OpenSubdiv/examples/glShareTopology/scene.h
Takahito Tejima 948895369d update glShareTopology example.
This examples is rewritten as a more comprehensive example
of Far and Osd APIs to generate batched index buffer and
vertex buffer, as well as sharing same topology and stencil
table among multiple objects.

Also this change includes an experimental code path of using
glMultiDrawElementsIndirect. It's currently incomplete due to
the missing interface of osd tessellation shader.
2015-05-15 16:26:17 -07:00

142 lines
5.1 KiB
C++

//
// Copyright 2015 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OPENSUBDIV_EXAMPLES_GL_SHARE_TOPOLOGY_SCENE_H
#define OPENSUBDIV_EXAMPLES_GL_SHARE_TOPOLOGY_SCENE_H
#include "meshRefiner.h"
#include "vbo.h"
#include "sceneBase.h"
template <class EVALUATOR,
class VERTEX_BUFFER,
class STENCIL_TABLES,
class DEVICE_CONTEXT=void>
class Scene : public SceneBase {
public:
typedef EVALUATOR Evaluator;
typedef STENCIL_TABLES StencilTables;
typedef DEVICE_CONTEXT DeviceContext;
typedef OpenSubdiv::Osd::EvaluatorCacheT<Evaluator> EvaluatorCache;
typedef MeshRefiner<EVALUATOR, VERTEX_BUFFER,
STENCIL_TABLES, DEVICE_CONTEXT> MeshRefinerType;
typedef VBO<VERTEX_BUFFER, DEVICE_CONTEXT> VBOType;
Scene(Options const &options,
EvaluatorCache * evaluatorCache = NULL,
DeviceContext * deviceContext = NULL)
: SceneBase(options),
_vbo(NULL),
_evaluatorCache(evaluatorCache),
_deviceContext(deviceContext) {
}
virtual ~Scene() {
Clear();
}
virtual void Refine(int object) {
int vertsOffset = GetVertsOffset(object);
_refiners[_objects[object].topologyIndex]->Refine(_vbo, vertsOffset);
}
virtual void Synchronize() {
Evaluator::Synchronize(_deviceContext);
}
virtual void UpdateVertexBuffer(int vertsOffset, std::vector<float> const &src) {
_vbo->UpdateVertexBuffer(vertsOffset, src);
}
virtual void UpdateVaryingBuffer(int vertsOffset, std::vector<float> const &src) {
_vbo->UpdateVaryingBuffer(vertsOffset, src);
}
virtual GLuint BindVertexBuffer() {
return _vbo->BindVertexBuffer();
}
virtual GLuint BindVaryingBuffer() {
return _vbo->BindVaryingBuffer();
}
virtual size_t AllocateVBO(int numVerts,
OpenSubdiv::Osd::VertexBufferDescriptor const &vertexDesc,
OpenSubdiv::Osd::VertexBufferDescriptor const &varyingDesc,
bool interleaved) {
if (_vbo) delete _vbo;
_vbo = new VBOType(vertexDesc, varyingDesc, interleaved, numVerts, _deviceContext);
return _vbo->GetSize();
}
virtual size_t createMeshRefiner(
OpenSubdiv::Far::StencilTables const * vertexStencils,
OpenSubdiv::Far::StencilTables const * varyingStencils,
int numControlVertices) {
MeshRefinerType *meshRefiner =
new MeshRefinerType(vertexStencils, varyingStencils,
numControlVertices,
_evaluatorCache,
_deviceContext);
_refiners.push_back(meshRefiner);
size_t size = 0;
if (vertexStencils) {
size += vertexStencils->GetSizes().size() * sizeof(vertexStencils->GetSizes()[0])
+ vertexStencils->GetOffsets().size() * sizeof(vertexStencils->GetOffsets()[0])
+ vertexStencils->GetControlIndices().size() * sizeof(vertexStencils->GetControlIndices()[0])
+ vertexStencils->GetWeights().size() * sizeof(vertexStencils->GetWeights()[0]);
}
if (varyingStencils) {
size += varyingStencils->GetSizes().size() * sizeof(varyingStencils->GetSizes()[0])
+ varyingStencils->GetOffsets().size() * sizeof(varyingStencils->GetOffsets()[0])
+ varyingStencils->GetControlIndices().size() * sizeof(varyingStencils->GetControlIndices()[0])
+ varyingStencils->GetWeights().size() * sizeof(varyingStencils->GetWeights()[0]);
}
return size;
}
void Clear() {
for (typename std::vector<MeshRefinerType*>::iterator it = _refiners.begin();
it != _refiners.end(); ++it) {
delete *it;
}
_refiners.clear();
_objects.clear();
delete _vbo;
_vbo = NULL;
}
private:
std::vector<MeshRefinerType*> _refiners;
VBOType *_vbo;
EvaluatorCache * _evaluatorCache;
DeviceContext *_deviceContext;
};
#endif // OPENSUBDIV_EXAMPLES_GL_SHARE_TOPOLOGY_SCENE_H