..
Android.mk
Amending Apache license language & file headers.
2013-09-26 12:04:57 -07:00
bufferDescriptor.h
osdlayer: rename Osd::VertexBufferDescriptor to Osd::BufferDescriptor.
2015-05-29 09:21:14 -07:00
clD3D11VertexBuffer.cpp
Refurbish osd layer API.
2015-05-08 17:31:26 -07:00
clD3D11VertexBuffer.h
Remove #pragma once
2015-05-20 09:59:18 -07:00
clEvaluator.cpp
osdlayer: rename Osd::VertexBufferDescriptor to Osd::BufferDescriptor.
2015-05-29 09:21:14 -07:00
clEvaluator.h
osdlayer: rename Osd::VertexBufferDescriptor to Osd::BufferDescriptor.
2015-05-29 09:21:14 -07:00
clGLVertexBuffer.cpp
Simplify Osd::MeshInterface.
2015-04-27 11:27:05 -07:00
clGLVertexBuffer.h
Remove #pragma once
2015-05-20 09:59:18 -07:00
clKernel.cl
Add GPU stencil/patch derivative kernels
2015-05-27 17:23:36 -07:00
clPatchTable.cpp
Fix OpenCL and CUDA EvalPatches kernels.
2015-05-26 11:13:30 -07:00
clPatchTable.h
Osd API refactor: EvalStencils and EvalPatches
2015-05-25 22:43:43 -07:00
clVertexBuffer.cpp
Mac build and shader compiler error fix.
2015-05-28 10:27:23 -07:00
clVertexBuffer.h
Osd API refactor: EvalStencils and EvalPatches
2015-05-25 22:43:43 -07:00
CMakeLists.txt
osdlayer: rename Osd::VertexBufferDescriptor to Osd::BufferDescriptor.
2015-05-29 09:21:14 -07:00
cpuD3D11VertexBuffer.cpp
Simplify Osd::MeshInterface.
2015-04-27 11:27:05 -07:00
cpuD3D11VertexBuffer.h
Remove #pragma once
2015-05-20 09:59:18 -07:00
cpuEvaluator.cpp
osdlayer: rename Osd::VertexBufferDescriptor to Osd::BufferDescriptor.
2015-05-29 09:21:14 -07:00
cpuEvaluator.h
osdlayer: rename Osd::VertexBufferDescriptor to Osd::BufferDescriptor.
2015-05-29 09:21:14 -07:00
cpuGLVertexBuffer.cpp
cleanup CL/CUDA example harnesses.
2015-04-28 15:46:37 -07:00
cpuGLVertexBuffer.h
Remove #pragma once
2015-05-20 09:59:18 -07:00
cpuKernel.cpp
osdlayer: rename Osd::VertexBufferDescriptor to Osd::BufferDescriptor.
2015-05-29 09:21:14 -07:00
cpuKernel.h
osdlayer: rename Osd::VertexBufferDescriptor to Osd::BufferDescriptor.
2015-05-29 09:21:14 -07:00
cpuPatchTable.cpp
Osd API refactor: EvalStencils and EvalPatches
2015-05-25 22:43:43 -07:00
cpuPatchTable.h
Mac build and shader compiler error fix.
2015-05-28 10:27:23 -07:00
cpuVertexBuffer.cpp
Osd API refactor: EvalStencils and EvalPatches
2015-05-25 22:43:43 -07:00
cpuVertexBuffer.h
Osd API refactor: EvalStencils and EvalPatches
2015-05-25 22:43:43 -07:00
cudaD3D11VertexBuffer.cpp
cleanup CL/CUDA example harnesses.
2015-04-28 15:46:37 -07:00
cudaD3D11VertexBuffer.h
Remove #pragma once
2015-05-20 09:59:18 -07:00
cudaEvaluator.cpp
osdlayer: rename Osd::VertexBufferDescriptor to Osd::BufferDescriptor.
2015-05-29 09:21:14 -07:00
cudaEvaluator.h
osdlayer: rename Osd::VertexBufferDescriptor to Osd::BufferDescriptor.
2015-05-29 09:21:14 -07:00
cudaGLVertexBuffer.cpp
cleanup CL/CUDA example harnesses.
2015-04-28 15:46:37 -07:00
cudaGLVertexBuffer.h
Remove #pragma once
2015-05-20 09:59:18 -07:00
cudaKernel.cu
Fix OpenCL and CUDA EvalPatches kernels.
2015-05-26 11:13:30 -07:00
cudaPatchTable.cpp
Osd API refactor: EvalStencils and EvalPatches
2015-05-25 22:43:43 -07:00
cudaPatchTable.h
Osd API refactor: EvalStencils and EvalPatches
2015-05-25 22:43:43 -07:00
cudaVertexBuffer.cpp
Osd API refactor: EvalStencils and EvalPatches
2015-05-25 22:43:43 -07:00
cudaVertexBuffer.h
Osd API refactor: EvalStencils and EvalPatches
2015-05-25 22:43:43 -07:00
d3d11ComputeEvaluator.cpp
osdlayer: rename Osd::VertexBufferDescriptor to Osd::BufferDescriptor.
2015-05-29 09:21:14 -07:00
d3d11ComputeEvaluator.h
osdlayer: rename Osd::VertexBufferDescriptor to Osd::BufferDescriptor.
2015-05-29 09:21:14 -07:00
d3d11LegacyGregoryPatchTable.cpp
renaming (2/2) PatchTables and StencilTables to PatchTable and StencilTable
2015-05-22 11:50:01 -07:00
d3d11LegacyGregoryPatchTable.h
renaming (2/2) PatchTables and StencilTables to PatchTable and StencilTable
2015-05-22 11:50:01 -07:00
d3d11Mesh.h
osd layer: Add GLPatchTable and retire DrawContext
2015-05-20 15:55:06 -07:00
d3d11PatchTable.cpp
renaming (2/2) PatchTables and StencilTables to PatchTable and StencilTable
2015-05-22 11:50:01 -07:00
d3d11PatchTable.h
Osd API refactor: EvalStencils and EvalPatches
2015-05-25 22:43:43 -07:00
d3d11VertexBuffer.cpp
Simplify Osd::MeshInterface.
2015-04-27 11:27:05 -07:00
d3d11VertexBuffer.h
Remove #pragma once
2015-05-20 09:59:18 -07:00
glComputeEvaluator.cpp
osdlayer: rename Osd::VertexBufferDescriptor to Osd::BufferDescriptor.
2015-05-29 09:21:14 -07:00
glComputeEvaluator.h
osdlayer: rename Osd::VertexBufferDescriptor to Osd::BufferDescriptor.
2015-05-29 09:21:14 -07:00
glLegacyGregoryPatchTable.cpp
renaming (2/2) PatchTables and StencilTables to PatchTable and StencilTable
2015-05-22 11:50:01 -07:00
glLegacyGregoryPatchTable.h
renaming (2/2) PatchTables and StencilTables to PatchTable and StencilTable
2015-05-22 11:50:01 -07:00
glMesh.h
osd layer: Add GLPatchTable and retire DrawContext
2015-05-20 15:55:06 -07:00
glPatchTable.cpp
Osd API refactor: EvalStencils and EvalPatches
2015-05-25 22:43:43 -07:00
glPatchTable.h
Osd API refactor: EvalStencils and EvalPatches
2015-05-25 22:43:43 -07:00
glslComputeKernel.glsl
Add GPU stencil/patch derivative kernels
2015-05-27 17:23:36 -07:00
glslPatchBSpline.glsl
Sync'ed up GLSL and HLSL patch shader source.
2015-05-21 09:56:25 -07:00
glslPatchCommon.glsl
Sync'ed up GLSL and HLSL patch shader source.
2015-05-21 09:56:25 -07:00
glslPatchGregory.glsl
Sync'ed up GLSL and HLSL patch shader source.
2015-05-21 09:56:25 -07:00
glslPatchGregoryBasis.glsl
Sync'ed up GLSL and HLSL patch shader source.
2015-05-21 09:56:25 -07:00
glslPatchShaderSource.cpp
Osd drawing API refactoring.
2015-05-13 17:35:46 -07:00
glslPatchShaderSource.h
Remove #pragma once
2015-05-20 09:59:18 -07:00
glslXFBKernel.glsl
Mac build and shader compiler error fix.
2015-05-28 10:27:23 -07:00
glVertexBuffer.cpp
cleanup CL/CUDA example harnesses.
2015-04-28 15:46:37 -07:00
glVertexBuffer.h
Remove #pragma once
2015-05-20 09:59:18 -07:00
glXFBEvaluator.cpp
osdlayer: rename Osd::VertexBufferDescriptor to Osd::BufferDescriptor.
2015-05-29 09:21:14 -07:00
glXFBEvaluator.h
osdlayer: rename Osd::VertexBufferDescriptor to Osd::BufferDescriptor.
2015-05-29 09:21:14 -07:00
hlslComputeKernel.hlsl
osd refactor: split the vertex buffer argument into src and dst
2015-05-07 16:11:00 -07:00
hlslPatchBSpline.hlsl
Sync'ed up GLSL and HLSL patch shader source.
2015-05-21 09:56:25 -07:00
hlslPatchCommon.hlsl
Sync'ed up GLSL and HLSL patch shader source.
2015-05-21 09:56:25 -07:00
hlslPatchGregory.hlsl
Sync'ed up GLSL and HLSL patch shader source.
2015-05-21 09:56:25 -07:00
hlslPatchGregoryBasis.hlsl
Sync'ed up GLSL and HLSL patch shader source.
2015-05-21 09:56:25 -07:00
hlslPatchShaderSource.cpp
Add a HLSL version of GregoryBasis patch shader.
2015-05-20 10:49:45 -07:00
hlslPatchShaderSource.h
Remove #pragma once
2015-05-20 09:59:18 -07:00
mesh.h
Add Far::PatchTable::ComputeLocalPointValues() to compute endcap patch points.
2015-05-29 12:41:22 -07:00
nonCopyable.h
Remove #pragma once
2015-05-20 09:59:18 -07:00
ompEvaluator.cpp
osdlayer: rename Osd::VertexBufferDescriptor to Osd::BufferDescriptor.
2015-05-29 09:21:14 -07:00
ompEvaluator.h
osdlayer: rename Osd::VertexBufferDescriptor to Osd::BufferDescriptor.
2015-05-29 09:21:14 -07:00
ompKernel.cpp
osdlayer: rename Osd::VertexBufferDescriptor to Osd::BufferDescriptor.
2015-05-29 09:21:14 -07:00
ompKernel.h
osdlayer: rename Osd::VertexBufferDescriptor to Osd::BufferDescriptor.
2015-05-29 09:21:14 -07:00
opencl.h
Remove #pragma once
2015-05-20 09:59:18 -07:00
opengl.h
Remove #pragma once
2015-05-20 09:59:18 -07:00
tbbEvaluator.cpp
osdlayer: rename Osd::VertexBufferDescriptor to Osd::BufferDescriptor.
2015-05-29 09:21:14 -07:00
tbbEvaluator.h
osdlayer: rename Osd::VertexBufferDescriptor to Osd::BufferDescriptor.
2015-05-29 09:21:14 -07:00
tbbKernel.cpp
osdlayer: rename Osd::VertexBufferDescriptor to Osd::BufferDescriptor.
2015-05-29 09:21:14 -07:00
tbbKernel.h
osdlayer: rename Osd::VertexBufferDescriptor to Osd::BufferDescriptor.
2015-05-29 09:21:14 -07:00
types.h
Osd API refactor: EvalStencils and EvalPatches
2015-05-25 22:43:43 -07:00