OpenSubdiv/examples/glViewer/CMakeLists.txt

87 lines
2.6 KiB
CMake

#
# Copyright 2013 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License
# and the following modification to it: Section 6 Trademarks.
# deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the
# trade names, trademarks, service marks, or product names of the
# Licensor and its affiliates, except as required for reproducing
# the content of the NOTICE file.
#
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
# either express or implied. See the License for the specific
# language governing permissions and limitations under the
# License.
#
# *** glViewer ***
set(SHADER_FILES
shader.glsl
shader_gl3.glsl
)
set(PLATFORM_LIBRARIES
${OSD_LINK_TARGET}
${OPENGL_LIBRARY}
${GLFW_LIBRARIES}
)
include_directories(
${PROJECT_SOURCE_DIR}/opensubdiv
${PROJECT_SOURCE_DIR}/regression
${GLFW_INCLUDE_DIR}
)
if ( GLEW_FOUND )
include_directories(${GLEW_INCLUDE_DIR})
list(APPEND PLATFORM_LIBRARIES ${GLEW_LIBRARY})
endif()
#-------------------------------------------------------------------------------
# Shader Stringification
# We want to use preprocessor include directives to include GLSL and OpenCL
# shader source files in cpp files, but since the sources contain newline
# characters we would need raw string literals from C++11 to do this directly.
# To avoid depending on C++11 we instead use a small tool called "line_quote"
# to generate source files that are suitable for direct inclusion.
foreach(shader_file ${SHADER_FILES})
string(REGEX REPLACE ".*[.](.*)" "\\1" extension ${shader_file})
string(REGEX REPLACE "(.*)[.].*" "\\1.inc" inc_file ${shader_file})
list(APPEND INC_FILES ${inc_file})
add_custom_command(
OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}
COMMAND stringify ${CMAKE_CURRENT_SOURCE_DIR}/${shader_file}
${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}
DEPENDS stringify ${CMAKE_CURRENT_SOURCE_DIR}/${shader_file}
)
endforeach()
_add_glfw_executable(glViewer
viewer.cpp
../common/font_image.cpp
../common/hud.cpp
../common/gl_hud.cpp
../common/patchColors.cpp
${SHADER_FILES}
${INC_FILES}
)
target_link_libraries(glViewer
${PLATFORM_LIBRARIES}
)
install(TARGETS glViewer DESTINATION ${CMAKE_BINDIR_BASE})