OpenSubdiv/opensubdiv/osd/cpuEvalStencilsController.cpp
manuelk 7d4999c46e Adding support for subdivision stencils.
- Adding FarStencilTables and FarStencilTablesFactory classes
- Adding Osd EvalStencil context & controllers for CPU, OMP and TBB backends
- Adding the code example glStencilViewer
- Adding reST documentation
- Changing version to 2.2.0_dev
- Fix HbrMesh::Unrefine function
- Fix "CanEval" function in OsdVertexBufferDescriptor

Note 0: there is no stencil support for hierarchical edits

Note 1: there is no support for face-varying data stencils yet

Note 2: the current stencil factory is lazy but the caching system is not re-entrant
2013-09-11 16:05:14 -07:00

148 lines
4.4 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License
// and the following modification to it: Section 6 Trademarks.
// deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the
// trade names, trademarks, service marks, or product names of the
// Licensor and its affiliates, except as required for reproducing
// the content of the NOTICE file.
//
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
// either express or implied. See the License for the specific
// language governing permissions and limitations under the
// License.
//
#include "../osd/cpuEvalStencilsController.h"
#include <cassert>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
OsdCpuEvalStencilsController::OsdCpuEvalStencilsController() {
}
OsdCpuEvalStencilsController::~OsdCpuEvalStencilsController() {
}
int
OsdCpuEvalStencilsController::_UpdateValues( OsdCpuEvalStencilsContext * context ) {
int result=0;
FarStencilTables const * stencils = context->GetStencilTables();
int nstencils = stencils->GetNumStencils();
if (not nstencils)
return result;
OsdVertexBufferDescriptor ctrlDesc = context->GetControlDataDescriptor(),
outDesc = context->GetOutputDataDescriptor();
// make sure that we have control data to work with
if (not ctrlDesc.CanEval(outDesc))
return 0;
float const * ctrl = context->GetControlData() + ctrlDesc.offset;
float * out = context->GetOutputData() + outDesc.offset;
if ((not ctrl) or (not out))
return result;
int const * sizes = &stencils->GetSizes().at(0),
* index = &stencils->GetControlIndices().at(0);
float const * weight = &stencils->GetWeights().at(0);
for (int i=0; i<nstencils; ++i) {
memset(out, 0, outDesc.length*sizeof(float));
for (int j=0; j<sizes[i]; ++j, ++index, ++weight) {
float const * cv = ctrl + (*index)*ctrlDesc.stride;
for (int k=0; k<outDesc.length; ++k) {
out[k] += cv[k] * (*weight);
}
}
out += outDesc.stride;
}
return nstencils;
}
int
OsdCpuEvalStencilsController::_UpdateDerivs( OsdCpuEvalStencilsContext * context ) {
int result=0;
FarStencilTables const * stencils = context->GetStencilTables();
int nstencils = stencils->GetNumStencils();
if (not nstencils)
return result;
OsdVertexBufferDescriptor ctrlDesc = context->GetControlDataDescriptor(),
duDesc = context->GetDuDataDescriptor(),
dvDesc = context->GetDvDataDescriptor();
// make sure that we have control data to work with
if (not (ctrlDesc.CanEval(duDesc) and ctrlDesc.CanEval(dvDesc)))
return 0;
float const * ctrl = context->GetControlData() + ctrlDesc.offset;
float * du = context->GetOutputUDerivData() + duDesc.offset,
* dv = context->GetOutputVDerivData() + dvDesc.offset;
if ((not ctrl) or (not du) or (not dv))
return result;
int const * sizes = &stencils->GetSizes().at(0),
* index = &stencils->GetControlIndices().at(0);
float const * duweight = &stencils->GetDuWeights().at(0),
* dvweight = &stencils->GetDvWeights().at(0);
for (int i=0; i<nstencils; ++i) {
memset(du, 0, duDesc.length*sizeof(float));
memset(dv, 0, dvDesc.length*sizeof(float));
for (int j=0; j<sizes[i]; ++j, ++index, ++duweight, ++dvweight) {
float const * cv = ctrl + (*index)*ctrlDesc.stride;
for (int k=0; k<duDesc.length; ++k) {
du[k] += cv[k] * (*duweight);
dv[k] += cv[k] * (*dvweight);
}
}
du += duDesc.stride;
dv += dvDesc.stride;
}
return nstencils;
}
void
OsdCpuEvalStencilsController::Synchronize() {
}
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv