mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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198 lines
6.0 KiB
ReStructuredText
198 lines
6.0 KiB
ReStructuredText
..
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Copyright 2013 Pixar
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License
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and the following modification to it: Section 6 Trademarks.
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deleted and replaced with:
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6. Trademarks. This License does not grant permission to use the
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trade names, trademarks, service marks, or product names of the
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Licensor and its affiliates, except as required for reproducing
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the content of the NOTICE file.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing,
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software distributed under the License is distributed on an
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"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
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either express or implied. See the License for the specific
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language governing permissions and limitations under the
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License.
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Release Notes
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-------------
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.. contents::
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:local:
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:backlinks: none
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----
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Release 2.0.0
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=============
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**New Features**
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- New CMake build flags: NO_LIB, NO_CUDA, NO_PYTHON)
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**Changes**
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- OpenSubdiv is now under Apache 2.0 license
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- HbrHalfedge and HbrFVarData copy constructors are now private
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- Documentation style matched to graphics.pixar.com + new content
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- Add an animation freeze button to ptexViewer
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- Variable name changes for better readability across all example
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shader code
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**Bug Fixes**
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- Fix incorrect patch generation for patches with 2 non-consecutive boundary edges
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- Fix "undefined gl_PrimitiveID" shader build errors
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- Fix for shader macro "OSD_DISPLACEMENT_CALLBACK"
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- Fix out-of-bounds std::vector access in FarPatchTablesFactory
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----
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Release 1.2.4
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=============
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**New Features**
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- Adding support for fractional tessellation of patches
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- Adding a much needed API documention system based on Docutils RST markup
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- Adding support for face-varying interpolation in GLSL APIs
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- Adding varying data buffers to OsdMesh
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- Adding accessors to the vertex buffers in OsdGlMesh
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- Adding face-varying data to regression shapes
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**Changes**
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- Cleanup of common bicubic patch shader code (GLSL / HLSL) for portability
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(ATI / OSX drivers)
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**Bug Fixes**
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- Fix FarVertexEditTablesFactory to insert properly vertex edit batches
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(fixes incorrect hierarchical hole in regression shape)
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- Fix FarPatchMap quadtree to not drop top-level non-quad faces
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- Fix Gregory patches bug with incorrect max-valence
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- Fix FarPatchTables::GetNumFaces() and FarPatchTables::GetFaceVertices()
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functions to return the correct values
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- Fix face indexing GLSL code (ptex works on non-quads again)
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- Fix face-varying data splicing in FarMultiMeshFactory
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- Fix ptex face indexing in FarMultiMeshFactory
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- Fix glew #include to not break builds
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- Fix Clang / ICC build failures with FarPatchTables
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- Fix build and example code to work with GFLW 3.0+
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- Fix cmake to have ptex dynamically linked in OSX
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----
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Release 1.2.3
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=============
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**New Features**
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- Adding Varying and Face-Varying data interpolation to EvalLimit
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**Changes**
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- EvalLimit API refactor : the EvalContext now has dedicated structs to track all
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the vertex, varying and face-varying data streams. Also renamed some "buffers"
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into "tables" to maintain code consistency
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- EvalLimit optimization : switch serial indexing to a quad-tree based search
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**Bug Fixes**
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- Face-varying data bug fixes : making sure the data is carried around appropriately
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Fixes for OpenCL use with the new batching APIs
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- GLSL general shader code cleanup & fixes for better portability
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- GLSL Tranform Feedback initialization fix
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- Critical fix for FarMultiMesh batching (indexing was incorrect)
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- Fix osdutil CL implementation (protect #includes on systems with no OpenCL SDK
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installed)
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- Fix face-varying interpolation on adaptive patches
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- FarPatchTables : fix IsFeatureAdaptive() to return the correct answer
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- Fix Far factories to handle the absence of face-varying data correctly.
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- Many GLSL shader code style fixes which should help with ATI / OSX shader compiling
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----
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Release 1.2.2
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=============
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**New Features**
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- Introducing the EvalLimit API : the Eval module aims at providing support for
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computational tasks that are not related to drawing the surfaces. The EvalLimit
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sub-module provides an API that enables client code to evaluate primitive variables
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on the limit surface.
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.. image:: images/evalLimit_hedit0.jpg
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:height: 300px
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:align: center
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:target: images/evalLimit_hedit0.jpg
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- Osd<xxx>ComputeController : minor optimization. Added early exit to Refine method
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to avoid unnecessary interop.
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**Changes**
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- OsdGLDawContext : minor API change. Protecting some member variables and adding
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const accessors
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- OsdError : minor API refactor, added Warning functions.
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**Bug Fixes**
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- Fix Ptex bug : prevent corner texel guttering code to from going into infinite
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loops
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- Adding the ability for a FarMeshFactory to construct patchTables starting from
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'firstLevel' in uniform subdivision mode
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- Consolidating the color coding of bicubic patch types through all our our code
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examples (this is used mostly as a debugging tool)
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- Fixing some MSVC++ build warnings
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- Update to the outdated README.md
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----
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Release 1.2.1
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=============
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**New Features**
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- Added CUDA runtime error checking
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----
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Release 1.2.0
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=============
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**Changes**
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- Major Far refactor around patchTables to introduce the draw batching API
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- Renaming osd_util to osdutil
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**Bug Fixes**
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- Fix GLSL transform feedback initialization bug in ptexViewer
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- Minor bug & typo fixes
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----
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Release 1.1.0
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=============
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**New Features**
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- release initiated because of the switch to Git Flow
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----
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Release 1.0.0
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=============
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Oringal release:
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