OpenSubdiv/examples/mayaViewer
Takahito Tejima 8efecb0fca Batching stuffs: generalized kernel batches, table/dispatcher refactoring, multiMeshFactory, drawContext, etc.
2 client APIs are changed.
- VertexBuffer::UpdateData() takes start vertex offset
- ComputeController::Refine() takes FarKernelBatchVector

Also, ComputeContext no longer holds farmesh.
Client can free farmesh after OsdComputeContext is created.
(but still need FarKernelBatchVector to apply subdivision kernels)
2013-03-07 17:50:15 -08:00
..
docs Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
AEopenSubdivShaderTemplate.mel Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
CMakeLists.txt - only add detected libs to the maya dependency list 2013-02-22 11:38:46 -08:00
cudaUtil.cpp - fix function calls incompatible w/ Maya 2014 2013-02-22 12:31:19 -08:00
hbrUtil.cpp Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
hbrUtil.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
mayaViewer.cpp add the license banner to mayaViewer.cpp 2013-01-24 14:08:53 -08:00
OpenSubdivShader.cpp - fix function calls incompatible w/ Maya 2014 2013-02-22 12:31:19 -08:00
OpenSubdivShader.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
OpenSubdivShaderOverride.cpp - similar API changes for Maya 2014 in mayaPtexViewer 2013-02-22 12:58:09 -08:00
OpenSubdivShaderOverride.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
osdMeshData.cpp Batching stuffs: generalized kernel batches, table/dispatcher refactoring, multiMeshFactory, drawContext, etc. 2013-03-07 17:50:15 -08:00
osdMeshData.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
shader.glsl Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00