mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-28 14:21:07 +00:00
313f27295b
- changed UpdateValues() use of *T to &T for consistency with PrimvarRefiner - assigned unique types <T> and <U> to src and dst arguments for consistency - kept the *T interfaces for backward compatibility
794 lines
27 KiB
C++
794 lines
27 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef OPENSUBDIV3_FAR_STENCILTABLE_H
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#define OPENSUBDIV3_FAR_STENCILTABLE_H
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#include "../version.h"
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#include "../far/types.h"
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#include <cassert>
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#include <cstring>
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#include <vector>
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#include <iostream>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Far {
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// Forward declarations for friends:
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class PatchTableBuilder;
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template <typename REAL> class StencilTableFactoryReal;
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template <typename REAL> class LimitStencilTableFactoryReal;
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/// \brief Vertex stencil descriptor
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///
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/// Allows access and manipulation of a single stencil in a StencilTable.
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///
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template <typename REAL>
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class StencilReal {
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public:
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/// \brief Default constructor
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StencilReal() {}
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/// \brief Constructor
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///
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/// @param size Table pointer to the size of the stencil
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///
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/// @param indices Table pointer to the vertex indices of the stencil
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///
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/// @param weights Table pointer to the vertex weights of the stencil
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///
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StencilReal(int * size, Index * indices, REAL * weights)
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: _size(size), _indices(indices), _weights(weights) { }
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/// \brief Copy constructor
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StencilReal(StencilReal const & other) {
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_size = other._size;
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_indices = other._indices;
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_weights = other._weights;
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}
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/// \brief Returns the size of the stencil
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int GetSize() const {
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return *_size;
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}
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/// \brief Returns the size of the stencil as a pointer
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int * GetSizePtr() const {
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return _size;
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}
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/// \brief Returns the control vertices' indices
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Index const * GetVertexIndices() const {
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return _indices;
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}
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/// \brief Returns the interpolation weights
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REAL const * GetWeights() const {
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return _weights;
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}
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/// \brief Advance to the next stencil in the table
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void Next() {
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int stride = *_size;
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++_size;
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_indices += stride;
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_weights += stride;
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}
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protected:
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friend class StencilTableFactoryReal<REAL>;
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friend class LimitStencilTableFactoryReal<REAL>;
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int * _size;
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Index * _indices;
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REAL * _weights;
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};
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/// \brief Vertex stencil class wrapping the template for compatibility.
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///
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class Stencil : public StencilReal<float> {
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protected:
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typedef StencilReal<float> BaseStencil;
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public:
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Stencil() : BaseStencil() { }
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Stencil(BaseStencil const & other) : BaseStencil(other) { }
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Stencil(int * size, Index * indices, float * weights)
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: BaseStencil(size, indices, weights) { }
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};
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/// \brief Table of subdivision stencils.
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///
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/// Stencils are the most direct method of evaluation of locations on the limit
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/// of a surface. Every point of a limit surface can be computed by linearly
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/// blending a collection of coarse control vertices.
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///
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/// A stencil assigns a series of control vertex indices with a blending weight
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/// that corresponds to a unique parametric location of the limit surface. When
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/// the control vertices move in space, the limit location can be very efficiently
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/// recomputed simply by applying the blending weights to the series of coarse
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/// control vertices.
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///
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template <typename REAL>
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class StencilTableReal {
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protected:
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StencilTableReal(int numControlVerts,
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std::vector<int> const& offsets,
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std::vector<int> const& sizes,
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std::vector<int> const& sources,
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std::vector<REAL> const& weights,
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bool includeCoarseVerts,
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size_t firstOffset);
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public:
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virtual ~StencilTableReal() {};
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/// \brief Returns the number of stencils in the table
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int GetNumStencils() const {
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return (int)_sizes.size();
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}
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/// \brief Returns the number of control vertices indexed in the table
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int GetNumControlVertices() const {
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return _numControlVertices;
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}
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/// \brief Returns a Stencil at index i in the table
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StencilReal<REAL> GetStencil(Index i) const;
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/// \brief Returns the number of control vertices of each stencil in the table
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std::vector<int> const & GetSizes() const {
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return _sizes;
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}
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/// \brief Returns the offset to a given stencil (factory may leave empty)
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std::vector<Index> const & GetOffsets() const {
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return _offsets;
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}
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/// \brief Returns the indices of the control vertices
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std::vector<Index> const & GetControlIndices() const {
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return _indices;
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}
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/// \brief Returns the stencil interpolation weights
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std::vector<REAL> const & GetWeights() const {
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return _weights;
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}
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/// \brief Returns the stencil at index i in the table
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StencilReal<REAL> operator[] (Index index) const;
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/// \brief Updates point values based on the control values
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///
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/// \note The destination buffers are assumed to have allocated at least
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/// \c GetNumStencils() elements.
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///
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/// @param srcValues Buffer with primvar data for the control vertices
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///
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/// @param dstValues Destination buffer for the interpolated primvar data
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///
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/// @param start Index of first destination value to update
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///
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/// @param end Index of last destination value to update
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///
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template <class T, class U>
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void UpdateValues(T const &srcValues, U &dstValues, Index start=-1, Index end=-1) const {
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this->update(srcValues, dstValues, _weights, start, end);
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}
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template <class T1, class T2, class U>
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void UpdateValues(T1 const &srcBase, int numBase, T2 const &srcRef,
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U &dstValues, Index start=-1, Index end=-1) const {
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this->update(srcBase, numBase, srcRef, dstValues, _weights, start, end);
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}
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// Pointer interface for backward compatibility
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template <class T, class U>
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void UpdateValues(T const *src, U *dst, Index start=-1, Index end=-1) const {
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this->update(src, dst, _weights, start, end);
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}
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template <class T1, class T2, class U>
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void UpdateValues(T1 const *srcBase, int numBase, T2 const *srcRef,
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U *dst, Index start=-1, Index end=-1) const {
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this->update(srcBase, numBase, srcRef, dst, _weights, start, end);
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}
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/// \brief Clears the stencils from the table
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void Clear();
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protected:
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// Update values by applying cached stencil weights to new control values
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template <class T, class U>
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void update( T const &srcValues, U &dstValues,
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std::vector<REAL> const & valueWeights, Index start, Index end) const;
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template <class T1, class T2, class U>
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void update( T1 const &srcBase, int numBase, T2 const &srcRef, U &dstValues,
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std::vector<REAL> const & valueWeights, Index start, Index end) const;
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// Populate the offsets table from the stencil sizes in _sizes (factory helper)
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void generateOffsets();
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// Resize the table arrays (factory helper)
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void resize(int nstencils, int nelems);
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// Reserves the table arrays (factory helper)
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void reserve(int nstencils, int nelems);
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// Reallocates the table arrays to remove excess capacity (factory helper)
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void shrinkToFit();
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// Performs any final operations on internal tables (factory helper)
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void finalize();
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protected:
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StencilTableReal() : _numControlVertices(0) {}
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StencilTableReal(int numControlVerts)
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: _numControlVertices(numControlVerts)
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{ }
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friend class StencilTableFactoryReal<REAL>;
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friend class Far::PatchTableBuilder;
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int _numControlVertices; // number of control vertices
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std::vector<int> _sizes; // number of coefficients for each stencil
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std::vector<Index> _offsets, // offset to the start of each stencil
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_indices; // indices of contributing coarse vertices
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std::vector<REAL> _weights; // stencil weight coefficients
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};
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/// \brief Stencil table class wrapping the template for compatibility.
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///
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class StencilTable : public StencilTableReal<float> {
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protected:
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typedef StencilTableReal<float> BaseTable;
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public:
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Stencil GetStencil(Index index) const {
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return Stencil(BaseTable::GetStencil(index));
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}
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Stencil operator[] (Index index) const {
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return Stencil(BaseTable::GetStencil(index));
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}
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protected:
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StencilTable() : BaseTable() { }
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StencilTable(int numControlVerts) : BaseTable(numControlVerts) { }
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StencilTable(int numControlVerts,
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std::vector<int> const& offsets,
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std::vector<int> const& sizes,
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std::vector<int> const& sources,
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std::vector<float> const& weights,
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bool includeCoarseVerts,
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size_t firstOffset)
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: BaseTable(numControlVerts, offsets,
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sizes, sources, weights, includeCoarseVerts, firstOffset) { }
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};
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/// \brief Limit point stencil descriptor
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///
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template <typename REAL>
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class LimitStencilReal : public StencilReal<REAL> {
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public:
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/// \brief Constructor
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///
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/// @param size Table pointer to the size of the stencil
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///
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/// @param indices Table pointer to the vertex indices of the stencil
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///
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/// @param weights Table pointer to the vertex weights of the stencil
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///
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/// @param duWeights Table pointer to the 'u' derivative weights
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///
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/// @param dvWeights Table pointer to the 'v' derivative weights
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///
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/// @param duuWeights Table pointer to the 'uu' derivative weights
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///
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/// @param duvWeights Table pointer to the 'uv' derivative weights
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///
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/// @param dvvWeights Table pointer to the 'vv' derivative weights
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///
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LimitStencilReal( int* size,
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Index * indices,
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REAL * weights,
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REAL * duWeights=0,
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REAL * dvWeights=0,
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REAL * duuWeights=0,
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REAL * duvWeights=0,
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REAL * dvvWeights=0)
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: StencilReal<REAL>(size, indices, weights),
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_duWeights(duWeights),
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_dvWeights(dvWeights),
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_duuWeights(duuWeights),
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_duvWeights(duvWeights),
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_dvvWeights(dvvWeights) {
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}
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/// \brief Returns the u derivative weights
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REAL const * GetDuWeights() const {
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return _duWeights;
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}
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/// \brief Returns the v derivative weights
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REAL const * GetDvWeights() const {
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return _dvWeights;
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}
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/// \brief Returns the uu derivative weights
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REAL const * GetDuuWeights() const {
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return _duuWeights;
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}
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/// \brief Returns the uv derivative weights
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REAL const * GetDuvWeights() const {
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return _duvWeights;
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}
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/// \brief Returns the vv derivative weights
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REAL const * GetDvvWeights() const {
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return _dvvWeights;
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}
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/// \brief Advance to the next stencil in the table
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void Next() {
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int stride = *this->_size;
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++this->_size;
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this->_indices += stride;
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this->_weights += stride;
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if (_duWeights) _duWeights += stride;
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if (_dvWeights) _dvWeights += stride;
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if (_duuWeights) _duuWeights += stride;
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if (_duvWeights) _duvWeights += stride;
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if (_dvvWeights) _dvvWeights += stride;
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}
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private:
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friend class StencilTableFactoryReal<REAL>;
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friend class LimitStencilTableFactoryReal<REAL>;
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REAL * _duWeights, // pointer to stencil u derivative limit weights
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* _dvWeights, // pointer to stencil v derivative limit weights
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* _duuWeights, // pointer to stencil uu derivative limit weights
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* _duvWeights, // pointer to stencil uv derivative limit weights
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* _dvvWeights; // pointer to stencil vv derivative limit weights
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};
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/// \brief Limit point stencil class wrapping the template for compatibility.
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///
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class LimitStencil : public LimitStencilReal<float> {
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protected:
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typedef LimitStencilReal<float> BaseStencil;
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public:
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LimitStencil(BaseStencil const & other) : BaseStencil(other) { }
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LimitStencil(int* size, Index * indices, float * weights,
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float * duWeights=0, float * dvWeights=0,
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float * duuWeights=0, float * duvWeights=0, float * dvvWeights=0)
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: BaseStencil(size, indices, weights,
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duWeights, dvWeights, duuWeights, duvWeights, dvvWeights) { }
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};
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/// \brief Table of limit subdivision stencils.
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///
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template <typename REAL>
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class LimitStencilTableReal : public StencilTableReal<REAL> {
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protected:
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LimitStencilTableReal(
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int numControlVerts,
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std::vector<int> const& offsets,
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std::vector<int> const& sizes,
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std::vector<int> const& sources,
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std::vector<REAL> const& weights,
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std::vector<REAL> const& duWeights,
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std::vector<REAL> const& dvWeights,
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std::vector<REAL> const& duuWeights,
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std::vector<REAL> const& duvWeights,
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std::vector<REAL> const& dvvWeights,
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bool includeCoarseVerts,
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size_t firstOffset);
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public:
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/// \brief Returns a LimitStencil at index i in the table
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LimitStencilReal<REAL> GetLimitStencil(Index i) const;
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/// \brief Returns the limit stencil at index i in the table
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LimitStencilReal<REAL> operator[] (Index index) const;
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/// \brief Returns the 'u' derivative stencil interpolation weights
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std::vector<REAL> const & GetDuWeights() const {
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return _duWeights;
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}
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/// \brief Returns the 'v' derivative stencil interpolation weights
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std::vector<REAL> const & GetDvWeights() const {
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return _dvWeights;
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}
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/// \brief Returns the 'uu' derivative stencil interpolation weights
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std::vector<REAL> const & GetDuuWeights() const {
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return _duuWeights;
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}
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/// \brief Returns the 'uv' derivative stencil interpolation weights
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std::vector<REAL> const & GetDuvWeights() const {
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return _duvWeights;
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}
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/// \brief Returns the 'vv' derivative stencil interpolation weights
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std::vector<REAL> const & GetDvvWeights() const {
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return _dvvWeights;
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}
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/// \brief Updates derivative values based on the control values
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///
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/// \note The destination buffers ('uderivs' & 'vderivs') are assumed to
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/// have allocated at least \c GetNumStencils() elements.
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///
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/// @param srcValues Buffer with primvar data for the control vertices
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///
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/// @param uderivs Destination buffer for the interpolated 'u'
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/// derivative primvar data
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///
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/// @param vderivs Destination buffer for the interpolated 'v'
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/// derivative primvar data
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///
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/// @param start Index of first destination derivative to update
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///
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/// @param end Index of last destination derivative to update
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///
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template <class T, class U>
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void UpdateDerivs(T const & srcValues, U & uderivs, U & vderivs,
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int start=-1, int end=-1) const {
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this->update(srcValues, uderivs, _duWeights, start, end);
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this->update(srcValues, vderivs, _dvWeights, start, end);
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}
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template <class T1, class T2, class U>
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void UpdateDerivs(T1 const & srcBase, int numBase, T2 const & srcRef,
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U & uderivs, U & vderivs, int start=-1, int end=-1) const {
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this->update(srcBase, numBase, srcRef, uderivs, _duWeights, start, end);
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this->update(srcBase, numBase, srcRef, vderivs, _dvWeights, start, end);
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}
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// Pointer interface for backward compatibility
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template <class T, class U>
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void UpdateDerivs(T const *src, U *uderivs, U *vderivs,
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int start=-1, int end=-1) const {
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this->update(src, uderivs, _duWeights, start, end);
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this->update(src, vderivs, _dvWeights, start, end);
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}
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template <class T1, class T2, class U>
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void UpdateDerivs(T1 const *srcBase, int numBase, T2 const *srcRef,
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U *uderivs, U *vderivs, int start=-1, int end=-1) const {
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this->update(srcBase, numBase, srcRef, uderivs, _duWeights, start, end);
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this->update(srcBase, numBase, srcRef, vderivs, _dvWeights, start, end);
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}
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/// \brief Updates 2nd derivative values based on the control values
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///
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/// \note The destination buffers ('uuderivs', 'uvderivs', & 'vderivs') are
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/// assumed to have allocated at least \c GetNumStencils() elements.
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///
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/// @param srcValues Buffer with primvar data for the control vertices
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///
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/// @param uuderivs Destination buffer for the interpolated 'uu'
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/// derivative primvar data
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///
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/// @param uvderivs Destination buffer for the interpolated 'uv'
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/// derivative primvar data
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///
|
|
/// @param vvderivs Destination buffer for the interpolated 'vv'
|
|
/// derivative primvar data
|
|
///
|
|
/// @param start Index of first destination derivative to update
|
|
///
|
|
/// @param end Index of last destination derivative to update
|
|
///
|
|
template <class T, class U>
|
|
void Update2ndDerivs(T const & srcValues,
|
|
U & uuderivs, U & uvderivs, U & vvderivs,
|
|
int start=-1, int end=-1) const {
|
|
|
|
this->update(srcValues, uuderivs, _duuWeights, start, end);
|
|
this->update(srcValues, uvderivs, _duvWeights, start, end);
|
|
this->update(srcValues, vvderivs, _dvvWeights, start, end);
|
|
}
|
|
|
|
template <class T1, class T2, class U>
|
|
void Update2ndDerivs(T1 const & srcBase, int numBase, T2 const & srcRef,
|
|
U & uuderivs, U & uvderivs, U & vvderivs, int start=-1, int end=-1) const {
|
|
|
|
this->update(srcBase, numBase, srcRef, uuderivs, _duuWeights, start, end);
|
|
this->update(srcBase, numBase, srcRef, uvderivs, _duvWeights, start, end);
|
|
this->update(srcBase, numBase, srcRef, vvderivs, _dvvWeights, start, end);
|
|
}
|
|
|
|
// Pointer interface for backward compatibility
|
|
template <class T, class U>
|
|
void Update2ndDerivs(T const *src, T *uuderivs, U *uvderivs, U *vvderivs,
|
|
int start=-1, int end=-1) const {
|
|
|
|
this->update(src, uuderivs, _duuWeights, start, end);
|
|
this->update(src, uvderivs, _duvWeights, start, end);
|
|
this->update(src, vvderivs, _dvvWeights, start, end);
|
|
}
|
|
template <class T1, class T2, class U>
|
|
void Update2ndDerivs(T1 const *srcBase, int numBase, T2 const *srcRef,
|
|
U *uuderivs, U *uvderivs, U *vvderivs, int start=-1, int end=-1) const {
|
|
|
|
this->update(srcBase, numBase, srcRef, uuderivs, _duuWeights, start, end);
|
|
this->update(srcBase, numBase, srcRef, uvderivs, _duvWeights, start, end);
|
|
this->update(srcBase, numBase, srcRef, vvderivs, _dvvWeights, start, end);
|
|
}
|
|
|
|
/// \brief Clears the stencils from the table
|
|
void Clear();
|
|
|
|
private:
|
|
friend class LimitStencilTableFactoryReal<REAL>;
|
|
|
|
// Resize the table arrays (factory helper)
|
|
void resize(int nstencils, int nelems);
|
|
|
|
private:
|
|
std::vector<REAL> _duWeights, // u derivative limit stencil weights
|
|
_dvWeights, // v derivative limit stencil weights
|
|
_duuWeights, // uu derivative limit stencil weights
|
|
_duvWeights, // uv derivative limit stencil weights
|
|
_dvvWeights; // vv derivative limit stencil weights
|
|
};
|
|
|
|
/// \brief Limit stencil table class wrapping the template for compatibility.
|
|
///
|
|
class LimitStencilTable : public LimitStencilTableReal<float> {
|
|
protected:
|
|
typedef LimitStencilTableReal<float> BaseTable;
|
|
|
|
public:
|
|
LimitStencil GetLimitStencil(Index index) const {
|
|
return LimitStencil(BaseTable::GetLimitStencil(index));
|
|
}
|
|
LimitStencil operator[] (Index index) const {
|
|
return LimitStencil(BaseTable::GetLimitStencil(index));
|
|
}
|
|
|
|
protected:
|
|
LimitStencilTable(int numControlVerts,
|
|
std::vector<int> const& offsets,
|
|
std::vector<int> const& sizes,
|
|
std::vector<int> const& sources,
|
|
std::vector<float> const& weights,
|
|
std::vector<float> const& duWeights,
|
|
std::vector<float> const& dvWeights,
|
|
std::vector<float> const& duuWeights,
|
|
std::vector<float> const& duvWeights,
|
|
std::vector<float> const& dvvWeights,
|
|
bool includeCoarseVerts,
|
|
size_t firstOffset)
|
|
: BaseTable(numControlVerts,
|
|
offsets, sizes, sources, weights,
|
|
duWeights, dvWeights, duuWeights, duvWeights, dvvWeights,
|
|
includeCoarseVerts, firstOffset) { }
|
|
};
|
|
|
|
|
|
// Update values by applying cached stencil weights to new control values
|
|
template <typename REAL>
|
|
template <class T1, class T2, class U> void
|
|
StencilTableReal<REAL>::update(T1 const &srcBase, int numBase,
|
|
T2 const &srcRef, U &dstValues,
|
|
std::vector<REAL> const &valueWeights, Index start, Index end) const {
|
|
|
|
int const * sizes = &_sizes.at(0);
|
|
Index const * indices = &_indices.at(0);
|
|
REAL const * weights = &valueWeights.at(0);
|
|
|
|
if (start > 0) {
|
|
assert(start < (Index)_offsets.size());
|
|
sizes += start;
|
|
indices += _offsets[start];
|
|
weights += _offsets[start];
|
|
} else {
|
|
start = 0;
|
|
}
|
|
|
|
int nstencils = ((end < start) ? GetNumStencils() : end) - start;
|
|
|
|
for (int i = 0; i < nstencils; ++i, ++sizes) {
|
|
dstValues[start + i].Clear();
|
|
for (int j = 0; j < *sizes; ++j, ++indices, ++weights) {
|
|
if (*indices < numBase) {
|
|
dstValues[start + i].AddWithWeight(srcBase[*indices], *weights);
|
|
} else {
|
|
dstValues[start + i].AddWithWeight(srcRef[*indices - numBase], *weights);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
template <typename REAL>
|
|
template <class T, class U> void
|
|
StencilTableReal<REAL>::update(T const &srcValues, U &dstValues,
|
|
std::vector<REAL> const &valueWeights, Index start, Index end) const {
|
|
|
|
int const * sizes = &_sizes.at(0);
|
|
Index const * indices = &_indices.at(0);
|
|
REAL const * weights = &valueWeights.at(0);
|
|
|
|
if (start > 0) {
|
|
assert(start < (Index)_offsets.size());
|
|
sizes += start;
|
|
indices += _offsets[start];
|
|
weights += _offsets[start];
|
|
} else {
|
|
start = 0;
|
|
}
|
|
|
|
int nstencils = ((end < start) ? GetNumStencils() : end) - start;
|
|
|
|
for (int i = 0; i < nstencils; ++i, ++sizes) {
|
|
dstValues[start + i].Clear();
|
|
for (int j = 0; j < *sizes; ++j, ++indices, ++weights) {
|
|
dstValues[start + i].AddWithWeight(srcValues[*indices], *weights);
|
|
}
|
|
}
|
|
}
|
|
|
|
template <typename REAL>
|
|
inline void
|
|
StencilTableReal<REAL>::generateOffsets() {
|
|
Index offset=0;
|
|
int noffsets = (int)_sizes.size();
|
|
_offsets.resize(noffsets);
|
|
for (int i=0; i<(int)_sizes.size(); ++i ) {
|
|
_offsets[i]=offset;
|
|
offset+=_sizes[i];
|
|
}
|
|
}
|
|
|
|
template <typename REAL>
|
|
inline void
|
|
StencilTableReal<REAL>::resize(int nstencils, int nelems) {
|
|
_sizes.resize(nstencils);
|
|
_indices.resize(nelems);
|
|
_weights.resize(nelems);
|
|
}
|
|
|
|
template <typename REAL>
|
|
inline void
|
|
StencilTableReal<REAL>::reserve(int nstencils, int nelems) {
|
|
_sizes.reserve(nstencils);
|
|
_indices.reserve(nelems);
|
|
_weights.reserve(nelems);
|
|
}
|
|
|
|
template <typename REAL>
|
|
inline void
|
|
StencilTableReal<REAL>::shrinkToFit() {
|
|
std::vector<int>(_sizes).swap(_sizes);
|
|
std::vector<Index>(_indices).swap(_indices);
|
|
std::vector<REAL>(_weights).swap(_weights);
|
|
}
|
|
|
|
template <typename REAL>
|
|
inline void
|
|
StencilTableReal<REAL>::finalize() {
|
|
shrinkToFit();
|
|
generateOffsets();
|
|
}
|
|
|
|
// Returns a Stencil at index i in the table
|
|
template <typename REAL>
|
|
inline StencilReal<REAL>
|
|
StencilTableReal<REAL>::GetStencil(Index i) const {
|
|
assert((! _offsets.empty()) && i<(int)_offsets.size());
|
|
|
|
Index ofs = _offsets[i];
|
|
|
|
return StencilReal<REAL>(const_cast<int*>(&_sizes[i]),
|
|
const_cast<Index*>(&_indices[ofs]),
|
|
const_cast<REAL*>(&_weights[ofs]));
|
|
}
|
|
|
|
template <typename REAL>
|
|
inline StencilReal<REAL>
|
|
StencilTableReal<REAL>::operator[] (Index index) const {
|
|
return GetStencil(index);
|
|
}
|
|
|
|
template <typename REAL>
|
|
inline void
|
|
LimitStencilTableReal<REAL>::resize(int nstencils, int nelems) {
|
|
StencilTableReal<REAL>::resize(nstencils, nelems);
|
|
_duWeights.resize(nelems);
|
|
_dvWeights.resize(nelems);
|
|
}
|
|
|
|
// Returns a LimitStencil at index i in the table
|
|
template <typename REAL>
|
|
inline LimitStencilReal<REAL>
|
|
LimitStencilTableReal<REAL>::GetLimitStencil(Index i) const {
|
|
assert((! this->GetOffsets().empty()) && i<(int)this->GetOffsets().size());
|
|
|
|
Index ofs = this->GetOffsets()[i];
|
|
|
|
if (!_duWeights.empty() && !_dvWeights.empty() &&
|
|
!_duuWeights.empty() && !_duvWeights.empty() && !_dvvWeights.empty()) {
|
|
return LimitStencilReal<REAL>(
|
|
const_cast<int *>(&this->GetSizes()[i]),
|
|
const_cast<Index *>(&this->GetControlIndices()[ofs]),
|
|
const_cast<REAL *>(&this->GetWeights()[ofs]),
|
|
const_cast<REAL *>(&GetDuWeights()[ofs]),
|
|
const_cast<REAL *>(&GetDvWeights()[ofs]),
|
|
const_cast<REAL *>(&GetDuuWeights()[ofs]),
|
|
const_cast<REAL *>(&GetDuvWeights()[ofs]),
|
|
const_cast<REAL *>(&GetDvvWeights()[ofs]) );
|
|
} else if (!_duWeights.empty() && !_dvWeights.empty()) {
|
|
return LimitStencilReal<REAL>(
|
|
const_cast<int *>(&this->GetSizes()[i]),
|
|
const_cast<Index *>(&this->GetControlIndices()[ofs]),
|
|
const_cast<REAL *>(&this->GetWeights()[ofs]),
|
|
const_cast<REAL *>(&GetDuWeights()[ofs]),
|
|
const_cast<REAL *>(&GetDvWeights()[ofs]) );
|
|
} else {
|
|
return LimitStencilReal<REAL>(
|
|
const_cast<int *>(&this->GetSizes()[i]),
|
|
const_cast<Index *>(&this->GetControlIndices()[ofs]),
|
|
const_cast<REAL *>(&this->GetWeights()[ofs]) );
|
|
}
|
|
}
|
|
|
|
template <typename REAL>
|
|
inline LimitStencilReal<REAL>
|
|
LimitStencilTableReal<REAL>::operator[] (Index index) const {
|
|
return GetLimitStencil(index);
|
|
}
|
|
|
|
} // end namespace Far
|
|
|
|
} // end namespace OPENSUBDIV_VERSION
|
|
using namespace OPENSUBDIV_VERSION;
|
|
|
|
} // end namespace OpenSubdiv
|
|
|
|
#endif // OPENSUBDIV3_FAR_STENCILTABLE_H
|