OpenSubdiv/opensubdiv/osd/gcdKernel.cpp
2013-03-07 22:43:47 -08:00

257 lines
10 KiB
C++

//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
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// any additions or changes to the software.
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#include "../osd/gcdKernel.h"
#include "../osd/cpuKernel.h"
#include "../osd/vertexDescriptor.h"
#include <math.h>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
const int GCD_WORK_STRIDE = 32;
void OsdGcdComputeFace(
const OsdVertexDescriptor *vdesc, float * vertex, float * varying,
const int *F_IT, const int *F_ITa,
int vertexOffset, int tableOffset, int start, int end,
dispatch_queue_t gcdq) {
const int workSize = end-start;
dispatch_apply(workSize/GCD_WORK_STRIDE, gcdq, ^(size_t blockIdx){
const int start_i = start + blockIdx*GCD_WORK_STRIDE;
const int end_i = start_i + GCD_WORK_STRIDE;
OsdCpuComputeFace(vdesc, vertex, varying, F_IT, F_ITa,
vertexOffset, tableOffset, start_i, end_i);
});
const int start_e = end - workSize%GCD_WORK_STRIDE;
const int end_e = end;
if (start_e < end_e)
OsdCpuComputeFace(vdesc, vertex, varying, F_IT, F_ITa,
vertexOffset, tableOffset, start_e, end_e);
}
void OsdGcdComputeEdge(
const OsdVertexDescriptor *vdesc, float *vertex, float *varying,
const int *E_IT, const float *E_W,
int vertexOffset, int tableOffset, int start, int end,
dispatch_queue_t gcdq) {
const int workSize = end-start;
dispatch_apply(workSize/GCD_WORK_STRIDE, gcdq, ^(size_t blockIdx){
const int start_i = start + blockIdx*GCD_WORK_STRIDE;
const int end_i = start_i + GCD_WORK_STRIDE;
OsdCpuComputeEdge(vdesc, vertex, varying, E_IT, E_W,
vertexOffset, tableOffset, start_i, end_i);
});
const int start_e = end - workSize%GCD_WORK_STRIDE;
const int end_e = end;
if (start_e < end_e)
OsdCpuComputeEdge(vdesc, vertex, varying, E_IT, E_W,
vertexOffset, tableOffset, start_e, end_e);
}
void OsdGcdComputeVertexA(
const OsdVertexDescriptor *vdesc, float *vertex, float *varying,
const int *V_ITa, const float *V_W,
int vertexOffset, int tableOffset, int start, int end, int pass,
dispatch_queue_t gcdq) {
const int workSize = end-start;
dispatch_apply(workSize/GCD_WORK_STRIDE, gcdq, ^(size_t blockIdx){
const int start_i = start + blockIdx*GCD_WORK_STRIDE;
const int end_i = start_i + GCD_WORK_STRIDE;
OsdCpuComputeVertexA(vdesc, vertex, varying, V_ITa, V_W,
vertexOffset, tableOffset, start_i, end_i, pass);
});
const int start_e = end - workSize%GCD_WORK_STRIDE;
const int end_e = end;
if (start_e < end_e)
OsdCpuComputeVertexA(vdesc, vertex, varying, V_ITa, V_W,
vertexOffset, tableOffset, start_e, end_e, pass);
}
void OsdGcdComputeVertexB(
const OsdVertexDescriptor *vdesc, float *vertex, float *varying,
const int *V_ITa, const int *V_IT, const float *V_W,
int vertexOffset, int tableOffset, int start, int end,
dispatch_queue_t gcdq) {
const int workSize = end-start;
dispatch_apply(workSize/GCD_WORK_STRIDE, gcdq, ^(size_t blockIdx){
const int start_i = start + blockIdx*GCD_WORK_STRIDE;
const int end_i = start_i + GCD_WORK_STRIDE;
OsdCpuComputeVertexB(vdesc, vertex, varying, V_ITa, V_IT, V_W,
vertexOffset, tableOffset, start_i, end_i);
});
const int start_e = end - workSize%GCD_WORK_STRIDE;
const int end_e = end;
if (start_e < end_e)
OsdCpuComputeVertexB(vdesc, vertex, varying, V_ITa, V_IT, V_W,
vertexOffset, tableOffset, start_e, end_e);
}
void OsdGcdComputeLoopVertexB(
const OsdVertexDescriptor *vdesc, float *vertex, float *varying,
const int *V_ITa, const int *V_IT, const float *V_W,
int vertexOffset, int tableOffset, int start, int end,
dispatch_queue_t gcdq) {
dispatch_apply(end-start, gcdq, ^(size_t blockIdx){
int i = start+blockIdx+tableOffset;
int h = V_ITa[5*i];
int n = V_ITa[5*i+1];
int p = V_ITa[5*i+2];
float weight = V_W[i];
float wp = 1.0f/static_cast<float>(n);
float beta = 0.25f * cosf(static_cast<float>(M_PI) * 2.0f * wp) + 0.375f;
beta = beta * beta;
beta = (0.625f - beta) * wp;
int dstIndex = vertexOffset + i - tableOffset;
vdesc->Clear(vertex, varying, dstIndex);
vdesc->AddWithWeight(vertex, dstIndex, p, weight * (1.0f - (beta * n)));
for (int j = 0; j < n; ++j)
vdesc->AddWithWeight(vertex, dstIndex, V_IT[h+j], weight * beta);
vdesc->AddVaryingWithWeight(varying, dstIndex, p, 1.0f);
});
}
void OsdGcdComputeBilinearEdge(
const OsdVertexDescriptor *vdesc, float *vertex, float *varying,
const int *E_IT,
int vertexOffset, int tableOffset, int start, int end,
dispatch_queue_t gcdq) {
dispatch_apply(end-start, gcdq, ^(size_t blockIdx){
int i = start+blockIdx+tableOffset;
int eidx0 = E_IT[2*i+0];
int eidx1 = E_IT[2*i+1];
int dstIndex = vertexOffset + i - tableOffset;
vdesc->Clear(vertex, varying, dstIndex);
vdesc->AddWithWeight(vertex, dstIndex, eidx0, 0.5f);
vdesc->AddWithWeight(vertex, dstIndex, eidx1, 0.5f);
vdesc->AddVaryingWithWeight(varying, dstIndex, eidx0, 0.5f);
vdesc->AddVaryingWithWeight(varying, dstIndex, eidx1, 0.5f);
});
}
void OsdGcdComputeBilinearVertex(
const OsdVertexDescriptor *vdesc, float *vertex, float *varying,
const int *V_ITa,
int vertexOffset, int tableOffset, int start, int end,
dispatch_queue_t gcdq) {
dispatch_apply(end-start, gcdq, ^(size_t blockIdx){
int i = start+blockIdx+tableOffset;
int p = V_ITa[i];
int dstIndex = vertexOffset + i - tableOffset;
vdesc->Clear(vertex, varying, dstIndex);
vdesc->AddWithWeight(vertex, dstIndex, p, 1.0f);
vdesc->AddVaryingWithWeight(varying, dstIndex, p, 1.0f);
});
}
void OsdGcdEditVertexAdd(
const OsdVertexDescriptor *vdesc, float *vertex,
int primVarOffset, int primVarWidth,
int vertexOffset, int tableOffset,
int start, int end,
const unsigned int *editIndices, const float *editValues,
dispatch_queue_t gcdq) {
int vertexCount = end - start;
dispatch_apply(vertexCount, gcdq, ^(size_t blockIdx){
int i = start + blockIdx + tableOffset;
vdesc->ApplyVertexEditAdd(vertex, primVarOffset, primVarWidth,
editIndices[i] + vertexOffset,
&editValues[i*primVarWidth]);
});
}
void OsdGcdEditVertexSet(
const OsdVertexDescriptor *vdesc, float *vertex,
int primVarOffset, int primVarWidth,
int vertexOffset, int tableOffset,
int start, int end,
const unsigned int *editIndices, const float *editValues,
dispatch_queue_t gcdq) {
int vertexCount = end - start;
dispatch_apply(vertexCount, gcdq, ^(size_t blockIdx){
int i = start + blockIdx + tableOffset;
vdesc->ApplyVertexEditSet(vertex, primVarOffset, primVarWidth,
editIndices[i] + vertexOffset,
&editValues[i*primVarWidth]);
});
}
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv