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https://github.com/PixarAnimationStudios/OpenSubdiv
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This is the first step to tease off Osd compute controller/contexts from Far API. Currently FarStencilTable only creates a kernelbatch for the entire range, so we can use [0, numStencils) for all cases instead of KernelBatch. This might not be true if we apply non-factorized level-wise stencils, then we'll add another modular utility to serve those cases. |
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.. | ||
CMakeLists.txt | ||
glEvalLimit.cpp | ||
init_shapes.h | ||
particles.cpp | ||
particles.h |