OpenSubdiv/opensubdiv/osd/glslKernelBundle.h
2013-05-17 10:21:38 -07:00

193 lines
6.8 KiB
C++

//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
// use the software, you accept this license. If you do not accept
// the license, do not use the software.
//
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// copyright law. A "contribution" is the original software, or
// any additions or changes to the software.
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// contribution under this license.
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// directly on its contribution.
//
// 2. Grant of Rights
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// (B) If you bring a patent claim against any contributor over
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// distribute any portion of the software in compiled or object
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#ifndef OSD_GLSL_COMPUTE_KERNEL_BUNDLE_H
#define OSD_GLSL_COMPUTE_KERNEL_BUNDLE_H
#if defined(__APPLE__)
#include "TargetConditionals.h"
#if TARGET_OS_IPHONE or TARGET_IPHONE_SIMULATOR
#include <OpenGLES/ES2/gl.h>
#else
#include <OpenGL/gl3.h>
#endif
#elif defined(ANDROID)
#include <GLES2/gl2.h>
#else
#if defined(_WIN32)
#include <windows.h>
#endif
#include <GL/gl.h>
#endif
#include "../version.h"
#include "../far/subdivisionTables.h"
#include "../osd/nonCopyable.h"
#include "../osd/vertex.h"
#include "../osd/vertexDescriptor.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
class OsdGLSLComputeKernelBundle : OsdNonCopyable<OsdGLSLComputeKernelBundle> {
public:
OsdGLSLComputeKernelBundle();
~OsdGLSLComputeKernelBundle();
bool Compile(int numVertexElements, int numVaryingElements);
void ApplyBilinearFaceVerticesKernel(
int vertexOffset, int tableOffset, int start, int end);
void ApplyBilinearEdgeVerticesKernel(
int vertexOffset, int tableOffset, int start, int end);
void ApplyBilinearVertexVerticesKernel(
int vertexOffset, int tableOffset, int start, int end);
void ApplyCatmarkFaceVerticesKernel(
int vertexOffset, int tableOffset, int start, int end);
void ApplyCatmarkEdgeVerticesKernel(
int vertexOffset, int tableOffset, int start, int end);
void ApplyCatmarkVertexVerticesKernelB(
int vertexOffset, int tableOffset, int start, int end);
void ApplyCatmarkVertexVerticesKernelA(
int vertexOffset, int tableOffset, int start, int end, bool pass);
void ApplyLoopEdgeVerticesKernel(
int vertexOffset, int tableOffset, int start, int end);
void ApplyLoopVertexVerticesKernelB(
int vertexOffset, int tableOffset, int start, int end);
void ApplyLoopVertexVerticesKernelA(
int vertexOffset, int tableOffset, int start, int end, bool pass);
void ApplyEditAdd(int primvarOffset, int primvarWidth,
int vertexOffset, int tableOffset, int start, int end);
void UseProgram() const;
GLuint GetTableUniformLocation(int tableIndex) const {
return _tableUniforms[tableIndex];
}
struct Match {
/// Constructor
Match(int numVertexElements, int numVaryingElements)
: vdesc(numVertexElements, numVaryingElements) {
}
bool operator() (OsdGLSLComputeKernelBundle const *kernel) {
return vdesc == kernel->_vdesc;
}
OsdVertexDescriptor vdesc;
};
friend struct Match;
protected:
void dispatchCompute(int vertexOffset, int tableOffset, int start, int end) const;
GLuint _program;
// uniform locations for compute
GLuint _tableUniforms[FarSubdivisionTables<OsdVertex>::TABLE_TYPES_COUNT];
GLuint _uniformVertexPass;
GLuint _uniformVertexOffset;
GLuint _uniformTableOffset;
GLuint _uniformIndexStart;
GLuint _uniformIndexEnd;
// uniform locations for vertex edit
GLuint _uniformEditPrimVarOffset;
GLuint _uniformEditPrimVarWidth;
GLuint _subComputeFace; // general face-vertex kernel (all schemes)
GLuint _subComputeEdge; // edge-vertex kernel (catmark + loop schemes)
GLuint _subComputeBilinearEdge; // edge-vertex kernel (bilinear scheme)
GLuint _subComputeVertex; // vertex-vertex kernel (bilinear scheme)
GLuint _subComputeVertexA; // vertex-vertex kernel A (catmark + loop schemes)
GLuint _subComputeCatmarkVertexB; // vertex-vertex kernel B (catmark scheme)
GLuint _subComputeLoopVertexB; // vertex-vertex kernel B (loop scheme)
GLuint _subEditAdd; // hedit kernel (add)
int _workGroupSize;
OsdVertexDescriptor _vdesc;
};
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif // OSD_GLSL_COMPUTE_KERNEL_BUNDLE_H