OpenSubdiv/opensubdiv/far/dispatcher.h
manuelk 27be3cf5ec general code cleanup :
- comments added / modified
- replaced tabs w/ spaces
2012-06-15 14:09:14 -07:00

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//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
// use the software, you accept this license. If you do not accept
// the license, do not use the software.
//
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// copyright law. A "contribution" is the original software, or
// any additions or changes to the software.
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// directly on its contribution.
//
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// complete copy of this license with your distribution. If you
// distribute any portion of the software in compiled or object
// code form, you may only do so under a license that complies
// with this license.
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#ifndef FAR_DISPATCHER_H
#define FAR_DISPATCHER_H
#include "../version.h"
#include "../far/mesh.h"
#include "../far/subdivisionTables.h"
#include "../far/bilinearSubdivisionTables.h"
#include "../far/catmarkSubdivisionTables.h"
#include "../far/loopSubdivisionTables.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
// Compute dispatcher : allows client code to customize parts or the entire
// computation process. This pattern aims at hiding the logic specific to
// the subdivision algorithms and expose a simplified access to minimalistic
// compute kernels. By default, meshes revert to a default dispatcher that
// implements single-threaded CPU kernels.
//
// - derive a dispatcher class from this one
// - override the virtual functions
// - pass the derived dispatcher to the factory (one instance can be shared by many meshes)
// - call the FarMesh::Subdivide() to trigger computations
//
// Note : the caller is responsible for deleting a custom dispatcher
template <class T, class U=T> class FarDispatcher {
protected:
friend class FarBilinearSubdivisionTables<T,U>;
friend class FarCatmarkSubdivisionTables<T,U>;
friend class FarLoopSubdivisionTables<T,U>;
friend class FarMesh<T,U>;
virtual void Refine(FarMesh<T,U> * mesh, int maxlevel, void * clientdata=0) const;
virtual void ApplyBilinearFaceVerticesKernel(FarMesh<T,U> * mesh, int offset, int level, int start, int end, void * clientdata) const;
virtual void ApplyBilinearEdgeVerticesKernel(FarMesh<T,U> * mesh, int offset, int level, int start, int end, void * clientdata) const;
virtual void ApplyBilinearVertexVerticesKernel(FarMesh<T,U> * mesh, int offset, int level, int start, int end, void * clientdata) const;
virtual void ApplyCatmarkFaceVerticesKernel(FarMesh<T,U> * mesh, int offset, int level, int start, int end, void * clientdata) const;
virtual void ApplyCatmarkEdgeVerticesKernel(FarMesh<T,U> * mesh, int offset, int level, int start, int end, void * clientdata) const;
virtual void ApplyCatmarkVertexVerticesKernelB(FarMesh<T,U> * mesh, int offset, int level, int start, int end, void * clientdata) const;
virtual void ApplyCatmarkVertexVerticesKernelA(FarMesh<T,U> * mesh, int offset, bool pass, int level, int start, int end, void * clientdata) const;
virtual void ApplyLoopEdgeVerticesKernel(FarMesh<T,U> * mesh, int offset, int level, int start, int end, void * clientdata) const;
virtual void ApplyLoopVertexVerticesKernelB(FarMesh<T,U> * mesh, int offset, int level, int start, int end, void * clientdata) const;
virtual void ApplyLoopVertexVerticesKernelA(FarMesh<T,U> * mesh, int offset, bool pass, int level, int start, int end, void * clientdata) const;
private:
friend class FarMeshFactory<T,U>;
static FarDispatcher _DefaultDispatcher;
};
template<class T, class U> FarDispatcher<T,U> FarDispatcher<T,U>::_DefaultDispatcher;
template <class T,class U> void
FarDispatcher<T,U>::Refine( FarMesh<T,U> * mesh, int maxlevel, void * data) const {
assert(mesh);
FarSubdivisionTables<T,U> const * tables = mesh->GetSubdivision();
if ( (maxlevel < 0) )
maxlevel=tables->GetMaxLevel();
else
maxlevel = std::min(maxlevel, tables->GetMaxLevel());
for (int i=1; i<maxlevel; ++i)
tables->Refine(i, data);
}
template <class T, class U> void
FarDispatcher<T,U>::ApplyBilinearFaceVerticesKernel(FarMesh<T,U> * mesh, int offset, int level, int start, int end, void * clientdata) const {
FarBilinearSubdivisionTables<T,U> const * subdivision =
dynamic_cast<FarBilinearSubdivisionTables<T,U> const *>(mesh->GetSubdivision());
assert(subdivision);
subdivision->computeFacePoints(offset, level, start, end, clientdata);
}
template <class T, class U> void
FarDispatcher<T,U>::ApplyBilinearEdgeVerticesKernel(FarMesh<T,U> * mesh, int offset, int level, int start, int end, void * clientdata) const {
FarBilinearSubdivisionTables<T,U> const * subdivision =
dynamic_cast<FarBilinearSubdivisionTables<T,U> const *>(mesh->GetSubdivision());
assert(subdivision);
subdivision->computeEdgePoints(offset, level, start, end, clientdata);
}
template <class T, class U> void
FarDispatcher<T,U>::ApplyBilinearVertexVerticesKernel(FarMesh<T,U> * mesh, int offset, int level, int start, int end, void * clientdata) const {
FarBilinearSubdivisionTables<T,U> const * subdivision =
dynamic_cast<FarBilinearSubdivisionTables<T,U> const *>(mesh->GetSubdivision());
assert(subdivision);
subdivision->computeVertexPoints(offset, level, start, end, clientdata);
}
template <class T, class U> void
FarDispatcher<T,U>::ApplyCatmarkFaceVerticesKernel(FarMesh<T,U> * mesh, int offset, int level, int start, int end, void * clientdata) const {
FarCatmarkSubdivisionTables<T,U> const * subdivision =
dynamic_cast<FarCatmarkSubdivisionTables<T,U> const *>(mesh->GetSubdivision());
assert(subdivision);
subdivision->computeFacePoints(offset, level, start, end, clientdata);
}
template <class T, class U> void
FarDispatcher<T,U>::ApplyCatmarkEdgeVerticesKernel(FarMesh<T,U> * mesh, int offset, int level, int start, int end, void * clientdata) const {
FarCatmarkSubdivisionTables<T,U> const * subdivision =
dynamic_cast<FarCatmarkSubdivisionTables<T,U> const *>(mesh->GetSubdivision());
assert(subdivision);
subdivision->computeEdgePoints(offset, level, start, end, clientdata);
}
template <class T, class U> void
FarDispatcher<T,U>::ApplyCatmarkVertexVerticesKernelB(FarMesh<T,U> * mesh, int offset, int level, int start, int end, void * clientdata) const {
FarCatmarkSubdivisionTables<T,U> const * subdivision =
dynamic_cast<FarCatmarkSubdivisionTables<T,U> const *>(mesh->GetSubdivision());
assert(subdivision);
subdivision->computeVertexPointsB(offset, level, start, end, clientdata);
}
template <class T, class U> void
FarDispatcher<T,U>::ApplyCatmarkVertexVerticesKernelA(FarMesh<T,U> * mesh, int offset, bool pass, int level, int start, int end, void * clientdata) const {
FarCatmarkSubdivisionTables<T,U> const * subdivision =
dynamic_cast<FarCatmarkSubdivisionTables<T,U> const *>(mesh->GetSubdivision());
assert(subdivision);
subdivision->computeVertexPointsA(offset, pass, level, start, end, clientdata);
}
template <class T, class U> void
FarDispatcher<T,U>::ApplyLoopEdgeVerticesKernel(FarMesh<T,U> * mesh, int offset, int level, int start, int end, void * clientdata) const {
FarLoopSubdivisionTables<T,U> const * subdivision =
dynamic_cast<FarLoopSubdivisionTables<T,U> const *>(mesh->GetSubdivision());
assert(subdivision);
subdivision->computeEdgePoints(offset, level, start, end, clientdata);
}
template <class T, class U> void
FarDispatcher<T,U>::ApplyLoopVertexVerticesKernelB(FarMesh<T,U> * mesh, int offset, int level, int start, int end, void * clientdata) const {
FarLoopSubdivisionTables<T,U> const * subdivision =
dynamic_cast<FarLoopSubdivisionTables<T,U> const *>(mesh->GetSubdivision());
assert(subdivision);
subdivision->computeVertexPointsB(offset, level, start, end, clientdata);
}
template <class T, class U> void
FarDispatcher<T,U>::ApplyLoopVertexVerticesKernelA(FarMesh<T,U> * mesh, int offset, bool pass, int level, int start, int end, void * clientdata) const {
FarLoopSubdivisionTables<T,U> const * subdivision =
dynamic_cast<FarLoopSubdivisionTables<T,U> const *>(mesh->GetSubdivision());
assert(subdivision);
subdivision->computeVertexPointsA(offset, pass, level, start, end, clientdata);
}
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* FAR_DISPATCHER_H */