mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-23 12:10:08 +00:00
289 lines
12 KiB
C++
289 lines
12 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#include "../osd/cpuComputeContext.h"
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#include "../osd/cpuComputeController.h"
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#include "../osd/cpuKernel.h"
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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OsdCpuComputeController::OsdCpuComputeController() {
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}
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OsdCpuComputeController::~OsdCpuComputeController() {
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}
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void
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OsdCpuComputeController::ApplyBilinearFaceVerticesKernel(
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FarKernelBatch const &batch, OsdCpuComputeContext const *context) const {
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assert(context);
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OsdCpuComputeFace(
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_currentBindState.vertexBuffer, _currentBindState.varyingBuffer,
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_currentBindState.vertexDesc, _currentBindState.varyingDesc,
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(const int*)context->GetTable(FarSubdivisionTables::F_IT)->GetBuffer(),
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(const int*)context->GetTable(FarSubdivisionTables::F_ITa)->GetBuffer(),
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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}
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void
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OsdCpuComputeController::ApplyBilinearEdgeVerticesKernel(
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FarKernelBatch const &batch, OsdCpuComputeContext const *context) const {
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assert(context);
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OsdCpuComputeBilinearEdge(
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_currentBindState.vertexBuffer, _currentBindState.varyingBuffer,
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_currentBindState.vertexDesc, _currentBindState.varyingDesc,
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(const int*)context->GetTable(FarSubdivisionTables::E_IT)->GetBuffer(),
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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}
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void
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OsdCpuComputeController::ApplyBilinearVertexVerticesKernel(
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FarKernelBatch const &batch, OsdCpuComputeContext const *context) const {
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assert(context);
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OsdCpuComputeBilinearVertex(
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_currentBindState.vertexBuffer, _currentBindState.varyingBuffer,
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_currentBindState.vertexDesc, _currentBindState.varyingDesc,
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(const int*)context->GetTable(FarSubdivisionTables::V_ITa)->GetBuffer(),
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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}
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void
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OsdCpuComputeController::ApplyCatmarkFaceVerticesKernel(
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FarKernelBatch const &batch, OsdCpuComputeContext const *context) const {
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assert(context);
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OsdCpuComputeFace(
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_currentBindState.vertexBuffer, _currentBindState.varyingBuffer,
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_currentBindState.vertexDesc, _currentBindState.varyingDesc,
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(const int*)context->GetTable(FarSubdivisionTables::F_IT)->GetBuffer(),
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(const int*)context->GetTable(FarSubdivisionTables::F_ITa)->GetBuffer(),
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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}
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void
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OsdCpuComputeController::ApplyCatmarkQuadFaceVerticesKernel(
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FarKernelBatch const &batch, OsdCpuComputeContext const *context) const {
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assert(context);
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OsdCpuComputeQuadFace(
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_currentBindState.vertexBuffer, _currentBindState.varyingBuffer,
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_currentBindState.vertexDesc, _currentBindState.varyingDesc,
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(const int*)context->GetTable(FarSubdivisionTables::F_IT)->GetBuffer(),
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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}
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void
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OsdCpuComputeController::ApplyCatmarkTriQuadFaceVerticesKernel(
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FarKernelBatch const &batch, OsdCpuComputeContext const *context) const {
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assert(context);
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OsdCpuComputeTriQuadFace(
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_currentBindState.vertexBuffer, _currentBindState.varyingBuffer,
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_currentBindState.vertexDesc, _currentBindState.varyingDesc,
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(const int*)context->GetTable(FarSubdivisionTables::F_IT)->GetBuffer(),
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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}
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void
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OsdCpuComputeController::ApplyCatmarkEdgeVerticesKernel(
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FarKernelBatch const &batch, OsdCpuComputeContext const *context) const {
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assert(context);
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OsdCpuComputeEdge(
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_currentBindState.vertexBuffer, _currentBindState.varyingBuffer,
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_currentBindState.vertexDesc, _currentBindState.varyingDesc,
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(const int*)context->GetTable(FarSubdivisionTables::E_IT)->GetBuffer(),
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(const float*)context->GetTable(FarSubdivisionTables::E_W)->GetBuffer(),
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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}
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void
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OsdCpuComputeController::ApplyCatmarkRestrictedEdgeVerticesKernel(
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FarKernelBatch const &batch, OsdCpuComputeContext const *context) const {
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assert(context);
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OsdCpuComputeRestrictedEdge(
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_currentBindState.vertexBuffer, _currentBindState.varyingBuffer,
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_currentBindState.vertexDesc, _currentBindState.varyingDesc,
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(const int*)context->GetTable(FarSubdivisionTables::E_IT)->GetBuffer(),
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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}
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void
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OsdCpuComputeController::ApplyCatmarkVertexVerticesKernelB(
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FarKernelBatch const &batch, OsdCpuComputeContext const *context) const {
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assert(context);
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OsdCpuComputeVertexB(
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_currentBindState.vertexBuffer, _currentBindState.varyingBuffer,
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_currentBindState.vertexDesc, _currentBindState.varyingDesc,
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(const int*)context->GetTable(FarSubdivisionTables::V_ITa)->GetBuffer(),
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(const int*)context->GetTable(FarSubdivisionTables::V_IT)->GetBuffer(),
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(const float*)context->GetTable(FarSubdivisionTables::V_W)->GetBuffer(),
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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}
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void
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OsdCpuComputeController::ApplyCatmarkVertexVerticesKernelA1(
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FarKernelBatch const &batch, OsdCpuComputeContext const *context) const {
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assert(context);
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OsdCpuComputeVertexA(
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_currentBindState.vertexBuffer, _currentBindState.varyingBuffer,
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_currentBindState.vertexDesc, _currentBindState.varyingDesc,
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(const int*)context->GetTable(FarSubdivisionTables::V_ITa)->GetBuffer(),
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(const float*)context->GetTable(FarSubdivisionTables::V_W)->GetBuffer(),
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd(), false);
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}
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void
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OsdCpuComputeController::ApplyCatmarkVertexVerticesKernelA2(
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FarKernelBatch const &batch, OsdCpuComputeContext const *context) const {
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assert(context);
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OsdCpuComputeVertexA(
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_currentBindState.vertexBuffer, _currentBindState.varyingBuffer,
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_currentBindState.vertexDesc, _currentBindState.varyingDesc,
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(const int*)context->GetTable(FarSubdivisionTables::V_ITa)->GetBuffer(),
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(const float*)context->GetTable(FarSubdivisionTables::V_W)->GetBuffer(),
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd(), true);
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}
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void
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OsdCpuComputeController::ApplyLoopEdgeVerticesKernel(
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FarKernelBatch const &batch, OsdCpuComputeContext const *context) const {
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assert(context);
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OsdCpuComputeEdge(
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_currentBindState.vertexBuffer, _currentBindState.varyingBuffer,
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_currentBindState.vertexDesc, _currentBindState.varyingDesc,
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(const int*)context->GetTable(FarSubdivisionTables::E_IT)->GetBuffer(),
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(const float*)context->GetTable(FarSubdivisionTables::E_W)->GetBuffer(),
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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}
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void
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OsdCpuComputeController::ApplyLoopVertexVerticesKernelB(
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FarKernelBatch const &batch, OsdCpuComputeContext const *context) const {
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assert(context);
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OsdCpuComputeLoopVertexB(
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_currentBindState.vertexBuffer, _currentBindState.varyingBuffer,
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_currentBindState.vertexDesc, _currentBindState.varyingDesc,
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(const int*)context->GetTable(FarSubdivisionTables::V_ITa)->GetBuffer(),
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(const int*)context->GetTable(FarSubdivisionTables::V_IT)->GetBuffer(),
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(const float*)context->GetTable(FarSubdivisionTables::V_W)->GetBuffer(),
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd());
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}
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void
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OsdCpuComputeController::ApplyLoopVertexVerticesKernelA1(
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FarKernelBatch const &batch, OsdCpuComputeContext const *context) const {
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assert(context);
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OsdCpuComputeVertexA(
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_currentBindState.vertexBuffer, _currentBindState.varyingBuffer,
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_currentBindState.vertexDesc, _currentBindState.varyingDesc,
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(const int*)context->GetTable(FarSubdivisionTables::V_ITa)->GetBuffer(),
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(const float*)context->GetTable(FarSubdivisionTables::V_W)->GetBuffer(),
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd(), false);
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}
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void
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OsdCpuComputeController::ApplyLoopVertexVerticesKernelA2(
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FarKernelBatch const &batch, OsdCpuComputeContext const *context) const {
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assert(context);
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OsdCpuComputeVertexA(
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_currentBindState.vertexBuffer, _currentBindState.varyingBuffer,
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_currentBindState.vertexDesc, _currentBindState.varyingDesc,
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(const int*)context->GetTable(FarSubdivisionTables::V_ITa)->GetBuffer(),
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(const float*)context->GetTable(FarSubdivisionTables::V_W)->GetBuffer(),
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batch.GetVertexOffset(), batch.GetTableOffset(), batch.GetStart(), batch.GetEnd(), true);
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}
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void
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OsdCpuComputeController::ApplyVertexEdits(
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FarKernelBatch const &batch, OsdCpuComputeContext const *context) const {
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assert(context);
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const OsdCpuHEditTable *edit = context->GetEditTable(batch.GetTableIndex());
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assert(edit);
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const OsdCpuTable * primvarIndices = edit->GetPrimvarIndices();
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const OsdCpuTable * editValues = edit->GetEditValues();
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if (edit->GetOperation() == FarVertexEdit::Add) {
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OsdCpuEditVertexAdd(_currentBindState.vertexBuffer,
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_currentBindState.vertexDesc,
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edit->GetPrimvarOffset(),
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edit->GetPrimvarWidth(),
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batch.GetVertexOffset(),
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batch.GetTableOffset(),
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batch.GetStart(),
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batch.GetEnd(),
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static_cast<unsigned int*>(primvarIndices->GetBuffer()),
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static_cast<float*>(editValues->GetBuffer()));
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} else if (edit->GetOperation() == FarVertexEdit::Set) {
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OsdCpuEditVertexSet(_currentBindState.vertexBuffer,
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_currentBindState.vertexDesc,
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edit->GetPrimvarOffset(),
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edit->GetPrimvarWidth(),
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batch.GetVertexOffset(),
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batch.GetTableOffset(),
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batch.GetStart(),
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batch.GetEnd(),
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static_cast<unsigned int*>(primvarIndices->GetBuffer()),
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static_cast<float*>(editValues->GetBuffer()));
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}
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}
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void
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OsdCpuComputeController::Synchronize() {
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}
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} // end namespace OPENSUBDIV_VERSION
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} // end namespace OpenSubdiv
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