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https://github.com/PixarAnimationStudios/OpenSubdiv
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ed3fa312e5
Removed the use of the LOOP preprocessor symbol from the remaining example shader code. The shader code is now configured according to the types of the resulting patches without depending on the subdivision scheme of the mesh topology. |
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.. | ||
CMakeLists.txt | ||
glPtexViewer.cpp | ||
shader_gl3.glsl | ||
shader.glsl | ||
skyshader.glsl |