mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-14 16:01:08 +00:00
c3aa00e706
As a preparation for retiring DrawContext, move SupportsAdaptiveTessellation method to examples/common/glUtils, which is renamed and namespaced from gl_common.{cpp,h} to be consistent to other files. Same renamings applied to other example files.
214 lines
6.3 KiB
C++
214 lines
6.3 KiB
C++
//
|
|
// Copyright 2013 Pixar
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "Apache License")
|
|
// with the following modification; you may not use this file except in
|
|
// compliance with the Apache License and the following modification to it:
|
|
// Section 6. Trademarks. is deleted and replaced with:
|
|
//
|
|
// 6. Trademarks. This License does not grant permission to use the trade
|
|
// names, trademarks, service marks, or product names of the Licensor
|
|
// and its affiliates, except as required to comply with Section 4(c) of
|
|
// the License and to reproduce the content of the NOTICE file.
|
|
//
|
|
// You may obtain a copy of the Apache License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the Apache License with the above modification is
|
|
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
|
|
// KIND, either express or implied. See the Apache License for the specific
|
|
// language governing permissions and limitations under the Apache License.
|
|
//
|
|
|
|
#include "gl_fontutils.h"
|
|
|
|
#include <cassert>
|
|
#include <cstdlib>
|
|
#include <cstring>
|
|
|
|
//------------------------------------------------------------------------------
|
|
GLFont::GLFont(GLuint fontTexture) :
|
|
_dirty(false),
|
|
_program(0),
|
|
_transformBinding(0),
|
|
_attrPosition(0),
|
|
_attrData(0),
|
|
_fontTexture(fontTexture),
|
|
_scale(0) {
|
|
|
|
_chars.reserve(500000);
|
|
|
|
glGenVertexArrays(1, &_VAO);
|
|
glGenBuffers(1, &_EAO);
|
|
glGenBuffers(1, &_VBO);
|
|
|
|
glBindVertexArray(_VAO);
|
|
glBindBuffer(GL_ARRAY_BUFFER, _VBO);
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _EAO);
|
|
|
|
glBindVertexArray(0);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
GLFont::~GLFont() {
|
|
|
|
glDeleteVertexArrays(1, &_VAO);
|
|
glGenBuffers(1, &_VBO);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
void GLFont::bindProgram() {
|
|
|
|
static const char *shaderSource =
|
|
#include "fontShader.gen.h"
|
|
;
|
|
// Update and bind transform state
|
|
if (not _program) {
|
|
|
|
_program = glCreateProgram();
|
|
|
|
static char const versionStr[] = "#version 410\n",
|
|
vtxDefineStr[] = "#define VERTEX_SHADER\n",
|
|
geoDefineStr[] = "#define GEOMETRY_SHADER\n",
|
|
fragDefineStr[] = "#define FRAGMENT_SHADER\n";
|
|
|
|
std::string vsSrc = std::string(versionStr) + vtxDefineStr + shaderSource,
|
|
gsSrc = std::string(versionStr) + geoDefineStr + shaderSource,
|
|
fsSrc = std::string(versionStr) + fragDefineStr + shaderSource;
|
|
|
|
GLuint vertexShader =
|
|
GLUtils::CompileShader(GL_VERTEX_SHADER, vsSrc.c_str()),
|
|
geometryShader =
|
|
GLUtils::CompileShader(GL_GEOMETRY_SHADER, gsSrc.c_str()),
|
|
fragmentShader =
|
|
GLUtils::CompileShader(GL_FRAGMENT_SHADER, fsSrc.c_str());
|
|
|
|
glAttachShader(_program, vertexShader);
|
|
glAttachShader(_program, geometryShader);
|
|
glAttachShader(_program, fragmentShader);
|
|
|
|
glLinkProgram(_program);
|
|
|
|
GLint status;
|
|
glGetProgramiv(_program, GL_LINK_STATUS, &status);
|
|
if (status == GL_FALSE) {
|
|
GLint infoLogLength;
|
|
glGetProgramiv(_program, GL_INFO_LOG_LENGTH, &infoLogLength);
|
|
char *infoLog = new char[infoLogLength];
|
|
glGetProgramInfoLog(_program, infoLogLength, NULL, infoLog);
|
|
printf("%s\n", infoLog);
|
|
delete[] infoLog;
|
|
exit(1);
|
|
}
|
|
|
|
}
|
|
glUseProgram(_program);
|
|
|
|
if (not _scale) {
|
|
_scale = glGetUniformLocation(_program, "scale");
|
|
}
|
|
|
|
if (not _attrPosition) {
|
|
_attrPosition = glGetAttribLocation(_program, "position");
|
|
}
|
|
|
|
if (not _attrData) {
|
|
_attrData = glGetAttribLocation(_program, "data");
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
void
|
|
GLFont::SetFontScale(float scale) {
|
|
|
|
if (_scale) {
|
|
glProgramUniform1f(_program, _scale, scale);
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
void
|
|
GLFont::Clear() {
|
|
_chars.clear();
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
void
|
|
GLFont::Print3D(float const pos[3], const char * str, int color) {
|
|
|
|
int len = (int)strlen(str);
|
|
|
|
for (int i=0; i<len; ++i) {
|
|
|
|
GLFont::Char c;
|
|
memcpy(&c.pos[0], pos, sizeof(float)*3);
|
|
|
|
c.ofs[0]=2.0f*i;
|
|
c.ofs[1]=0.0f;
|
|
|
|
c.alpha = (float)str[i];
|
|
c.color = (float)color;
|
|
|
|
_chars.push_back(c);
|
|
}
|
|
_dirty=true;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
void GLFont::Draw(GLuint transformUB) {
|
|
|
|
if ((int)_chars.size()==0) {
|
|
return;
|
|
}
|
|
|
|
assert(_VAO and _VBO);
|
|
|
|
glBindVertexArray(_VAO);
|
|
|
|
bindProgram();
|
|
|
|
if (not _transformBinding) {
|
|
|
|
GLuint uboIndex = glGetUniformBlockIndex(_program, "Transform");
|
|
if (uboIndex != GL_INVALID_INDEX)
|
|
glUniformBlockBinding(_program, uboIndex, _transformBinding);
|
|
|
|
}
|
|
assert(transformUB);
|
|
glBindBufferBase(GL_UNIFORM_BUFFER, _transformBinding, transformUB);
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, _VBO);
|
|
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _EAO);
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture(GL_TEXTURE_2D, _fontTexture);
|
|
|
|
if (_dirty) {
|
|
// generate element array indices for GL_POINTS
|
|
std::vector<int> eao(_chars.size());
|
|
for (int i=0; i<(int)_chars.size(); ++i) {
|
|
eao[i]=i;
|
|
}
|
|
glBufferData(GL_ELEMENT_ARRAY_BUFFER, eao.size()*sizeof(int), &eao[0], GL_STATIC_DRAW);
|
|
|
|
// copy character data to VBO
|
|
glBufferData(GL_ARRAY_BUFFER, _chars.size()*sizeof(Char), &_chars[0], GL_STATIC_DRAW);
|
|
_dirty=false;
|
|
}
|
|
|
|
glEnableVertexAttribArray(_attrPosition);
|
|
glVertexAttribPointer(_attrPosition, 3, GL_FLOAT, GL_FALSE, sizeof(Char), 0);
|
|
|
|
glEnableVertexAttribArray(_attrData);
|
|
glVertexAttribPointer(_attrData, 4, GL_FLOAT, GL_FALSE, sizeof(Char), (void*)12);
|
|
|
|
glDrawElements(GL_POINTS, (int)_chars.size(), GL_UNSIGNED_INT, 0);
|
|
|
|
glBindVertexArray(0);
|
|
glUseProgram(0);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|