..
clDeviceContext.cpp
iso-646 fix for CUDA / CL / TBB
2016-06-25 14:23:55 -07:00
clDeviceContext.h
Fix DX-OpenCL/CUDA interop.
2015-04-29 11:51:12 -07:00
CMakeLists.txt
Use cmake's folder feature on platforms that support it.
2016-06-09 17:04:26 -07:00
cudaDeviceContext.cpp
iso-646 fix for CUDA / CL / TBB
2016-06-25 14:23:55 -07:00
cudaDeviceContext.h
Fix DX-OpenCL/CUDA interop.
2015-04-29 11:51:12 -07:00
d3d11ControlMeshDisplay.cpp
Examples cleanup: factor out control mesh drawing.
2015-05-31 15:08:37 -07:00
d3d11ControlMeshDisplay.h
Examples cleanup: factor out control mesh drawing.
2015-05-31 15:08:37 -07:00
d3d11Hud.cpp
remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups
2015-05-19 10:30:16 -07:00
d3d11Hud.h
remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups
2015-05-19 10:30:16 -07:00
d3d11PtexMipmapTexture.cpp
iso-646 fix for ptex / examples / tutorials
2016-06-25 14:27:53 -07:00
d3d11PtexMipmapTexture.h
dxPtexViewer code example updates:
2016-02-24 11:38:14 -08:00
d3d11ShaderCache.cpp
Clean up DX, example and tutorials.
2016-06-25 10:30:50 +02:00
d3d11ShaderCache.h
Osd drawing API refactoring.
2015-05-13 17:35:46 -07:00
d3d11Utils.cpp
remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups
2015-05-19 10:30:16 -07:00
d3d11Utils.h
remove SupportsAdaptiveTessellation from OsdDrawContext, and example cleanups
2015-05-19 10:30:16 -07:00
export_obj.py
Extend export_obj.py Maya script to export uv set named 'map1'
2014-09-10 11:11:42 -07:00
font_image.cpp
Minor cosmetic fixes to the HUD's font
2014-04-30 16:41:55 -07:00
font_image.h
More cosmetic fixes to examples' GUI
2014-04-28 16:36:39 -07:00
font.png
Minor cosmetic fixes to the HUD's font
2014-04-30 16:41:55 -07:00
glControlMeshDisplay.cpp
examples cleanup: remove framebuffer class
2015-05-31 20:52:20 -07:00
glControlMeshDisplay.h
examples cleanup: remove framebuffer class
2015-05-31 20:52:20 -07:00
glHud.cpp
Glean up GLEW and GLFW.
2016-06-25 10:29:59 +02:00
glHud.h
examples cleanup: remove framebuffer class
2015-05-31 20:52:20 -07:00
glPtexMipmapTexture.cpp
Ptex fixes:
2016-02-19 16:58:56 -08:00
glPtexMipmapTexture.h
Ptex fixes:
2016-02-19 16:58:56 -08:00
glShaderCache.cpp
Merge branch 'upstream-dev' into dev
2015-05-21 22:47:36 -03:00
glShaderCache.h
Osd drawing API refactoring.
2015-05-13 17:35:46 -07:00
glslPtexCommon.glsl
fix ptex lookup shaders to clamp the patchcoord
2016-03-10 12:39:41 -08:00
glUtils.cpp
Removed GLFW2 -> GLFW3 shenanigans from glUtils
2015-06-03 18:36:08 -07:00
glUtils.h
examples cleanup: remove framebuffer class
2015-05-31 20:52:20 -07:00
hdr_reader.cpp
Rename and, or and not to &&, || and ! to address compilers that don't support them out of the box without extra headers.
2016-02-21 15:47:11 +01:00
hdr_reader.h
Amending Apache license language & file headers.
2013-09-26 12:04:57 -07:00
hlslPtexCommon.hlsl
fix ptex lookup shaders to clamp the patchcoord
2016-03-10 12:39:41 -08:00
hud.cpp
Clean up DX, example and tutorials.
2016-06-25 10:30:50 +02:00
hud.h
Clean up DX, example and tutorials.
2016-06-25 10:30:50 +02:00
objAnim.cpp
Clean up DX, example and tutorials.
2016-06-25 10:30:50 +02:00
objAnim.h
Landing 3.0.0.alpha
2014-09-05 15:07:46 -07:00
patchColors.cpp
Refactor Osd::DrawContext
2015-05-11 18:06:46 -07:00
patchColors.h
renaming (2/2) PatchTables and StencilTables to PatchTable and StencilTable
2015-05-22 11:50:01 -07:00
ptexMipmapTextureLoader.cpp
iso-646 fix for ptex / examples / tutorials
2016-06-25 14:27:53 -07:00
ptexMipmapTextureLoader.h
iso-646 fix for ptex / examples / tutorials
2016-06-25 14:27:53 -07:00
shaderCache.h
Osd drawing API refactoring.
2015-05-13 17:35:46 -07:00
simple_math.h
Landing 3.0.0.alpha
2014-09-05 15:07:46 -07:00
stb_image_write.h
Clean up compiler warnings.
2015-06-03 13:17:40 -07:00
stopwatch.h
Rename and, or and not to &&, || and ! to address compilers that don't support them out of the box without extra headers.
2016-02-21 15:47:11 +01:00