OpenSubdiv/cmake/FindGLFW.cmake
Takahito Tejima 51a45b598d Updating EULA
2013-07-18 14:19:50 -07:00

206 lines
5.7 KiB
CMake

#
# Copyright 2013 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License
# and the following modification to it: Section 6 Trademarks.
# deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the
# trade names, trademarks, service marks, or product names of the
# Licensor and its affiliates, except as required for reproducing
# the content of the NOTICE file.
#
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
# either express or implied. See the License for the specific
# language governing permissions and limitations under the
# License.
#
# Try to find GLFW library and include path.
# Once done this will define
#
# GLFW_FOUND
# GLFW_INCLUDE_DIR
# GLFW_LIBRARIES
#
find_path( GLFW_INCLUDE_DIR
NAMES
GL/glfw.h
GLFW/glfw3.h
PATHS
${GLFW_LOCATION}/include
$ENV{GLFW_LOCATION}/include
$ENV{PROGRAMFILES}/GLFW/include
${OPENGL_INCLUDE_DIR}
/usr/openwin/share/include
/usr/openwin/include
/usr/X11R6/include
/usr/include/X11
/opt/graphics/OpenGL/include
/opt/graphics/OpenGL/contrib/libglfw
/usr/local/include
/usr/include/GL
/usr/include
DOC
"The directory where GL/glfw.h resides"
)
if (WIN32)
if(CYGWIN)
find_library( GLFW_glfw_LIBRARY
NAMES
glfw32
PATHS
${GLFW_LOCATION}/lib
${GLFW_LOCATION}/lib/x64
$ENV{GLFW_LOCATION}/lib
${OPENGL_LIBRARY_DIR}
/usr/lib
/usr/lib/w32api
/usr/local/lib
/usr/X11R6/lib
DOC
"The GLFW library"
)
else()
find_library( GLFW_glfw_LIBRARY
NAMES
glfw32
glfw32s
glfw
glfw3
PATHS
${GLFW_LOCATION}/lib
${GLFW_LOCATION}/lib/x64
${GLFW_LOCATION}/lib-msvc110
$ENV{GLFW_LOCATION}/lib
${PROJECT_SOURCE_DIR}/extern/glfw/bin
${PROJECT_SOURCE_DIR}/extern/glfw/lib
$ENV{PROGRAMFILES}/GLFW/lib
${OPENGL_LIBRARY_DIR}
DOC
"The GLFW library"
)
endif()
else ()
if (APPLE)
find_library( GLFW_glfw_LIBRARY glfw
NAMES
glfw
glfw3
PATHS
${GLFW_LOCATION}/lib
${GLFW_LOCATION}/lib/cocoa
$ENV{GLFW_LOCATION}/lib
$ENV{GLFW_LOCATION}/lib/cocoa
/usr/local/lib
)
set(GLFW_cocoa_LIBRARY "-framework Cocoa" CACHE STRING "Cocoa framework for OSX")
set(GLFW_iokit_LIBRARY "-framework IOKit" CACHE STRING "IOKit framework for OSX")
else ()
# (*)NIX
find_package(X11 REQUIRED)
if(NOT X11_Xrandr_FOUND)
message(FATAL_ERROR "Xrandr library not found")
endif()
find_library( GLFW_glfw_LIBRARY
NAMES
glfw
glfw3
PATHS
${GLFW_LOCATION}/lib
$ENV{GLFW_LOCATION}/lib
${GLFW_LOCATION}/lib/x11
$ENV{GLFW_LOCATION}/lib/x11
/usr/lib
/usr/local/lib
/usr/openwin/lib
/usr/X11R6/lib
DOC
"The GLFW library"
)
endif (APPLE)
endif (WIN32)
set( GLFW_FOUND "NO" )
if(GLFW_INCLUDE_DIR)
if(GLFW_glfw_LIBRARY)
set( GLFW_LIBRARIES ${GLFW_glfw_LIBRARY} ${GLFW_cocoa_LIBRARY} ${GLFW_iokit_LIBRARY} )
set( GLFW_FOUND "YES" )
set (GLFW_LIBRARY ${GLFW_LIBRARIES})
set (GLFW_INCLUDE_PATH ${GLFW_INCLUDE_DIR})
endif(GLFW_glfw_LIBRARY)
# Tease the GLFW_VERSION numbers from the lib headers
function(parseVersion FILENAME VARNAME)
set(PATTERN "^#define ${VARNAME}.*$")
file(STRINGS "${GLFW_INCLUDE_DIR}/${FILENAME}" TMP REGEX ${PATTERN})
string(REGEX MATCHALL "[0-9]+" TMP ${TMP})
set(${VARNAME} ${TMP} PARENT_SCOPE)
endfunction()
if(EXISTS "${GLFW_INCLUDE_DIR}/GL/glfw.h")
parseVersion(GL/glfw.h GLFW_VERSION_MAJOR)
parseVersion(GL/glfw.h GLFW_VERSION_MINOR)
parseVersion(GL/glfw.h GLFW_VERSION_REVISION)
elseif(EXISTS "${GLFW_INCLUDE_DIR}/GLFW/glfw3.h")
parseVersion(GLFW/glfw3.h GLFW_VERSION_MAJOR)
parseVersion(GLFW/glfw3.h GLFW_VERSION_MINOR)
parseVersion(GLFW/glfw3.h GLFW_VERSION_REVISION)
endif()
if(${GLFW_VERSION_MAJOR} OR ${GLFW_VERSION_MINOR} OR ${GLFW_VERSION_REVISION})
set(GLFW_VERSION "${GLFW_VERSION_MAJOR}.${GLFW_VERSION_MINOR}.${GLFW_VERSION_REVISION}")
set(GLFW_VERSION_STRING "${GLFW_VERSION}")
mark_as_advanced(GLFW_VERSION)
endif()
# static builds of glfw require Xrandr
if( NOT WIN32 AND NOT APPLE AND GLFW_FOUND)
list(APPEND GLFW_LIBRARIES -lXrandr -lXxf86vm)
endif()
endif(GLFW_INCLUDE_DIR)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(GLFW
REQUIRED_VARS
GLFW_INCLUDE_DIR
GLFW_LIBRARIES
VERSION_VAR
GLFW_VERSION
)
mark_as_advanced(
GLFW_INCLUDE_DIR
GLFW_LIBRARIES
GLFW_glfw_LIBRARY
GLFW_cocoa_LIBRARY
)