OpenSubdiv/examples/mtlViewer/CMakeLists.txt
George ElKoura 0f2dd41f0a Fix build of Metal examples when also building GL
This fixes the build when trying to build both the Metal examples
and the GL examples in the same build. The change is an unfortunate
consequence of how dependencies are bundled together in
examples/common and a future task is needed to split up these
dependencies.  The same workaround exists in the DirectX examples as
well and would also benefit from splitting up the dependencies.
2019-03-09 22:58:34 -08:00

123 lines
3.4 KiB
CMake

#
# Copyright 2013 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
# *** mtlViewer ***
if(IOS)
set(BUNDLE_FILES
"iOS/Base.lproj/LaunchScreen.storyboard"
"iOS/Base.lproj/Main.storyboard"
)
set(PLATFORM_PLIST "iOS/Info.plist")
set(PLATFORM_FILES
"iOS/AppDelegate.h"
"iOS/AppDelegate.m"
"iOS/main.m"
"iOS/ViewController.h"
"iOS/ViewController.mm"
)
list(APPEND PLATFORM_LIBRARIES
"-framework UIKit"
)
set_source_files_properties("${BUNDLE_FILES}" PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
else()
set(BUNDLE_FILES
"OSX/MainMenu.xib"
)
set(PLATFORM_PLIST "OSX/Info.plist")
set(PLATFORM_FILES
"OSX/AppDelegate.h"
"OSX/AppDelegate.m"
"OSX/main.m"
"OSX/ViewController.h"
"OSX/ViewController.mm"
)
list(APPEND PLATFORM_LIBRARIES
"-framework OpenGL"
"-framework AppKit"
)
set_source_files_properties("${BUNDLE_FILES}" PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
endif()
# XXX: This is unfortunate, we should probably refactor examples_common_obj
# to separate out the GL from the Metal dependencies so that we don't end up
# in the situation where we have to link in GLFW for mtlViewer.
if (GLFW_FOUND)
list(APPEND PLATFORM_LIBRARIES "${GLFW_LIBRARIES}")
endif()
include_directories(
"${OPENSUBDIV_INCLUDE_DIR}"
"${METAL_INCLUDE_DIR}"
)
list(APPEND PLATFORM_FILES
"mtlViewer.h"
"mtlViewer.mm"
)
list(APPEND PLATFORM_LIBRARIES
"osd_static_framework"
"${METAL_LIBRARY}"
"-framework MetalKit"
"-framework Foundation"
"-framework QuartzCore"
)
_stringify("mtlViewer.metal" INC_FILES)
include_directories("${CMAKE_CURRENT_BINARY_DIR}")
_add_executable(mtlViewer "examples/mtlViewer"
MACOSX_BUNDLE
"${PLATFORM_FILES}"
"${INC_FILES}"
"${BUNDLE_FILES}"
$<TARGET_OBJECTS:regression_common_obj>
$<TARGET_OBJECTS:regression_far_utils_obj>
$<TARGET_OBJECTS:examples_common_obj>
)
set_target_properties (mtlViewer PROPERTIES
LINKER_LANGUAGE CXX
RESOURCE "${BUNDLE_FILES}"
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_LIST_DIR}/${PLATFORM_PLIST}"
)
if(IOS)
set_target_properties(mtlViewer PROPERTIES
XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2"
)
endif()
set_property (TARGET mtlViewer PROPERTY CXX_STANDARD 14)
target_link_libraries(mtlViewer
${PLATFORM_LIBRARIES}
)
install(TARGETS mtlViewer DESTINATION "${CMAKE_BINDIR_BASE}")