mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-23 12:10:08 +00:00
89dcea57c2
All examples, regression tests and tutorials directly looked into opensubdiv source directory to grab the header files. This is somewhat convenient during development but they can mistakenly access private header files. With this change, when OPENSUBDIV_INCLUDE_DIR is given to cmake, it will be used as an include search path to build examples etc. Otherwise it follows the same behavior as before. Also replaces include references to the files in regression dir to be relative, and cleanups some copy-paste patterns.
75 lines
2.1 KiB
CMake
75 lines
2.1 KiB
CMake
#
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# Copyright 2013 Pixar
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#
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# Licensed under the Apache License, Version 2.0 (the "Apache License")
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# with the following modification; you may not use this file except in
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# compliance with the Apache License and the following modification to it:
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# Section 6. Trademarks. is deleted and replaced with:
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#
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# 6. Trademarks. This License does not grant permission to use the trade
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# names, trademarks, service marks, or product names of the Licensor
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# and its affiliates, except as required to comply with Section 4(c) of
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# the License and to reproduce the content of the NOTICE file.
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#
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# You may obtain a copy of the Apache License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the Apache License with the above modification is
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# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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# KIND, either express or implied. See the Apache License for the specific
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# language governing permissions and limitations under the Apache License.
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#
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# *** farViewer ***
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set(SHADER_FILES
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faceShader.glsl
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simpleShader.glsl
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fontShader.glsl
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)
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include_directories(
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"${OPENSUBDIV_INCLUDE_DIR}"
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"${GLFW_INCLUDE_DIR}"
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)
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list(APPEND PLATFORM_LIBRARIES
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"${OSD_LINK_TARGET}"
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"${OPENGL_LIBRARY}"
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"${GLFW_LIBRARIES}"
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)
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if ( GLEW_FOUND )
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include_directories("${GLEW_INCLUDE_DIR}")
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list(APPEND PLATFORM_LIBRARIES "${GLEW_LIBRARY}")
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endif()
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if( OPENCL_FOUND )
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include_directories("${OPENCL_INCLUDE_DIRS}")
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endif()
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_stringify("${SHADER_FILES}" INC_FILES)
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include_directories("${CMAKE_CURRENT_BINARY_DIR}")
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_add_glfw_executable(farViewer
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farViewer.cpp
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gl_fontutils.cpp
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gl_mesh.cpp
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face_texture.cpp
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"${SHADER_FILES}"
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"${INC_FILES}"
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$<TARGET_OBJECTS:sdc_obj>
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$<TARGET_OBJECTS:vtr_obj>
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$<TARGET_OBJECTS:far_obj>
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$<TARGET_OBJECTS:regression_common_obj>
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$<TARGET_OBJECTS:examples_common_obj>
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)
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target_link_libraries(farViewer
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${PLATFORM_LIBRARIES}
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)
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install(TARGETS farViewer DESTINATION "${CMAKE_BINDIR_BASE}")
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