OpenSubdiv/opensubdiv/osd/mtlPatchShaderSource.mm
David G Yu cc6c9da070 Mtl implementation drawing triangle patches
Updated Metal shaders to add support for drawing triangle
patches. This matches the current GLSL implementation.

- BoxSplineTriangle and GregoryTriangle patch shaders
- tess factor and tess evalutation for triangle patches
- improved adaptive tessellation code organization and function names
- quartic Bezier triangle patch evaluation
- OsdGetPatchIsTriangleRotated() function added
- OsdInterpolatePatchCoordTriangle() function added
2019-05-30 00:47:50 -07:00

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//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#include "../osd/mtlPatchShaderSource.h"
#include "../far/error.h"
#include <sstream>
#include <string>
#include <TargetConditionals.h>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Osd {
static std::string commonShaderSource(
#include "mtlPatchCommon.gen.h"
);
static std::string commonTessShaderSource(
#include "mtlPatchCommonTess.gen.h"
);
static std::string patchLegacyShaderSource(
#include "mtlPatchLegacy.gen.h"
);
static std::string patchBasisTypesShaderSource(
#include "patchBasisCommonTypes.gen.h"
);
static std::string patchBasisShaderSource(
#include "patchBasisCommon.gen.h"
);
static std::string patchBasisEvalShaderSource(
#include "patchBasisCommonEval.gen.h"
);
static std::string bsplineShaderSource(
#include "mtlPatchBSpline.gen.h"
);
static std::string boxSplineTriangleShaderSource(
#include "mtlPatchBoxSplineTriangle.gen.h"
);
static std::string gregoryShaderSource(
#include "mtlPatchGregory.gen.h"
);
static std::string gregoryBasisShaderSource(
#include "mtlPatchGregoryBasis.gen.h"
);
static std::string gregoryTriangleShaderSource(
#include "mtlPatchGregoryTriangle.gen.h"
);
static std::string
GetPatchTypeDefine(Far::PatchDescriptor::Type type,
Far::PatchDescriptor::Type fvarType =
Far::PatchDescriptor::NON_PATCH) {
std::stringstream ss;
switch(type) {
case Far::PatchDescriptor::LINES:
ss << "#define OSD_PATCH_LINES 1\n";
break;
case Far::PatchDescriptor::TRIANGLES:
ss << "#define OSD_PATCH_TRIANGLES 1\n";
break;
case Far::PatchDescriptor::QUADS:
ss << "#define OSD_PATCH_QUADS 1\n";
break;
case Far::PatchDescriptor::REGULAR:
ss << "#define OSD_PATCH_BSPLINE 1\n"
"#define OSD_PATCH_REGULAR 1\n";
break;
case Far::PatchDescriptor::LOOP:
ss << "#define OSD_PATCH_BOX_SPLINE_TRIANGLE 1\n";
break;
case Far::PatchDescriptor::GREGORY:
ss << "#define OSD_PATCH_GREGORY 1\n";
break;
case Far::PatchDescriptor::GREGORY_BOUNDARY:
ss << "#define OSD_PATCH_GREGORY_BOUNDARY 1\n";
break;
case Far::PatchDescriptor::GREGORY_BASIS:
ss << "#define OSD_PATCH_GREGORY_BASIS 1\n";
break;
case Far::PatchDescriptor::GREGORY_TRIANGLE:
ss << "#define OSD_PATCH_GREGORY_TRIANGLE 1\n";
break;
default:
assert("Unknown Far::PatchDescriptor::Type" && 0);
return "";
}
switch(fvarType) {
case Far::PatchDescriptor::REGULAR:
ss << "#define OSD_FACEVARYING_PATCH_REGULAR 1\n";
break;
case Far::PatchDescriptor::GREGORY_BASIS:
ss << "#define OSD_FACEVARYING_PATCH_GREGORY_BASIS 1\n";
break;
default:
return ss.str();
}
return ss.str();
}
static std::string
GetPatchTypeSource(Far::PatchDescriptor::Type type) {
switch(type) {
case Far::PatchDescriptor::QUADS:
case Far::PatchDescriptor::TRIANGLES:
return "";
case Far::PatchDescriptor::REGULAR:
return bsplineShaderSource;
case Far::PatchDescriptor::LOOP:
return boxSplineTriangleShaderSource;
case Far::PatchDescriptor::GREGORY:
return gregoryShaderSource;
case Far::PatchDescriptor::GREGORY_BOUNDARY:
return gregoryShaderSource;
case Far::PatchDescriptor::GREGORY_BASIS:
return gregoryBasisShaderSource;
case Far::PatchDescriptor::GREGORY_TRIANGLE:
return gregoryTriangleShaderSource;
default:
assert("Unknown Far::PatchDescriptor::Type" && 0);
return "";
}
}
/*static*/
std::string
MTLPatchShaderSource::GetCommonShaderSource() {
#if TARGET_OS_IOS || TARGET_OS_TV
return std::string("#define OSD_METAL_IOS 1\n")
.append(commonShaderSource)
.append(commonTessShaderSource)
.append(patchLegacyShaderSource);
#elif TARGET_OS_OSX
return std::string("#define OSD_METAL_OSX 1\n")
.append(commonShaderSource)
.append(commonTessShaderSource)
.append(patchLegacyShaderSource);
#endif
}
/*static*/
std::string
MTLPatchShaderSource::GetPatchBasisShaderSource() {
std::stringstream ss;
ss << "#define OSD_PATCH_BASIS_METAL 1\n";
#if defined(OPENSUBDIV_GREGORY_EVAL_TRUE_DERIVATIVES)
ss << "#define OPENSUBDIV_GREGORY_EVAL_TRUE_DERIVATIVES 1\n";
#endif
ss << patchBasisTypesShaderSource;
ss << patchBasisShaderSource;
ss << patchBasisEvalShaderSource;
return ss.str();
}
/*static*/
std::string
MTLPatchShaderSource::GetVertexShaderSource(Far::PatchDescriptor::Type type) {
std::stringstream ss;
ss << GetPatchTypeDefine(type);
ss << GetCommonShaderSource();
ss << GetPatchTypeSource(type);
return ss.str();
}
/*static*/
std::string
MTLPatchShaderSource::GetVertexShaderSource(Far::PatchDescriptor::Type type,
Far::PatchDescriptor::Type fvarType) {
std::stringstream ss;
ss << GetPatchTypeDefine(type, fvarType);
ss << GetCommonShaderSource();
ss << GetPatchTypeSource(type);
return ss.str();
}
/*static*/
std::string
MTLPatchShaderSource::GetHullShaderSource(Far::PatchDescriptor::Type type) {
std::stringstream ss;
ss << GetPatchTypeDefine(type);
ss << GetCommonShaderSource();
ss << GetPatchTypeSource(type);
return ss.str();
}
/*static*/
std::string
MTLPatchShaderSource::GetHullShaderSource(Far::PatchDescriptor::Type type,
Far::PatchDescriptor::Type fvarType) {
std::stringstream ss;
ss << GetPatchTypeDefine(type, fvarType);
ss << GetCommonShaderSource();
ss << GetPatchTypeSource(type);
return ss.str();
}
/*static*/
std::string
MTLPatchShaderSource::GetDomainShaderSource(Far::PatchDescriptor::Type type) {
std::stringstream ss;
ss << GetPatchTypeDefine(type);
ss << GetCommonShaderSource();
ss << GetPatchTypeSource(type);
return ss.str();
}
/*static*/
std::string
MTLPatchShaderSource::GetDomainShaderSource(Far::PatchDescriptor::Type type,
Far::PatchDescriptor::Type fvarType) {
std::stringstream ss;
ss << GetPatchTypeDefine(type, fvarType);
ss << GetCommonShaderSource();
ss << GetPatchTypeSource(type);
return ss.str();
}
} // end namespace Osd
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv