mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-28 14:21:07 +00:00
42a0be5cb9
- Bilinear patches derived from non-quads now correctly created - added new regression/shapes for Bilinear (non-planar and non-quad)
1590 lines
60 KiB
C++
1590 lines
60 KiB
C++
//
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// Copyright 2018 DreamWorks Animation LLC.
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#include "../far/patchBuilder.h"
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#include "../far/catmarkPatchBuilder.h"
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#include "../far/loopPatchBuilder.h"
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#include "../far/bilinearPatchBuilder.h"
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#include "../vtr/level.h"
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#include "../vtr/fvarLevel.h"
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#include "../vtr/refinement.h"
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#include "../vtr/stackBuffer.h"
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#include <cassert>
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#include <cstdio>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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using Vtr::Array;
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using Vtr::ConstArray;
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using Vtr::internal::Level;
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using Vtr::internal::FVarLevel;
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using Vtr::internal::Refinement;
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using Vtr::internal::StackBuffer;
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namespace Far {
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//
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// Local helper functions for topology queries:
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//
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namespace {
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//
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// Inline methods to encapsulate fast and specific modulus operations.
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// The mod-4 case is trivial. For mod-N, since we are always doing
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// the test (i + 1) % N, or (i - 1 + N) % N, the subtraction suffices.
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//
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inline int fastMod4(int x) {
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return x & 0x3;
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}
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inline int fastMod3(int x) {
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static int const mod3Array[] = { 0, 1, 2, 0, 1, 2 };
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return mod3Array[x];
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}
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inline int fastModN(int x, int N) {
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return (x < N) ? x : (x - N);
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}
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//
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// Local helper functions for identifying the subset of a ring around a
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// corner that contributes to a patch -- parameterized by a mask that
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// indicates what kind of edge is to delimit the span.
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//
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// Note that the two main methods need both face-verts and face-edges
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// for each corner, and that we don't really need the face-index once
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// we have them -- consider passing the fVerts and fEdges as arguments
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// as they will otherwise be retrieved repeatedly for each corner.
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//
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// (As these mature it is likely they will be moved to Vtr, as a method
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// to identify a VSpan would complement the existing method to gather
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// the vertex/values associated with it. The manifold vs non-manifold
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// choice would then also be encapsulated -- provided both remain free
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// of PatchTable-specific logic.)
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//
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inline Level::ETag
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getSingularEdgeMask(bool includeAllInfSharpEdges = false) {
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Level::ETag eTagMask;
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eTagMask.clear();
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eTagMask._boundary = true;
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eTagMask._nonManifold = true;
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eTagMask._infSharp = includeAllInfSharpEdges;
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return eTagMask;
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}
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inline bool
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isEdgeSingular(Level const & level, FVarLevel const * fvarLevel,
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Index eIndex, Level::ETag eTagMask)
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{
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Level::ETag eTag = level.getEdgeTag(eIndex);
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if (fvarLevel) {
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eTag = fvarLevel->getEdgeTag(eIndex).combineWithLevelETag(eTag);
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}
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return (eTag.getBits() & eTagMask.getBits()) > 0;
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}
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void
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identifyManifoldCornerSpan(Level const & level, Index fIndex,
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int fCorner, Level::ETag eTagMask,
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Level::VSpan & vSpan, int fvc = -1)
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{
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FVarLevel const * fvarLevel = (fvc < 0) ? 0 : &level.getFVarLevel(fvc);
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ConstIndexArray fVerts = level.getFaceVertices(fIndex);
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ConstIndexArray fEdges = level.getFaceEdges(fIndex);
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ConstIndexArray vEdges = level.getVertexEdges(fVerts[fCorner]);
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int nEdges = vEdges.size();
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int iLeadingStart = vEdges.FindIndex(fEdges[fCorner]);
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int iTrailingStart = fastModN(iLeadingStart + 1, nEdges);
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vSpan.clear();
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vSpan._numFaces = 1;
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vSpan._cornerInSpan = 0;
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int iLeading = iLeadingStart;
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while (! isEdgeSingular(level, fvarLevel, vEdges[iLeading], eTagMask)) {
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++vSpan._numFaces;
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++vSpan._cornerInSpan;
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iLeading = fastModN(iLeading + nEdges - 1, nEdges);
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if (iLeading == iTrailingStart) break;
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}
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int iTrailing = iTrailingStart;
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if (iTrailing != iLeading) {
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while (!isEdgeSingular(level, fvarLevel, vEdges[iTrailing], eTagMask)) {
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++vSpan._numFaces;
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iTrailing = fastModN(iTrailing + 1, nEdges);
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if (iTrailing == iLeadingStart) break;
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}
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}
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vSpan._startFace = (LocalIndex) iLeading;
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}
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void
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identifyNonManifoldCornerSpan(Level const & level, Index fIndex,
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int fCorner, Level::ETag eTagMask,
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Level::VSpan & vSpan, int fvc = -1)
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{
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FVarLevel const * fvarLevel = (fvc < 0) ? 0 : &level.getFVarLevel(fvc);
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ConstIndexArray fEdges = level.getFaceEdges(fIndex);
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Index eLeadingStart = fEdges[fCorner];
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Index eTrailingStart = fEdges[(fCorner + fEdges.size() - 1) % fEdges.size()];
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vSpan.clear();
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vSpan._numFaces = 1;
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vSpan._cornerInSpan = 0;
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Index startFace = fIndex;
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int startCorner = fCorner;
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// Traverse clockwise to find the leading edge of the span -- keeping
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// track of the starting face and corner to use later:
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Index fLeading = fIndex;
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Index eLeading = eLeadingStart;
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while (!isEdgeSingular(level, fvarLevel, eLeading, eTagMask)) {
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++vSpan._numFaces;
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++vSpan._cornerInSpan;
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// Identify the face opposite the current leading edge, identify
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// the edges of the next face, and then the next leading edge:
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//
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ConstIndexArray eFaces = level.getEdgeFaces(eLeading);
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assert(eFaces.size() == 2);
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fLeading = (eFaces[0] == fLeading) ? eFaces[1] : eFaces[0];
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fEdges = level.getFaceEdges(fLeading);
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startFace = fLeading;
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startCorner = (fEdges.FindIndex(eLeading) + 1) % fEdges.size();
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eLeading = fEdges[startCorner];
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if (eLeading == eTrailingStart) {
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vSpan._periodic = !isEdgeSingular(level, fvarLevel, eLeading, eTagMask);
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break;
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}
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}
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// Traverse counter-clockwise to find the trailing edge of the span (unless
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// the above traversal reached where it started):
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Index fTrailing = fIndex;
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Index eTrailing = eTrailingStart;
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if (eTrailing != eLeading) {
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while (!isEdgeSingular(level, fvarLevel, eTrailing, eTagMask)) {
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++vSpan._numFaces;
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// Identify the face opposite the current trailing edge, identify
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// the edges of the next face, and then the next trailing edge:
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//
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ConstIndexArray eFaces = level.getEdgeFaces(eTrailing);
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assert(eFaces.size() == 2);
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fTrailing = (eFaces[0] == fTrailing) ? eFaces[1] : eFaces[0];
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fEdges = level.getFaceEdges(fTrailing);
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eTrailing = fEdges[(fEdges.FindIndex(eTrailing) + fEdges.size() - 1) % fEdges.size()];
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if (eTrailing == eLeadingStart) {
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vSpan._periodic = !isEdgeSingular(level, fvarLevel, eTrailing, eTagMask);
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break;
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}
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}
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}
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// Identify the span's starting point relative to the incident components
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// of the vertex, using the start face and corner of the leading edge:
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//
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Index vIndex = level.getFaceVertices(fIndex)[fCorner];
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ConstIndexArray vFaces = level.getVertexFaces(vIndex);
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ConstLocalIndexArray vInFaces = level.getVertexFaceLocalIndices(vIndex);
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vSpan._startFace = vFaces.size();
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for (int i = 0; i < vFaces.size(); ++i) {
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if ((vFaces[i] == startFace) && (vInFaces[i] == startCorner)) {
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vSpan._startFace = i;
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break;
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}
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}
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assert(vSpan._startFace < vFaces.size());
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}
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// Simple conveniences for the span search functions:
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inline int
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countManifoldCornerSpan(Level const & level, Index fIndex, int fCorner,
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Level::ETag eTagMask, int fvc = -1)
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{
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Level::VSpan vSpan;
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identifyManifoldCornerSpan(level, fIndex, fCorner, eTagMask, vSpan, fvc);
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return vSpan._numFaces;
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}
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inline int
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countNonManifoldCornerSpan(Level const & level, Index fIndex, int fCorner,
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Level::ETag eTagMask, int fvc = -1)
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{
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Level::VSpan vSpan;
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identifyNonManifoldCornerSpan(level, fIndex, fCorner, eTagMask, vSpan, fvc);
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return vSpan._numFaces;
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}
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//
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// Gathering the one-ring of vertices from triangles surrounding a vertex:
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// - the neighborhood of the vertex is assumed to be tri-regular (manifold)
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//
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// Ordering of resulting vertices:
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// The surrounding one-ring follows the ordering of the incident faces. For each
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// incident tri, the vertex opposite its leading edge is added. If the vertex is on a
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// boundary, a second vertex on the boundary edge will be contributed from the last face.
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//
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int
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gatherTriRegularRingAroundVertex(Level const& level,
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Index vIndex, int ringPoints[], int fvarChannel) {
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ConstIndexArray vEdges = level.getVertexEdges(vIndex);
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ConstIndexArray vFaces = level.getVertexFaces(vIndex);
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ConstLocalIndexArray vInFaces = level.getVertexFaceLocalIndices(vIndex);
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bool isBoundary = (vEdges.size() > vFaces.size());
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int ringIndex = 0;
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for (int i = 0; i < vFaces.size(); ++i) {
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//
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// For each tri, we want the the vertex at the end of the leading edge:
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//
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ConstIndexArray fPoints = (fvarChannel < 0)
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? level.getFaceVertices(vFaces[i])
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: level.getFaceFVarValues(vFaces[i], fvarChannel);
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int vInThisFace = vInFaces[i];
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ringPoints[ringIndex++] = fPoints[fastMod3(vInThisFace + 1)];
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if (isBoundary && (i == (vFaces.size() - 1))) {
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ringPoints[ringIndex++] = fPoints[fastMod3(vInThisFace + 2)];
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}
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}
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return ringIndex;
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}
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int
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gatherRegularPartialRingAroundVertex(Level const& level,
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Index vIndex, Level::VSpan const & span, int ringPoints[], int fvarChannel) {
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bool isManifold = !level.isVertexNonManifold(vIndex);
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ConstIndexArray vFaces = level.getVertexFaces(vIndex);
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ConstLocalIndexArray vInFaces = level.getVertexFaceLocalIndices(vIndex);
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int nFaces = span._numFaces;
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int startFace = span._startFace;
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Index nextFace = vFaces[startFace];
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int vInNextFace = vInFaces[startFace];
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int ringIndex = 0;
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for (int i = 0; i < nFaces; ++i) {
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Index thisFace = nextFace;
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int vInThisFace = vInNextFace;
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ConstIndexArray fPoints = (fvarChannel < 0)
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? level.getFaceVertices(thisFace)
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: level.getFaceFVarValues(thisFace, fvarChannel);
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bool isQuad = (fPoints.size() == 4);
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if (isQuad) {
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ringPoints[ringIndex++] = fPoints[fastMod4(vInThisFace + 1)];
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ringPoints[ringIndex++] = fPoints[fastMod4(vInThisFace + 2)];
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} else {
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ringPoints[ringIndex++] = fPoints[fastMod3(vInThisFace + 1)];
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}
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if (i == (nFaces - 1)) {
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if (!span._periodic) {
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if (isQuad) {
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ringPoints[ringIndex++] = fPoints[fastMod4(vInThisFace + 3)];
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} else {
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ringPoints[ringIndex++] = fPoints[fastMod3(vInThisFace + 2)];
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}
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}
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} else if (isManifold) {
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int iNext = fastModN(startFace + i + 1, vFaces.size());
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nextFace = vFaces[iNext];
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vInNextFace = vInFaces[iNext];
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} else {
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int nextInThisFace = fastModN(vInThisFace + fPoints.size() - 1, fPoints.size());
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Index nextEdge = level.getFaceEdges(thisFace)[nextInThisFace];
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ConstIndexArray eFaces = level.getEdgeFaces(nextEdge);
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nextFace = (eFaces[0] == thisFace) ? eFaces[1] : eFaces[0];
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vInNextFace = level.getFaceEdges(nextFace).FindIndex(nextEdge);
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}
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}
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return ringIndex;
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}
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//
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// Functions to encode/decode the 5-bit boundary mask for a triangular patch
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// from the two 3-bit boundary vertex and bounday edge masks. When referring
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// to a "boundary vertex" in the encoded bits, we are referring to a vertex on
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// a boundary while its incident edges of the triangle are not boundaries --
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// topologically distinct from a vertex at the end of a boundary edge.
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//
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// The 5-bit encoding is as follows:
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//
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// - the upper 2 bits indicate how to interpret the lower 3 bits:
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// 0 - as boundary edges only (all boundary vertices are implicit)
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// 1 - as "boundary vertices" only (no boundary edges)
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// 2 - a single boundary edge with opposite "boundary vertex"
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//
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// - the lower 3 bits are set according to boundary features present
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//
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// There are a total of 18 possible boundary configurations:
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//
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// - no boundaries at all (1 case)
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// - one boundary edge (3 cases)
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// - two boundary edges (3 cases)
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// - three boundary edges (1 case)
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// - one boundary vertex (3 cases)
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// - two boundary vertices (3 cases)
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// - three boundarey vertices (1 case)
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// - one boundary edge with opposite boundary vertex (3 cases)
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//
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inline int unpackTriBoundaryMaskLower(int mask) { return mask & 0x7; }
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inline int unpackTriBoundaryMaskUpper(int mask) { return (mask >> 3) & 0x3; }
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inline int packTriBoundaryMask(int upper, int lower) { return (upper << 3) | lower; }
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int
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encodeTriBoundaryMask(int eBits, int vBits)
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{
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int upperBits = 0;
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int lowerBits = eBits;
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if (vBits) {
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if (eBits == 0) {
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upperBits = 1;
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lowerBits = vBits;
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} else if ((vBits == 7) && ((eBits == 1) || (eBits == 2) || (eBits == 4))) {
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upperBits = 2;
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lowerBits = eBits;
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}
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}
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return packTriBoundaryMask(upperBits, lowerBits);
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}
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void
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decodeTriBoundaryMask(int mask, int & eBits, int & vBits)
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{
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static int const eBitsToVBits[] = { 0, 3, 6, 7, 5, 7, 7, 7 };
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int lowerBits = unpackTriBoundaryMaskLower(mask);
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int upperBits = unpackTriBoundaryMaskUpper(mask);
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switch (upperBits) {
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case 0:
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eBits = lowerBits;
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vBits = eBitsToVBits[eBits];
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break;
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case 1:
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eBits = 0;
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vBits = lowerBits;
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break;
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case 2:
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eBits = lowerBits;
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vBits = 0x7;
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break;
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}
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}
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inline Index
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getNextFaceInVertFaces(Level const & level, int thisFaceInVFaces,
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ConstIndexArray const & vFaces,
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ConstLocalIndexArray const & vInFaces,
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bool manifold, int & vInNextFace) {
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Index nextFace;
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if (manifold) {
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int nextFaceInVFaces = fastModN(thisFaceInVFaces + 1, vFaces.size());
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nextFace = vFaces[nextFaceInVFaces];
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vInNextFace = vInFaces[nextFaceInVFaces];
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} else {
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Index thisFace = vFaces[thisFaceInVFaces];
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int vInThisFace = vInFaces[thisFaceInVFaces];
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ConstIndexArray fEdges = level.getFaceEdges(thisFace);
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Index nextEdge = fEdges[fastModN((vInThisFace + fEdges.size() - 1), fEdges.size())];
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ConstIndexArray eFaces = level.getEdgeFaces(nextEdge);
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assert(eFaces.size() == 2);
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nextFace = (eFaces[0] == thisFace) ? eFaces[1] : eFaces[0];
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int edgeInNextFace = level.getFaceEdges(nextFace).FindIndex(nextEdge);
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vInNextFace = edgeInNextFace;
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}
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return nextFace;
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}
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inline Index
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getPrevFaceInVertFaces(Level const & level, int thisFaceInVFaces,
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ConstIndexArray const & vFaces,
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ConstLocalIndexArray const & vInFaces,
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bool manifold, int & vInPrevFace) {
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Index prevFace;
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if (manifold) {
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int prevFaceInVFaces = (thisFaceInVFaces ? thisFaceInVFaces : vFaces.size()) - 1;
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prevFace = vFaces[prevFaceInVFaces];
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vInPrevFace = vInFaces[prevFaceInVFaces];
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} else {
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Index thisFace = vFaces[thisFaceInVFaces];
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int vInThisFace = vInFaces[thisFaceInVFaces];
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ConstIndexArray fEdges = level.getFaceEdges(thisFace);
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Index prevEdge = fEdges[vInThisFace];
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ConstIndexArray eFaces = level.getEdgeFaces(prevEdge);
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assert(eFaces.size() == 2);
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prevFace = (eFaces[0] == thisFace) ? eFaces[1] : eFaces[0];
|
|
|
|
int edgeInPrevFace = level.getFaceEdges(prevFace).FindIndex(prevEdge);
|
|
|
|
vInPrevFace = fastModN(edgeInPrevFace + 1, fEdges.size());
|
|
}
|
|
return prevFace;
|
|
}
|
|
|
|
inline ConstIndexArray
|
|
getFacePoints(Level const& level, Index faceIndex, int fvarChannel)
|
|
{
|
|
return (fvarChannel < 0) ? level.getFaceVertices(faceIndex)
|
|
: level.getFaceFVarValues(faceIndex, fvarChannel);
|
|
}
|
|
|
|
} // namespace anon
|
|
|
|
|
|
//
|
|
// Factory method and constructor:
|
|
//
|
|
PatchBuilder*
|
|
PatchBuilder::Create(TopologyRefiner const& refiner, Options const& options) {
|
|
|
|
switch (refiner.GetSchemeType()) {
|
|
case Sdc::SCHEME_BILINEAR:
|
|
return new BilinearPatchBuilder(refiner, options);
|
|
case Sdc::SCHEME_CATMARK:
|
|
return new CatmarkPatchBuilder(refiner, options);
|
|
case Sdc::SCHEME_LOOP:
|
|
return new LoopPatchBuilder(refiner, options);
|
|
}
|
|
assert("Unrecognized Sdc::SchemeType for PatchBuilder construction" == 0);
|
|
return 0;
|
|
}
|
|
|
|
PatchBuilder::PatchBuilder(
|
|
TopologyRefiner const& refiner, Options const& options) :
|
|
_refiner(refiner), _options(options) {
|
|
|
|
//
|
|
// Initialize members with properties of the subdivision scheme and patch
|
|
// choices for quick retrieval:
|
|
//
|
|
_schemeType = refiner.GetSchemeType();
|
|
_schemeRegFaceSize = Sdc::SchemeTypeTraits::GetRegularFaceSize(_schemeType);
|
|
_schemeIsLinear = Sdc::SchemeTypeTraits::GetLocalNeighborhoodSize(_schemeType) == 0;
|
|
|
|
// Initialization of members involving patch types is deferred to the
|
|
// subclass for the scheme
|
|
}
|
|
|
|
PatchBuilder::~PatchBuilder() {
|
|
}
|
|
|
|
|
|
//
|
|
// Topology inspections methods for a particular face in the hierarchy:
|
|
//
|
|
bool
|
|
PatchBuilder::IsFaceAPatch(int levelIndex, Index faceIndex) const {
|
|
|
|
Level const & level = _refiner.getLevel(levelIndex);
|
|
|
|
// Faces tagged as holes are not patches (no limit surface)
|
|
if (_refiner.HasHoles() && level.isFaceHole(faceIndex)) return false;
|
|
|
|
// Base faces are patches unless an irregular face or incident one:
|
|
if (levelIndex == 0) {
|
|
if (_schemeIsLinear) {
|
|
return level.getFaceVertices(faceIndex).size() == _schemeRegFaceSize;
|
|
} else {
|
|
return !level.getFaceCompositeVTag(faceIndex)._incidIrregFace;
|
|
}
|
|
}
|
|
|
|
// Refined faces are patches unless "incomplete", i.e. they exist solely to
|
|
// support an adjacent patch (can only use the more commonly used combined
|
|
// VTag for all corners for quads -- need a Refinement tag for tris):
|
|
if (_schemeRegFaceSize == 4) {
|
|
return !level.getFaceCompositeVTag(faceIndex)._incomplete;
|
|
} else {
|
|
Refinement const & refinement = _refiner.getRefinement(levelIndex - 1);
|
|
return !refinement.getChildFaceTag(faceIndex)._incomplete;
|
|
}
|
|
}
|
|
|
|
bool
|
|
PatchBuilder::IsFaceALeaf(int levelIndex, Index faceIndex) const {
|
|
|
|
// All faces in the last level are leaves
|
|
if (levelIndex < _refiner.GetMaxLevel()) {
|
|
// Faces selected for further refinement are not leaves
|
|
if (_refiner.getRefinement(levelIndex).
|
|
getParentFaceSparseTag(faceIndex)._selected) {
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
PatchBuilder::IsPatchRegular(int levelIndex, Index faceIndex, int fvc) const {
|
|
|
|
if (_schemeIsLinear) {
|
|
// The previous face-is-a-patch test precludes an irregular patch
|
|
return true;
|
|
}
|
|
|
|
Level const & level = _refiner.getLevel(levelIndex);
|
|
|
|
//
|
|
// Retrieve individual VTags for the four corners and combine, as we may
|
|
// need the individual VTags for closer inspection.
|
|
//
|
|
// Immediately return regular status based on xordinary bit if completely
|
|
// smooth at all corners, i.e. no inf-sharp corners or boundaries present
|
|
// (which also rules out the presence of non-manifold vertices)
|
|
//
|
|
Level::VTag vTags[4];
|
|
level.getFaceVTags(faceIndex, vTags, fvc);
|
|
|
|
Level::VTag fCompVTag = Level::VTag::BitwiseOr(vTags, _schemeRegFaceSize);
|
|
|
|
if (!fCompVTag._infSharp && !fCompVTag._infSharpEdges) {
|
|
return !fCompVTag._xordinary;
|
|
}
|
|
|
|
//
|
|
// Irregular features will exist at corners that are either non-manifold,
|
|
// extra-ordinary, or that are tagged with inf-sharp irregularities (may
|
|
// be regular even if extra-ordinary or vice versa -- depending on the
|
|
// specific inf-sharp edges present around the vertex).
|
|
//
|
|
// Build a bit-mask for the irregular features -- if the composite tag
|
|
// has no irregular features, we can immediately return.
|
|
//
|
|
bool testInfSharpFeatures = !_options.approxInfSharpWithSmooth;
|
|
|
|
Level::VTag irregFeatureTag(0);
|
|
irregFeatureTag._nonManifold = true;
|
|
irregFeatureTag._xordinary = true;
|
|
irregFeatureTag._infIrregular = testInfSharpFeatures;
|
|
|
|
int irregFeatureMask = irregFeatureTag.getBits();
|
|
|
|
if ((fCompVTag.getBits() & irregFeatureMask) == 0) {
|
|
return true;
|
|
}
|
|
|
|
//
|
|
// If the irregular feature is isolated, we can use the combined corner
|
|
// tags to determine regularity -- unless specified options require a
|
|
// closer inspection of the single irregular feature:
|
|
//
|
|
bool mayHaveIrregFaces = _refiner._hasIrregFaces;
|
|
int needsExtraIsoLevel = fCompVTag._xordinary && mayHaveIrregFaces;
|
|
|
|
bool featureIsIsolated = levelIndex > needsExtraIsoLevel;
|
|
if (featureIsIsolated) {
|
|
bool featureRequiresFurtherInspection = fCompVTag._nonManifold ||
|
|
(_options.approxSmoothCornerWithSharp &&
|
|
fCompVTag._xordinary && fCompVTag._boundary) ||
|
|
(testInfSharpFeatures &&
|
|
fCompVTag._infIrregular && fCompVTag._infSharpEdges);
|
|
|
|
if (!featureRequiresFurtherInspection) {
|
|
if (testInfSharpFeatures) {
|
|
return !fCompVTag._infIrregular;
|
|
} else {
|
|
return !fCompVTag._xordinary;
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// Inspect all or the single isolated corner. Use the irregular feature
|
|
// mask to quickly skip regular corners and return on the first irregular
|
|
// feature encountered:
|
|
//
|
|
int nRegBoundaryFaces = (_schemeRegFaceSize == 4) ? 2 : 3;
|
|
|
|
for (int i = 0; i < _schemeRegFaceSize; ++i) {
|
|
Level::VTag vTag = vTags[i];
|
|
|
|
if ((vTag.getBits() & irregFeatureMask) == 0) continue;
|
|
|
|
if (vTag._nonManifold) {
|
|
// Identify the span containing the face and assess:
|
|
int nSpanFaces = countNonManifoldCornerSpan(level, faceIndex, i,
|
|
getSingularEdgeMask(testInfSharpFeatures), fvc);
|
|
if (vTag._infSharp) {
|
|
if (nSpanFaces != 1) return false;
|
|
} else {
|
|
if (nSpanFaces != (nRegBoundaryFaces)) return false;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (vTag._xordinary) {
|
|
// A smooth xordinary vertex is always irregular
|
|
if (!vTag._infSharpEdges) return false;
|
|
|
|
// A smooth corner vertex may be interpreted as regular:
|
|
if (_options.approxSmoothCornerWithSharp &&
|
|
vTag._boundary && !vTag._infSharp) {
|
|
Level::ETag eTags[4];
|
|
level.getFaceETags(faceIndex, eTags, fvc);
|
|
int iPrev = i ? (i - 1) : (_schemeRegFaceSize - 1);
|
|
if (eTags[i]._boundary && eTags[iPrev]._boundary) {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// All others irregular, unless further inspecting inf-sharp
|
|
if (!testInfSharpFeatures) return false;
|
|
}
|
|
|
|
if (vTag._infIrregular) {
|
|
// Inf-sharp vertex with no inf-sharp edges:
|
|
if (!vTag._infSharpEdges) return false;
|
|
|
|
// Irregular boundary crease:
|
|
if (vTag._infSharpCrease && vTag._boundary) return false;
|
|
|
|
// Identify the span containing the face and assess:
|
|
int nSpanFaces = countManifoldCornerSpan(level, faceIndex, i,
|
|
getSingularEdgeMask(true), fvc);
|
|
if (vTag._infSharpCrease) {
|
|
if (nSpanFaces != (nRegBoundaryFaces)) return false;
|
|
} else {
|
|
if (nSpanFaces != 1) return false;
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
int
|
|
PatchBuilder::GetRegularPatchBoundaryMask(int levelIndex, Index faceIndex,
|
|
int fvarChannel) const {
|
|
|
|
if (_schemeIsLinear) {
|
|
// Boundaries for patches not dependent on the 1-ring are ignored
|
|
return 0;
|
|
}
|
|
|
|
Level const & level = _refiner.getLevel(levelIndex);
|
|
|
|
// Gather tags for the four corners and edges. Regardless of the
|
|
// options for treating non-manifold or inf-sharp patches, for a
|
|
// regular patch we can infer all that we need from these tags:
|
|
//
|
|
Level::VTag vTags[4];
|
|
Level::ETag eTags[4];
|
|
|
|
level.getFaceVTags(faceIndex, vTags, fvarChannel);
|
|
|
|
Level::VTag fTag = Level::VTag::BitwiseOr(vTags, _schemeRegFaceSize);
|
|
if (!fTag._infSharpEdges) {
|
|
return 0;
|
|
}
|
|
|
|
level.getFaceETags(faceIndex, eTags, fvarChannel);
|
|
|
|
//
|
|
// Test the edge tags for boundary features. For quads this is
|
|
// sufficient, so return the edge bits.
|
|
//
|
|
bool testInfSharpFeatures = !_options.approxInfSharpWithSmooth;
|
|
|
|
Level::ETag eFeatureTag(0);
|
|
eFeatureTag._boundary = true;
|
|
eFeatureTag._infSharp = testInfSharpFeatures;
|
|
eFeatureTag._nonManifold = true;
|
|
|
|
int eFeatureMask = eFeatureTag.getBits();
|
|
|
|
int eBits = (((eTags[0].getBits() & eFeatureMask) != 0) << 0) |
|
|
(((eTags[1].getBits() & eFeatureMask) != 0) << 1) |
|
|
(((eTags[2].getBits() & eFeatureMask) != 0) << 2);
|
|
if (_schemeRegFaceSize == 4) {
|
|
eBits |= (((eTags[3].getBits() & eFeatureMask) != 0) << 3);
|
|
return eBits;
|
|
}
|
|
|
|
//
|
|
// For triangles, test the vertex tags for boundary features (we
|
|
// can have boundary vertices with no boundary edges) and return
|
|
// the encoded result of the two sets of 3 bits:
|
|
//
|
|
Level::VTag vFeatureTag(0);
|
|
vFeatureTag._boundary = true;
|
|
vFeatureTag._infSharpEdges = testInfSharpFeatures;
|
|
vFeatureTag._nonManifold = true;
|
|
|
|
int vFeatureMask = vFeatureTag.getBits();
|
|
|
|
int vBits = (((vTags[0].getBits() & vFeatureMask) != 0) << 0) |
|
|
(((vTags[1].getBits() & vFeatureMask) != 0) << 1) |
|
|
(((vTags[2].getBits() & vFeatureMask) != 0) << 2);
|
|
|
|
return (eBits || vBits) ? encodeTriBoundaryMask(eBits, vBits) : 0;
|
|
}
|
|
|
|
void
|
|
PatchBuilder::GetIrregularPatchCornerSpans(int levelIndex, Index faceIndex,
|
|
Level::VSpan cornerSpans[4], int fvarChannel) const {
|
|
|
|
Level const & level = _refiner.getLevel(levelIndex);
|
|
|
|
// Retrieve tags and identify other information for the corner vertices:
|
|
Level::VTag vTags[4];
|
|
level.getFaceVTags(faceIndex, vTags, fvarChannel);
|
|
|
|
FVarLevel::ValueTag fvarTags[4];
|
|
if (fvarChannel >= 0) {
|
|
level.getFVarLevel(fvarChannel).getFaceValueTags(faceIndex, fvarTags);
|
|
}
|
|
|
|
//
|
|
// For each corner, identify the span of interest around the vertex,
|
|
// using the complete neighborhood when possible (which does not require
|
|
// a search):
|
|
//
|
|
bool testInfSharpFeatures = !_options.approxInfSharpWithSmooth;
|
|
|
|
Level::ETag singularEdgeMask = getSingularEdgeMask(testInfSharpFeatures);
|
|
|
|
for (int i = 0; i < _schemeRegFaceSize; ++i) {
|
|
Level::VTag vTag = vTags[i];
|
|
|
|
bool isNonManifold = vTag._nonManifold;
|
|
|
|
bool isFVarMisMatch = (fvarChannel >= 0) && fvarTags[i]._mismatch;
|
|
|
|
bool testInfSharpEdges = testInfSharpFeatures &&
|
|
vTag._infSharpEdges && (vTag._rule != Sdc::Crease::RULE_DART);
|
|
|
|
//
|
|
// Identify a discontinuity in the one-ring, otherwise use an
|
|
// unassigned (cleared) span to indicate use of the full ring:
|
|
//
|
|
if (testInfSharpEdges || isFVarMisMatch || isNonManifold) {
|
|
if (isNonManifold) {
|
|
identifyNonManifoldCornerSpan(level, faceIndex,
|
|
i, singularEdgeMask, cornerSpans[i], fvarChannel);
|
|
} else {
|
|
identifyManifoldCornerSpan(level, faceIndex,
|
|
i, singularEdgeMask, cornerSpans[i], fvarChannel);
|
|
}
|
|
} else {
|
|
cornerSpans[i].clear();
|
|
}
|
|
|
|
// Sharpen the span if a corner or subject to inf-sharp features:
|
|
if (vTag._corner) {
|
|
cornerSpans[i]._sharp = true;
|
|
} else if (isNonManifold) {
|
|
cornerSpans[i]._sharp = vTag._infSharp;
|
|
} else if (testInfSharpFeatures) {
|
|
cornerSpans[i]._sharp = testInfSharpEdges
|
|
? !vTag._infSharpCrease : vTag._infSharp;
|
|
}
|
|
|
|
// Legacy option -- reinterpret a smooth corner as sharp:
|
|
if (_options.approxSmoothCornerWithSharp && vTag._xordinary &&
|
|
vTag._boundary && !vTag._infSharp && !vTag._nonManifold) {
|
|
int nFaces = cornerSpans[i].isAssigned()
|
|
? cornerSpans[i]._numFaces
|
|
: level.getVertexFaces(level.getFaceVertices(faceIndex)[i]).size();
|
|
cornerSpans[i]._sharp = (nFaces == 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
int
|
|
PatchBuilder::getRegularFacePoints(int levelIndex, Index faceIndex,
|
|
Index patchPoints[], int fvarChannel) const {
|
|
|
|
Level const & level = _refiner.getLevel(levelIndex);
|
|
|
|
ConstIndexArray facePoints = (fvarChannel < 0)
|
|
? level.getFaceVertices(faceIndex)
|
|
: level.getFaceFVarValues(faceIndex, fvarChannel);
|
|
|
|
for (int i = 0; i < facePoints.size(); ++i) {
|
|
patchPoints[i] = facePoints[i];
|
|
}
|
|
return facePoints.size();
|
|
}
|
|
|
|
int
|
|
PatchBuilder::getQuadRegularPatchPoints(int levelIndex, Index faceIndex,
|
|
int regBoundaryMask, Index patchPoints[],
|
|
int fvarChannel) const {
|
|
|
|
if (regBoundaryMask < 0) {
|
|
regBoundaryMask = GetRegularPatchBoundaryMask(levelIndex, faceIndex);
|
|
}
|
|
bool interiorPatch = (regBoundaryMask == 0);
|
|
|
|
static int const patchPointsPerCorner[4][4] = { { 5, 4, 0, 1 },
|
|
{ 6, 2, 3, 7 },
|
|
{ 10, 11, 15, 14 },
|
|
{ 9, 13, 12, 8 } };
|
|
|
|
int eMask = regBoundaryMask;
|
|
|
|
Level const & level = _refiner.getLevel(levelIndex);
|
|
|
|
ConstIndexArray fVerts = level.getFaceVertices(faceIndex);
|
|
ConstIndexArray fPoints = getFacePoints(level, faceIndex, fvarChannel);
|
|
|
|
Index boundaryPoint = INDEX_INVALID;
|
|
if (!interiorPatch && _options.fillMissingBoundaryPoints) {
|
|
boundaryPoint = fPoints[0];
|
|
}
|
|
|
|
for (int i = 0; i < 4; ++i) {
|
|
Index v = fVerts[i];
|
|
|
|
const int* cornerPointIndices = patchPointsPerCorner[i];
|
|
|
|
ConstIndexArray vFaces = level.getVertexFaces(v);
|
|
ConstLocalIndexArray vInFaces = level.getVertexFaceLocalIndices(v);
|
|
|
|
Index f = faceIndex;
|
|
int fInVFaces = vFaces.FindIndex(f);
|
|
assert(vInFaces[fInVFaces] == i); // Beware non-manifold vert in face twice...
|
|
|
|
bool interiorCorner = interiorPatch || (((eMask & (1 << i)) |
|
|
(eMask & (1 << fastMod4(i+3)))) == 0);
|
|
if (interiorCorner) {
|
|
int fOppInVFaces = fastMod4(fInVFaces + 2);
|
|
|
|
Index fOpp = vFaces[fOppInVFaces];
|
|
int vInFOpp = vInFaces[fOppInVFaces];
|
|
ConstIndexArray fOppPoints = getFacePoints(level, fOpp, fvarChannel);
|
|
|
|
patchPoints[cornerPointIndices[1]] = fOppPoints[fastMod4(vInFOpp + 1)];
|
|
patchPoints[cornerPointIndices[2]] = fOppPoints[fastMod4(vInFOpp + 2)];
|
|
patchPoints[cornerPointIndices[3]] = fOppPoints[fastMod4(vInFOpp + 3)];
|
|
} else if ((eMask & (1 << i)) && (eMask & (1 << fastMod4(i+3)))) {
|
|
// Two indicent boundary edges -- no incident faces
|
|
patchPoints[cornerPointIndices[1]] = boundaryPoint;
|
|
patchPoints[cornerPointIndices[2]] = boundaryPoint;
|
|
patchPoints[cornerPointIndices[3]] = boundaryPoint;
|
|
} else if (eMask & (1 << i)) {
|
|
// Leading/outgoing boundary edge -- need next face:
|
|
int vInFNext;
|
|
Index fNext = getNextFaceInVertFaces(level, fInVFaces, vFaces, vInFaces,
|
|
!level.getVertexTag(v)._nonManifold, vInFNext);
|
|
|
|
ConstIndexArray fNextPoints = getFacePoints(level, fNext, fvarChannel);
|
|
|
|
patchPoints[cornerPointIndices[1]] = fNextPoints[fastMod4(vInFNext + 3)];
|
|
patchPoints[cornerPointIndices[2]] = boundaryPoint;
|
|
patchPoints[cornerPointIndices[3]] = boundaryPoint;
|
|
} else {
|
|
// Trailing/incoming boundary edge -- need previous face:
|
|
int vInFPrev;
|
|
Index fPrev = getPrevFaceInVertFaces(level, fInVFaces, vFaces, vInFaces,
|
|
!level.getVertexTag(v)._nonManifold, vInFPrev);
|
|
|
|
ConstIndexArray fPrevPoints = getFacePoints(level, fPrev, fvarChannel);
|
|
|
|
patchPoints[cornerPointIndices[1]] = boundaryPoint;
|
|
patchPoints[cornerPointIndices[2]] = boundaryPoint;
|
|
patchPoints[cornerPointIndices[3]] = fPrevPoints[fastMod4(vInFPrev + 1)];
|
|
}
|
|
patchPoints[cornerPointIndices[0]] = fPoints[i];
|
|
}
|
|
return 16;
|
|
}
|
|
|
|
int
|
|
PatchBuilder::getTriRegularPatchPoints(int levelIndex, Index faceIndex,
|
|
int regBoundaryMask, Index patchPoints[],
|
|
int fvarChannel) const {
|
|
|
|
if (regBoundaryMask < 0) {
|
|
regBoundaryMask = GetRegularPatchBoundaryMask(levelIndex, faceIndex);
|
|
}
|
|
bool interiorPatch = (regBoundaryMask == 0);
|
|
|
|
static int const patchPointsPerCorner[3][4] = { { 4, 7, 3, 0 },
|
|
{ 5, 1, 2, 6 },
|
|
{ 8, 9, 11, 10 } };
|
|
|
|
int vMask = 0;
|
|
int eMask = 0;
|
|
if (!interiorPatch) {
|
|
decodeTriBoundaryMask(regBoundaryMask, eMask, vMask);
|
|
}
|
|
|
|
Level const & level = _refiner.getLevel(levelIndex);
|
|
|
|
ConstIndexArray fVerts = level.getFaceVertices(faceIndex);
|
|
ConstIndexArray fPoints = getFacePoints(level, faceIndex, fvarChannel);
|
|
|
|
Index boundaryPoint = INDEX_INVALID;
|
|
if (!interiorPatch && _options.fillMissingBoundaryPoints) {
|
|
boundaryPoint = fPoints[0];
|
|
}
|
|
|
|
for (int i = 0; i < 3; ++i) {
|
|
Index v = fVerts[i];
|
|
|
|
const int* cornerPointIndices = patchPointsPerCorner[i];
|
|
|
|
ConstIndexArray vFaces = level.getVertexFaces(v);
|
|
ConstLocalIndexArray vInFaces = level.getVertexFaceLocalIndices(v);
|
|
|
|
Index f = faceIndex;
|
|
int fInVFaces = vFaces.FindIndex(f);
|
|
|
|
bool interiorCorner = interiorPatch || ((vMask & (1 << i)) == 0);
|
|
if (interiorCorner) {
|
|
int f2InVFaces = fastModN(fInVFaces + 2, 6);
|
|
int f3InVFaces = fastModN(fInVFaces + 3, 6);
|
|
|
|
Index f2 = vFaces[f2InVFaces];
|
|
Index f3 = vFaces[f3InVFaces];
|
|
|
|
int vInf2 = vInFaces[f2InVFaces];
|
|
int vInf3 = vInFaces[f3InVFaces];
|
|
|
|
ConstIndexArray f2Points = getFacePoints(level, f2, fvarChannel);
|
|
ConstIndexArray f3Points = getFacePoints(level, f3, fvarChannel);
|
|
|
|
patchPoints[cornerPointIndices[1]] = f2Points[fastMod3(vInf2 + 1)];
|
|
patchPoints[cornerPointIndices[2]] = f3Points[fastMod3(vInf3 + 1)];
|
|
patchPoints[cornerPointIndices[3]] = f3Points[fastMod3(vInf3 + 2)];
|
|
} else if ((eMask & (1 << i)) && (eMask & (1 << fastMod3(i+2)))) {
|
|
// Test for two indicent boundary edges -- no incident faces
|
|
|
|
patchPoints[cornerPointIndices[1]] = boundaryPoint;
|
|
patchPoints[cornerPointIndices[2]] = boundaryPoint;
|
|
patchPoints[cornerPointIndices[3]] = boundaryPoint;
|
|
} else if (eMask & (1 << i)) {
|
|
// Test for leading/outgoing boundary edge:
|
|
int f2InVFaces = fastModN(fInVFaces + 2, vFaces.size());
|
|
|
|
Index f2 = vFaces[f2InVFaces];
|
|
int vInf2 = vInFaces[f2InVFaces];
|
|
ConstIndexArray f2Points = getFacePoints(level, f2, fvarChannel);
|
|
|
|
patchPoints[cornerPointIndices[1]] = f2Points[fastMod3(vInf2 + 1)];
|
|
patchPoints[cornerPointIndices[2]] = f2Points[fastMod3(vInf2 + 2)];
|
|
patchPoints[cornerPointIndices[3]] = boundaryPoint;
|
|
} else if (eMask & (1 << fastMod3(i+2))) {
|
|
// Test for trailing/incoming boundary edge:
|
|
int f0InVFaces = fastModN(fInVFaces + vFaces.size() - 2, vFaces.size());
|
|
|
|
Index f0 = vFaces[f0InVFaces];
|
|
int vInf0 = vInFaces[f0InVFaces];
|
|
ConstIndexArray f0Points = getFacePoints(level, f0, fvarChannel);
|
|
|
|
patchPoints[cornerPointIndices[1]] = boundaryPoint;
|
|
patchPoints[cornerPointIndices[2]] = boundaryPoint;
|
|
patchPoints[cornerPointIndices[3]] = f0Points[fastMod3(vInf0 + 1)];
|
|
} else {
|
|
// Test for boundary vertex:
|
|
int f2InVFaces = fastModN(fInVFaces + 1, vFaces.size());
|
|
|
|
Index f2 = vFaces[f2InVFaces];
|
|
int vInf2 = vInFaces[f2InVFaces];
|
|
ConstIndexArray f2Points = getFacePoints(level, f2, fvarChannel);
|
|
|
|
patchPoints[cornerPointIndices[1]] = f2Points[fastMod3(vInf2 + 2)];
|
|
patchPoints[cornerPointIndices[2]] = boundaryPoint;
|
|
patchPoints[cornerPointIndices[3]] = boundaryPoint;
|
|
}
|
|
patchPoints[cornerPointIndices[0]] = fPoints[i];
|
|
}
|
|
return 12;
|
|
}
|
|
|
|
int
|
|
PatchBuilder::GetRegularPatchPoints(int levelIndex, Index faceIndex,
|
|
int regBoundaryMask, Index patchPoints[],
|
|
int fvarChannel) const {
|
|
|
|
if (_schemeIsLinear) {
|
|
return getRegularFacePoints(
|
|
levelIndex, faceIndex, patchPoints, fvarChannel);
|
|
} else if (_schemeRegFaceSize == 4) {
|
|
return getQuadRegularPatchPoints(
|
|
levelIndex, faceIndex, regBoundaryMask, patchPoints, fvarChannel);
|
|
} else {
|
|
return getTriRegularPatchPoints(
|
|
levelIndex, faceIndex, regBoundaryMask, patchPoints, fvarChannel);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
PatchBuilder::assembleIrregularSourcePatch(
|
|
int levelIndex, Index faceIndex, Level::VSpan const cornerSpans[],
|
|
SourcePatch & sourcePatch) const {
|
|
|
|
//
|
|
// Initialize the four Patch corners and finalize the patch:
|
|
//
|
|
Level const & level = _refiner.getLevel(levelIndex);
|
|
|
|
ConstIndexArray fVerts = level.getFaceVertices(faceIndex);
|
|
|
|
for (int corner = 0; corner < fVerts.size(); ++corner) {
|
|
//
|
|
// Identify the face for the patch within the given ring when the
|
|
// full ring is implicitly specified.
|
|
//
|
|
// Note also that specifying a sub-ring in a VSpan currently implies
|
|
// it is a boundary or dart (if all faces present) -- we need a
|
|
// better way of specifying corner properties such as boundary, dart,
|
|
// sharp, etc. (possibly a VTag for each corner in addition to the
|
|
// VSpan)
|
|
//
|
|
Level::VTag vTag = level.getVertexTag(fVerts[corner]);
|
|
|
|
SourcePatch::Corner & patchCorner = sourcePatch._corners[corner];
|
|
|
|
if (cornerSpans[corner].isAssigned()) {
|
|
patchCorner._numFaces = cornerSpans[corner]._numFaces;
|
|
patchCorner._patchFace = cornerSpans[corner]._cornerInSpan;
|
|
patchCorner._boundary = true;
|
|
} else {
|
|
ConstIndexArray vFaces = level.getVertexFaces(fVerts[corner]);
|
|
|
|
patchCorner._numFaces = vFaces.size();
|
|
patchCorner._patchFace = vFaces.FindIndex(faceIndex);
|
|
patchCorner._boundary = vTag._boundary;
|
|
}
|
|
patchCorner._sharp = cornerSpans[corner]._sharp;
|
|
patchCorner._dart = (vTag._rule == Sdc::Crease::RULE_DART) && vTag._infSharpEdges;
|
|
}
|
|
sourcePatch.Finalize(fVerts.size());
|
|
|
|
return sourcePatch.GetNumSourcePoints();
|
|
}
|
|
|
|
|
|
//
|
|
// Gather patch points from around the face of a level given a previously
|
|
// initialized SourcePatch. This is historically specific to an irregular
|
|
// patch and still relies on the cornerSpans (which may or may not have been
|
|
// initialized when the SourcePatch was created) rather than inspecting the
|
|
// corners of the SourcePatch.
|
|
//
|
|
// We need temporary/local space for rings around each corner -- both for
|
|
// the Vtr::Level and the corresponding rings of the patch.
|
|
//
|
|
// Get the corresponding rings from the Vtr::Level and the patch descriptor:
|
|
// the values of the latter will be indices for points[] whose values will
|
|
// come from values of former, i.e. points[localRing[i]] = sourceRing[i].
|
|
// Points that overlap will be assigned multiple times, but messy logic to
|
|
// deal with overlap while determining the correspondence is avoided.
|
|
//
|
|
int
|
|
PatchBuilder::gatherIrregularSourcePoints(
|
|
int levelIndex, Index faceIndex,
|
|
Level::VSpan const cornerSpans[4], SourcePatch & sourcePatch,
|
|
Index patchVerts[], int fvarChannel) const {
|
|
|
|
//
|
|
// Allocate temporary space for rings around the corners in both the Level
|
|
// and the Patch, then retrieve corresponding rings and assign the source
|
|
// vertices to the given array of patch points
|
|
//
|
|
int numSourceVerts = sourcePatch.GetNumSourcePoints();
|
|
|
|
StackBuffer<Index,64,true> sourceRingVertices(sourcePatch.GetMaxRingSize());
|
|
StackBuffer<Index,64,true> patchRingPoints(sourcePatch.GetMaxRingSize());
|
|
|
|
Level const & level = _refiner.getLevel(levelIndex);
|
|
|
|
ConstIndexArray faceVerts = level.getFaceVertices(faceIndex);
|
|
for (int corner = 0; corner < sourcePatch._numCorners; ++corner) {
|
|
Index cornerVertex = faceVerts[corner];
|
|
|
|
// Gather the ring of source points from the Vtr level:
|
|
int sourceRingSize = 0;
|
|
if (cornerSpans[corner].isAssigned()) {
|
|
sourceRingSize = gatherRegularPartialRingAroundVertex(level,
|
|
cornerVertex, cornerSpans[corner], sourceRingVertices,
|
|
fvarChannel);
|
|
} else if (sourcePatch._numCorners == 4) {
|
|
sourceRingSize = level.gatherQuadRegularRingAroundVertex(
|
|
cornerVertex, sourceRingVertices,
|
|
fvarChannel);
|
|
} else {
|
|
sourceRingSize = gatherTriRegularRingAroundVertex(level,
|
|
cornerVertex, sourceRingVertices,
|
|
fvarChannel);
|
|
}
|
|
|
|
// Gather the ring of local points from the patch:
|
|
int patchRingSize = sourcePatch.GetCornerRingPoints(
|
|
corner, patchRingPoints);
|
|
assert(patchRingSize == sourceRingSize);
|
|
|
|
// Identify source points for corresponding local patch points of ring:
|
|
for (int i = 0; i < patchRingSize; ++i) {
|
|
assert(patchRingPoints[i] < numSourceVerts);
|
|
patchVerts[patchRingPoints[i]] = sourceRingVertices[i];
|
|
}
|
|
}
|
|
return numSourceVerts;
|
|
}
|
|
|
|
int
|
|
PatchBuilder::GetIrregularPatchSourcePoints(
|
|
int levelIndex, Index faceIndex, Level::VSpan const cornerSpans[],
|
|
Index sourcePoints[], int fvarChannel) const {
|
|
|
|
SourcePatch sourcePatch;
|
|
assembleIrregularSourcePatch(
|
|
levelIndex, faceIndex, cornerSpans, sourcePatch);
|
|
|
|
return gatherIrregularSourcePoints(levelIndex, faceIndex,
|
|
cornerSpans, sourcePatch, sourcePoints, fvarChannel);
|
|
}
|
|
|
|
//
|
|
// Template conversion methods for the matrix type -- explicit instantiation
|
|
// for float and double is required and follows the definition:
|
|
//
|
|
template <typename REAL>
|
|
int
|
|
PatchBuilder::GetIrregularPatchConversionMatrix(
|
|
int levelIndex, Index faceIndex,
|
|
Level::VSpan const cornerSpans[],
|
|
SparseMatrix<REAL> & conversionMatrix) const {
|
|
|
|
SourcePatch sourcePatch;
|
|
assembleIrregularSourcePatch(
|
|
levelIndex, faceIndex, cornerSpans, sourcePatch);
|
|
|
|
return convertToPatchType(
|
|
sourcePatch, GetIrregularPatchType(), conversionMatrix);
|
|
}
|
|
template int PatchBuilder::GetIrregularPatchConversionMatrix<float>(
|
|
int levelIndex, Index faceIndex, Level::VSpan const cornerSpans[],
|
|
SparseMatrix<float> & conversionMatrix) const;
|
|
template int PatchBuilder::GetIrregularPatchConversionMatrix<double>(
|
|
int levelIndex, Index faceIndex, Level::VSpan const cornerSpans[],
|
|
SparseMatrix<double> & conversionMatrix) const;
|
|
|
|
|
|
bool
|
|
PatchBuilder::IsRegularSingleCreasePatch(int levelIndex, Index faceIndex,
|
|
SingleCreaseInfo & creaseInfo) const {
|
|
|
|
if (_schemeRegFaceSize != 4) return false;
|
|
|
|
Level const & level = _refiner.getLevel(levelIndex);
|
|
|
|
return level.isSingleCreasePatch(faceIndex,
|
|
&creaseInfo.creaseSharpness, &creaseInfo.creaseEdgeInFace);
|
|
}
|
|
|
|
PatchParam
|
|
PatchBuilder::ComputePatchParam(int levelIndex, Index faceIndex,
|
|
PtexIndices const& ptexIndices, bool isRegular,
|
|
int boundaryMask, bool computeTransitionMask) const {
|
|
|
|
// Move up the hierarchy accumulating u,v indices to the coarse level:
|
|
int depth = levelIndex;
|
|
int childIndexInParent = 0,
|
|
u = 0,
|
|
v = 0,
|
|
ofs = 1;
|
|
|
|
int regFaceSize = _schemeRegFaceSize;
|
|
|
|
bool irregBase =
|
|
_refiner.GetLevel(depth).GetFaceVertices(faceIndex).size() !=
|
|
regFaceSize;
|
|
|
|
// For triangle refinement, the parameterization is rotated at
|
|
// the fourth triangle subface at each level. The u and v values
|
|
// computed for rotated triangles will be negative while we are
|
|
// walking through the refinement levels.
|
|
bool rotatedTriangle = false;
|
|
|
|
int childFaceIndex = faceIndex;
|
|
for (int i = depth; i > 0; --i) {
|
|
Refinement const& refinement = _refiner.getRefinement(i-1);
|
|
Level const& parentLevel = _refiner.getLevel(i-1);
|
|
|
|
Index parentFaceIndex =
|
|
refinement.getChildFaceParentFace(childFaceIndex);
|
|
|
|
irregBase =
|
|
parentLevel.getFaceVertices(parentFaceIndex).size() !=
|
|
regFaceSize;
|
|
|
|
if (_schemeRegFaceSize == 3) {
|
|
// For now, we don't consider irregular faces for
|
|
// triangle refinement.
|
|
|
|
childIndexInParent =
|
|
refinement.getChildFaceInParentFace(childFaceIndex);
|
|
|
|
if (rotatedTriangle) {
|
|
switch ( childIndexInParent ) {
|
|
case 0 : break;
|
|
case 1 : { u-=ofs; } break;
|
|
case 2 : { v-=ofs; } break;
|
|
case 3 : { u+=ofs; v+=ofs; rotatedTriangle = false; } break;
|
|
}
|
|
} else {
|
|
switch ( childIndexInParent ) {
|
|
case 0 : break;
|
|
case 1 : { u+=ofs; } break;
|
|
case 2 : { v+=ofs; } break;
|
|
case 3 : { u-=ofs; v-=ofs; rotatedTriangle = true; } break;
|
|
}
|
|
}
|
|
ofs = (unsigned short)(ofs << 1);
|
|
} else if (!irregBase) {
|
|
childIndexInParent =
|
|
refinement.getChildFaceInParentFace(childFaceIndex);
|
|
|
|
switch ( childIndexInParent ) {
|
|
case 0 : break;
|
|
case 1 : { u+=ofs; } break;
|
|
case 2 : { u+=ofs; v+=ofs; } break;
|
|
case 3 : { v+=ofs; } break;
|
|
}
|
|
ofs = (unsigned short)(ofs << 1);
|
|
} else {
|
|
// If the root face is not a quad, we need to offset the ptex index
|
|
// CCW to match the correct child face
|
|
ConstIndexArray children =
|
|
refinement.getFaceChildFaces(parentFaceIndex);
|
|
|
|
for (int j=0; j<children.size(); ++j) {
|
|
if (children[j] == childFaceIndex) {
|
|
childIndexInParent = j;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
childFaceIndex = parentFaceIndex;
|
|
}
|
|
if (rotatedTriangle) {
|
|
// If the triangle is tagged as rotated at this point then the
|
|
// computed u and v parameters will both be negative and we map
|
|
// them onto positive values in the opposite diagonal of the
|
|
// parameter space.
|
|
u += ofs;
|
|
v += ofs;
|
|
}
|
|
int baseFaceIndex = childFaceIndex;
|
|
|
|
// Need to store ptex index from base face and child of an irregular face:
|
|
Index ptexIndex = ptexIndices.GetFaceId(baseFaceIndex);
|
|
assert(ptexIndex != -1);
|
|
if (irregBase) {
|
|
ptexIndex += childIndexInParent;
|
|
}
|
|
|
|
// Compute/identify the transition mask if requested, otherwise leave it 0:
|
|
int transitionMask = 0;
|
|
if (computeTransitionMask && (levelIndex < _refiner.GetMaxLevel())) {
|
|
transitionMask = _refiner.getRefinement(levelIndex).
|
|
getParentFaceSparseTag(faceIndex)._transitional;
|
|
}
|
|
|
|
PatchParam param;
|
|
param.Set(ptexIndex, (short)u, (short)v, (unsigned short) depth, irregBase,
|
|
(unsigned short) boundaryMask, (unsigned short) transitionMask,
|
|
(unsigned short) isRegular);
|
|
return param;
|
|
}
|
|
|
|
|
|
//
|
|
// SourcePatch
|
|
//
|
|
// This class allows the full topological specification of the neighborhood
|
|
// of vertices and edges around a face that collectively define a rectangular
|
|
// piece of surface corresponding to that face. All components are declared
|
|
// in terms of local indices and explicitly avoid any references/indices to
|
|
// an external representation. It is assembled by specifying the topology
|
|
// of each corner (number of faces/edges, boundary, etc.) and finalization
|
|
// determines a set of source vertices in a canonical orientation relative
|
|
// to the face and any patch which may be derived from it.
|
|
//
|
|
// Any/all corners can be arbitrarily irregular. Information for each corner
|
|
// is similar to what is provided in a Vtr::Level::VSpan but does not require
|
|
// any Vtr dependent orientation (e.g. the leading edge) and also requires
|
|
// identification of the incident face that corresponds to the patch (i.e.
|
|
// the "patch face").
|
|
//
|
|
// The set of local source vertices begins with the corner vertices of the
|
|
// face corresponding to the patch. Since the 1-rings of the corner vertices
|
|
// overlap, a subset of the 1-rings is identified as the "local ring points"
|
|
// for a corner, which are the points most associated with the corner. While
|
|
// one of these local ring points may overlap with an adjacent corner, the
|
|
// local ring points for each corner are indexed successively for each corner.
|
|
//
|
|
// The cumulative set of source points forming the 1-ring around the patch
|
|
// face is indexed successively in a counter-clockwise orientation beginning
|
|
// with the first edge-vertex of the first corner, e.g. for a patch with
|
|
// three regular corners and an irregular boundary:
|
|
//
|
|
// 13 12 11 10
|
|
// x--------x--------x--------x
|
|
// | | | |
|
|
// | | | |
|
|
// | | | |
|
|
// | | | |
|
|
// 14 x--------x--------x--------x 9
|
|
// | |3 2| |
|
|
// | | | |
|
|
// | | | |
|
|
// | |0 1| |
|
|
// 4 x--------x--------x--------x 8
|
|
// | | |
|
|
// | | |
|
|
// | | |
|
|
// | | |
|
|
// x--------x--------x
|
|
// 5 6 7
|
|
//
|
|
// The set of source points consists of the corner points {0,1,2,3} followed
|
|
// by the four sets of points {4,5,6}, {7,8}, {9,10,11} and {12,13,14} --
|
|
// each being the exterior subset of the points of the one-ring for the
|
|
// corresponding corner point.
|
|
//
|
|
// The 1-ring for each corner is made available for both assembling the points
|
|
// of the resulting Gregory patch and for defining correspondence between the
|
|
// original source of the vertices. All 1-rings are oriented counter-clockwise
|
|
// and begin with a vertex at the end of an edge. The 1-rings for boundaries
|
|
// begin/end with vertices at the ends of the leading/trailing edges. Interior
|
|
// 1-rings are ordered such that the patch-face vertices occur as specified.
|
|
//
|
|
|
|
//
|
|
// SourcePatch method to initialize other internal members once required
|
|
// members of all corners have been explicitly initialized. This deals with
|
|
// all of the awkward ways in which rings of vertices around each corner
|
|
// overlap in order to define the canonical ordering of vertices (and avoiding
|
|
// have the same vertex twice).
|
|
//
|
|
// Note: Considering passing Corner[4] to a constructor so that this is all
|
|
// dealt with in the constructor.
|
|
//
|
|
void
|
|
SourcePatch::Finalize(int size) {
|
|
|
|
//
|
|
// Determine the sizes of the rings and the total number of points
|
|
// involved. In the process, identify which corners share ring points
|
|
// with their neighbors and accumulate maximal ring sizes and valence:
|
|
//
|
|
bool isQuad = (size == 4);
|
|
|
|
_numCorners = size;
|
|
|
|
_maxValence = 0;
|
|
_maxRingSize = 0;
|
|
_numSourcePoints = _numCorners;
|
|
|
|
for (int cIndex = 0; cIndex < _numCorners; ++cIndex) {
|
|
//
|
|
// Need valence-2 information for neighbors as it affects sizing:
|
|
//
|
|
int cPrev = fastModN(cIndex + 2 + isQuad, _numCorners);
|
|
int cNext = fastModN(cIndex + 1, _numCorners);
|
|
|
|
bool prevIsVal2Interior = ((_corners[cPrev]._numFaces == 2) &&
|
|
!_corners[cPrev]._boundary);
|
|
bool thisIsVal2Interior = ((_corners[cIndex]._numFaces == 2) &&
|
|
!_corners[cIndex]._boundary);
|
|
bool nextIsVal2Interior = ((_corners[cNext]._numFaces == 2) &&
|
|
!_corners[cNext]._boundary);
|
|
|
|
Corner & corner = _corners[cIndex];
|
|
|
|
corner._val2Interior = thisIsVal2Interior;
|
|
corner._val2Adjacent = prevIsVal2Interior || nextIsVal2Interior;
|
|
|
|
//
|
|
// General cases are >= 3-face interior and >= 2-face boundary:
|
|
//
|
|
if ((corner._numFaces + corner._boundary) > 2) {
|
|
//
|
|
// Quads generally share with both prev and next, but triangles
|
|
// never share with prev because of the necessary asymmetry of
|
|
// the local ring points.
|
|
//
|
|
if (corner._boundary) {
|
|
corner._sharesWithPrev = isQuad && (corner._patchFace != (corner._numFaces - 1));
|
|
corner._sharesWithNext = (corner._patchFace != 0);
|
|
} else if (corner._dart) {
|
|
Corner & cP = _corners[cPrev];
|
|
Corner & cN = _corners[cNext];
|
|
|
|
bool cPrevOnDartEdge = cP._boundary && (cP._patchFace == 0);
|
|
bool cNextOnDartEdge = cN._boundary && (cN._patchFace == cN._numFaces - 1);
|
|
|
|
corner._sharesWithPrev = isQuad && !cPrevOnDartEdge;
|
|
corner._sharesWithNext = !cNextOnDartEdge;
|
|
} else {
|
|
corner._sharesWithPrev = isQuad;
|
|
corner._sharesWithNext = true;
|
|
}
|
|
|
|
_ringSizes[cIndex] = corner._numFaces * (1 + isQuad) + corner._boundary;
|
|
_localRingSizes[cIndex] = _ringSizes[cIndex] - (_numCorners - 1)
|
|
- corner._sharesWithPrev - corner._sharesWithNext;
|
|
|
|
if (corner._val2Adjacent) {
|
|
_localRingSizes[cIndex] -= prevIsVal2Interior;
|
|
_localRingSizes[cIndex] -= (nextIsVal2Interior && isQuad);
|
|
}
|
|
} else {
|
|
corner._sharesWithPrev = false;
|
|
corner._sharesWithNext = false;
|
|
|
|
// Single-face boundary/corner and valence-2 interior:
|
|
if (corner._numFaces == 1) {
|
|
_ringSizes[cIndex] = _numCorners - 1;
|
|
_localRingSizes[cIndex] = 0;
|
|
} else {
|
|
_ringSizes[cIndex] = 2 * (1 + isQuad);
|
|
_localRingSizes[cIndex] = isQuad;
|
|
}
|
|
}
|
|
_localRingOffsets[cIndex] = _numSourcePoints;
|
|
|
|
_maxValence = std::max(_maxValence, corner._numFaces + corner._boundary);
|
|
_maxRingSize = std::max(_maxRingSize, _ringSizes[cIndex]);
|
|
|
|
_numSourcePoints += _localRingSizes[cIndex];
|
|
}
|
|
}
|
|
|
|
|
|
int
|
|
SourcePatch::GetCornerRingPoints(int corner, int ringPoints[]) const {
|
|
|
|
bool isQuad = (_numCorners == 4);
|
|
|
|
int cNext = fastModN(corner + 1, _numCorners);
|
|
int cOpp = fastModN(corner + 1 + isQuad, _numCorners);
|
|
int cPrev = fastModN(corner + 2 + isQuad, _numCorners);
|
|
|
|
//
|
|
// Assemble the ring in a canonical ordering beginning with the points of
|
|
// the 2 or 3 other corners of the face followed by the local ring -- with
|
|
// any shared or compensating points (for valence-2 interior) preceding
|
|
// and following the points local to the ring.
|
|
//
|
|
int ringSize = 0;
|
|
|
|
// The adjacent corner points:
|
|
ringPoints[ringSize++] = cNext;
|
|
if (isQuad) {
|
|
ringPoints[ringSize++] = cOpp;
|
|
}
|
|
ringPoints[ringSize++] = cPrev;
|
|
|
|
// Shared points preceding the local ring points:
|
|
if (_corners[cPrev]._val2Interior) {
|
|
ringPoints[ringSize++] = isQuad ? cOpp : cNext;
|
|
}
|
|
if (_corners[corner]._sharesWithPrev) {
|
|
ringPoints[ringSize++] = _localRingOffsets[cPrev] + _localRingSizes[cPrev] - 1;
|
|
}
|
|
|
|
// The local ring points:
|
|
for (int i = 0; i < _localRingSizes[corner]; ++i) {
|
|
ringPoints[ringSize++] = _localRingOffsets[corner] + i;
|
|
}
|
|
|
|
// Shared points following the local ring points:
|
|
if (isQuad) {
|
|
if (_corners[corner]._sharesWithNext) {
|
|
ringPoints[ringSize++] = _localRingOffsets[cNext];
|
|
}
|
|
if (_corners[cNext]._val2Interior) {
|
|
ringPoints[ringSize++] = cOpp;
|
|
}
|
|
} else {
|
|
if (_corners[corner]._sharesWithNext) {
|
|
ringPoints[ringSize++] = _corners[cNext]._val2Interior
|
|
? cPrev : _localRingOffsets[cNext];
|
|
}
|
|
}
|
|
assert(ringSize == _ringSizes[corner]);
|
|
|
|
// The assembled ordering matches the desired ordering if the patch-face
|
|
// is first, so rotate the assembled ring if that's not the case:
|
|
//
|
|
if (_corners[corner]._patchFace) {
|
|
int rotationOffset = ringSize - (1 + isQuad) * _corners[corner]._patchFace;
|
|
std::rotate(ringPoints, ringPoints + rotationOffset, ringPoints + ringSize);
|
|
}
|
|
return ringSize;
|
|
}
|
|
|
|
} // end namespace Far
|
|
|
|
} // end namespace OPENSUBDIV_VERSION
|
|
} // end namespace OpenSubdiv
|