mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-23 12:10:08 +00:00
293 lines
9.3 KiB
C++
293 lines
9.3 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#include "../osd/glslComputeController.h"
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#include "../osd/glslComputeContext.h"
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#include "../osd/glslKernelBundle.h"
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#include "../osd/opengl.h"
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#include <algorithm>
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#include <cassert>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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OsdGLSLComputeController::OsdGLSLComputeController() {
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}
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OsdGLSLComputeController::~OsdGLSLComputeController() {
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for (std::vector<OsdGLSLComputeKernelBundle*>::iterator it =
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_kernelRegistry.begin();
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it != _kernelRegistry.end(); ++it) {
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delete *it;
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}
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}
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void
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OsdGLSLComputeController::Synchronize() {
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glFinish();
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}
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OsdGLSLComputeKernelBundle *
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OsdGLSLComputeController::getKernels(
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OsdVertexBufferDescriptor const &vertexDesc,
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OsdVertexBufferDescriptor const &varyingDesc) {
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std::vector<OsdGLSLComputeKernelBundle*>::iterator it =
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std::find_if(_kernelRegistry.begin(), _kernelRegistry.end(),
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OsdGLSLComputeKernelBundle::Match(vertexDesc,
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varyingDesc));
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if (it != _kernelRegistry.end()) {
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return *it;
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} else {
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OsdGLSLComputeKernelBundle *kernelBundle =
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new OsdGLSLComputeKernelBundle();
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_kernelRegistry.push_back(kernelBundle);
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kernelBundle->Compile(vertexDesc, varyingDesc);
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return kernelBundle;
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}
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}
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void
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OsdGLSLComputeController::bindBufferAndProgram() {
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if (_currentBindState.vertexBuffer)
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, _currentBindState.vertexBuffer);
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if (_currentBindState.varyingBuffer)
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, _currentBindState.varyingBuffer);
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_currentBindState.kernelBundle->UseProgram(_currentBindState.vertexDesc.offset,
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_currentBindState.varyingDesc.offset);
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glMemoryBarrier(GL_TEXTURE_FETCH_BARRIER_BIT);
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}
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void
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OsdGLSLComputeController::unbindBufferAndProgram() {
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glMemoryBarrier(GL_TEXTURE_FETCH_BARRIER_BIT);
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, 0);
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, 0);
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glUseProgram(0);
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}
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void
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OsdGLSLComputeController::ApplyBilinearFaceVerticesKernel(
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FarKernelBatch const &batch, OsdGLSLComputeContext const *context) const {
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assert(context);
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_currentBindState.kernelBundle->ApplyBilinearFaceVerticesKernel(
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batch.GetVertexOffset(), batch.GetTableOffset(),
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batch.GetStart(), batch.GetEnd());
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}
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void
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OsdGLSLComputeController::ApplyBilinearEdgeVerticesKernel(
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FarKernelBatch const &batch, OsdGLSLComputeContext const *context) const {
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assert(context);
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_currentBindState.kernelBundle->ApplyBilinearEdgeVerticesKernel(
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batch.GetVertexOffset(), batch.GetTableOffset(),
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batch.GetStart(), batch.GetEnd());
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}
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void
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OsdGLSLComputeController::ApplyBilinearVertexVerticesKernel(
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FarKernelBatch const &batch, OsdGLSLComputeContext const *context) const {
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assert(context);
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_currentBindState.kernelBundle->ApplyBilinearVertexVerticesKernel(
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batch.GetVertexOffset(), batch.GetTableOffset(),
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batch.GetStart(), batch.GetEnd());
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}
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void
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OsdGLSLComputeController::ApplyCatmarkFaceVerticesKernel(
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FarKernelBatch const &batch, OsdGLSLComputeContext const *context) const {
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assert(context);
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_currentBindState.kernelBundle->ApplyCatmarkFaceVerticesKernel(
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batch.GetVertexOffset(), batch.GetTableOffset(),
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batch.GetStart(), batch.GetEnd());
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}
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void
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OsdGLSLComputeController::ApplyCatmarkQuadFaceVerticesKernel(
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FarKernelBatch const &batch, OsdGLSLComputeContext const *context) const {
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assert(context);
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_currentBindState.kernelBundle->ApplyCatmarkQuadFaceVerticesKernel(
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batch.GetVertexOffset(), batch.GetTableOffset(),
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batch.GetStart(), batch.GetEnd());
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}
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void
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OsdGLSLComputeController::ApplyCatmarkTriQuadFaceVerticesKernel(
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FarKernelBatch const &batch, OsdGLSLComputeContext const *context) const {
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assert(context);
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_currentBindState.kernelBundle->ApplyCatmarkTriQuadFaceVerticesKernel(
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batch.GetVertexOffset(), batch.GetTableOffset(),
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batch.GetStart(), batch.GetEnd());
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}
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void
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OsdGLSLComputeController::ApplyCatmarkEdgeVerticesKernel(
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FarKernelBatch const &batch, OsdGLSLComputeContext const *context) const {
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assert(context);
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_currentBindState.kernelBundle->ApplyCatmarkEdgeVerticesKernel(
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batch.GetVertexOffset(), batch.GetTableOffset(),
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batch.GetStart(), batch.GetEnd());
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}
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void
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OsdGLSLComputeController::ApplyCatmarkRestrictedEdgeVerticesKernel(
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FarKernelBatch const &batch, OsdGLSLComputeContext const *context) const {
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assert(context);
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_currentBindState.kernelBundle->ApplyCatmarkRestrictedEdgeVerticesKernel(
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batch.GetVertexOffset(), batch.GetTableOffset(),
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batch.GetStart(), batch.GetEnd());
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}
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void
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OsdGLSLComputeController::ApplyCatmarkVertexVerticesKernelB(
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FarKernelBatch const &batch, OsdGLSLComputeContext const *context) const {
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assert(context);
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_currentBindState.kernelBundle->ApplyCatmarkVertexVerticesKernelB(
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batch.GetVertexOffset(), batch.GetTableOffset(),
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batch.GetStart(), batch.GetEnd());
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}
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void
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OsdGLSLComputeController::ApplyCatmarkVertexVerticesKernelA1(
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FarKernelBatch const &batch, OsdGLSLComputeContext const *context) const {
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assert(context);
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_currentBindState.kernelBundle->ApplyCatmarkVertexVerticesKernelA(
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batch.GetVertexOffset(), batch.GetTableOffset(),
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batch.GetStart(), batch.GetEnd(), false);
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}
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void
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OsdGLSLComputeController::ApplyCatmarkVertexVerticesKernelA2(
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FarKernelBatch const &batch, OsdGLSLComputeContext const *context) const {
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assert(context);
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_currentBindState.kernelBundle->ApplyCatmarkVertexVerticesKernelA(
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batch.GetVertexOffset(), batch.GetTableOffset(),
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batch.GetStart(), batch.GetEnd(), true);
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}
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void
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OsdGLSLComputeController::ApplyLoopEdgeVerticesKernel(
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FarKernelBatch const &batch, OsdGLSLComputeContext const *context) const {
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assert(context);
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_currentBindState.kernelBundle->ApplyLoopEdgeVerticesKernel(
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batch.GetVertexOffset(), batch.GetTableOffset(),
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batch.GetStart(), batch.GetEnd());
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}
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void
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OsdGLSLComputeController::ApplyLoopVertexVerticesKernelB(
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FarKernelBatch const &batch, OsdGLSLComputeContext const *context) const {
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assert(context);
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_currentBindState.kernelBundle->ApplyLoopVertexVerticesKernelB(
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batch.GetVertexOffset(), batch.GetTableOffset(),
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batch.GetStart(), batch.GetEnd());
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}
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void
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OsdGLSLComputeController::ApplyLoopVertexVerticesKernelA1(
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FarKernelBatch const &batch, OsdGLSLComputeContext const *context) const {
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assert(context);
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_currentBindState.kernelBundle->ApplyLoopVertexVerticesKernelA(
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batch.GetVertexOffset(), batch.GetTableOffset(),
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batch.GetStart(), batch.GetEnd(), false);
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}
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void
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OsdGLSLComputeController::ApplyLoopVertexVerticesKernelA2(
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FarKernelBatch const &batch, OsdGLSLComputeContext const *context) const {
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assert(context);
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_currentBindState.kernelBundle->ApplyLoopVertexVerticesKernelA(
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batch.GetVertexOffset(), batch.GetTableOffset(),
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batch.GetStart(), batch.GetEnd(), true);
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}
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void
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OsdGLSLComputeController::ApplyVertexEdits(
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FarKernelBatch const &batch, OsdGLSLComputeContext const *context) const {
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assert(context);
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const OsdGLSLComputeHEditTable * edit = context->GetEditTable(batch.GetTableIndex());
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assert(edit);
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context->BindEditShaderStorageBuffers(batch.GetTableIndex());
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int primvarOffset = edit->GetPrimvarOffset();
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int primvarWidth = edit->GetPrimvarWidth();
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if (edit->GetOperation() == FarVertexEdit::Add) {
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_currentBindState.kernelBundle->ApplyEditAdd(primvarOffset,
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primvarWidth,
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batch.GetVertexOffset(),
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batch.GetTableOffset(),
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batch.GetStart(),
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batch.GetEnd());
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} else {
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// XXX: edit SET is not implemented yet.
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}
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context->UnbindEditShaderStorageBuffers();
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}
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} // end namespace OPENSUBDIV_VERSION
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} // end namespace OpenSubdiv
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