OpenSubdiv/opensubdiv/osd/vertexDescriptor.h
Takahito Tejima 8efecb0fca Batching stuffs: generalized kernel batches, table/dispatcher refactoring, multiMeshFactory, drawContext, etc.
2 client APIs are changed.
- VertexBuffer::UpdateData() takes start vertex offset
- ComputeController::Refine() takes FarKernelBatchVector

Also, ComputeContext no longer holds farmesh.
Client can free farmesh after OsdComputeContext is created.
(but still need FarKernelBatchVector to apply subdivision kernels)
2013-03-07 17:50:15 -08:00

131 lines
5.3 KiB
C++

//
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#ifndef OSD_CPU_VERTEX_DESCRIPTOR_H
#define OSD_CPU_VERTEX_DESCRIPTOR_H
#include "../version.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
struct OsdVertexDescriptor {
OsdVertexDescriptor(int numVertexElem, int numVaryingElem)
: numVertexElements(numVertexElem),
numVaryingElements(numVaryingElem) { }
void Clear(float *vertex, float *varying, int index) const {
if (vertex) {
for (int i = 0; i < numVertexElements; ++i)
vertex[index*numVertexElements+i] = 0.0f;
}
if (varying) {
for (int i = 0; i < numVaryingElements; ++i)
varying[index*numVaryingElements+i] = 0.0f;
}
}
void AddWithWeight(float *vertex, int dstIndex, int srcIndex, float weight) const {
int d = dstIndex * numVertexElements;
int s = srcIndex * numVertexElements;
for (int i = 0; i < numVertexElements; ++i)
vertex[d++] += vertex[s++] * weight;
}
void AddVaryingWithWeight(float *varying, int dstIndex, int srcIndex, float weight) const {
int d = dstIndex * numVaryingElements;
int s = srcIndex * numVaryingElements;
for (int i = 0; i < numVaryingElements; ++i)
varying[d++] += varying[s++] * weight;
}
void ApplyVertexEditAdd(float *vertex, int primVarOffset, int primVarWidth, int editIndex, const float *editValues) const {
int d = editIndex * numVertexElements + primVarOffset;
for (int i = 0; i < primVarWidth; ++i) {
vertex[d++] += editValues[i];
}
}
void ApplyVertexEditSet(float *vertex, int primVarOffset, int primVarWidth, int editIndex, const float *editValues) const {
int d = editIndex * numVertexElements + primVarOffset;
for (int i = 0; i < primVarWidth; ++i) {
vertex[d++] = editValues[i];
}
}
int numVertexElements;
int numVaryingElements;
};
struct OsdVertexBufferDescriptor {
OsdVertexBufferDescriptor()
: vertexOffset(0), stride(0), elementOffset(0) { }
OsdVertexBufferDescriptor(int vertexOffset_, int stride_, int elementOffset_)
: vertexOffset(vertexOffset_), stride(stride_), elementOffset(elementOffset_) { }
int vertexOffset;
int stride;
int elementOffset;
};
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* OSD_CPU_VERTEX_DESCRIPTRO_H */