mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-10 06:10:07 +00:00
b79ebd796c
Because our plugin sets UVs with individual face-varying vertices, Maya interprets the buffer as discontinuous everywhere. Adding a node in the graph that merges UVs along non-boundary edges resolves this problem (until the plugin outputs the UV vertex indices in an aggregated manner).
148 lines
5.4 KiB
Plaintext
148 lines
5.4 KiB
Plaintext
//
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// Copyright 2013 Autodesk, Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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// ===========================
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// USER INTERFACE
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// ===========================
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//
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// Add the UI for the osdPolySmooth plugin
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//
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global proc osdPolySmooth_addUI() {
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osdPolySmooth_removeUI();
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// Make sure the "Edit Mesh" menu has been built
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global string $gPolygonsEditMeshMenu;
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string $editMeshCreateCmd = `menu -q -pmc $gPolygonsEditMeshMenu`;
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eval($editMeshCreateCmd);
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// Add to the menu
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setParent -m $gPolygonsEditMeshMenu;
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menuItem -label "+ OSD Subdivide Meshes"
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-command "osdPolySmooth({})"
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"osdPolySmooth_menuItem";
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}
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//
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// Remove the UI for the osdPolySmooth plugin
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//
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global proc osdPolySmooth_removeUI() {
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if (`menuItem -ex "osdPolySmooth_menuItem"`) {
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deleteUI -mi "osdPolySmooth_menuItem";
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}
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}
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global proc AEosdPolySmoothTemplate( string $nodeName ) {
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editorTemplate -beginScrollLayout;
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editorTemplate -beginLayout "Subdivision Attributes" -collapse 0;
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editorTemplate -addControl "displayMesh";
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editorTemplate -addControl "subdivisionLevels";
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editorTemplate -addControl "recommendedIsolation";
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editorTemplate -addControl "vertBoundaryMethod";
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editorTemplate -addControl "fvarBoundaryMethod";
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editorTemplate -addControl "fvarPropagateCorners";
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editorTemplate -addControl "smoothTriangles";
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editorTemplate -addControl "creaseMethod";
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editorTemplate -endLayout;
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editorTemplate -addExtraControls;
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editorTemplate -endScrollLayout;
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}
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// ===========================
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// COMMANDS
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// ===========================
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//
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// Command to OSD Subdivide the selected or specified meshes
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//
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global proc string[] osdPolySmooth(string $meshes[]) {
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string $osdPolySmoothNodes[];
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// parameter to conditionally insert an intermediate mesh node before the
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// osdPolySmooth node to allow editing the base mesh
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int $showBaseMesh = 1;
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// Store off the original selection so can restore it below
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string $origSel[] = `ls -sl`;
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// If no meshes specified on the commandline, then act on all selected meshes
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if (`size $meshes` == 0) {
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$meshes = `ls -sl -dag -type mesh`;
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}
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// Loop over each specified mesh and add osdPolySmooth mesh operator
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for ($mesh in $meshes) {
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// Create a temp mesh operation that will guarantee we have construction history
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string $tmpMeshOp[] = `polyTriangulate -name "dummyMeshOperation#" -ch true -nodeState 1 $mesh`;
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string $inMeshAttr[] = `listConnections -plugs true ($tmpMeshOp[0]+".inputPolymesh")`;
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string $outMeshAttr[] = `listConnections -plugs true ($tmpMeshOp[0]+".output")`;
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// Insert base mesh node
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string $baseMeshShape;
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if ($showBaseMesh) {
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string $meshT[] = `listRelatives -parent $mesh`;
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$baseMeshShape = `createNode mesh -parent $meshT[0] -name ($mesh+"_base")`;
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setAttr ($baseMeshShape+".overrideEnabled") 1;
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setAttr ($baseMeshShape+".overrideShading") 0;
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connectAttr ($inMeshAttr[0]) ($baseMeshShape+".inMesh");
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$inMeshAttr[0] = ($baseMeshShape+".outMesh");
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}
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// Create and connect the osdPolySmooth node
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string $osdPolySmooth = `createNode osdPolySmooth`;
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connectAttr ($inMeshAttr[0]) ($osdPolySmooth+".inputPolymesh");
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connectAttr -force ($osdPolySmooth+".output") ($outMeshAttr[0]);
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polyMergeUV -d 0.01 -ch 1 $mesh;
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if ($showBaseMesh) {
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addAttr -ln "displayMesh" -at "enum" -en "Cage:Smooth:Cage+Smooth" -defaultValue 2 $osdPolySmooth;
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setAttr -e-keyable true ($osdPolySmooth+".displayMesh");
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expression -name ($osdPolySmooth+"_expr") -string ($mesh+".visibility = ("+$osdPolySmooth+".displayMesh != 0);\nif ("+$osdPolySmooth+".displayMesh == 1)\n\t"+$mesh+".overrideDisplayType = 0;\nelse\n\t"+$mesh+".overrideDisplayType = 2;\n"+$baseMeshShape+".intermediateObject = ("+$osdPolySmooth+".displayMesh == 1);") -alwaysEvaluate 0 -unitConversion "none";
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setAttr ($mesh+".overrideEnabled") 1;
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}
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// Remove the temp mesh operation
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delete $tmpMeshOp[0];
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// Append to the list of nodes that were created
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$osdPolySmoothNodes[`size $osdPolySmoothNodes`] = $osdPolySmooth;
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}
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// Restore original selection
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select $origSel;
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// Return created osdPolySmooth nodes
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return $osdPolySmoothNodes;
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}
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