of Vertices = %d", g_mesh->GetNumVertices());
|
|
g_hud->DrawString(10, -80, "SUBDIVISION = %s",
|
|
g_scheme==kBilinear ? "BILINEAR" : (g_scheme == kLoop ? "LOOP" : "CATMARK"));
|
|
g_hud->DrawString(10, -60, "GPU TIME = %.3f ms", g_gpuTime);
|
|
g_hud->DrawString(10, -40, "CPU TIME = %.3f ms", g_cpuTime);
|
|
g_hud->DrawString(10, -20, "FPS = %3.1f", fps);
|
|
}
|
|
|
|
g_hud->Flush();
|
|
|
|
g_pSwapChain->Present(0, 0);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
motion(int x, int y) {
|
|
|
|
if (g_mbutton[0] && !g_mbutton[1] && !g_mbutton[2]) {
|
|
// orbit
|
|
g_rotate[0] += x - g_prev_x;
|
|
g_rotate[1] += y - g_prev_y;
|
|
} else if (!g_mbutton[0] && g_mbutton[1] && !g_mbutton[2]) {
|
|
// pan
|
|
g_pan[0] -= g_dolly*(x - g_prev_x)/g_width;
|
|
g_pan[1] += g_dolly*(y - g_prev_y)/g_height;
|
|
} else if ((g_mbutton[0] && g_mbutton[1] && !g_mbutton[2]) or
|
|
(!g_mbutton[0] && !g_mbutton[1] && g_mbutton[2])) {
|
|
// dolly
|
|
g_dolly -= g_dolly*0.01f*(x - g_prev_x);
|
|
if(g_dolly <= 0.01) g_dolly = 0.01f;
|
|
}
|
|
|
|
g_prev_x = float(x);
|
|
g_prev_y = float(y);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
mouse(int button, int state, int x, int y) {
|
|
|
|
if (button == 0 && state == 1 && g_hud->MouseClick(x, y)) return;
|
|
|
|
if (button < 3) {
|
|
g_prev_x = float(x);
|
|
g_prev_y = float(y);
|
|
g_mbutton[button] = state;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
static void
|
|
quit() {
|
|
|
|
g_bDone = true;
|
|
|
|
if (g_mesh)
|
|
delete g_mesh;
|
|
|
|
if (g_hud)
|
|
delete g_hud;
|
|
|
|
SAFE_RELEASE(g_pRasterizerState);
|
|
SAFE_RELEASE(g_pInputLayout);
|
|
SAFE_RELEASE(g_pDepthStencilState);
|
|
SAFE_RELEASE(g_pcbPerFrame);
|
|
SAFE_RELEASE(g_pcbTessellation);
|
|
SAFE_RELEASE(g_pcbLighting);
|
|
SAFE_RELEASE(g_pDepthStencilView);
|
|
|
|
SAFE_RELEASE(g_pSwapChainRTV);
|
|
SAFE_RELEASE(g_pSwapChain);
|
|
SAFE_RELEASE(g_pd3dDeviceContext);
|
|
SAFE_RELEASE(g_pd3dDevice);
|
|
|
|
#ifdef OPENSUBDIV_HAS_CUDA
|
|
cudaDeviceReset();
|
|
#endif
|
|
|
|
#ifdef OPENSUBDIV_HAS_OPENCL
|
|
uninitCL(g_clContext, g_clQueue);
|
|
#endif
|
|
|
|
PostQuitMessage(0);
|
|
exit(0);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
keyboard(char key) {
|
|
|
|
if (g_hud->KeyDown((int)key)) return;
|
|
|
|
switch (key) {
|
|
case 'Q': quit();
|
|
case 'F': fitFrame(); break;
|
|
case '+':
|
|
case '=': g_tessLevel++; break;
|
|
case '-': g_tessLevel = std::max(g_tessLevelMin, g_tessLevel-1); break;
|
|
case 0x1b: g_hud->SetVisible(!g_hud->IsVisible()); break;
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
callbackWireframe(int b)
|
|
{
|
|
g_wire = b;
|
|
}
|
|
|
|
static void
|
|
callbackKernel(int k)
|
|
{
|
|
g_kernel = k;
|
|
|
|
#ifdef OPENSUBDIV_HAS_OPENCL
|
|
if (g_kernel == kCL and g_clContext == NULL) {
|
|
if (initCL(&g_clContext, &g_clQueue) == false) {
|
|
printf("Error in initializing OpenCL\n");
|
|
exit(1);
|
|
}
|
|
}
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_CUDA
|
|
if (g_kernel == kCUDA and g_cudaInitialized == false) {
|
|
g_cudaInitialized = true;
|
|
cudaD3D11SetDirect3DDevice( g_pd3dDevice );
|
|
}
|
|
#endif
|
|
|
|
createOsdMesh( g_defaultShapes[ g_currentShape ].data, g_level, g_kernel, g_defaultShapes[ g_currentShape ].scheme );
|
|
}
|
|
|
|
static void
|
|
callbackLevel(int l)
|
|
{
|
|
g_level = l;
|
|
createOsdMesh( g_defaultShapes[g_currentShape].data, g_level, g_kernel, g_defaultShapes[ g_currentShape ].scheme );
|
|
}
|
|
|
|
static void
|
|
callbackModel(int m)
|
|
{
|
|
if (m < 0)
|
|
m = 0;
|
|
|
|
if (m >= (int)g_defaultShapes.size())
|
|
m = (int)g_defaultShapes.size() - 1;
|
|
|
|
g_currentShape = m;
|
|
|
|
createOsdMesh( g_defaultShapes[m].data, g_level, g_kernel, g_defaultShapes[ g_currentShape ].scheme );
|
|
}
|
|
|
|
static void
|
|
callbackDisplayNormal(bool checked, int n)
|
|
{
|
|
g_drawNormals = checked;
|
|
}
|
|
|
|
static void
|
|
callbackAnimate(bool checked, int m)
|
|
{
|
|
g_moveScale = checked;
|
|
}
|
|
|
|
static void
|
|
callbackFreeze(bool checked, int f)
|
|
{
|
|
g_freeze = checked;
|
|
}
|
|
|
|
static void
|
|
callbackAdaptive(bool checked, int a)
|
|
{
|
|
g_adaptive = checked;
|
|
|
|
createOsdMesh( g_defaultShapes[g_currentShape].data, g_level, g_kernel, g_defaultShapes[ g_currentShape ].scheme );
|
|
}
|
|
|
|
static void
|
|
callbackDisplayCageEdges(bool checked, int d)
|
|
{
|
|
g_drawCageEdges = checked;
|
|
}
|
|
|
|
static void
|
|
callbackDisplayCageVertices(bool checked, int d)
|
|
{
|
|
g_drawCageVertices = checked;
|
|
}
|
|
|
|
static void
|
|
callbackDisplayPatchCVs(bool checked, int d)
|
|
{
|
|
g_drawPatchCVs = checked;
|
|
}
|
|
|
|
static void
|
|
callbackDisplayPatchColor(bool checked, int p)
|
|
{
|
|
g_displayPatchColor = checked;
|
|
}
|
|
|
|
static void
|
|
initHUD()
|
|
{
|
|
g_hud = new D3D11hud(g_pd3dDeviceContext);
|
|
g_hud->Init(g_width, g_height);
|
|
|
|
g_hud->AddRadioButton(0, "CPU (K)", true, 10, 10, callbackKernel, kCPU, 'K');
|
|
#ifdef OPENSUBDIV_HAS_OPENMP
|
|
g_hud->AddRadioButton(0, "OPENMP", false, 10, 30, callbackKernel, kOPENMP, 'K');
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_CUDA
|
|
g_hud->AddRadioButton(0, "CUDA", false, 10, 50, callbackKernel, kCUDA, 'K');
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_OPENCL
|
|
g_hud->AddRadioButton(0, "OPENCL", false, 10, 70, callbackKernel, kCL, 'K');
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_DIRECTCOMPUTE
|
|
g_hud->AddRadioButton(0, "DirectCompute", false, 10, 90, callbackKernel, kDirectCompute, 'K');
|
|
#endif
|
|
|
|
g_hud->AddRadioButton(1, "Wire (W)", g_wire == 0, 200, 10, callbackWireframe, 0, 'W');
|
|
g_hud->AddRadioButton(1, "Shaded", g_wire == 1, 200, 30, callbackWireframe, 1, 'W');
|
|
g_hud->AddRadioButton(1, "Wire+Shaded", g_wire == 2, 200, 50, callbackWireframe, 2, 'W');
|
|
|
|
// g_hud->AddCheckBox("Cage Edges (H)", true, 350, 10, callbackDisplayCageEdges, 0, 'H');
|
|
// g_hud->AddCheckBox("Cage Verts (J)", false, 350, 30, callbackDisplayCageVertices, 0, 'J');
|
|
g_hud->AddCheckBox("Patch CVs (L)", false, 350, 50, callbackDisplayPatchCVs, 0, 'L');
|
|
// g_hud->AddCheckBox("Show normal vector (E)", false, 350, 10, callbackDisplayNormal, 0, 'E');
|
|
g_hud->AddCheckBox("Animate vertices (M)", g_moveScale != 0, 350, 70, callbackAnimate, 0, 'M');
|
|
g_hud->AddCheckBox("Patch Color (P)", true, 350, 90, callbackDisplayPatchColor, 0, 'p');
|
|
g_hud->AddCheckBox("Freeze (spc)", false, 350, 130, callbackFreeze, 0, ' ');
|
|
|
|
g_hud->AddCheckBox("Adaptive (`)", true, 10, 150, callbackAdaptive, 0, '`');
|
|
|
|
for (int i = 1; i < 11; ++i) {
|
|
char level[16];
|
|
sprintf(level, "Lv. %d", i);
|
|
g_hud->AddRadioButton(3, level, i==2, 10, 170+i*20, callbackLevel, i, '0'+(i%10));
|
|
}
|
|
|
|
for(int i = 0; i < (int)g_defaultShapes.size(); ++i){
|
|
g_hud->AddRadioButton(4, g_defaultShapes[i].name.c_str(), i==0, -220, 10+i*16, callbackModel, i, 'N');
|
|
}
|
|
|
|
callbackModel(g_currentShape);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static bool
|
|
initD3D11(HWND hWnd)
|
|
{
|
|
D3D_DRIVER_TYPE driverTypes[] = {
|
|
D3D_DRIVER_TYPE_HARDWARE,
|
|
D3D_DRIVER_TYPE_WARP,
|
|
D3D_DRIVER_TYPE_REFERENCE,
|
|
};
|
|
|
|
UINT numDriverTypes = ARRAYSIZE(driverTypes);
|
|
|
|
DXGI_SWAP_CHAIN_DESC hDXGISwapChainDesc;
|
|
hDXGISwapChainDesc.BufferDesc.Width = g_width;
|
|
hDXGISwapChainDesc.BufferDesc.Height = g_height;
|
|
hDXGISwapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
|
|
hDXGISwapChainDesc.BufferDesc.RefreshRate.Denominator = 1;
|
|
hDXGISwapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
|
|
hDXGISwapChainDesc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
|
|
hDXGISwapChainDesc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
|
|
hDXGISwapChainDesc.SampleDesc.Count = 1;
|
|
hDXGISwapChainDesc.SampleDesc.Quality = 0;
|
|
hDXGISwapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
|
hDXGISwapChainDesc.BufferCount = 1;
|
|
hDXGISwapChainDesc.OutputWindow = hWnd;
|
|
hDXGISwapChainDesc.Windowed = TRUE;
|
|
hDXGISwapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
|
|
hDXGISwapChainDesc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
|
|
|
|
// create device and swap chain
|
|
HRESULT hr;
|
|
D3D_DRIVER_TYPE hDriverType = D3D_DRIVER_TYPE_NULL;
|
|
D3D_FEATURE_LEVEL hFeatureLevel = D3D_FEATURE_LEVEL_11_0;
|
|
for(UINT driverTypeIndex=0; driverTypeIndex < numDriverTypes; driverTypeIndex++){
|
|
hDriverType = driverTypes[driverTypeIndex];
|
|
hr = D3D11CreateDeviceAndSwapChain(NULL,
|
|
hDriverType, NULL, 0, NULL, 0,
|
|
D3D11_SDK_VERSION, &hDXGISwapChainDesc,
|
|
&g_pSwapChain, &g_pd3dDevice,
|
|
&hFeatureLevel, &g_pd3dDeviceContext);
|
|
if(SUCCEEDED(hr)){
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(FAILED(hr)){
|
|
MessageBoxW(hWnd, L"D3D11CreateDeviceAndSwapChain", L"Err", MB_ICONSTOP);
|
|
return false;
|
|
}
|
|
|
|
// create rasterizer
|
|
D3D11_RASTERIZER_DESC rasterDesc;
|
|
ZeroMemory(&rasterDesc, sizeof(rasterDesc));
|
|
rasterDesc.AntialiasedLineEnable = false;
|
|
rasterDesc.CullMode = D3D11_CULL_NONE; // XXX
|
|
rasterDesc.DepthBias = 0;
|
|
rasterDesc.DepthBiasClamp = 0.0f;
|
|
rasterDesc.DepthClipEnable = true;
|
|
rasterDesc.FillMode = D3D11_FILL_SOLID;
|
|
rasterDesc.FrontCounterClockwise = true;
|
|
rasterDesc.MultisampleEnable = false;
|
|
rasterDesc.ScissorEnable = false;
|
|
rasterDesc.SlopeScaledDepthBias = 0.0f;
|
|
|
|
g_pd3dDevice->CreateRasterizerState(&rasterDesc, &g_pRasterizerState);
|
|
assert(g_pRasterizerState);
|
|
|
|
__declspec(align(16))
|
|
struct Lighting {
|
|
struct Light {
|
|
float position[4];
|
|
float ambient[4];
|
|
float diffuse[4];
|
|
float specular[4];
|
|
} lightSource[2];
|
|
} lightingData = {
|
|
0.5, 0.2f, 1.0f, 0.0f,
|
|
0.1f, 0.1f, 0.1f, 1.0f,
|
|
0.7f, 0.7f, 0.7f, 1.0f,
|
|
0.8f, 0.8f, 0.8f, 1.0f,
|
|
|
|
-0.8f, 0.4f, -1.0f, 0.0f,
|
|
0.0f, 0.0f, 0.0f, 1.0f,
|
|
0.5f, 0.5f, 0.5f, 1.0f,
|
|
0.8f, 0.8f, 0.8f, 1.0f,
|
|
};
|
|
D3D11_BUFFER_DESC cbDesc;
|
|
ZeroMemory(&cbDesc, sizeof(cbDesc));
|
|
cbDesc.Usage = D3D11_USAGE_DYNAMIC;
|
|
cbDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
|
cbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
cbDesc.MiscFlags = 0;
|
|
cbDesc.ByteWidth = sizeof(lightingData);
|
|
D3D11_SUBRESOURCE_DATA initData;
|
|
initData.pSysMem = &lightingData;
|
|
g_pd3dDevice->CreateBuffer(&cbDesc, &initData, &g_pcbLighting);
|
|
assert(g_pcbLighting);
|
|
|
|
// create depth stencil state
|
|
D3D11_DEPTH_STENCIL_DESC depthStencilDesc;
|
|
ZeroMemory(&depthStencilDesc, sizeof(depthStencilDesc));
|
|
depthStencilDesc.DepthEnable = true;
|
|
depthStencilDesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
|
|
depthStencilDesc.DepthFunc = D3D11_COMPARISON_LESS_EQUAL;
|
|
depthStencilDesc.StencilEnable = false;
|
|
|
|
g_pd3dDevice->CreateDepthStencilState(&depthStencilDesc, &g_pDepthStencilState);
|
|
assert(g_pDepthStencilState);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool
|
|
updateRenderTarget(HWND hWnd)
|
|
{
|
|
RECT rc;
|
|
GetClientRect(hWnd, &rc);
|
|
UINT width = rc.right - rc.left;
|
|
UINT height = rc.bottom - rc.top;
|
|
|
|
if (g_pSwapChainRTV && (g_width == width) && (g_height == height)) {
|
|
return true;
|
|
}
|
|
g_width = width;
|
|
g_height = height;
|
|
|
|
g_hud->Rebuild(g_width, g_height);
|
|
|
|
SAFE_RELEASE(g_pSwapChainRTV);
|
|
|
|
g_pSwapChain->ResizeBuffers(0, g_width, g_height, DXGI_FORMAT_UNKNOWN, 0);
|
|
|
|
// get backbuffer of swap chain
|
|
ID3D11Texture2D* hpBackBuffer = NULL;
|
|
if(FAILED(g_pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (void**)&hpBackBuffer))){
|
|
MessageBoxW(hWnd, L"SwpChain GetBuffer", L"Err", MB_ICONSTOP);
|
|
return false;
|
|
}
|
|
|
|
// create render target from the back buffer
|
|
if(FAILED(g_pd3dDevice->CreateRenderTargetView(hpBackBuffer, NULL, &g_pSwapChainRTV))){
|
|
MessageBoxW(hWnd, L"CreateRenderTargetView", L"Err", MB_ICONSTOP);
|
|
return false;
|
|
}
|
|
SAFE_RELEASE(hpBackBuffer);
|
|
|
|
// create depth buffer
|
|
D3D11_TEXTURE2D_DESC depthBufferDesc;
|
|
ZeroMemory(&depthBufferDesc, sizeof(depthBufferDesc));
|
|
depthBufferDesc.Width = g_width;
|
|
depthBufferDesc.Height = g_height;
|
|
depthBufferDesc.MipLevels = 1;
|
|
depthBufferDesc.ArraySize = 1;
|
|
depthBufferDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
|
|
depthBufferDesc.SampleDesc.Count = 1;
|
|
depthBufferDesc.SampleDesc.Quality = 0;
|
|
depthBufferDesc.Usage = D3D11_USAGE_DEFAULT;
|
|
depthBufferDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
|
|
depthBufferDesc.CPUAccessFlags = 0;
|
|
depthBufferDesc.MiscFlags = 0;
|
|
|
|
g_pd3dDevice->CreateTexture2D(&depthBufferDesc, NULL, &g_pDepthStencilBuffer);
|
|
assert(g_pDepthStencilBuffer);
|
|
|
|
D3D11_DEPTH_STENCIL_VIEW_DESC depthStencilViewDesc;
|
|
ZeroMemory(&depthStencilViewDesc, sizeof(depthStencilViewDesc));
|
|
depthStencilViewDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
|
|
depthStencilViewDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
|
|
depthStencilViewDesc.Texture2D.MipSlice = 0;
|
|
|
|
g_pd3dDevice->CreateDepthStencilView(g_pDepthStencilBuffer, &depthStencilViewDesc, &g_pDepthStencilView);
|
|
assert(g_pDepthStencilView);
|
|
|
|
// set device context to the render target
|
|
g_pd3dDeviceContext->OMSetRenderTargets(1, &g_pSwapChainRTV, g_pDepthStencilView);
|
|
|
|
// init viewport
|
|
D3D11_VIEWPORT vp;
|
|
vp.TopLeftX = 0;
|
|
vp.TopLeftY = 0;
|
|
vp.Width = (float)g_width;
|
|
vp.Height = (float)g_height;
|
|
vp.MinDepth = 0.0f;
|
|
vp.MaxDepth = 1.0f;
|
|
g_pd3dDeviceContext->RSSetViewports(1, &vp);
|
|
|
|
return true;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
callbackError(OpenSubdiv::OsdErrorType err, const char *message)
|
|
{
|
|
std::ostringstream s;
|
|
s << "OsdError: " << err << "\n";
|
|
s << message;
|
|
OutputDebugString(s.str().c_str());
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static LRESULT WINAPI
|
|
msgProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
switch(msg)
|
|
{
|
|
case WM_KEYDOWN:
|
|
keyboard(MapVirtualKey(UINT(wParam), MAPVK_VK_TO_CHAR));
|
|
break;
|
|
case WM_DESTROY:
|
|
quit();
|
|
return 0;
|
|
case WM_MOUSEMOVE:
|
|
motion(LOWORD(lParam), HIWORD(lParam));
|
|
return 0;
|
|
case WM_LBUTTONDOWN:
|
|
mouse(0, 1, LOWORD(lParam), HIWORD(lParam));
|
|
return 0;
|
|
case WM_LBUTTONUP:
|
|
mouse(0, 0, LOWORD(lParam), HIWORD(lParam));
|
|
return 0;
|
|
case WM_MBUTTONDOWN:
|
|
mouse(1, 1, LOWORD(lParam), HIWORD(lParam));
|
|
return 0;
|
|
case WM_MBUTTONUP:
|
|
mouse(1, 0, LOWORD(lParam), HIWORD(lParam));
|
|
return 0;
|
|
case WM_RBUTTONDOWN:
|
|
mouse(2, 1, LOWORD(lParam), HIWORD(lParam));
|
|
return 0;
|
|
case WM_RBUTTONUP:
|
|
mouse(2, 0, LOWORD(lParam), HIWORD(lParam));
|
|
return 0;
|
|
case WM_PAINT:
|
|
ValidateRect(hWnd, NULL);
|
|
return 0;
|
|
}
|
|
return DefWindowProc(hWnd, msg, wParam, lParam);
|
|
}
|
|
|
|
int WINAPI
|
|
WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow)
|
|
{
|
|
// register window class
|
|
TCHAR szWindowClass[] = "OPENSUBDIV_EXAMPLE";
|
|
WNDCLASS wcex;
|
|
wcex.style = CS_HREDRAW | CS_VREDRAW;
|
|
wcex.lpfnWndProc = msgProc;
|
|
wcex.cbClsExtra = 0;
|
|
wcex.cbWndExtra = 0;
|
|
wcex.hInstance = hInstance;
|
|
wcex.hIcon = NULL;
|
|
wcex.hCursor = NULL;
|
|
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
|
|
wcex.lpszMenuName = NULL;
|
|
wcex.lpszClassName = szWindowClass;
|
|
RegisterClass(&wcex);
|
|
|
|
// crete window
|
|
RECT rect = { 0, 0, g_width, g_height };
|
|
AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE);
|
|
|
|
HWND hWnd = CreateWindow(szWindowClass,
|
|
"OpenSubdiv DirectX Viewer",
|
|
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
|
|
CW_USEDEFAULT,
|
|
CW_USEDEFAULT,
|
|
rect.right - rect.left,
|
|
rect.bottom - rect.top,
|
|
NULL,
|
|
NULL,
|
|
hInstance,
|
|
NULL);
|
|
|
|
initializeShapes();
|
|
|
|
OsdSetErrorCallback(callbackError);
|
|
|
|
initD3D11(hWnd);
|
|
|
|
initHUD();
|
|
|
|
// main loop
|
|
while (g_bDone == false) {
|
|
MSG msg;
|
|
ZeroMemory(&msg, sizeof(msg));
|
|
while (msg.message != WM_QUIT) {
|
|
while (PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE)) {
|
|
if (msg.message == WM_QUIT) goto end;
|
|
TranslateMessage(&msg);
|
|
DispatchMessage(&msg);
|
|
}
|
|
if (not g_freeze)
|
|
g_frame++;
|
|
|
|
updateGeom();
|
|
updateRenderTarget(hWnd);
|
|
display();
|
|
}
|
|
}
|
|
end:
|
|
|
|
quit();
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|