OpenSubdiv/opensubdiv
David G Yu 95c84b8f56 Adaptive tess using projected bounding sphere
This avoids adaptive tessellation artifacts near silhouette edges
by using the projected diameter of an edge's bounding sphere
rather than the length of the projected edge itself.

There is a nice writeup of this by Bryan Dudash of NVIDIA at:
https://developer.nvidia.com/content/dynamic-hardware-tessellation-basics
2013-01-04 19:15:24 -08:00
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far Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
hbr Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
osd Adaptive tess using projected bounding sphere 2013-01-04 19:15:24 -08:00
tools/stringify Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00
CMakeLists.txt Fixed build to switch on features not platforms 2012-12-20 19:11:46 -08:00
version.h Release Candidate 1.0 : 2012-12-10 17:15:13 -08:00