mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-30 23:30:07 +00:00
85bb0a156e
- the framebuffer class in examples/common is unstable in certain drivers. removing offscreen rendering for now. - move screenshot function to GLUtils. - fix vertex attrib binding bug (not showing control mesh on osx)
1310 lines
45 KiB
C++
1310 lines
45 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#include "../common/glUtils.h"
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#include <GLFW/glfw3.h>
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GLFWwindow* g_window=0;
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GLFWmonitor* g_primary=0;
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#include <osd/cpuEvaluator.h>
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#include <osd/cpuVertexBuffer.h>
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#include <osd/cpuPatchTable.h>
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#include <osd/cpuGLVertexBuffer.h>
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#include <osd/mesh.h>
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#ifdef OPENSUBDIV_HAS_TBB
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#include <osd/tbbEvaluator.h>
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#endif
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#ifdef OPENSUBDIV_HAS_OPENMP
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#include <osd/ompEvaluator.h>
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#endif
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#ifdef OPENSUBDIV_HAS_CUDA
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#include <osd/cudaEvaluator.h>
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#include <osd/cudaVertexBuffer.h>
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#include <osd/cudaGLVertexBuffer.h>
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#include <osd/cudaPatchTable.h>
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#include "../common/cudaDeviceContext.h"
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CudaDeviceContext g_cudaDeviceContext;
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#endif
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#ifdef OPENSUBDIV_HAS_OPENCL
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#include <osd/clVertexBuffer.h>
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#include <osd/clGLVertexBuffer.h>
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#include <osd/clEvaluator.h>
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#include <osd/clPatchTable.h>
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#include "../common/clDeviceContext.h"
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CLDeviceContext g_clDeviceContext;
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#endif
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#ifdef OPENSUBDIV_HAS_GLSL_TRANSFORM_FEEDBACK
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#include <osd/glXFBEvaluator.h>
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#include <osd/glVertexBuffer.h>
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#include <osd/glPatchTable.h>
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#endif
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#ifdef OPENSUBDIV_HAS_GLSL_COMPUTE
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#include <osd/glComputeEvaluator.h>
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#include <osd/glVertexBuffer.h>
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#include <osd/glPatchTable.h>
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#endif
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#include <far/topologyRefiner.h>
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#include <far/stencilTableFactory.h>
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#include <far/patchTableFactory.h>
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#include <far/error.h>
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#include "../../regression/common/far_utils.h"
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#include "../common/stopwatch.h"
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#include "../common/simple_math.h"
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#include "../common/glControlMeshDisplay.h"
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#include "../common/glHud.h"
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#include "init_shapes.h"
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#include "particles.h"
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#include <cfloat>
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#include <vector>
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#include <iostream>
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#include <fstream>
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#include <sstream>
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#include <stdlib.h>
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using namespace OpenSubdiv;
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//------------------------------------------------------------------------------
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enum KernelType { kCPU = 0,
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kOPENMP = 1,
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kTBB = 2,
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kCUDA = 3,
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kCL = 4,
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kGLXFB = 5,
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kGLCompute = 6 };
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enum EndCap { kEndCapBSplineBasis,
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kEndCapGregoryBasis };
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enum HudCheckBox { kHUD_CB_DISPLAY_CONTROL_MESH_EDGES,
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kHUD_CB_DISPLAY_CONTROL_MESH_VERTS,
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kHUD_CB_ANIMATE_VERTICES,
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kHUD_CB_ANIMATE_PARTICLES,
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kHUD_CB_RANDOM_START,
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kHUD_CB_FREEZE };
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enum DrawMode { kUV,
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kVARYING,
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kNORMAL,
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kSHADE,
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kFACEVARYING };
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std::vector<float> g_orgPositions,
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g_positions,
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g_varyingColors;
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int g_currentShape = 0,
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g_level = 3,
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g_kernel = kCPU,
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g_endCap = kEndCapBSplineBasis,
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g_numElements = 3;
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int g_running = 1,
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g_width = 1024,
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g_height = 1024,
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g_fullscreen = 0,
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g_drawMode = kUV,
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g_prev_x = 0,
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g_prev_y = 0,
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g_mbutton[3] = {0, 0, 0},
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g_frame=0,
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g_freeze=0,
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g_repeatCount;
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float g_rotate[2] = {0, 0},
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g_dolly = 5,
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g_pan[2] = {0, 0},
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g_center[3] = {0, 0, 0},
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g_size = 0,
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g_moveScale = 0.0f;
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GLuint g_transformUB = 0,
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g_transformBinding = 0;
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struct Transform {
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float ModelViewMatrix[16];
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float ProjectionMatrix[16];
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float ModelViewProjectionMatrix[16];
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} g_transformData;
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// performance
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float g_evalTime = 0;
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float g_computeTime = 0;
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float g_prevTime = 0;
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float g_currentTime = 0;
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Stopwatch g_fpsTimer;
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//------------------------------------------------------------------------------
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int g_nParticles = 65536;
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bool g_randomStart = true;//false;
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bool g_animParticles = true;
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GLuint g_samplesVAO=0;
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GLhud g_hud;
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GLControlMeshDisplay g_controlMeshDisplay;
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//------------------------------------------------------------------------------
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struct Program {
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GLuint program;
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GLuint uniformModelViewMatrix;
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GLuint uniformProjectionMatrix;
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GLuint uniformDrawMode;
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GLuint attrPosition;
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GLuint attrColor;
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GLuint attrTangentU;
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GLuint attrTangentV;
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GLuint attrPatchCoord;
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} g_defaultProgram;
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//------------------------------------------------------------------------------
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static void
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createRandomColors(int nverts, int stride, float * colors) {
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// large Pell prime number
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srand( static_cast<int>(2147483647) );
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for (int i=0; i<nverts; ++i) {
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colors[i*stride+0] = (float)rand()/(float)RAND_MAX;
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colors[i*stride+1] = (float)rand()/(float)RAND_MAX;
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colors[i*stride+2] = (float)rand()/(float)RAND_MAX;
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}
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}
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//------------------------------------------------------------------------------
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Far::PatchTable const * g_patchTable = NULL;
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// input and output vertex data
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class EvalOutputBase {
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public:
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virtual ~EvalOutputBase() {}
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virtual GLuint BindSourceData() const = 0;
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virtual GLuint BindVertexData() const = 0;
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virtual GLuint BindDerivatives() const = 0;
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virtual GLuint BindPatchCoords() const = 0;
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virtual void UpdateData(const float *src, int startVertex, int numVertices) = 0;
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virtual void UpdateVaryingData(const float *src, int startVertex, int numVertices) = 0;
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virtual void Refine() = 0;
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virtual void EvalPatches() = 0;
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virtual void EvalPatchesWithDerivatives() = 0;
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virtual void EvalPatchesVarying() = 0;
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virtual void UpdatePatchCoords(
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std::vector<Osd::PatchCoord> const &patchCoords) = 0;
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};
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// note: Since we don't have a class for device-patchcoord container in osd,
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// we cheat to use vertexbuffer as a patch-coord (5int) container.
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//
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// Please don't follow the pattern in your actual application.
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//
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template<typename SRC_VERTEX_BUFFER, typename EVAL_VERTEX_BUFFER,
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typename STENCIL_TABLE, typename PATCH_TABLE, typename EVALUATOR,
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typename DEVICE_CONTEXT = void>
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class EvalOutput : public EvalOutputBase {
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public:
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typedef OpenSubdiv::Osd::EvaluatorCacheT<EVALUATOR> EvaluatorCache;
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EvalOutput(Far::StencilTable const *vertexStencils,
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Far::StencilTable const *varyingStencils,
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int numCoarseVerts, int numTotalVerts, int numParticles,
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Far::PatchTable const *patchTable,
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EvaluatorCache *evaluatorCache = NULL,
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DEVICE_CONTEXT *deviceContext = NULL)
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: _srcDesc( /*offset*/ 0, /*length*/ 3, /*stride*/ 3),
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_srcVaryingDesc(/*offset*/ 0, /*length*/ 3, /*stride*/ 3),
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_vertexDesc( /*offset*/ 0, /*legnth*/ 3, /*stride*/ 6),
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_varyingDesc( /*offset*/ 3, /*legnth*/ 3, /*stride*/ 6),
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_duDesc( /*offset*/ 0, /*legnth*/ 3, /*stride*/ 6),
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_dvDesc( /*offset*/ 3, /*legnth*/ 3, /*stride*/ 6),
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_deviceContext(deviceContext) {
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_srcData = SRC_VERTEX_BUFFER::Create(3, numTotalVerts, _deviceContext);
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_srcVaryingData = SRC_VERTEX_BUFFER::Create(3, numTotalVerts, _deviceContext);
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_vertexData = EVAL_VERTEX_BUFFER::Create(6, numParticles, _deviceContext);
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_derivatives = EVAL_VERTEX_BUFFER::Create(6, numParticles, _deviceContext);
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_patchTable = PATCH_TABLE::Create(patchTable, _deviceContext);
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_patchCoords = NULL;
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_numCoarseVerts = numCoarseVerts;
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_vertexStencils =
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Osd::convertToCompatibleStencilTable<STENCIL_TABLE>(vertexStencils, _deviceContext);
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_varyingStencils =
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Osd::convertToCompatibleStencilTable<STENCIL_TABLE>(varyingStencils, _deviceContext);
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_evaluatorCache = evaluatorCache;
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}
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~EvalOutput() {
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delete _srcData;
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delete _srcVaryingData;
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delete _vertexData;
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delete _derivatives;
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delete _patchTable;
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delete _patchCoords;
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delete _vertexStencils;
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delete _varyingStencils;
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}
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virtual GLuint BindSourceData() const {
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return _srcData->BindVBO();
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}
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virtual GLuint BindVertexData() const {
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return _vertexData->BindVBO();
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}
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virtual GLuint BindDerivatives() const {
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return _derivatives->BindVBO();
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}
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virtual GLuint BindPatchCoords() const {
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return _patchCoords->BindVBO();
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}
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virtual void UpdateData(const float *src, int startVertex, int numVertices) {
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_srcData->UpdateData(src, startVertex, numVertices, _deviceContext);
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}
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virtual void UpdateVaryingData(const float *src, int startVertex, int numVertices) {
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_srcVaryingData->UpdateData(src, startVertex, numVertices, _deviceContext);
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}
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virtual void Refine() {
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Osd::BufferDescriptor dstDesc = _srcDesc;
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dstDesc.offset += _numCoarseVerts * _srcDesc.stride;
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EVALUATOR const *evalInstance = OpenSubdiv::Osd::GetEvaluator<EVALUATOR>(
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_evaluatorCache, _srcDesc, dstDesc, _deviceContext);
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EVALUATOR::EvalStencils(_srcData, _srcDesc,
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_srcData, dstDesc,
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_vertexStencils,
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evalInstance,
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_deviceContext);
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dstDesc = _srcVaryingDesc;
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dstDesc.offset += _numCoarseVerts * _srcVaryingDesc.stride;
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evalInstance = OpenSubdiv::Osd::GetEvaluator<EVALUATOR>(
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_evaluatorCache, _srcVaryingDesc, dstDesc, _deviceContext);
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EVALUATOR::EvalStencils(_srcVaryingData, _srcVaryingDesc,
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_srcVaryingData, dstDesc,
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_varyingStencils,
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evalInstance,
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_deviceContext);
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}
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virtual void EvalPatches() {
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EVALUATOR const *evalInstance = OpenSubdiv::Osd::GetEvaluator<EVALUATOR>(
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_evaluatorCache, _srcDesc, _vertexDesc, _deviceContext);
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EVALUATOR::EvalPatches(
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_srcData, _srcDesc,
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_vertexData, _vertexDesc,
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_patchCoords->GetNumVertices(),
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_patchCoords,
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_patchTable, evalInstance, _deviceContext);
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}
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virtual void EvalPatchesWithDerivatives() {
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EVALUATOR const *evalInstance = OpenSubdiv::Osd::GetEvaluator<EVALUATOR>(
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_evaluatorCache, _srcDesc, _vertexDesc, _duDesc, _dvDesc, _deviceContext);
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EVALUATOR::EvalPatches(
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_srcData, _srcDesc,
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_vertexData, _vertexDesc,
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_derivatives, _duDesc,
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_derivatives, _dvDesc,
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_patchCoords->GetNumVertices(),
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_patchCoords,
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_patchTable, evalInstance, _deviceContext);
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}
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virtual void EvalPatchesVarying() {
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EVALUATOR const *evalInstance = OpenSubdiv::Osd::GetEvaluator<EVALUATOR>(
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_evaluatorCache, _srcVaryingDesc, _varyingDesc, _deviceContext);
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EVALUATOR::EvalPatches(
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_srcVaryingData, _srcVaryingDesc,
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// varyingdata is interleved in vertexData.
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_vertexData, _varyingDesc,
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_patchCoords->GetNumVertices(),
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_patchCoords,
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_patchTable, evalInstance, _deviceContext);
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}
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virtual void UpdatePatchCoords(
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std::vector<Osd::PatchCoord> const &patchCoords) {
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if (_patchCoords and
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_patchCoords->GetNumVertices() != (int)patchCoords.size()) {
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delete _patchCoords;
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_patchCoords = NULL;
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}
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if (not _patchCoords) {
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_patchCoords = EVAL_VERTEX_BUFFER::Create(5,
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(int)patchCoords.size(),
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_deviceContext);
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}
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_patchCoords->UpdateData((float*)&patchCoords[0], 0, (int)patchCoords.size(), _deviceContext);
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}
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private:
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SRC_VERTEX_BUFFER *_srcData;
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SRC_VERTEX_BUFFER *_srcVaryingData;
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EVAL_VERTEX_BUFFER *_vertexData;
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EVAL_VERTEX_BUFFER *_derivatives;
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EVAL_VERTEX_BUFFER *_varyingData;
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EVAL_VERTEX_BUFFER *_patchCoords;
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PATCH_TABLE *_patchTable;
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Osd::BufferDescriptor _srcDesc;
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Osd::BufferDescriptor _srcVaryingDesc;
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Osd::BufferDescriptor _vertexDesc;
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Osd::BufferDescriptor _varyingDesc;
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Osd::BufferDescriptor _duDesc;
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Osd::BufferDescriptor _dvDesc;
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int _numCoarseVerts;
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STENCIL_TABLE const *_vertexStencils;
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STENCIL_TABLE const *_varyingStencils;
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EvaluatorCache *_evaluatorCache;
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DEVICE_CONTEXT *_deviceContext;
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};
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EvalOutputBase *g_evalOutput = NULL;
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STParticles * g_particles=0;
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//------------------------------------------------------------------------------
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static void
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updateGeom() {
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int nverts = (int)g_orgPositions.size() / 3;
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const float *p = &g_orgPositions[0];
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float r = sin(g_frame*0.1f) * g_moveScale;
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for (int i = 0; i < nverts; ++i) {
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//float move = 0.05f*cosf(p[0]*20+g_frame*0.01f);
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float ct = cos(p[2] * r);
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float st = sin(p[2] * r);
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g_positions[i*3+0] = p[0]*ct + p[1]*st;
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g_positions[i*3+1] = -p[0]*st + p[1]*ct;
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g_positions[i*3+2] = p[2];
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p+=3;
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}
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// Run Compute pass to pose the control vertices ---------------------------
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Stopwatch s;
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s.Start();
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// update coarse vertices
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g_evalOutput->UpdateData(&g_positions[0], 0, nverts);
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// update coarse varying
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if (g_drawMode == kVARYING) {
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g_evalOutput->UpdateVaryingData(&g_varyingColors[0], 0, nverts);
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}
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// Refine
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g_evalOutput->Refine();
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s.Stop();
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g_computeTime = float(s.GetElapsed() * 1000.0f);
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// Run Eval pass to get the samples locations ------------------------------
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s.Start();
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// Apply 'dynamics' update
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assert(g_particles);
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float elapsed = g_currentTime - g_prevTime;
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g_particles->Update(elapsed);
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g_prevTime = g_currentTime;
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std::vector<OpenSubdiv::Osd::PatchCoord> const &patchCoords
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= g_particles->GetPatchCoords();
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// update patchcoord to be evaluated
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g_evalOutput->UpdatePatchCoords(patchCoords);
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// Evaluate the positions of the samples on the limit surface
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if (g_drawMode == kNORMAL || g_drawMode == kSHADE) {
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// evaluate positions and derivatives
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g_evalOutput->EvalPatchesWithDerivatives();
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} else {
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// evaluate positions
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g_evalOutput->EvalPatches();
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}
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// color
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if (g_drawMode == kVARYING) {
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// XXX: is this really varying?
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g_evalOutput->EvalPatchesVarying();
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}
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s.Stop();
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g_evalTime = float(s.GetElapsed());
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}
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//------------------------------------------------------------------------------
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static void
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createOsdMesh(ShapeDesc const & shapeDesc, int level) {
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Shape * shape = Shape::parseObj(shapeDesc.data.c_str(), shapeDesc.scheme);
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// create Far mesh (topology)
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OpenSubdiv::Sdc::SchemeType sdctype = GetSdcType(*shape);
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OpenSubdiv::Sdc::Options sdcoptions = GetSdcOptions(*shape);
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Far::TopologyRefiner *topologyRefiner =
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OpenSubdiv::Far::TopologyRefinerFactory<Shape>::Create(*shape,
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OpenSubdiv::Far::TopologyRefinerFactory<Shape>::Options(sdctype, sdcoptions));
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g_orgPositions=shape->verts;
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g_positions.resize(g_orgPositions.size(), 0.0f);
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delete shape;
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float speed = g_particles ? g_particles->GetSpeed() : 0.2f;
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// save coarse topology (used for coarse mesh drawing)
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|
g_controlMeshDisplay.SetTopology(topologyRefiner->GetLevel(0));
|
|
|
|
// create random varying color
|
|
{
|
|
int numCoarseVerts = topologyRefiner->GetLevel(0).GetNumVertices();
|
|
g_varyingColors.resize(numCoarseVerts*3);
|
|
createRandomColors(numCoarseVerts, 3, &g_varyingColors[0]);
|
|
}
|
|
|
|
Far::StencilTable const * vertexStencils = NULL;
|
|
Far::StencilTable const * varyingStencils = NULL;
|
|
int nverts=0;
|
|
{
|
|
// Apply feature adaptive refinement to the mesh so that we can use the
|
|
// limit evaluation API features.
|
|
Far::TopologyRefiner::AdaptiveOptions options(level);
|
|
topologyRefiner->RefineAdaptive(options);
|
|
|
|
// Generate stencil table to update the bi-cubic patches control
|
|
// vertices after they have been re-posed (both for vertex & varying
|
|
// interpolation)
|
|
Far::StencilTableFactory::Options soptions;
|
|
soptions.generateOffsets=true;
|
|
soptions.generateIntermediateLevels=true;
|
|
|
|
vertexStencils =
|
|
Far::StencilTableFactory::Create(*topologyRefiner, soptions);
|
|
|
|
soptions.interpolationMode = Far::StencilTableFactory::INTERPOLATE_VARYING;
|
|
|
|
varyingStencils =
|
|
Far::StencilTableFactory::Create(*topologyRefiner, soptions);
|
|
|
|
// Generate bi-cubic patch table for the limit surface
|
|
Far::PatchTableFactory::Options poptions;
|
|
if (g_endCap == kEndCapBSplineBasis) {
|
|
poptions.SetEndCapType(
|
|
Far::PatchTableFactory::Options::ENDCAP_BSPLINE_BASIS);
|
|
} else {
|
|
poptions.SetEndCapType(
|
|
Far::PatchTableFactory::Options::ENDCAP_GREGORY_BASIS);
|
|
}
|
|
|
|
Far::PatchTable const * patchTable =
|
|
Far::PatchTableFactory::Create(*topologyRefiner, poptions);
|
|
|
|
// append local points stencils
|
|
if (Far::StencilTable const *localPointStencilTable =
|
|
patchTable->GetLocalPointStencilTable()) {
|
|
Far::StencilTable const *table =
|
|
Far::StencilTableFactory::AppendLocalPointStencilTable(
|
|
*topologyRefiner, vertexStencils, localPointStencilTable);
|
|
delete vertexStencils;
|
|
vertexStencils = table;
|
|
}
|
|
if (Far::StencilTable const *localPointVaryingStencilTable =
|
|
patchTable->GetLocalPointVaryingStencilTable()) {
|
|
Far::StencilTable const *table =
|
|
Far::StencilTableFactory::AppendLocalPointStencilTable(
|
|
*topologyRefiner,
|
|
varyingStencils, localPointVaryingStencilTable);
|
|
delete varyingStencils;
|
|
varyingStencils = table;
|
|
}
|
|
|
|
// total number of vertices = coarse verts + refined verts + gregory basis verts
|
|
nverts = vertexStencils->GetNumControlVertices() +
|
|
vertexStencils->GetNumStencils();
|
|
|
|
if (g_patchTable) delete g_patchTable;
|
|
g_patchTable = patchTable;
|
|
}
|
|
|
|
// note that for patch eval we need coarse+refined combined buffer.
|
|
int nCoarseVertices = topologyRefiner->GetLevel(0).GetNumVertices();
|
|
|
|
// In following template instantiations, same type of vertex buffers are
|
|
// used for both source and destination (first and second template
|
|
// parameters), since we'd like to draw control mesh wireframe too in
|
|
// this example viewer.
|
|
// If we don't need to draw the coarse control mesh, the src buffer doesn't
|
|
// have to be interoperable to GL (it can be CpuVertexBuffer etc).
|
|
|
|
delete g_evalOutput;
|
|
if (g_kernel == kCPU) {
|
|
g_evalOutput = new EvalOutput<Osd::CpuGLVertexBuffer,
|
|
Osd::CpuGLVertexBuffer,
|
|
Far::StencilTable,
|
|
Osd::CpuPatchTable,
|
|
Osd::CpuEvaluator>
|
|
(vertexStencils, varyingStencils,
|
|
nCoarseVertices, nverts, g_nParticles, g_patchTable);
|
|
#ifdef OPENSUBDIV_HAS_OPENMP
|
|
} else if (g_kernel == kOPENMP) {
|
|
g_evalOutput = new EvalOutput<Osd::CpuGLVertexBuffer,
|
|
Osd::CpuGLVertexBuffer,
|
|
Far::StencilTable,
|
|
Osd::CpuPatchTable,
|
|
Osd::OmpEvaluator>
|
|
(vertexStencils, varyingStencils,
|
|
nCoarseVertices, nverts, g_nParticles, g_patchTable);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_TBB
|
|
} else if (g_kernel == kTBB) {
|
|
g_evalOutput = new EvalOutput<Osd::CpuGLVertexBuffer,
|
|
Osd::CpuGLVertexBuffer,
|
|
Far::StencilTable,
|
|
Osd::CpuPatchTable,
|
|
Osd::TbbEvaluator>
|
|
(vertexStencils, varyingStencils,
|
|
nCoarseVertices, nverts, g_nParticles, g_patchTable);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_CUDA
|
|
} else if (g_kernel == kCUDA) {
|
|
g_evalOutput = new EvalOutput<Osd::CudaGLVertexBuffer,
|
|
Osd::CudaGLVertexBuffer,
|
|
Osd::CudaStencilTable,
|
|
Osd::CudaPatchTable,
|
|
Osd::CudaEvaluator>
|
|
(vertexStencils, varyingStencils,
|
|
nCoarseVertices, nverts, g_nParticles, g_patchTable);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_OPENCL
|
|
} else if (g_kernel == kCL) {
|
|
static Osd::EvaluatorCacheT<Osd::CLEvaluator> clEvaluatorCache;
|
|
g_evalOutput = new EvalOutput<Osd::CLGLVertexBuffer,
|
|
Osd::CLGLVertexBuffer,
|
|
Osd::CLStencilTable,
|
|
Osd::CLPatchTable,
|
|
Osd::CLEvaluator,
|
|
CLDeviceContext>
|
|
(vertexStencils, varyingStencils,
|
|
nCoarseVertices, nverts, g_nParticles, g_patchTable,
|
|
&clEvaluatorCache, &g_clDeviceContext);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_GLSL_TRANSFORM_FEEDBACK
|
|
} else if (g_kernel == kGLXFB) {
|
|
static Osd::EvaluatorCacheT<Osd::GLXFBEvaluator> glXFBEvaluatorCache;
|
|
g_evalOutput = new EvalOutput<Osd::GLVertexBuffer,
|
|
Osd::GLVertexBuffer,
|
|
Osd::GLStencilTableTBO,
|
|
Osd::GLPatchTable,
|
|
Osd::GLXFBEvaluator>
|
|
(vertexStencils, varyingStencils,
|
|
nCoarseVertices, nverts, g_nParticles, g_patchTable,
|
|
&glXFBEvaluatorCache);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_GLSL_COMPUTE
|
|
} else if (g_kernel == kGLCompute) {
|
|
static Osd::EvaluatorCacheT<Osd::GLComputeEvaluator> glComputeEvaluatorCache;
|
|
g_evalOutput = new EvalOutput<Osd::GLVertexBuffer,
|
|
Osd::GLVertexBuffer,
|
|
Osd::GLStencilTableSSBO,
|
|
Osd::GLPatchTable,
|
|
Osd::GLComputeEvaluator>
|
|
(vertexStencils, varyingStencils,
|
|
nCoarseVertices, nverts, g_nParticles, g_patchTable,
|
|
&glComputeEvaluatorCache);
|
|
#endif
|
|
}
|
|
|
|
// Create the 'uv particles' manager - this class manages the limit
|
|
// location samples (ptex face index, (s,t) and updates them between frames.
|
|
// Note: the number of limit locations can be entirely arbitrary
|
|
delete g_particles;
|
|
g_particles = new STParticles(*topologyRefiner, g_patchTable,
|
|
g_nParticles, !g_randomStart);
|
|
g_nParticles = g_particles->GetNumParticles();
|
|
g_particles->SetSpeed(speed);
|
|
|
|
g_prevTime = -1;
|
|
g_currentTime = 0;
|
|
|
|
updateGeom();
|
|
|
|
delete topologyRefiner;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static bool
|
|
linkDefaultProgram() {
|
|
|
|
#if defined(GL_ARB_tessellation_shader) || defined(GL_VERSION_4_0)
|
|
#define GLSL_VERSION_DEFINE "#version 400\n"
|
|
#else
|
|
#define GLSL_VERSION_DEFINE "#version 150\n"
|
|
#endif
|
|
|
|
static const char *vsSrc =
|
|
GLSL_VERSION_DEFINE
|
|
"in vec3 position;\n"
|
|
"in vec3 color;\n"
|
|
"in vec3 tangentU;\n"
|
|
"in vec3 tangentV;\n"
|
|
"in vec2 patchCoord;\n"
|
|
"out vec4 fragColor;\n"
|
|
"uniform mat4 ModelViewMatrix;\n"
|
|
"uniform mat4 ProjectionMatrix;\n"
|
|
"uniform int DrawMode;\n"
|
|
"void main() {\n"
|
|
" vec3 normal = (ModelViewMatrix * "
|
|
" vec4(normalize(cross(tangentU, tangentV)), 0)).xyz;\n"
|
|
" gl_Position = ProjectionMatrix * ModelViewMatrix * "
|
|
" vec4(position, 1);\n"
|
|
" if (DrawMode == 0) {\n" // UV
|
|
" fragColor = vec4(patchCoord.x, patchCoord.y, 0, 1);\n"
|
|
" } else if (DrawMode == 2) {\n"
|
|
" fragColor = vec4(normal*0.5+vec3(0.5), 1);\n"
|
|
" } else if (DrawMode == 3) {\n"
|
|
" fragColor = vec4(vec3(1)*dot(normal, vec3(0,0,1)), 1);\n"
|
|
" } else if (DrawMode == 4) {\n" // face varying
|
|
" fragColor = vec4(1);\n"
|
|
" } else {\n" // varying
|
|
" fragColor = vec4(color, 1);\n"
|
|
" }\n"
|
|
"}\n";
|
|
|
|
static const char *fsSrc =
|
|
GLSL_VERSION_DEFINE
|
|
"in vec4 fragColor;\n"
|
|
"out vec4 color;\n"
|
|
"void main() {\n"
|
|
" color = fragColor;\n"
|
|
"}\n";
|
|
|
|
GLuint program = glCreateProgram();
|
|
GLuint vertexShader = GLUtils::CompileShader(GL_VERTEX_SHADER, vsSrc);
|
|
GLuint fragmentShader = GLUtils::CompileShader(GL_FRAGMENT_SHADER, fsSrc);
|
|
|
|
glAttachShader(program, vertexShader);
|
|
glAttachShader(program, fragmentShader);
|
|
|
|
glBindAttribLocation(program, 0, "position");
|
|
glBindAttribLocation(program, 1, "color");
|
|
glBindAttribLocation(program, 2, "tangentU");
|
|
glBindAttribLocation(program, 3, "tangentV");
|
|
glBindAttribLocation(program, 4, "patchCoord");
|
|
glBindFragDataLocation(program, 0, "color");
|
|
|
|
glLinkProgram(program);
|
|
|
|
GLint status;
|
|
glGetProgramiv(program, GL_LINK_STATUS, &status);
|
|
if (status == GL_FALSE) {
|
|
GLint infoLogLength;
|
|
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLogLength);
|
|
char *infoLog = new char[infoLogLength];
|
|
glGetProgramInfoLog(program, infoLogLength, NULL, infoLog);
|
|
printf("%s\n", infoLog);
|
|
delete[] infoLog;
|
|
exit(1);
|
|
}
|
|
|
|
g_defaultProgram.program = program;
|
|
g_defaultProgram.uniformModelViewMatrix =
|
|
glGetUniformLocation(program, "ModelViewMatrix");
|
|
g_defaultProgram.uniformProjectionMatrix =
|
|
glGetUniformLocation(program, "ProjectionMatrix");
|
|
g_defaultProgram.uniformDrawMode =
|
|
glGetUniformLocation(program, "DrawMode");
|
|
g_defaultProgram.attrPosition = glGetAttribLocation(program, "position");
|
|
g_defaultProgram.attrColor = glGetAttribLocation(program, "color");
|
|
g_defaultProgram.attrTangentU = glGetAttribLocation(program, "tangentU");
|
|
g_defaultProgram.attrTangentV = glGetAttribLocation(program, "tangentV");
|
|
g_defaultProgram.attrPatchCoord = glGetAttribLocation(program, "patchCoord");
|
|
|
|
return true;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
drawSamples() {
|
|
glUseProgram(g_defaultProgram.program);
|
|
|
|
glUniformMatrix4fv(g_defaultProgram.uniformModelViewMatrix,
|
|
1, GL_FALSE, g_transformData.ModelViewMatrix);
|
|
glUniformMatrix4fv(g_defaultProgram.uniformProjectionMatrix,
|
|
1, GL_FALSE, g_transformData.ProjectionMatrix);
|
|
glUniform1i(g_defaultProgram.uniformDrawMode, g_drawMode);
|
|
|
|
glBindVertexArray(g_samplesVAO);
|
|
|
|
glEnableVertexAttribArray(g_defaultProgram.attrPosition);
|
|
glEnableVertexAttribArray(g_defaultProgram.attrColor);
|
|
glEnableVertexAttribArray(g_defaultProgram.attrTangentU);
|
|
glEnableVertexAttribArray(g_defaultProgram.attrTangentV);
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, g_evalOutput->BindVertexData());
|
|
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof (GLfloat) * 6, 0);
|
|
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof (GLfloat) * 6, (float*)12);
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, g_evalOutput->BindDerivatives());
|
|
glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, sizeof (GLfloat) * 6, 0);
|
|
glVertexAttribPointer(3, 3, GL_FLOAT, GL_FALSE, sizeof (GLfloat) * 6, (float*)12);
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, g_evalOutput->BindPatchCoords());
|
|
glVertexAttribPointer(4, 2, GL_FLOAT, GL_FALSE, sizeof (GLfloat) * 5, (float*)12);
|
|
|
|
glEnableVertexAttribArray(g_defaultProgram.attrPosition);
|
|
glEnableVertexAttribArray(g_defaultProgram.attrColor);
|
|
glEnableVertexAttribArray(g_defaultProgram.attrTangentU);
|
|
glEnableVertexAttribArray(g_defaultProgram.attrTangentV);
|
|
glEnableVertexAttribArray(g_defaultProgram.attrPatchCoord);
|
|
|
|
glPointSize(2.0f);
|
|
int nPatchCoords = (int)g_particles->GetPatchCoords().size();
|
|
glDrawArrays(GL_POINTS, 0, nPatchCoords);
|
|
glPointSize(1.0f);
|
|
|
|
glDisableVertexAttribArray(g_defaultProgram.attrPosition);
|
|
glDisableVertexAttribArray(g_defaultProgram.attrColor);
|
|
glDisableVertexAttribArray(g_defaultProgram.attrTangentU);
|
|
glDisableVertexAttribArray(g_defaultProgram.attrTangentV);
|
|
glDisableVertexAttribArray(g_defaultProgram.attrPatchCoord);
|
|
|
|
glBindVertexArray(0);
|
|
|
|
glUseProgram(0);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
display() {
|
|
|
|
Stopwatch s;
|
|
s.Start();
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
glViewport(0, 0, g_width, g_height);
|
|
g_hud.FillBackground();
|
|
|
|
double aspect = g_width/(double)g_height;
|
|
identity(g_transformData.ModelViewMatrix);
|
|
translate(g_transformData.ModelViewMatrix, -g_pan[0], -g_pan[1], -g_dolly);
|
|
rotate(g_transformData.ModelViewMatrix, g_rotate[1], 1, 0, 0);
|
|
rotate(g_transformData.ModelViewMatrix, g_rotate[0], 0, 1, 0);
|
|
rotate(g_transformData.ModelViewMatrix, -90, 1, 0, 0);
|
|
translate(g_transformData.ModelViewMatrix,
|
|
-g_center[0], -g_center[1], -g_center[2]);
|
|
perspective(g_transformData.ProjectionMatrix,
|
|
45.0f, (float)aspect, 0.01f, 500.0f);
|
|
multMatrix(g_transformData.ModelViewProjectionMatrix,
|
|
g_transformData.ModelViewMatrix,
|
|
g_transformData.ProjectionMatrix);
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
s.Stop();
|
|
float drawCpuTime = float(s.GetElapsed() * 1000.0f);
|
|
s.Start();
|
|
glFinish();
|
|
s.Stop();
|
|
float drawGpuTime = float(s.GetElapsed() * 1000.0f);
|
|
|
|
drawSamples();
|
|
|
|
// draw the control mesh
|
|
g_controlMeshDisplay.Draw(
|
|
g_evalOutput->BindSourceData(), 3*sizeof(float),
|
|
g_transformData.ModelViewProjectionMatrix);
|
|
|
|
if (g_hud.IsVisible()) {
|
|
g_fpsTimer.Stop();
|
|
double elapsed = g_fpsTimer.GetElapsed();
|
|
g_fpsTimer.Start();
|
|
double fps = 1.0/elapsed;
|
|
if (g_animParticles) g_currentTime += (float)elapsed;
|
|
|
|
int nPatchCoords = (int)g_particles->GetPatchCoords().size();
|
|
|
|
g_hud.DrawString(10, -150, "Particle Speed ([) (]): %.1f", g_particles->GetSpeed());
|
|
g_hud.DrawString(10, -120, "# Samples : (%d / %d)", nPatchCoords, g_nParticles);
|
|
g_hud.DrawString(10, -100, "Compute : %.3f ms", g_computeTime);
|
|
g_hud.DrawString(10, -80, "Eval : %.3f ms", g_evalTime * 1000.f);
|
|
g_hud.DrawString(10, -60, "GPU Draw : %.3f ms", drawGpuTime);
|
|
g_hud.DrawString(10, -40, "CPU Draw : %.3f ms", drawCpuTime);
|
|
g_hud.DrawString(10, -20, "FPS : %3.1f", fps);
|
|
|
|
if (g_drawMode==kFACEVARYING) {
|
|
static char msg[] = "Face-varying interpolation not implemented yet";
|
|
g_hud.DrawString(g_width/2-20/2*8, g_height/2, msg);
|
|
}
|
|
|
|
g_hud.Flush();
|
|
}
|
|
|
|
glFinish();
|
|
|
|
GLUtils::CheckGLErrors("display leave");
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
idle() {
|
|
|
|
if (not g_freeze)
|
|
g_frame++;
|
|
|
|
updateGeom();
|
|
|
|
if (g_repeatCount != 0 and g_frame >= g_repeatCount)
|
|
g_running = 0;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
motion(GLFWwindow *, double dx, double dy) {
|
|
|
|
int x=(int)dx, y=(int)dy;
|
|
|
|
if (g_mbutton[0] && !g_mbutton[1] && !g_mbutton[2]) {
|
|
// orbit
|
|
g_rotate[0] += x - g_prev_x;
|
|
g_rotate[1] += y - g_prev_y;
|
|
} else if (!g_mbutton[0] && !g_mbutton[1] && g_mbutton[2]) {
|
|
// pan
|
|
g_pan[0] -= g_dolly*(x - g_prev_x)/g_width;
|
|
g_pan[1] += g_dolly*(y - g_prev_y)/g_height;
|
|
} else if ((g_mbutton[0] && !g_mbutton[1] && g_mbutton[2]) or
|
|
(!g_mbutton[0] && g_mbutton[1] && !g_mbutton[2])) {
|
|
// dolly
|
|
g_dolly -= g_dolly*0.01f*(x - g_prev_x);
|
|
if(g_dolly <= 0.01) g_dolly = 0.01f;
|
|
}
|
|
|
|
g_prev_x = x;
|
|
g_prev_y = y;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
mouse(GLFWwindow *, int button, int state, int /* mods */) {
|
|
|
|
if (button == 0 && state == GLFW_PRESS && g_hud.MouseClick(g_prev_x, g_prev_y))
|
|
return;
|
|
|
|
if (button < 3) {
|
|
g_mbutton[button] = (state == GLFW_PRESS);
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
reshape(GLFWwindow *, int width, int height) {
|
|
|
|
g_width = width;
|
|
g_height = height;
|
|
|
|
int windowWidth = g_width, windowHeight = g_height;
|
|
|
|
// window size might not match framebuffer size on a high DPI display
|
|
glfwGetWindowSize(g_window, &windowWidth, &windowHeight);
|
|
|
|
g_hud.Rebuild(windowWidth, windowHeight, width, height);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
void windowClose(GLFWwindow*) {
|
|
g_running = false;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
setSamples(bool add) {
|
|
if (add) {
|
|
g_nParticles = g_nParticles * 2;
|
|
} else {
|
|
g_nParticles = std::max(1, g_nParticles / 2);
|
|
}
|
|
|
|
createOsdMesh(g_defaultShapes[g_currentShape], g_level);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
keyboard(GLFWwindow *, int key, int /* scancode */, int event, int /* mods */) {
|
|
|
|
if (event == GLFW_RELEASE) return;
|
|
if (g_hud.KeyDown(tolower(key))) return;
|
|
|
|
switch (key) {
|
|
case 'Q': g_running = 0; break;
|
|
|
|
case '=': setSamples(true); break;
|
|
|
|
case '-': setSamples(false); break;
|
|
|
|
case '[': if (g_particles) {
|
|
g_particles->SetSpeed(g_particles->GetSpeed()-0.1f);
|
|
} break;
|
|
case ']': if (g_particles) {
|
|
g_particles->SetSpeed(g_particles->GetSpeed()+0.1f);
|
|
} break;
|
|
|
|
case GLFW_KEY_ESCAPE: g_hud.SetVisible(!g_hud.IsVisible()); break;
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
callbackError(OpenSubdiv::Far::ErrorType err, const char *message) {
|
|
printf("Error: %d\n", err);
|
|
printf("%s", message);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
callbackModel(int m) {
|
|
if (m < 0)
|
|
m = 0;
|
|
|
|
if (m >= (int)g_defaultShapes.size())
|
|
m = (int)g_defaultShapes.size() - 1;
|
|
|
|
g_currentShape = m;
|
|
createOsdMesh(g_defaultShapes[g_currentShape], g_level);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
callbackEndCap(int endCap) {
|
|
g_endCap = endCap;
|
|
createOsdMesh(g_defaultShapes[g_currentShape], g_level);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
callbackKernel(int k) {
|
|
|
|
g_kernel = k;
|
|
|
|
#ifdef OPENSUBDIV_HAS_OPENCL
|
|
if (g_kernel == kCL and (not g_clDeviceContext.IsInitialized())) {
|
|
if (g_clDeviceContext.Initialize() == false) {
|
|
printf("Error in initializing OpenCL\n");
|
|
exit(1);
|
|
}
|
|
}
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_CUDA
|
|
if (g_kernel == kCUDA and (not g_cudaDeviceContext.IsInitialized())) {
|
|
if (g_cudaDeviceContext.Initialize() == false) {
|
|
printf("Error in initializing Cuda\n");
|
|
exit(1);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
createOsdMesh(g_defaultShapes[g_currentShape], g_level);
|
|
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
callbackLevel(int l) {
|
|
g_level = l;
|
|
createOsdMesh(g_defaultShapes[g_currentShape], g_level);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
callbackDisplayVaryingColors(int mode) {
|
|
g_drawMode = mode;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
callbackCheckBox(bool checked, int button) {
|
|
switch (button) {
|
|
case kHUD_CB_DISPLAY_CONTROL_MESH_EDGES:
|
|
g_controlMeshDisplay.SetEdgesDisplay(checked);
|
|
break;
|
|
case kHUD_CB_DISPLAY_CONTROL_MESH_VERTS:
|
|
g_controlMeshDisplay.SetVerticesDisplay(checked);
|
|
break;
|
|
case kHUD_CB_ANIMATE_VERTICES:
|
|
g_moveScale = checked;
|
|
break;
|
|
case kHUD_CB_ANIMATE_PARTICLES:
|
|
g_animParticles = checked;
|
|
break;
|
|
case kHUD_CB_RANDOM_START:
|
|
g_randomStart = checked;
|
|
createOsdMesh(g_defaultShapes[g_currentShape], g_level);
|
|
break;
|
|
case kHUD_CB_FREEZE:
|
|
g_freeze = checked;
|
|
break;
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
initHUD() {
|
|
int windowWidth = g_width, windowHeight = g_height,
|
|
frameBufferWidth = g_width, frameBufferHeight = g_height;
|
|
|
|
// window size might not match framebuffer size on a high DPI display
|
|
glfwGetWindowSize(g_window, &windowWidth, &windowHeight);
|
|
glfwGetFramebufferSize(g_window, &frameBufferWidth, &frameBufferHeight);
|
|
|
|
g_hud.Init(windowWidth, windowHeight, frameBufferWidth, frameBufferHeight);
|
|
|
|
g_hud.AddCheckBox("Control edges (H)",
|
|
g_controlMeshDisplay.GetEdgesDisplay(),
|
|
10, 10, callbackCheckBox,
|
|
kHUD_CB_DISPLAY_CONTROL_MESH_EDGES, 'h');
|
|
g_hud.AddCheckBox("Control vertices (J)",
|
|
g_controlMeshDisplay.GetVerticesDisplay(),
|
|
10, 30, callbackCheckBox,
|
|
kHUD_CB_DISPLAY_CONTROL_MESH_VERTS, 'j');
|
|
g_hud.AddCheckBox("Animate vertices (M)", g_moveScale != 0,
|
|
10, 50, callbackCheckBox, kHUD_CB_ANIMATE_VERTICES, 'm');
|
|
g_hud.AddCheckBox("Animate particles (P)", g_animParticles != 0,
|
|
10, 70, callbackCheckBox, kHUD_CB_ANIMATE_PARTICLES, 'p');
|
|
g_hud.AddCheckBox("Freeze (spc)", g_freeze != 0,
|
|
10, 90, callbackCheckBox, kHUD_CB_FREEZE, ' ');
|
|
|
|
g_hud.AddCheckBox("Random Start", g_randomStart,
|
|
10, 110, callbackCheckBox, kHUD_CB_RANDOM_START);
|
|
|
|
int compute_pulldown = g_hud.AddPullDown("Compute (K)", 475, 10, 300,
|
|
callbackKernel, 'k');
|
|
g_hud.AddPullDownButton(compute_pulldown, "CPU", kCPU);
|
|
#ifdef OPENSUBDIV_HAS_OPENMP
|
|
g_hud.AddPullDownButton(compute_pulldown, "OPENMP", kOPENMP);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_TBB
|
|
g_hud.AddPullDownButton(compute_pulldown, "TBB", kTBB);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_CUDA
|
|
g_hud.AddPullDownButton(compute_pulldown, "CUDA", kCUDA);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_OPENCL
|
|
g_hud.AddPullDownButton(compute_pulldown, "OpenCL", kCL);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_GLSL_TRANSFORM_FEEDBACK
|
|
g_hud.AddPullDownButton(compute_pulldown, "GL XFB", kGLXFB);
|
|
#endif
|
|
#ifdef OPENSUBDIV_HAS_GLSL_COMPUTE
|
|
if (GLUtils::GL_ARBComputeShaderOrGL_VERSION_4_3()) {
|
|
g_hud.AddPullDownButton(compute_pulldown, "GL Compute", kGLCompute);
|
|
}
|
|
#endif
|
|
|
|
int endcap_pulldown = g_hud.AddPullDown("End cap (E)", 10, 140, 200,
|
|
callbackEndCap, 'e');
|
|
g_hud.AddPullDownButton(endcap_pulldown, "BSpline",
|
|
kEndCapBSplineBasis,
|
|
g_endCap == kEndCapBSplineBasis);
|
|
g_hud.AddPullDownButton(endcap_pulldown, "GregoryBasis",
|
|
kEndCapGregoryBasis,
|
|
g_endCap == kEndCapGregoryBasis);
|
|
|
|
int shading_pulldown = g_hud.AddPullDown("Shading (W)", 250, 10, 250, callbackDisplayVaryingColors, 'w');
|
|
g_hud.AddPullDownButton(shading_pulldown, "(u,v)", kUV, g_drawMode==kUV);
|
|
g_hud.AddPullDownButton(shading_pulldown, "Varying", kVARYING, g_drawMode==kVARYING);
|
|
g_hud.AddPullDownButton(shading_pulldown, "Normal", kNORMAL, g_drawMode==kNORMAL);
|
|
g_hud.AddPullDownButton(shading_pulldown, "Shade", kSHADE, g_drawMode==kSHADE);
|
|
g_hud.AddPullDownButton(shading_pulldown, "FaceVarying", kFACEVARYING, g_drawMode==kFACEVARYING);
|
|
|
|
for (int i = 1; i < 11; ++i) {
|
|
char level[16];
|
|
sprintf(level, "Lv. %d", i);
|
|
g_hud.AddRadioButton(3, level, i==g_level, 10, 170+i*20, callbackLevel, i, '0'+(i%10));
|
|
}
|
|
|
|
int pulldown_handle = g_hud.AddPullDown("Shape (N)", -300, 10, 300, callbackModel, 'n');
|
|
for (int i = 0; i < (int)g_defaultShapes.size(); ++i) {
|
|
g_hud.AddPullDownButton(pulldown_handle, g_defaultShapes[i].name.c_str(),i);
|
|
}
|
|
|
|
g_hud.Rebuild(windowWidth, windowHeight, frameBufferWidth, frameBufferHeight);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
initGL() {
|
|
|
|
glClearColor(0.1f, 0.1f, 0.1f, 0.0f);
|
|
glEnable(GL_DEPTH_TEST);
|
|
glDepthFunc(GL_LEQUAL);
|
|
glCullFace(GL_BACK);
|
|
glEnable(GL_CULL_FACE);
|
|
glGenVertexArrays(1, &g_samplesVAO);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
uninitGL() {
|
|
glDeleteVertexArrays(1, &g_samplesVAO);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
static void
|
|
callbackErrorGLFW(int error, const char* description) {
|
|
fprintf(stderr, "GLFW Error (%d) : %s\n", error, description);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
int main(int argc, char **argv) {
|
|
|
|
bool fullscreen = false;
|
|
|
|
std::string str;
|
|
for (int i = 1; i < argc; ++i) {
|
|
if (!strcmp(argv[i], "-f"))
|
|
fullscreen = true;
|
|
else {
|
|
std::ifstream ifs(argv[1]);
|
|
if (ifs) {
|
|
std::stringstream ss;
|
|
ss << ifs.rdbuf();
|
|
ifs.close();
|
|
str = ss.str();
|
|
g_defaultShapes.push_back(ShapeDesc(argv[1], str.c_str(), kCatmark));
|
|
}
|
|
}
|
|
}
|
|
|
|
Far::SetErrorCallback(callbackError);
|
|
|
|
initShapes();
|
|
|
|
glfwSetErrorCallback(callbackErrorGLFW);
|
|
if (not glfwInit()) {
|
|
printf("Failed to initialize GLFW\n");
|
|
return 1;
|
|
}
|
|
|
|
static const char windowTitle[] = "OpenSubdiv glEvalLimit " OPENSUBDIV_VERSION_STRING;
|
|
|
|
GLUtils::SetMinimumGLVersion();
|
|
|
|
if (fullscreen) {
|
|
|
|
g_primary = glfwGetPrimaryMonitor();
|
|
|
|
// apparently glfwGetPrimaryMonitor fails under linux : if no primary,
|
|
// settle for the first one in the list
|
|
if (not g_primary) {
|
|
int count=0;
|
|
GLFWmonitor ** monitors = glfwGetMonitors(&count);
|
|
|
|
if (count)
|
|
g_primary = monitors[0];
|
|
}
|
|
|
|
if (g_primary) {
|
|
GLFWvidmode const * vidmode = glfwGetVideoMode(g_primary);
|
|
g_width = vidmode->width;
|
|
g_height = vidmode->height;
|
|
}
|
|
}
|
|
|
|
if (not (g_window=glfwCreateWindow(g_width, g_height, windowTitle,
|
|
fullscreen and g_primary ? g_primary : NULL, NULL))) {
|
|
std::cerr << "Failed to create OpenGL context.\n";
|
|
glfwTerminate();
|
|
return 1;
|
|
}
|
|
|
|
glfwMakeContextCurrent(g_window);
|
|
GLUtils::PrintGLVersion();
|
|
|
|
// accommodate high DPI displays (e.g. mac retina displays)
|
|
glfwGetFramebufferSize(g_window, &g_width, &g_height);
|
|
glfwSetFramebufferSizeCallback(g_window, reshape);
|
|
|
|
glfwSetKeyCallback(g_window, keyboard);
|
|
glfwSetCursorPosCallback(g_window, motion);
|
|
glfwSetMouseButtonCallback(g_window, mouse);
|
|
glfwSetWindowCloseCallback(g_window, windowClose);
|
|
|
|
#if defined(OSD_USES_GLEW)
|
|
#ifdef CORE_PROFILE
|
|
// this is the only way to initialize glew correctly under core profile context.
|
|
glewExperimental = true;
|
|
#endif
|
|
if (GLenum r = glewInit() != GLEW_OK) {
|
|
printf("Failed to initialize glew. Error = %s\n", glewGetErrorString(r));
|
|
exit(1);
|
|
}
|
|
#ifdef CORE_PROFILE
|
|
// clear GL errors which was generated during glewInit()
|
|
glGetError();
|
|
#endif
|
|
#endif
|
|
|
|
//std::string & data = g_defaultShapes[ g_currentShape ].data;
|
|
//Scheme scheme = g_defaultShapes[ g_currentShape ].scheme;
|
|
|
|
//createOsdMesh( data, g_level, scheme );
|
|
|
|
initGL();
|
|
linkDefaultProgram();
|
|
|
|
glfwSwapInterval(0);
|
|
|
|
initHUD();
|
|
callbackModel(g_currentShape);
|
|
|
|
g_fpsTimer.Start();
|
|
|
|
while (g_running) {
|
|
idle();
|
|
display();
|
|
|
|
glfwPollEvents();
|
|
glfwSwapBuffers(g_window);
|
|
|
|
glFinish();
|
|
}
|
|
|
|
uninitGL();
|
|
glfwTerminate();
|
|
}
|