mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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85b65bd2ef
- moved all major Vtr classes within namespace internal - updated all Vtr class access with Far
113 lines
5.1 KiB
C++
113 lines
5.1 KiB
C++
//
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// Copyright 2015 DreamWorks Animation LLC.
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef OPENSUBDIV3_FAR_TOPOLOGY_LEVEL_H
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#define OPENSUBDIV3_FAR_TOPOLOGY_LEVEL_H
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#include "../version.h"
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#include "../vtr/level.h"
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#include "../vtr/refinement.h"
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#include "../far/types.h"
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#include <vector>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Far {
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///
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/// \brief TopologyLevel is an interface for accessing data in a specific level of a refined
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/// topology hierarchy. TopologyLevels are created and owned by a TopologyRefiner, which will
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/// return const-references to them. Such references are only valid during the lifetime of
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/// TopologyRefiner that created and returned them, and only for a given refinement, i.e. if
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/// the TopologyRefiner is re-refined, any references to TopoologyLevels are invalidated.
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///
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class TopologyLevel {
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public:
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// Inventory of components:
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int GetNumVertices() const { return _level->getNumVertices(); }
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int GetNumEdges() const { return _level->getNumEdges(); }
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int GetNumFaces() const { return _level->getNumFaces(); }
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int GetNumFaceVertices() const { return _level->getNumFaceVerticesTotal(); }
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float GetEdgeSharpness(Index e) const { return _level->getEdgeSharpness(e); }
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float GetVertexSharpness(Index v) const { return _level->getVertexSharpness(v); }
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bool IsFaceHole(Index f) const { return _level->isFaceHole(f); }
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Sdc::Crease::Rule GetVertexRule(Index v) const { return _level->getVertexRule(v); }
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int GetNumFVarValues( int channel = 0) const { return _level->getNumFVarValues(channel); }
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ConstIndexArray GetFVarFaceValues(Index f, int channel = 0) const { return _level->getFVarFaceValues(f, channel); }
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ConstIndexArray GetFaceVertices(Index f) const { return _level->getFaceVertices(f); }
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ConstIndexArray GetFaceEdges(Index f) const { return _level->getFaceEdges(f); }
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ConstIndexArray GetEdgeVertices(Index e) const { return _level->getEdgeVertices(e); }
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ConstIndexArray GetEdgeFaces(Index e) const { return _level->getEdgeFaces(e); }
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ConstIndexArray GetVertexFaces( Index v) const { return _level->getVertexFaces(v); }
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ConstIndexArray GetVertexEdges( Index v) const { return _level->getVertexEdges(v); }
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ConstLocalIndexArray GetEdgeFaceLocalIndices(Index e) const { return _level->getEdgeFaceLocalIndices(e); }
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ConstLocalIndexArray GetVertexFaceLocalIndices(Index v) const { return _level->getVertexFaceLocalIndices(v); }
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ConstLocalIndexArray GetVertexEdgeLocalIndices(Index v) const { return _level->getVertexEdgeLocalIndices(v); }
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Index FindEdge(Index v0, Index v1) const { return _level->findEdge(v0, v1); }
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ConstIndexArray GetFaceChildFaces(Index f) const { return _refToChild->getFaceChildFaces(f); }
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ConstIndexArray GetFaceChildEdges(Index f) const { return _refToChild->getFaceChildEdges(f); }
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ConstIndexArray GetEdgeChildEdges(Index e) const { return _refToChild->getEdgeChildEdges(e); }
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Index GetFaceChildVertex( Index f) const { return _refToChild->getFaceChildVertex(f); }
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Index GetEdgeChildVertex( Index e) const { return _refToChild->getEdgeChildVertex(e); }
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Index GetVertexChildVertex(Index v) const { return _refToChild->getVertexChildVertex(v); }
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Index GetFaceParentFace(Index f) const { return _refToParent->getChildFaceParentFace(f); }
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Index GetFaceBaseFace( Index f) const { return _refToParent->getChildFaceBaseFace(f); }
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bool ValidateTopology() const { return _level->validateTopology(); }
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void PrintTopology(bool children = true) const { _level->print((children && _refToChild) ? _refToChild : 0); }
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private:
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friend class TopologyRefiner;
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Vtr::internal::Level const * _level;
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Vtr::internal::Refinement const * _refToParent;
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Vtr::internal::Refinement const * _refToChild;
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public:
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// Not intended for public use, but required by std::vector, etc...
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TopologyLevel() { }
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~TopologyLevel() { }
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};
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} // end namespace Far
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif /* OPENSUBDIV3_FAR_TOPOLOGY_LEVEL_H */
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