OpenSubdiv/examples/tessellateObjFile/main.cpp
2013-12-31 23:50:55 -08:00

209 lines
7.0 KiB
C++

//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
// use the software, you accept this license. If you do not accept
// the license, do not use the software.
//
// 1. Definitions
// The terms "reproduce," "reproduction," "derivative works," and
// "distribution" have the same meaning here as under U.S.
// copyright law. A "contribution" is the original software, or
// any additions or changes to the software.
// A "contributor" is any person or entity that distributes its
// contribution under this license.
// "Licensed patents" are a contributor's patent claims that read
// directly on its contribution.
//
// 2. Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license,
// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
// royalty-free copyright license to reproduce its contribution,
// prepare derivative works of its contribution, and distribute
// its contribution or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license,
// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
// royalty-free license under its licensed patents to make, have
// made, use, sell, offer for sale, import, and/or otherwise
// dispose of its contribution in the software or derivative works
// of the contribution in the software.
//
// 3. Conditions and Limitations
// (A) No Trademark License- This license does not grant you
// rights to use any contributor's name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over
// patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends
// automatically.
// (C) If you distribute any portion of the software, you must
// retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source
// code form, you may do so only under this license by including a
// complete copy of this license with your distribution. If you
// distribute any portion of the software in compiled or object
// code form, you may only do so under a license that complies
// with this license.
// (E) The software is licensed "as-is." You bear the risk of
// using it. The contributors give no express warranties,
// guarantees or conditions. You may have additional consumer
// rights under your local laws which this license cannot change.
// To the extent permitted under your local laws, the contributors
// exclude the implied warranties of merchantability, fitness for
// a particular purpose and non-infringement.
//
#if defined( _WIN32)
#include <windows.h>
#endif
#include <osdutil/adaptiveEvaluator.h>
#include <osdutil/uniformEvaluator.h>
#include <osdutil/topology.h>
#include <osd/error.h>
#include <vector>
#include <iostream>
#include <stdio.h>
#ifdef OPENSUBDIV_HAS_OPENMP
#include <omp.h>
#endif
using namespace OpenSubdiv;
//------------------------------------------------------------------------------
static bool
uniformTessellate(char *inputFile, char *outputFile, std::string *errorMessage)
{
PxOsdUtilSubdivTopology topology;
std::vector<float> pointPositions;
if (not topology.ReadFromObjFile(inputFile, &pointPositions, errorMessage)) {
return false;
}
topology.refinementLevel = 2;
PxOsdUtilUniformEvaluator uniformEvaluator;
// Create uniformEvaluator
if (not uniformEvaluator.Initialize(topology, errorMessage)) {
std::cout << "Initialize failed with " << *errorMessage << "\n";
return false;
}
// Push the vertex data
uniformEvaluator.SetCoarsePositions(pointPositions, errorMessage);
// Refine with one thread
if (not uniformEvaluator.Refine(1, errorMessage)) {
std::cout << "Refine failed with " << *errorMessage << "\n";
return false;
}
PxOsdUtilSubdivTopology refinedTopology;
const float *positions = NULL;
if (not uniformEvaluator.GetRefinedTopology(
&refinedTopology, &positions, errorMessage)) {
std::cout << "GetRefinedTopology failed with " << *errorMessage <<"\n";
return false;
}
if (not refinedTopology.WriteObjFile(
outputFile, positions, errorMessage)) {
std::cout << errorMessage << std::endl;
}
return true;
}
static bool
blenderStyleTessellate(char *inputFile, char *outputFile, std::string *errorMessage)
{
PxOsdUtilSubdivTopology topology;
std::vector<float> pointPositions;
if (not topology.ReadFromObjFile(inputFile, &pointPositions, errorMessage)) {
return false;
}
topology.refinementLevel = 5;
PxOsdUtilAdaptiveEvaluator adaptiveEvaluator;
// Create adaptiveEvaluator
if (not adaptiveEvaluator.Initialize(topology, errorMessage)) {
std::cout << "Initialize failed with " << *errorMessage << "\n";
return false;
}
// Push the vertex data
adaptiveEvaluator.SetCoarsePositions(
&(pointPositions[0]), (int) pointPositions.size(), errorMessage);
// Refine with one thread
if (not adaptiveEvaluator.Refine(1, errorMessage)) {
std::cout << "Refine failed with " << *errorMessage << "\n";
return false;
}
PxOsdUtilSubdivTopology refinedTopology;
std::vector<float> positions;
if (not adaptiveEvaluator.GetRefinedTopology(
&refinedTopology, &positions, errorMessage)) {
std::cout << "GetRefinedTopology failed with " << *errorMessage <<"\n";
return false;
}
if (not refinedTopology.WriteObjFile(
outputFile, &(positions[0]), errorMessage)) {
std::cout << errorMessage << std::endl;
}
return true;
}
//------------------------------------------------------------------------------
static void
callbackError(OpenSubdiv::OsdErrorType err, const char *message)
{
printf("OsdError: %d\n", err);
printf("%s", message);
}
//------------------------------------------------------------------------------
int main(int argc, char** argv) {
OsdSetErrorCallback(callbackError);
std::string errorMessage;
if ((argc == 4) and (std::string(argv[1]) == std::string("-blender"))) {
std::cout << "About to call blender-style tessellate\n";
if (not blenderStyleTessellate(argv[2], argv[3], &errorMessage)) {
std::cout << "Failed with error: " << errorMessage << std::endl;
return -1;
}
} else if (argc != 3) {
std::cout << "Usage: tessellate [-blender] input.obj output.obj\n";
return false;
} else {
if (not uniformTessellate(argv[1], argv[2], &errorMessage)) {
std::cout << "Failed with error: " << errorMessage << std::endl;
}
}
}