mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-12-24 08:41:18 +00:00
103 lines
3.2 KiB
ReStructuredText
103 lines
3.2 KiB
ReStructuredText
..
|
|
Copyright 2013 Pixar
|
|
|
|
Licensed under the Apache License, Version 2.0 (the "Apache License")
|
|
with the following modification; you may not use this file except in
|
|
compliance with the Apache License and the following modification to it:
|
|
Section 6. Trademarks. is deleted and replaced with:
|
|
|
|
6. Trademarks. This License does not grant permission to use the trade
|
|
names, trademarks, service marks, or product names of the Licensor
|
|
and its affiliates, except as required to comply with Section 4(c) of
|
|
the License and to reproduce the content of the NOTICE file.
|
|
|
|
You may obtain a copy of the Apache License at
|
|
|
|
http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
Unless required by applicable law or agreed to in writing, software
|
|
distributed under the Apache License with the above modification is
|
|
distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
|
|
KIND, either express or implied. See the Apache License for the specific
|
|
language governing permissions and limitations under the Apache License.
|
|
|
|
|
|
Additional Resources
|
|
--------------------
|
|
|
|
.. contents::
|
|
:local:
|
|
:backlinks: none
|
|
|
|
----
|
|
|
|
Links
|
|
=====
|
|
|
|
|
|
`OpenSubdiv Github Repository <https://github.com/PixarAnimationStudios/OpenSubdiv>`__
|
|
|
|
`OpenSubdiv with Mudbox and Maya <http://area.autodesk.com/blogs/craig/pixar--opensubdiv-with-mudbox-and-maya>`__
|
|
|
|
|
|
Videos
|
|
======
|
|
|
|
Feature Adaptive GPU Rendering of Catmull-Clark Subdivision Surfaces (2012)
|
|
***************************************************************************
|
|
|
|
.. raw:: html
|
|
|
|
<center>
|
|
<iframe width="640" height="360" src="http://www.youtube.com/embed/uogAzQoVdNU" frameborder="0" allowfullscreen></iframe>
|
|
</center>
|
|
|
|
Open Subdivision Technology Review (2012)
|
|
*****************************************
|
|
|
|
.. raw:: html
|
|
|
|
<center>
|
|
<iframe width="640" height="360" src="http://www.youtube.com/embed/Y-3L9BOTEtw" frameborder="0" allowfullscreen></iframe>
|
|
</center>
|
|
|
|
First public demonstration of OpenSubdiv at Siggraph 2012.
|
|
|
|
Autodesk User Group At Anaheim (2013)
|
|
*************************************
|
|
|
|
.. raw:: html
|
|
|
|
<center>
|
|
<iframe width="640" height="360" src="http://www.youtube.com/embed/9lFwFoCxysI" frameborder="0" allowfullscreen></iframe>
|
|
</center>
|
|
|
|
Bill Polson, Director of Industry Strategy at Pixar Animation Studios
|
|
|
|
Why Model with Subdivisions (2013)
|
|
**********************************
|
|
|
|
.. raw:: html
|
|
|
|
<center>
|
|
<iframe src="http://player.vimeo.com/video/70600180" width="640" height="360" frameborder="0" allowfullscreen></iframe>
|
|
</center>
|
|
|
|
Ivo Kos, Modelling Technical Director at Pixar Animation Studios
|
|
|
|
Meet the Experts: The OpenSubdiv Project (2013)
|
|
***********************************************
|
|
|
|
.. raw:: html
|
|
|
|
<center>
|
|
<iframe width="640" height="360" src="http://www.youtube.com/embed/xFZazwvYc5o" frameborder="0" allowfullscreen></iframe>
|
|
</center>
|
|
|
|
Join special guests, Bill Polson, Dirk Van Gelder, Manuel Kraemer,
|
|
Takahito Tejima, David G. Yu and Dale Ruffolo, from Pixar Animation
|
|
Studios' GPU team, as they show how real time display of subdivision
|
|
surfaces helps artists be more productive, and how this code is open
|
|
source and engineered for ease of integration.
|
|
|