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https://github.com/PixarAnimationStudios/OpenSubdiv
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New text: Copyright 2013 Pixar Licensed under the Apache License, Version 2.0 (the "Apache License") with the following modification; you may not use this file except in compliance with the Apache License and the following modification to it: Section 6. Trademarks. is deleted and replaced with: 6. Trademarks. This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor and its affiliates, except as required to comply with Section 4(c) of the License and to reproduce the content of the NOTICE file. You may obtain a copy of the Apache License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the Apache License with the above modification is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for the specific language governing permissions and limitations under the Apache License.
490 lines
18 KiB
C++
490 lines
18 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef OSDUTIL_MESH_BATCH_H
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#define OSDUTIL_MESH_BATCH_H
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#include "../version.h"
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#include "../far/multiMeshFactory.h"
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#include "../far/patchTables.h"
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#include "../osd/vertexDescriptor.h"
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#include <vector>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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template <class U> class FarMesh;
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class OsdVertex;
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// ----------------------------------------------------------------------------
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// OsdUtilMeshBatchEntry
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//
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//
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//
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struct OsdUtilMeshBatchEntry {
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OsdDrawContext::PatchArrayVector patchArrays;
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int vertexOffset; // relative offset to first coarse vertex in vbo
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int ptexFaceOffset; // relative offset to first ptex face ID
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};
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typedef std::vector<OsdUtilMeshBatchEntry> OsdUtilMeshBatchEntryVector;
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// ----------------------------------------------------------------------------
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// OsdUtilMeshBatchBase
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//
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// base batching class which holds kernel batches and patch arrays.
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//
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template <typename DRAW_CONTEXT>
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class OsdUtilMeshBatchBase {
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public:
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typedef DRAW_CONTEXT DrawContext;
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virtual ~OsdUtilMeshBatchBase();
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virtual typename DrawContext::VertexBufferBinding BindVertexBuffer() = 0;
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virtual typename DrawContext::VertexBufferBinding BindVaryingBuffer() = 0;
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virtual DrawContext * GetDrawContext() const = 0;
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// entry accessors
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int GetVertexOffset(int meshIndex) const
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{ return _entries[meshIndex].vertexOffset; }
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int GetPtexFaceOffset(int meshIndex) const
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{ return _entries[meshIndex].ptexFaceOffset; }
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OsdDrawContext::PatchArrayVector const & GetPatchArrays(int meshIndex) const
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{ return _entries[meshIndex].patchArrays; }
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// update APIs
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virtual void UpdateCoarseVertices(int meshIndex, const float *data, int numVertices) = 0;
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virtual void UpdateCoarseVaryings(int meshIndex, const float *data, int numVertices) = 0;
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virtual void FinalizeUpdate() = 0;
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int GetBatchIndex() const { return _batchIndex; }
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int GetNumVertices() const { return _numVertices; }
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int GetNumPtexFaces() const { return _numPtexFaces; }
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protected:
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OsdUtilMeshBatchBase() {}
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bool initialize(OsdUtilMeshBatchEntryVector const & entries,
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int numVertices,
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int numPtexFaces,
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int numVertexElements,
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int batchIndex);
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void setKernelBatches(FarKernelBatchVector const &batches);
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void setMeshDirty(int meshIndex);
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void resetMeshDirty();
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void populateDirtyKernelBatches(FarKernelBatchVector &result);
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private:
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// compute batch
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FarKernelBatchVector _allKernelBatches;
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// drawing batch entries
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OsdUtilMeshBatchEntryVector _entries;
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// update flags
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std::vector<bool> _dirtyFlags; // same size as _entries
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int _numVertices;
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int _numPtexFaces;
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int _batchIndex;
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};
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// ----------------------------------------------------------------------------
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// OsdUtilMeshBatch
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//
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// derived batching class which contains vertexbuffer, computecontext, drawcontext
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//
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template <typename VERTEX_BUFFER, typename DRAW_CONTEXT, typename COMPUTE_CONTROLLER>
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class OsdUtilMeshBatch : public OsdUtilMeshBatchBase<DRAW_CONTEXT> {
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public:
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typedef VERTEX_BUFFER VertexBuffer;
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typedef typename COMPUTE_CONTROLLER::ComputeContext ComputeContext;
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typedef DRAW_CONTEXT DrawContext;
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typedef COMPUTE_CONTROLLER ComputeController;
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typedef OsdUtilMeshBatchBase<DRAW_CONTEXT> Base;
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// constructor from far mesh vector
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// XXX: not happy with retaining compute controller..
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static OsdUtilMeshBatch *Create(ComputeController *computeController,
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std::vector<FarMesh<OsdVertex> const * > const &meshVector,
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int numVertexElements,
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int numVaryingElements,
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int batchIndex,
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bool requireFVarData=false);
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// constructor (for client defined arbitrary patches)
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static OsdUtilMeshBatch *Create(FarPatchTables const *patchTables,
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OsdUtilMeshBatchEntryVector const &entries,
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int numVertices,
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int numPtexFaces,
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int numVertexElements,
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int numVaryingElements,
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int batchIndex,
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bool requireFVarData=false);
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virtual ~OsdUtilMeshBatch();
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virtual typename DrawContext::VertexBufferBinding BindVertexBuffer() {
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if (not _vertexBuffer)
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return 0;
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return _vertexBuffer->BindVBO();
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}
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virtual typename DrawContext::VertexBufferBinding BindVaryingBuffer() {
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if (not _varyingBuffer)
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return 0;
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return _varyingBuffer->BindVBO();
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}
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virtual DrawContext * GetDrawContext() const { return _drawContext; }
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// update APIs
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virtual void UpdateCoarseVertices(int meshIndex, const float *data, int numVertices) {
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if (not _vertexBuffer)
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return;
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Base::setMeshDirty(meshIndex);
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_vertexBuffer->UpdateData(data, Base::GetVertexOffset(meshIndex), numVertices);
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}
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virtual void UpdateCoarseVaryings(int meshIndex, const float *data, int numVertices) {
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if (not _varyingBuffer)
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return;
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Base::setMeshDirty(meshIndex);
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_varyingBuffer->UpdateData(data, Base::GetVertexOffset(meshIndex), numVertices);
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}
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virtual void FinalizeUpdate() {
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// create kernel batch for dirty handles
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if (not _computeController)
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return;
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FarKernelBatchVector batches;
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Base::populateDirtyKernelBatches(batches);
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Base::resetMeshDirty();
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_computeController->Refine(_computeContext, batches, _vertexBuffer, _varyingBuffer);
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}
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VertexBuffer *GetVertexBuffer() const { return _vertexBuffer; }
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VertexBuffer *GetVaryingBuffer() const { return _varyingBuffer; }
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private:
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OsdUtilMeshBatch();
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bool initialize(ComputeController *computeController,
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OsdUtilMeshBatchEntryVector const &entries,
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FarMesh<OsdVertex> const *farMultiMesh,
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int numVertexElements,
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int numVaryingElements,
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int batchIndex,
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bool requireFVarData);
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bool initialize(FarPatchTables const *patchTables,
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OsdUtilMeshBatchEntryVector const &entries,
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int numVertices,
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int numPtexFaces,
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int numVertexElements,
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int numVaryingElements,
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int batchIndex,
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bool requireFVarData);
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ComputeController *_computeController;
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ComputeContext *_computeContext;
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VertexBuffer *_vertexBuffer, *_varyingBuffer;
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DrawContext *_drawContext;
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};
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// -----------------------------------------------------------------------------
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template <typename DRAW_CONTEXT> bool
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OsdUtilMeshBatchBase<DRAW_CONTEXT>::initialize(OsdUtilMeshBatchEntryVector const & entries,
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int numVertices,
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int numPtexFaces,
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int numVertexElements,
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int batchIndex) {
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_entries = entries;
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_numVertices = numVertices;
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_numPtexFaces = numPtexFaces;
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_batchIndex = batchIndex;
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// update patcharrays in entries
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for (int i = 0; i < (int)_entries.size(); ++i) {
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for (int j = 0; j < (int)_entries[i].patchArrays.size(); ++j) {
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OsdDrawContext::PatchDescriptor desc = _entries[i].patchArrays[j].GetDescriptor();
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desc.SetNumElements(numVertexElements);
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_entries[i].patchArrays[j].SetDescriptor(desc);
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}
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}
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// init dirty flags
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_dirtyFlags.resize(entries.size());
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resetMeshDirty();
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return true;
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}
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template <typename DRAW_CONTEXT>
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OsdUtilMeshBatchBase<DRAW_CONTEXT>::~OsdUtilMeshBatchBase() {
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}
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template <typename DRAW_CONTEXT> void
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OsdUtilMeshBatchBase<DRAW_CONTEXT>::setMeshDirty(int meshIndex) {
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assert(meshIndex < (int)_dirtyFlags.size());
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_dirtyFlags[meshIndex] = true;
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}
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template <typename DRAW_CONTEXT> void
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OsdUtilMeshBatchBase<DRAW_CONTEXT>::resetMeshDirty() {
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std::fill(_dirtyFlags.begin(), _dirtyFlags.end(), false);
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}
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template <typename DRAW_CONTEXT> void
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OsdUtilMeshBatchBase<DRAW_CONTEXT>::setKernelBatches(FarKernelBatchVector const &batches) {
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_allKernelBatches = batches;
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}
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template <typename DRAW_CONTEXT> void
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OsdUtilMeshBatchBase<DRAW_CONTEXT>::populateDirtyKernelBatches(FarKernelBatchVector &result) {
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result.clear();
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for (FarKernelBatchVector::const_iterator it = _allKernelBatches.begin();
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it != _allKernelBatches.end(); ++it) {
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if (_dirtyFlags[it->GetMeshIndex()]) {
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result.push_back(*it);
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}
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}
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}
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// -----------------------------------------------------------------------------
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inline FarMesh<OsdVertex> *
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createMultiMesh(std::vector<FarMesh<OsdVertex> const * > const & meshVector,
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std::vector<FarPatchTables::PatchArrayVector> & multiFarPatchArray) {
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// create multimesh
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FarMultiMeshFactory<OsdVertex> multiMeshFactory;
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FarMesh <OsdVertex> *farMultiMesh = multiMeshFactory.Create(meshVector);
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// return patch arrays
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multiFarPatchArray = multiMeshFactory.GetMultiPatchArrays();
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return farMultiMesh;
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}
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inline void
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createEntries(OsdUtilMeshBatchEntryVector &result,
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std::vector<FarPatchTables::PatchArrayVector> const & multiFarPatchArray,
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int maxValence,
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std::vector<FarMesh<OsdVertex> const * > const & meshVector) {
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// create osd patch array per mesh (note: numVertexElements will be updated later)
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int numEntries = (int)multiFarPatchArray.size();
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result.resize(numEntries);
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for (int i = 0; i < numEntries; ++i) {
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OsdDrawContext::ConvertPatchArrays(multiFarPatchArray[i],
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result[i].patchArrays,
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maxValence, 0);
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}
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// set entries
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int vertexOffset = 0, ptexFaceOffset = 0;
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for (size_t i = 0; i < meshVector.size(); ++i) {
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int numVertices = meshVector[i]->GetNumVertices();
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int numPtexFaces = meshVector[i]->GetNumPtexFaces();
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result[i].vertexOffset = vertexOffset;
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result[i].ptexFaceOffset = ptexFaceOffset;
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vertexOffset += numVertices;
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ptexFaceOffset += numPtexFaces;
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}
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}
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template <typename VERTEX_BUFFER, typename DRAW_CONTEXT, typename COMPUTE_CONTROLLER>
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OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, COMPUTE_CONTROLLER>::OsdUtilMeshBatch() :
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_computeController(NULL), _computeContext(NULL), _vertexBuffer(NULL), _varyingBuffer(NULL), _drawContext(NULL) {
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}
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template <typename VERTEX_BUFFER, typename DRAW_CONTEXT, typename COMPUTE_CONTROLLER> bool
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OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, COMPUTE_CONTROLLER>::initialize(ComputeController *computeController,
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OsdUtilMeshBatchEntryVector const &entries,
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FarMesh<OsdVertex> const *farMultiMesh,
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int numVertexElements,
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int numVaryingElements,
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int batchIndex,
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bool requireFVarData) {
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Base::initialize(entries, farMultiMesh->GetNumVertices(), farMultiMesh->GetNumPtexFaces(),
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numVertexElements, batchIndex);
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_computeController = computeController;
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// copy batches
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Base::setKernelBatches(farMultiMesh->GetKernelBatches());
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// create compute contexts
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_computeContext = ComputeContext::Create(farMultiMesh);
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if (not _computeContext) return false;
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FarPatchTables const * patchTables = farMultiMesh->GetPatchTables();
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if (numVertexElements) {
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_vertexBuffer = VertexBuffer::Create(numVertexElements, Base::GetNumVertices());
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if (not _vertexBuffer) return false;
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}
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if (numVaryingElements) {
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_varyingBuffer = VertexBuffer::Create(numVaryingElements, Base::GetNumVertices());
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if (not _varyingBuffer) return false;
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}
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_drawContext = DrawContext::Create(patchTables, requireFVarData);
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if (not _drawContext) return false;
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if (_vertexBuffer) _drawContext->UpdateVertexTexture(_vertexBuffer);
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return true;
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}
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// Constructor from patch table
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template <typename VERTEX_BUFFER, typename DRAW_CONTEXT, typename COMPUTE_CONTROLLER> bool
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OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, COMPUTE_CONTROLLER>::initialize(FarPatchTables const *patchTables,
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OsdUtilMeshBatchEntryVector const &entries,
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int numVertices, int numPtexFaces,
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int numVertexElements,
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int numVaryingElements,
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int batchIndex,
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bool requireFVarData) {
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Base::initialize(entries, numVertices, numPtexFaces, numVertexElements, batchIndex);
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if (numVertexElements) {
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_vertexBuffer = VertexBuffer::Create(numVertexElements, numVertices);
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if (not _vertexBuffer) return false;
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}
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if (numVaryingElements) {
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_varyingBuffer = VertexBuffer::Create(numVaryingElements, numVertices);
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if (not _varyingBuffer) return false;
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}
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_drawContext = DrawContext::Create(patchTables, requireFVarData);
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if (not _drawContext) return false;
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if (_vertexBuffer) _drawContext->UpdateVertexTexture(_vertexBuffer);
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return true;
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}
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template <typename VERTEX_BUFFER, typename DRAW_CONTEXT, typename COMPUTE_CONTROLLER>
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OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, COMPUTE_CONTROLLER>::~OsdUtilMeshBatch() {
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delete _computeContext;
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delete _drawContext;
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delete _vertexBuffer;
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delete _varyingBuffer;
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}
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template <typename VERTEX_BUFFER, typename DRAW_CONTEXT, typename COMPUTE_CONTROLLER>
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OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, COMPUTE_CONTROLLER> *
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OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, COMPUTE_CONTROLLER>::Create(ComputeController *computeController,
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const std::vector<FarMesh<OsdVertex> const * > &meshVector,
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int numVertexElements,
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int numVaryingElements,
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int batchIndex,
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bool requireFVarData)
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{
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std::vector<FarPatchTables::PatchArrayVector> multiFarPatchArray;
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FarMesh <OsdVertex> *farMultiMesh = createMultiMesh(meshVector, multiFarPatchArray);
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FarPatchTables const * patchTables = farMultiMesh->GetPatchTables();
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// create entries
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OsdUtilMeshBatchEntryVector entries;
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createEntries(entries, multiFarPatchArray, patchTables->GetMaxValence(), meshVector);
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OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, COMPUTE_CONTROLLER> *batch =
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new OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, COMPUTE_CONTROLLER>();
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if (not batch->initialize(computeController, entries, farMultiMesh,
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numVertexElements, numVaryingElements,
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batchIndex, requireFVarData)) {
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delete batch;
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batch = NULL;
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}
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delete farMultiMesh;
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return batch;
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}
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template <typename VERTEX_BUFFER, typename DRAW_CONTEXT, typename COMPUTE_CONTROLLER>
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OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, COMPUTE_CONTROLLER> *
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OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, COMPUTE_CONTROLLER>::Create(FarPatchTables const *patchTables,
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OsdUtilMeshBatchEntryVector const &entries,
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int numVertices,
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int numPtexFaces,
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int numVertexElements,
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int numVaryingElements,
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int batchIndex,
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bool requireFVarData)
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{
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OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, COMPUTE_CONTROLLER> *batch =
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new OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, COMPUTE_CONTROLLER>();
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if (not batch->initialize(patchTables, entries, numVertices, numPtexFaces,
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numVertexElements, numVaryingElements,
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batchIndex, requireFVarData)) {
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delete batch;
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batch = NULL;
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}
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return batch;
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}
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif /* OSDUTIL_MESH_BATCH_H */
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