mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-23 12:10:08 +00:00
519 lines
20 KiB
C++
Executable File
519 lines
20 KiB
C++
Executable File
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#include "../osd/cpuKernel.h"
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#include "../osd/vertexDescriptor.h"
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#include <algorithm>
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#include <cmath>
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#include <cstdlib>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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static inline void
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clear(float *dst, OsdVertexBufferDescriptor const &desc) {
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memset(dst, 0, desc.length*sizeof(float));
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}
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static inline void
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addWithWeight(float *dst, const float *srcOrigin, int srcIndex, float weight,
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OsdVertexBufferDescriptor const &desc) {
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if (srcOrigin && dst) {
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const float *src = srcOrigin + srcIndex * desc.stride;
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for (int k = 0; k < desc.length; ++k) {
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dst[k] += src[k] * weight;
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}
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}
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}
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static inline void
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copy(float *dstOrigin, const float *src, int dstIndex,
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OsdVertexBufferDescriptor const &desc) {
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if (dstOrigin && src) {
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float *dst = dstOrigin + dstIndex * desc.stride;
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memcpy(dst, src, desc.length*sizeof(float));
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}
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}
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void OsdCpuComputeFace(
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float * vertex, float * varying,
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OsdVertexBufferDescriptor const &vertexDesc,
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OsdVertexBufferDescriptor const &varyingDesc,
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const int *F_IT, const int *F_ITa, int vertexOffset, int tableOffset,
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int start, int end) {
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if(vertexDesc == OsdVertexBufferDescriptor(0, 4, 4) && varying == NULL) {
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ComputeFaceKernel<4>
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(vertex, F_IT, F_ITa, vertexOffset, tableOffset, start, end);
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} else if(vertexDesc == OsdVertexBufferDescriptor(0, 8, 8) && varying == NULL) {
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ComputeFaceKernel<8>
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(vertex, F_IT, F_ITa, vertexOffset, tableOffset, start, end);
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}
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else {
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float *vertexResults = (float*)alloca(vertexDesc.length * sizeof(float));
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float *varyingResults = (float*)alloca(varyingDesc.length * sizeof(float));
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for (int i = start + tableOffset; i < end + tableOffset; i++) {
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int h = F_ITa[2*i];
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int n = F_ITa[2*i+1];
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float weight = 1.0f/n;
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int dstIndex = i + vertexOffset - tableOffset;
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// clear
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clear(vertexResults, vertexDesc);
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clear(varyingResults, varyingDesc);
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// accum
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for (int j = 0; j < n; ++j) {
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int index = F_IT[h+j];
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addWithWeight(vertexResults, vertex, index, weight, vertexDesc);
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addWithWeight(varyingResults, varying, index, weight, varyingDesc);
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}
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// write results
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copy(vertex, vertexResults, dstIndex, vertexDesc);
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copy(varying, varyingResults, dstIndex, varyingDesc);
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}
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}
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}
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void OsdCpuComputeQuadFace(
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float * vertex, float * varying,
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OsdVertexBufferDescriptor const &vertexDesc,
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OsdVertexBufferDescriptor const &varyingDesc,
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const int *F_IT, int vertexOffset, int tableOffset,
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int start, int end) {
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float *vertexResults = (float*)alloca(vertexDesc.length * sizeof(float));
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float *varyingResults = (float*)alloca(varyingDesc.length * sizeof(float));
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for (int i = start; i < end; i++) {
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int fidx0 = F_IT[tableOffset + 4 * i + 0];
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int fidx1 = F_IT[tableOffset + 4 * i + 1];
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int fidx2 = F_IT[tableOffset + 4 * i + 2];
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int fidx3 = F_IT[tableOffset + 4 * i + 3];
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int dstIndex = i + vertexOffset;
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// clear
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clear(vertexResults, vertexDesc);
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clear(varyingResults, varyingDesc);
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// accum
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addWithWeight(vertexResults, vertex, fidx0, 0.25f, vertexDesc);
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addWithWeight(vertexResults, vertex, fidx1, 0.25f, vertexDesc);
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addWithWeight(vertexResults, vertex, fidx2, 0.25f, vertexDesc);
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addWithWeight(vertexResults, vertex, fidx3, 0.25f, vertexDesc);
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addWithWeight(varyingResults, varying, fidx0, 0.25f, varyingDesc);
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addWithWeight(varyingResults, varying, fidx1, 0.25f, varyingDesc);
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addWithWeight(varyingResults, varying, fidx2, 0.25f, varyingDesc);
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addWithWeight(varyingResults, varying, fidx3, 0.25f, varyingDesc);
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// write results
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copy(vertex, vertexResults, dstIndex, vertexDesc);
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copy(varying, varyingResults, dstIndex, varyingDesc);
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}
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}
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void OsdCpuComputeTriQuadFace(
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float * vertex, float * varying,
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OsdVertexBufferDescriptor const &vertexDesc,
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OsdVertexBufferDescriptor const &varyingDesc,
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const int *F_IT, int vertexOffset, int tableOffset,
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int start, int end) {
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float *vertexResults = (float*)alloca(vertexDesc.length * sizeof(float));
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float *varyingResults = (float*)alloca(varyingDesc.length * sizeof(float));
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for (int i = start; i < end; i++) {
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int fidx0 = F_IT[tableOffset + 4 * i + 0];
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int fidx1 = F_IT[tableOffset + 4 * i + 1];
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int fidx2 = F_IT[tableOffset + 4 * i + 2];
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int fidx3 = F_IT[tableOffset + 4 * i + 3];
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bool triangle = (fidx2 == fidx3);
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float weight = (triangle ? 1.0f / 3.0f : 1.0f / 4.0f);
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int dstIndex = i + vertexOffset;
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// clear
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clear(vertexResults, vertexDesc);
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clear(varyingResults, varyingDesc);
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// accum
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addWithWeight(vertexResults, vertex, fidx0, weight, vertexDesc);
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addWithWeight(vertexResults, vertex, fidx1, weight, vertexDesc);
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addWithWeight(vertexResults, vertex, fidx2, weight, vertexDesc);
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addWithWeight(varyingResults, varying, fidx0, weight, varyingDesc);
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addWithWeight(varyingResults, varying, fidx1, weight, varyingDesc);
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addWithWeight(varyingResults, varying, fidx2, weight, varyingDesc);
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if (!triangle) {
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addWithWeight(vertexResults, vertex, fidx3, weight, vertexDesc);
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addWithWeight(varyingResults, varying, fidx3, weight, varyingDesc);
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}
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// write results
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copy(vertex, vertexResults, dstIndex, vertexDesc);
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copy(varying, varyingResults, dstIndex, varyingDesc);
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}
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}
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void OsdCpuComputeEdge(
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float *vertex, float *varying,
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OsdVertexBufferDescriptor const &vertexDesc,
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OsdVertexBufferDescriptor const &varyingDesc,
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const int *E_IT, const float *E_W, int vertexOffset, int tableOffset,
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int start, int end) {
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if(vertexDesc == OsdVertexBufferDescriptor(0, 4, 4) && varying == NULL) {
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ComputeEdgeKernel<4>(vertex, E_IT, E_W, vertexOffset, tableOffset,
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start, end);
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}
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else if(vertexDesc == OsdVertexBufferDescriptor(0, 8, 8) && varying == NULL) {
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ComputeEdgeKernel<8>(vertex, E_IT, E_W, vertexOffset, tableOffset,
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start, end);
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}
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else {
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float *vertexResults = (float*)alloca(vertexDesc.length * sizeof(float));
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float *varyingResults = (float*)alloca(varyingDesc.length * sizeof(float));
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for (int i = start + tableOffset; i < end + tableOffset; i++) {
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int eidx0 = E_IT[4*i+0];
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int eidx1 = E_IT[4*i+1];
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int eidx2 = E_IT[4*i+2];
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int eidx3 = E_IT[4*i+3];
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float vertWeight = E_W[i*2+0];
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int dstIndex = i + vertexOffset - tableOffset;
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clear(vertexResults, vertexDesc);
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clear(varyingResults, varyingDesc);
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addWithWeight(vertexResults, vertex, eidx0, vertWeight, vertexDesc);
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addWithWeight(vertexResults, vertex, eidx1, vertWeight, vertexDesc);
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if (eidx2 != -1) {
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float faceWeight = E_W[i*2+1];
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addWithWeight(vertexResults, vertex, eidx2, faceWeight, vertexDesc);
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addWithWeight(vertexResults, vertex, eidx3, faceWeight, vertexDesc);
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}
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addWithWeight(varyingResults, varying, eidx0, 0.5f, varyingDesc);
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addWithWeight(varyingResults, varying, eidx1, 0.5f, varyingDesc);
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copy(vertex, vertexResults, dstIndex, vertexDesc);
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copy(varying, varyingResults, dstIndex, varyingDesc);
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}
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}
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}
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void OsdCpuComputeRestrictedEdge(
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float *vertex, float *varying,
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OsdVertexBufferDescriptor const &vertexDesc,
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OsdVertexBufferDescriptor const &varyingDesc,
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const int *E_IT, int vertexOffset, int tableOffset,
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int start, int end) {
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float *vertexResults = (float*)alloca(vertexDesc.length * sizeof(float));
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float *varyingResults = (float*)alloca(varyingDesc.length * sizeof(float));
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for (int i = start + tableOffset; i < end + tableOffset; i++) {
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int eidx0 = E_IT[4*i+0];
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int eidx1 = E_IT[4*i+1];
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int eidx2 = E_IT[4*i+2];
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int eidx3 = E_IT[4*i+3];
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int dstIndex = i + vertexOffset - tableOffset;
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clear(vertexResults, vertexDesc);
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clear(varyingResults, varyingDesc);
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addWithWeight(vertexResults, vertex, eidx0, 0.25f, vertexDesc);
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addWithWeight(vertexResults, vertex, eidx1, 0.25f, vertexDesc);
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addWithWeight(vertexResults, vertex, eidx2, 0.25f, vertexDesc);
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addWithWeight(vertexResults, vertex, eidx3, 0.25f, vertexDesc);
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addWithWeight(varyingResults, varying, eidx0, 0.5f, varyingDesc);
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addWithWeight(varyingResults, varying, eidx1, 0.5f, varyingDesc);
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copy(vertex, vertexResults, dstIndex, vertexDesc);
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copy(varying, varyingResults, dstIndex, varyingDesc);
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}
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}
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void OsdCpuComputeVertexA(
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float *vertex, float *varying,
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OsdVertexBufferDescriptor const &vertexDesc,
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OsdVertexBufferDescriptor const &varyingDesc,
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const int *V_ITa, const float *V_W, int vertexOffset, int tableOffset,
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int start, int end, int pass) {
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if(vertexDesc == OsdVertexBufferDescriptor(0, 4, 4) && varying == NULL) {
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ComputeVertexAKernel<4>(vertex, V_ITa, V_W, vertexOffset, tableOffset,
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start, end, pass);
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}
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else if(vertexDesc == OsdVertexBufferDescriptor(0, 8, 8) && varying == NULL) {
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ComputeVertexAKernel<8>(vertex, V_ITa, V_W, vertexOffset, tableOffset,
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start, end, pass);
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}
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else {
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float *vertexResults = (float*)alloca(vertexDesc.length * sizeof(float));
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float *varyingResults = (float*)alloca(varyingDesc.length * sizeof(float));
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for (int i = start + tableOffset; i < end + tableOffset; i++) {
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int n = V_ITa[5*i+1];
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int p = V_ITa[5*i+2];
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int eidx0 = V_ITa[5*i+3];
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int eidx1 = V_ITa[5*i+4];
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float weight = (pass == 1) ? V_W[i] : 1.0f - V_W[i];
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// In the case of fractional weight, the weight must be inverted since
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// the value is shared with the k_Smooth kernel (statistically the
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// k_Smooth kernel runs much more often than this one)
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if (weight > 0.0f && weight < 1.0f && n > 0)
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weight = 1.0f - weight;
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int dstIndex = i + vertexOffset - tableOffset;
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clear(vertexResults, vertexDesc);
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clear(varyingResults, varyingDesc);
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if (pass) {
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// copy previous results
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addWithWeight(vertexResults, vertex, dstIndex, 1.0f, vertexDesc);
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}
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if (eidx0 == -1 || (pass == 0 && (n == -1))) {
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addWithWeight(vertexResults, vertex, p, weight, vertexDesc);
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} else {
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addWithWeight(vertexResults, vertex, p, weight * 0.75f, vertexDesc);
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addWithWeight(vertexResults, vertex, eidx0, weight * 0.125f, vertexDesc);
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addWithWeight(vertexResults, vertex, eidx1, weight * 0.125f, vertexDesc);
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}
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copy(vertex, vertexResults, dstIndex, vertexDesc);
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if (not pass) {
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addWithWeight(varyingResults, varying, p, 1.0f, varyingDesc);
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copy(varying, varyingResults, dstIndex, varyingDesc);
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}
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}
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}
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}
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void OsdCpuComputeVertexB(
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float *vertex, float *varying,
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OsdVertexBufferDescriptor const &vertexDesc,
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OsdVertexBufferDescriptor const &varyingDesc,
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const int *V_ITa, const int *V_IT, const float *V_W,
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int vertexOffset, int tableOffset, int start, int end) {
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if(vertexDesc == OsdVertexBufferDescriptor(0, 4, 4) && varying == NULL) {
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ComputeVertexBKernel<4>(vertex, V_ITa, V_IT, V_W,
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vertexOffset, tableOffset, start, end);
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}
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else if(vertexDesc == OsdVertexBufferDescriptor(0, 8, 8) && varying == NULL) {
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ComputeVertexBKernel<8>(vertex, V_ITa, V_IT, V_W,
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vertexOffset, tableOffset, start, end);
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}
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else {
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float *vertexResults = (float*)alloca(vertexDesc.length * sizeof(float));
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float *varyingResults = (float*)alloca(varyingDesc.length * sizeof(float));
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for (int i = start + tableOffset; i < end + tableOffset; i++) {
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int h = V_ITa[5*i];
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int n = V_ITa[5*i+1];
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int p = V_ITa[5*i+2];
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float weight = V_W[i];
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float wp = 1.0f/static_cast<float>(n*n);
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float wv = (n-2.0f) * n * wp;
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int dstIndex = i + vertexOffset - tableOffset;
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clear(vertexResults, vertexDesc);
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clear(varyingResults, varyingDesc);
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addWithWeight(vertexResults, vertex, p, weight * wv, vertexDesc);
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for (int j = 0; j < n; ++j) {
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addWithWeight(vertexResults, vertex, V_IT[h+j*2], weight * wp, vertexDesc);
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addWithWeight(vertexResults, vertex, V_IT[h+j*2+1], weight * wp, vertexDesc);
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}
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addWithWeight(varyingResults, varying, p, 1.0f, varyingDesc);
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copy(vertex, vertexResults, dstIndex, vertexDesc);
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copy(varying, varyingResults, dstIndex, varyingDesc);
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}
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}
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}
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void OsdCpuComputeLoopVertexB(
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float *vertex, float *varying,
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OsdVertexBufferDescriptor const &vertexDesc,
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OsdVertexBufferDescriptor const &varyingDesc,
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const int *V_ITa, const int *V_IT, const float *V_W,
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int vertexOffset, int tableOffset, int start, int end) {
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if(vertexDesc == OsdVertexBufferDescriptor(0, 4, 4) && varying == NULL) {
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ComputeLoopVertexBKernel<4>(vertex, V_ITa, V_IT, V_W, vertexOffset,
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tableOffset, start, end);
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}
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else if(vertexDesc == OsdVertexBufferDescriptor(0, 8, 8) && varying == NULL) {
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ComputeLoopVertexBKernel<8>(vertex, V_ITa, V_IT, V_W, vertexOffset,
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tableOffset, start, end);
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}
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else {
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float *vertexResults = (float*)alloca(vertexDesc.length * sizeof(float));
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float *varyingResults = (float*)alloca(varyingDesc.length * sizeof(float));
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for (int i = start + tableOffset; i < end + tableOffset; i++) {
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int h = V_ITa[5*i];
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int n = V_ITa[5*i+1];
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int p = V_ITa[5*i+2];
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float weight = V_W[i];
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float wp = 1.0f/static_cast<float>(n);
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float beta = 0.25f * cosf(static_cast<float>(M_PI) * 2.0f * wp) + 0.375f;
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beta = beta * beta;
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beta = (0.625f - beta) * wp;
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int dstIndex = i + vertexOffset - tableOffset;
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clear(vertexResults, vertexDesc);
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clear(varyingResults, varyingDesc);
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addWithWeight(vertexResults, vertex, p, weight * (1.0f - (beta * n)), vertexDesc);
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for (int j = 0; j < n; ++j)
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addWithWeight(vertexResults, vertex, V_IT[h+j], weight * beta, vertexDesc);
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addWithWeight(varyingResults, varying, p, 1.0f, varyingDesc);
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copy(vertex, vertexResults, dstIndex, vertexDesc);
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copy(varying, varyingResults, dstIndex, varyingDesc);
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}
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}
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}
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void OsdCpuComputeBilinearEdge(
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float *vertex, float *varying,
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OsdVertexBufferDescriptor const &vertexDesc,
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OsdVertexBufferDescriptor const &varyingDesc,
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const int *E_IT, int vertexOffset, int tableOffset, int start, int end) {
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if(vertexDesc == OsdVertexBufferDescriptor(0, 4, 4) && varying == NULL) {
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ComputeBilinearEdgeKernel<4>(vertex, E_IT, vertexOffset, tableOffset,
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start, end);
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}
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else if(vertexDesc == OsdVertexBufferDescriptor(0, 8, 8) && varying == NULL) {
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ComputeBilinearEdgeKernel<8>(vertex, E_IT, vertexOffset, tableOffset,
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start, end);
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}
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else {
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float *vertexResults = (float*)alloca(vertexDesc.length * sizeof(float));
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float *varyingResults = (float*)alloca(varyingDesc.length * sizeof(float));
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for (int i = start + tableOffset; i < end + tableOffset; i++) {
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int eidx0 = E_IT[2*i+0];
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int eidx1 = E_IT[2*i+1];
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int dstIndex = i + vertexOffset - tableOffset;
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clear(vertexResults, vertexDesc);
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clear(varyingResults, varyingDesc);
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addWithWeight(vertexResults, vertex, eidx0, 0.5f, vertexDesc);
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addWithWeight(vertexResults, vertex, eidx1, 0.5f, vertexDesc);
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addWithWeight(varyingResults, varying, eidx0, 0.5f, varyingDesc);
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addWithWeight(varyingResults, varying, eidx1, 0.5f, varyingDesc);
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copy(vertex, vertexResults, dstIndex, vertexDesc);
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copy(varying, varyingResults, dstIndex, varyingDesc);
|
|
}
|
|
}
|
|
}
|
|
|
|
void OsdCpuComputeBilinearVertex(
|
|
float *vertex, float *varying,
|
|
OsdVertexBufferDescriptor const &vertexDesc,
|
|
OsdVertexBufferDescriptor const &varyingDesc,
|
|
const int *V_ITa, int vertexOffset, int tableOffset, int start, int end) {
|
|
|
|
float *src, *des;
|
|
for (int i = start + tableOffset; i < end + tableOffset; i++) {
|
|
int p = V_ITa[i];
|
|
|
|
int dstIndex = i + vertexOffset - tableOffset;
|
|
if (vertex) {
|
|
src = vertex + p * vertexDesc.stride;
|
|
des = vertex + dstIndex * vertexDesc.stride;
|
|
memcpy(des, src, sizeof(float)*vertexDesc.length);
|
|
}
|
|
if (varying) {
|
|
src = varying + p * varyingDesc.stride;
|
|
des = varying + dstIndex * varyingDesc.stride;
|
|
memcpy(des, src, sizeof(float)*varyingDesc.length);
|
|
}
|
|
}
|
|
}
|
|
|
|
void OsdCpuEditVertexAdd(
|
|
float *vertex,
|
|
OsdVertexBufferDescriptor const &vertexDesc,
|
|
int primVarOffset, int primVarWidth, int vertexOffset, int tableOffset,
|
|
int start, int end,
|
|
const unsigned int *editIndices, const float *editValues) {
|
|
|
|
for (int i = start+tableOffset; i < end+tableOffset; i++) {
|
|
|
|
if (vertex) {
|
|
int editIndex = editIndices[i] + vertexOffset;
|
|
float *dst = vertex + editIndex * vertexDesc.stride + primVarOffset;
|
|
|
|
for (int j = 0; j < primVarWidth; ++j) {
|
|
dst[j] += editValues[j];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void OsdCpuEditVertexSet(
|
|
float *vertex,
|
|
OsdVertexBufferDescriptor const &vertexDesc,
|
|
int primVarOffset, int primVarWidth, int vertexOffset, int tableOffset,
|
|
int start, int end,
|
|
const unsigned int *editIndices, const float *editValues) {
|
|
|
|
for (int i = start+tableOffset; i < end+tableOffset; i++) {
|
|
|
|
if (vertex) {
|
|
int editIndex = editIndices[i] + vertexOffset;
|
|
float *dst = vertex + editIndex * vertexDesc.stride + primVarOffset;
|
|
|
|
for (int j = 0; j < primVarWidth; ++j) {
|
|
dst[j] = editValues[j];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
} // end namespace OPENSUBDIV_VERSION
|
|
} // end namespace OpenSubdiv
|