mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-30 07:10:07 +00:00
129 lines
4.7 KiB
C++
129 lines
4.7 KiB
C++
//
|
|
// Copyright (C) Pixar. All rights reserved.
|
|
//
|
|
// This license governs use of the accompanying software. If you
|
|
// use the software, you accept this license. If you do not accept
|
|
// the license, do not use the software.
|
|
//
|
|
// 1. Definitions
|
|
// The terms "reproduce," "reproduction," "derivative works," and
|
|
// "distribution" have the same meaning here as under U.S.
|
|
// copyright law. A "contribution" is the original software, or
|
|
// any additions or changes to the software.
|
|
// A "contributor" is any person or entity that distributes its
|
|
// contribution under this license.
|
|
// "Licensed patents" are a contributor's patent claims that read
|
|
// directly on its contribution.
|
|
//
|
|
// 2. Grant of Rights
|
|
// (A) Copyright Grant- Subject to the terms of this license,
|
|
// including the license conditions and limitations in section 3,
|
|
// each contributor grants you a non-exclusive, worldwide,
|
|
// royalty-free copyright license to reproduce its contribution,
|
|
// prepare derivative works of its contribution, and distribute
|
|
// its contribution or any derivative works that you create.
|
|
// (B) Patent Grant- Subject to the terms of this license,
|
|
// including the license conditions and limitations in section 3,
|
|
// each contributor grants you a non-exclusive, worldwide,
|
|
// royalty-free license under its licensed patents to make, have
|
|
// made, use, sell, offer for sale, import, and/or otherwise
|
|
// dispose of its contribution in the software or derivative works
|
|
// of the contribution in the software.
|
|
//
|
|
// 3. Conditions and Limitations
|
|
// (A) No Trademark License- This license does not grant you
|
|
// rights to use any contributor's name, logo, or trademarks.
|
|
// (B) If you bring a patent claim against any contributor over
|
|
// patents that you claim are infringed by the software, your
|
|
// patent license from such contributor to the software ends
|
|
// automatically.
|
|
// (C) If you distribute any portion of the software, you must
|
|
// retain all copyright, patent, trademark, and attribution
|
|
// notices that are present in the software.
|
|
// (D) If you distribute any portion of the software in source
|
|
// code form, you may do so only under this license by including a
|
|
// complete copy of this license with your distribution. If you
|
|
// distribute any portion of the software in compiled or object
|
|
// code form, you may only do so under a license that complies
|
|
// with this license.
|
|
// (E) The software is licensed "as-is." You bear the risk of
|
|
// using it. The contributors give no express warranties,
|
|
// guarantees or conditions. You may have additional consumer
|
|
// rights under your local laws which this license cannot change.
|
|
// To the extent permitted under your local laws, the contributors
|
|
// exclude the implied warranties of merchantability, fitness for
|
|
// a particular purpose and non-infringement.
|
|
//
|
|
#ifndef OSD_GL_VERTEX_BUFFER_H
|
|
#define OSD_GL_VERTEX_BUFFER_H
|
|
|
|
#if defined(__APPLE__)
|
|
#include "TargetConditionals.h"
|
|
#if TARGET_OS_IPHONE or TARGET_IPHONE_SIMULATOR
|
|
#include <OpenGLES/ES2/gl.h>
|
|
#else
|
|
#include <OpenGL/gl3.h>
|
|
#endif
|
|
#elif defined(ANDROID)
|
|
#include <GLES2/gl2.h>
|
|
#else
|
|
#if defined(_WIN32)
|
|
#include <windows.h>
|
|
#endif
|
|
#include <GL/gl.h>
|
|
#endif
|
|
|
|
#include "../version.h"
|
|
|
|
namespace OpenSubdiv {
|
|
namespace OPENSUBDIV_VERSION {
|
|
|
|
///
|
|
/// \brief Concrete vertex buffer class for GLSL subvision and OpenGL drawing.
|
|
///
|
|
/// OsdGLVertexBuffer implements OsdGLVertexBufferInterface. An instance
|
|
/// of this buffer class can be passed to OsdGLComputeController
|
|
/// and OsdGLDrawController
|
|
///
|
|
class OsdGLVertexBuffer {
|
|
public:
|
|
/// Creator. Returns NULL if error.
|
|
static OsdGLVertexBuffer * Create(int numElements, int numVertices);
|
|
|
|
/// Destructor.
|
|
~OsdGLVertexBuffer();
|
|
|
|
/// This method is meant to be used in client code in order to provide coarse
|
|
/// vertices data to Osd.
|
|
void UpdateData(const float *src, int startVertex, int numVertices);
|
|
|
|
/// Returns how many elements defined in this vertex buffer.
|
|
int GetNumElements() const;
|
|
|
|
/// Returns how many vertices allocated in this vertex buffer.
|
|
int GetNumVertices() const;
|
|
|
|
/// Returns the GL buffer object.
|
|
GLuint BindVBO();
|
|
|
|
protected:
|
|
/// Constructor.
|
|
OsdGLVertexBuffer(int numElements, int numVertices);
|
|
|
|
/// Allocates VBO for this buffer.
|
|
/// Returns true if success.
|
|
bool allocate();
|
|
|
|
private:
|
|
int _numElements;
|
|
int _numVertices;
|
|
GLuint _vbo;
|
|
};
|
|
|
|
} // end namespace OPENSUBDIV_VERSION
|
|
using namespace OPENSUBDIV_VERSION;
|
|
|
|
} // end namespace OpenSubdiv
|
|
|
|
#endif // OSD_GL_VERTEX_BUFFER_H
|