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https://github.com/PixarAnimationStudios/OpenSubdiv
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392e5e8bed
While this may be worth revisiting, we should first quantify the benefits and identify the compilers that support it. Ultimately, we may never use pragma once in favor of strictly using standard C++.
172 lines
5.3 KiB
C++
172 lines
5.3 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef OPENSUBDIV3_HBRHIERARCHICALEDIT_H
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#define OPENSUBDIV3_HBRHIERARCHICALEDIT_H
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#include "../version.h"
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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template <class T> class HbrHierarchicalEdit;
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template <class T> class HbrFace;
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template <class T> class HbrVertex;
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template <class T>
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class HbrHierarchicalEdit {
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public:
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typedef enum Operation {
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Set,
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Add,
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Subtract
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} Operation;
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protected:
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HbrHierarchicalEdit(int _faceid, int _nsubfaces, unsigned char *_subfaces)
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: faceid(_faceid), nsubfaces(_nsubfaces) {
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subfaces = new unsigned char[_nsubfaces];
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for (int i = 0; i < nsubfaces; ++i) {
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subfaces[i] = _subfaces[i];
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}
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}
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HbrHierarchicalEdit(int _faceid, int _nsubfaces, int *_subfaces)
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: faceid(_faceid), nsubfaces(_nsubfaces) {
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subfaces = new unsigned char[_nsubfaces];
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for (int i = 0; i < nsubfaces; ++i) {
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subfaces[i] = static_cast<unsigned char>(_subfaces[i]);
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}
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}
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public:
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virtual ~HbrHierarchicalEdit() {
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delete[] subfaces;
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}
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bool operator<(const HbrHierarchicalEdit& p) const {
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if (faceid < p.faceid) return true;
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if (faceid > p.faceid) return false;
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int minlength = nsubfaces;
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if (minlength > p.nsubfaces) minlength = p.nsubfaces;
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for (int i = 0; i < minlength; ++i) {
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if (subfaces[i] < p.subfaces[i]) return true;
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if (subfaces[i] > p.subfaces[i]) return false;
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}
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return (nsubfaces < p.nsubfaces);
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}
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// Return the face id (the first element in the path)
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int GetFaceID() const { return faceid; }
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// Return the number of subfaces in the path
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int GetNSubfaces() const { return nsubfaces; }
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// Return a subface element in the path
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unsigned char GetSubface(int index) const { return subfaces[index]; }
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// Determines whether this hierarchical edit is relevant to the
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// face in question
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bool IsRelevantToFace(HbrFace<T>* face) const;
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// Applys edit to face. All subclasses may override this method
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virtual void ApplyEditToFace(HbrFace<T>* /* face */) {}
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// Applys edit to vertex. Subclasses may override this method.
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virtual void ApplyEditToVertex(HbrFace<T>* /* face */, HbrVertex<T>* /* vertex */) {}
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#ifdef PRMAN
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// Gets the effect of this hierarchical edit on the bounding box.
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// Subclasses may override this method
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virtual void ApplyToBound(struct bbox& /* box */, RtMatrix * /* mx */) const {}
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#endif
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protected:
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// ID of the top most face in the mesh which begins the path
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const int faceid;
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// Number of subfaces
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const int nsubfaces;
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// IDs of the subfaces
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unsigned char *subfaces;
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};
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template <class T>
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class HbrHierarchicalEditComparator {
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public:
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bool operator() (const HbrHierarchicalEdit<T>* path1, const HbrHierarchicalEdit<T>* path2) const {
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return (*path1 < *path2);
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}
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};
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#include "../hbr/face.h"
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#include <cstring>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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template <class T>
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bool
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HbrHierarchicalEdit<T>::IsRelevantToFace(HbrFace<T>* face) const {
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// Key assumption: the face's first vertex edit is relevant to
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// that face. We will then compare ourselves to that edit and if
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// the first part of our subpath is identical to the entirety of
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// that subpath, this edit is relevant.
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// Calling code is responsible for making sure we don't
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// dereference a null pointer here
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HbrHierarchicalEdit<T>* p = *face->GetHierarchicalEdits();
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if (!p) return false;
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if (this == p) return true;
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if (faceid != p->faceid) return false;
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// If our path length is less than the face depth, it should mean
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// that we're dealing with another face somewhere up the path, so
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// we're not relevant
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if (nsubfaces < face->GetDepth()) return false;
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if (memcmp(subfaces, p->subfaces, face->GetDepth() * sizeof(unsigned char)) != 0) {
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return false;
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}
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return true;
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}
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif /* OPENSUBDIV3_HBRHIERARCHICALEDIT_H */
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