OpenSubdiv/examples/common
Takahito Tejima 82a0513326 cleanup CL/CUDA example harnesses.
refactor CL/CUDA specific initialization stuffs into
examples/common/clDeviceContext and cudaDeviceContext, and
update examples to use those structs.

also
- remove CL/CUDA tests from osd_regression. The tests for those kernels will be covered by glImaging.
- update cuda initialization to use the GL-interoperable device if available.
- remove CL specialization from glShareTopology, following the same pattern as we took in the previous OsdGLMesh refactoring. (still something strange with XFB kernels though)
- fix file permissions.
2015-04-28 15:46:37 -07:00
..
clDeviceContext.cpp cleanup CL/CUDA example harnesses. 2015-04-28 15:46:37 -07:00
clDeviceContext.h cleanup CL/CUDA example harnesses. 2015-04-28 15:46:37 -07:00
CMakeLists.txt cleanup CL/CUDA example harnesses. 2015-04-28 15:46:37 -07:00
cudaDeviceContext.cpp cleanup CL/CUDA example harnesses. 2015-04-28 15:46:37 -07:00
cudaDeviceContext.h cleanup CL/CUDA example harnesses. 2015-04-28 15:46:37 -07:00
d3d11_compile.h Amending Apache license language & file headers. 2013-09-26 12:04:57 -07:00
d3d11_hud.cpp cleanup CL/CUDA example harnesses. 2015-04-28 15:46:37 -07:00
d3d11_hud.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
export_obj.py Extend export_obj.py Maya script to export uv set named 'map1' 2014-09-10 11:11:42 -07:00
font_image.cpp Minor cosmetic fixes to the HUD's font 2014-04-30 16:41:55 -07:00
font_image.h More cosmetic fixes to examples' GUI 2014-04-28 16:36:39 -07:00
font.png Minor cosmetic fixes to the HUD's font 2014-04-30 16:41:55 -07:00
framebuffer.glsl Code cleanup for GLFrameBuffer in examples/common 2014-05-27 07:20:57 -07:00
gl_common.cpp Adding a programmable image shader to gl_hud 2014-05-15 13:53:43 -07:00
gl_common.h Adding a programmable image shader to gl_hud 2014-05-15 13:53:43 -07:00
gl_framebuffer.cpp Updated example framework code to disable SSAO by default. 2014-10-24 11:18:51 -07:00
gl_framebuffer.h Adjust near clipping plane in glViewer automatically when SSAO is turned off 2014-10-21 18:50:54 -07:00
gl_hud.cpp Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
gl_hud.h Fixed a few problems with High DPI displays in the example programs. 2014-10-24 11:15:19 -07:00
hdr_reader.cpp Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
hdr_reader.h Amending Apache license language & file headers. 2013-09-26 12:04:57 -07:00
hud.cpp Add "smooth UVs" to Far 2015-02-26 13:57:47 -08:00
hud.h Fix Win build 2015-02-27 15:52:12 -08:00
maya_util.h Amending Apache license language & file headers. 2013-09-26 12:04:57 -07:00
objAnim.cpp Add support for lefthanded meshes. 2015-04-15 16:13:43 -07:00
objAnim.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
patchColors.cpp Checkpoint changes to unify adaptive patch drawing. 2015-04-17 07:42:53 -07:00
patchColors.h Refactor Far::PatchTables 2014-11-25 12:41:19 -08:00
simple_math.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00
ssao.glsl Code cleanup for GLFrameBuffer in examples/common 2014-05-27 07:20:57 -07:00
stopwatch.h Landing 3.0.0.alpha 2014-09-05 15:07:46 -07:00