mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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d84666c829
- extended patch construction in base PatchBuilder to support triangles - added extraction of regular triangular patches to base PatchBuilder - converted irregular patches to supported patch types in LoopPatchBuilder
1696 lines
60 KiB
C++
1696 lines
60 KiB
C++
//
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// Copyright 2018 DreamWorks Animation LLC.
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#include "../far/loopPatchBuilder.h"
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#include "../vtr/stackBuffer.h"
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#include "../sdc/loopScheme.h"
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#include <cassert>
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#include <cmath>
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#include <cstdio>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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using Vtr::Array;
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using Vtr::ConstArray;
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using Vtr::internal::StackBuffer;
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namespace Far {
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//
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// A simple struct with methods to compute Loop limit points (following
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// the pattern established for Catmull-Clark limit points)
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//
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// Unlike the corresponding Catmull-Clark struct, Loop limit points are
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// computed using the limit masks provided by the Sdc Scheme for Loop.
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//
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template <typename REAL>
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struct LoopLimits {
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public:
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//
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// Local classes to fulfill the interface requirements of template
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// arguments to the Sdc::Scheme methods
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//
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// Class fulfilling <typename VERTEX>:
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//
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class LimitVertex {
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public:
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LimitVertex() : _nFaces(0), _nEdges(0) { }
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LimitVertex(int faces, int edges) : _nFaces(faces), _nEdges(edges) { }
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void Assign(int faces, int edges) { _nFaces = faces; _nEdges = edges; }
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int GetNumEdges() const { return _nEdges; }
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int GetNumFaces() const { return _nFaces; }
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void GetSharpnessPerEdge(float sharpness[]) const {
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sharpness[0] = Sdc::Crease::SHARPNESS_INFINITE;
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for (int i = 1; i < _nEdges - 1; ++i) {
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sharpness[i] = Sdc::Crease::SHARPNESS_SMOOTH;
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}
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sharpness[_nEdges - 1] = Sdc::Crease::SHARPNESS_INFINITE;
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}
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private:
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int _nFaces;
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int _nEdges;
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};
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//
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// Class fulfilling <typename MASK>:
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//
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class LimitMask {
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public:
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typedef REAL Weight; // Also part of the expected interface
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public:
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LimitMask(Weight* w) : _weights(w), _valence(0) { }
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~LimitMask() { }
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public: // Generic interface expected of <typename MASK>:
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int GetNumVertexWeights() const { return 1; }
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int GetNumEdgeWeights() const { return _valence; }
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int GetNumFaceWeights() const { return 0; }
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void SetNumVertexWeights(int) { }
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void SetNumEdgeWeights(int count) { _valence = count; }
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void SetNumFaceWeights(int) { }
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Weight const& VertexWeight(int) const { return _weights[0]; }
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Weight const& EdgeWeight(int index) const { return _weights[1 + index]; }
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Weight const& FaceWeight(int) const { return _weights[0]; }
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Weight& VertexWeight(int) { return _weights[0]; }
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Weight& EdgeWeight( int index) { return _weights[1 + index]; }
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Weight& FaceWeight( int) { return _weights[0]; }
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bool AreFaceWeightsForFaceCenters() const { return false; }
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void SetFaceWeightsForFaceCenters(bool) { }
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private:
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Weight* _weights;
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int _valence;
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};
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public:
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typedef Sdc::Scheme<Sdc::SCHEME_LOOP> SchemeLoop;
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static void ComputeInteriorPointWeights(int valence, int faceInRing,
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REAL* pWeights, REAL* epWeights, REAL* emWeights);
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static void ComputeBoundaryPointWeights(int valence, int faceInRing,
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REAL* pWeights, REAL* epWeights, REAL* emWeights);
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};
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template <typename REAL>
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void
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LoopLimits<REAL>::ComputeInteriorPointWeights(int valence, int faceInRing,
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REAL* pWeights, REAL* epWeights, REAL* emWeights) {
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int ringSize = valence + 1;
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LimitVertex vertex(valence, valence);
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bool computeTangentPoints = epWeights && emWeights;
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if (!computeTangentPoints) {
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//
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// The interior position mask is symmetric -- no need to rotate
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// or otherwise account for orientation:
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//
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LimitMask pMask(pWeights);
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SchemeLoop().ComputeVertexLimitMask(vertex, pMask,
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Sdc::Crease::RULE_SMOOTH);
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} else {
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//
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// The interior tangent masks will be directed along the first
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// two edges (the second a rotation of the first). Adjust the
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// tangent weights for a point along the tangent, then rotate
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// according to the face within the ring:
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//
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int weightWidth = valence + 1;
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StackBuffer<REAL, 32, true> tWeights(2 * weightWidth);
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REAL * t1Weights = &tWeights[0];
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REAL * t2Weights = t1Weights + ringSize;
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LimitMask pMask(pWeights);
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LimitMask t1Mask(t1Weights);
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LimitMask t2Mask(t2Weights);
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SchemeLoop().ComputeVertexLimitMask(vertex, pMask, t1Mask, t2Mask,
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Sdc::Crease::RULE_SMOOTH);
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//
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// Use the subdominant eigenvalue to scale the limit tangent t1:
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//
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// e = (3 + cos(2*PI/valence)) / 8
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//
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// Combine it with a normalizing factor of (2 / valence) to account
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// for the scale inherent in the tangent weights, and (2 / 3) to
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// match desired placement of the cubic point in the regular case.
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//
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// The weights for t1 can simply be rotated around the ring to yield
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// t2. Combine the weights for the point in a single set for t2 and
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// then copy it into the appropriate orientation for ep and em:
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//
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double theta = 2.0 * M_PI / (double) valence;
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REAL tanScale = (REAL) ((3.0 + 2.0 * std::cos(theta)) / (6.0 * valence));
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for (int i = 0; i < ringSize; ++i) {
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t2Weights[i] = pWeights[i] + t1Weights[i] * tanScale;
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}
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int n1 = faceInRing;
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int n2 = valence - n1;
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epWeights[0] = t2Weights[0];
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std::memcpy(epWeights + 1, t2Weights + 1 + n2, n1 * sizeof(REAL));
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std::memcpy(epWeights + 1 + n1, t2Weights + 1, n2 * sizeof(REAL));
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n1 = (faceInRing + 1) % valence;
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n2 = valence - n1;
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emWeights[0] = t2Weights[0];
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std::memcpy(emWeights + 1, t2Weights + 1 + n2, n1 * sizeof(REAL));
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std::memcpy(emWeights + 1 + n1, t2Weights + 1, n2 * sizeof(REAL));
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}
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}
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template <typename REAL>
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void
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LoopLimits<REAL>::ComputeBoundaryPointWeights(int valence, int faceInRing,
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REAL* pWeights, REAL* epWeights, REAL* emWeights) {
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LimitVertex vertex(valence - 1, valence);
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bool computeTangentPoints = epWeights && emWeights;
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if (!computeTangentPoints) {
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//
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// The boundary position mask will be assigned non-zero weights
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// for the vertex and its first and last edges:
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//
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LimitMask pMask(pWeights);
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SchemeLoop().ComputeVertexLimitMask(vertex, pMask,
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Sdc::Crease::RULE_CREASE);
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} else {
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//
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// The boundary tangent masks need more explicit handling than
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// the interior. One of the tangents will be along the boundary
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// and the other towards the interior, but one or both edge
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// points may be along interior edges. A boundary edge point is
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// easy to deal with once identified, but interior edge points
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// need a numerical rotation of the interior tangent to orient it
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// along the desired edge.
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//
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int weightWidth = valence + 1;
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StackBuffer<REAL, 32, true> tWeights(2 * weightWidth);
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REAL * t1Weights = &tWeights[0];
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REAL * t2Weights = t1Weights + weightWidth;
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REAL t1Leading = (REAL) (1.0 / 6.0);
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REAL t1Trailing = -(REAL) (1.0 / 6.0);
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REAL t2Scale = (REAL) (1.0 / 24.0);
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LimitMask pMask(pWeights);
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LimitMask t1Mask(t1Weights);
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LimitMask t2Mask(t2Weights);
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SchemeLoop().ComputeVertexLimitMask(vertex, pMask, t1Mask, t2Mask,
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Sdc::Crease::RULE_CREASE);
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bool epOnLeadingEdge = (faceInRing == 0);
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bool emOnTrailingEdge = (faceInRing == (valence - 1));
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if (epOnLeadingEdge) {
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std::memset(&epWeights[0], 0, weightWidth * sizeof(REAL));
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epWeights[0] = (REAL) (2.0 / 3.0);
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epWeights[1] = (REAL) (1.0 / 3.0);
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} else {
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int iEdgeNext = faceInRing;
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REAL faceAngle = (REAL) (M_PI / (double)(valence - 1));
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REAL faceAngleNext = faceAngle * (REAL)iEdgeNext;
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REAL cosAngleNext = std::cos(faceAngleNext);
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REAL sinAngleNext = std::sin(faceAngleNext);
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for (int i = 0; i < weightWidth; ++i) {
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epWeights[i] = t2Scale * t2Weights[i] * sinAngleNext;
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}
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epWeights[0] += pWeights[0];
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epWeights[1] += pWeights[1] + t1Leading * cosAngleNext;
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epWeights[valence] += pWeights[valence] + t1Trailing * cosAngleNext;
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}
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if (emOnTrailingEdge) {
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std::memset(&emWeights[0], 0, weightWidth * sizeof(REAL));
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emWeights[0] = (REAL) (2.0 / 3.0);
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emWeights[valence] = (REAL) (1.0 / 3.0);
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} else {
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int iEdgePrev = (faceInRing + 1) % valence;
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REAL faceAngle = (REAL) (M_PI / (double)(valence - 1));
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REAL faceAnglePrev = faceAngle * (REAL)iEdgePrev;
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REAL cosAnglePrev = std::cos(faceAnglePrev);
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REAL sinAnglePrev = std::sin(faceAnglePrev);
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for (int i = 0; i < weightWidth; ++i) {
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emWeights[i] = t2Scale * t2Weights[i] * sinAnglePrev;
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}
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emWeights[0] += pWeights[0];
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emWeights[1] += pWeights[1] + t1Leading * cosAnglePrev;
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emWeights[valence] += pWeights[valence] + t1Trailing * cosAnglePrev;
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}
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}
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}
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//
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// SparseMatrixRow
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//
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// This was copied from the CatmarkPatchBuilder as a starting point, so
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// comments below relate to the state of CatmarkPatchBuilder...
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//
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// This is a utility class representing a row of a SparseMatrix -- which
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// in turn corresponds to a point of a resulting patch. Instances of this
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// class are intended to encapsulate the contributions of a point and be
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// passed to functions as such.
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//
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// (Consider moving this to PatchBuilder as a protected class or maybe a
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// public class within SparseMatrix itself, e.g. SparseMatrix<REAL>::Row.)
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//
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namespace {
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template <typename REAL>
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class SparseMatrixRow {
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public:
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SparseMatrixRow(SparseMatrix<REAL> & matrix, int row) :
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_size(matrix.GetRowSize(row)),
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_indices(matrix.SetRowColumns(row).begin()),
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_weights(matrix.SetRowElements(row).begin()) { }
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int GetSize() const { return _size; }
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void Assign(int rowEntry, Index index, REAL weight) {
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_indices[rowEntry] = index;
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_weights[rowEntry] = weight;
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}
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void Copy(SparseMatrixRow<REAL> const & other) {
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assert(GetSize() == other.GetSize());
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std::memcpy(_indices, other._indices, _size * sizeof(Index));
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std::memcpy(_weights, other._weights, _size * sizeof(REAL));
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}
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public:
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int _size;
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Index * _indices;
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REAL * _weights;
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};
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} // end namespace
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//
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// Simple utility functions for dealing with SparseMatrix:
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//
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namespace {
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#ifdef __INTEL_COMPILER
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#pragma warning (push)
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#pragma warning disable 1572
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#endif
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template <typename REAL>
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inline bool _isZero(REAL w) { return (w == (REAL)0.0); }
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#ifdef __INTEL_COMPILER
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#pragma warning (pop)
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#endif
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template <typename REAL>
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void
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_initializeFullMatrix(SparseMatrix<REAL> & M, int nRows, int nColumns) {
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M.Resize(nRows, nColumns, nRows * nColumns);
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// Fill row 0 with index for every column:
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M.SetRowSize(0, nColumns);
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Array<int> row0Columns = M.SetRowColumns(0);
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for (int i = 0; i < nColumns; ++i) {
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row0Columns[i] = i;
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}
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// Copy row 0's indices into all other rows:
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for (int row = 1; row < nRows; ++row) {
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M.SetRowSize(row, nColumns);
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Array<int> dstRowColumns = M.SetRowColumns(row);
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std::memcpy(&dstRowColumns[0], &row0Columns[0], nColumns * sizeof(int));
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}
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}
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template <typename REAL>
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void
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_resizeMatrix(SparseMatrix<REAL> & matrix,
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int numRows, int numColumns, int numElements,
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int const rowSizes[]) {
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matrix.Resize(numRows, numColumns, numElements);
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for (int i = 0; i < numRows; ++i) {
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matrix.SetRowSize(i, rowSizes[i]);
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}
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assert(matrix.GetNumElements() == numElements);
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}
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template <typename REAL>
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void
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_addSparsePointToFullRow(REAL * fullRow,
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SparseMatrixRow<REAL> const & p,
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REAL s, int * indexMask) {
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for (int i = 0; i < p.GetSize(); ++i) {
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int index = p._indices[i];
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fullRow[index] += s * p._weights[i];
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indexMask[index] = 1 + index;
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}
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}
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template <typename REAL>
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void
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_addSparseRowToFull(REAL * fullRow,
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SparseMatrix<REAL> const & M, int sparseRow, REAL s) {
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ConstArray<int> indices = M.GetRowColumns(sparseRow);
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ConstArray<REAL> weights = M.GetRowElements(sparseRow);
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for (int i = 0; i < indices.size(); ++i) {
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fullRow[indices[i]] += s * weights[i];
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}
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}
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template <typename REAL>
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void
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_combineSparseMatrixRowsInFull(SparseMatrix<REAL> & dstMatrix, int dstRowIndex,
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SparseMatrix<REAL> const & srcMatrix, int numSrcRows,
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int const srcRowIndices[], REAL const * srcRowWeights) {
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REAL * dstRow = &dstMatrix.SetRowElements(dstRowIndex)[0];
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std::memset(dstRow, 0, dstMatrix.GetNumColumns() * sizeof(REAL));
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for (int i = 0; i < numSrcRows; ++i) {
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if (!_isZero(srcRowWeights[i])) {
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_addSparseRowToFull(dstRow, srcMatrix, srcRowIndices[i], srcRowWeights[i]);
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}
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}
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}
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template <typename REAL>
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void
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_matrixPrintDensity(const char* prefix, SparseMatrix<REAL> const & M) {
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int fullSize = M.GetNumRows() * M.GetNumColumns();
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int sparseSize = M.GetNumElements();
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int nonZeroSize = 0;
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for (int i = 0; i < M.GetNumRows(); ++i) {
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ConstArray<REAL> elements = M.GetRowElements(i);
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for (int j = 0; j < elements.size(); ++j) {
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nonZeroSize += (elements[j] != 0);
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}
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}
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printf("%s(%dx%d = %d): elements = %d, non-zero = %d, density = %.1f\n",
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prefix, M.GetNumRows(), M.GetNumColumns(), fullSize,
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sparseSize, nonZeroSize, (REAL)nonZeroSize * 100.0f / (REAL)fullSize);
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}
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//
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// The valence-2 interior case poses problems for the way patch points
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// are computed as combinations of source points and stored as a row in
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// a SparseMatrix. An interior vertex of valence-2 causes duplicate
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// vertices to appear in the 1-rings of its neighboring vertices and we
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// want the entries of a SparseMatrix row to be unique.
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//
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// For the most part, this does not pose a problem while the matrix (set
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// of patch points) is being constructed, so we leave those duplicate
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// entries in place and deal with them as a post-process here.
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//
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// The SourcePatch is also sensitive to the presence of such valence-2
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// vertices for its own reasons (it needs to identifiy a unique set of
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// source points from a set of corner rings), so a simple query of its
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// corners indicates when this post-process is necessary. (And since
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// this case is a rare occurrence, efficiency is not a major concern.)
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//
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template <typename REAL>
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void _removeValence2Duplicates(SparseMatrix<REAL> & M) {
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// This will later be determined by the PatchBuilder member:
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int regFaceSize = 4;
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SparseMatrix<REAL> T;
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T.Resize(M.GetNumRows(), M.GetNumColumns(), M.GetNumElements());
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int nRows = M.GetNumRows();
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for (int row = 0; row < nRows; ++row) {
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int srcRowSize = M.GetRowSize(row);
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int const * srcIndices = M.GetRowColumns(row).begin();
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REAL const * srcWeights = M.GetRowElements(row).begin();
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// Scan the entries to see if there are duplicates -- copy
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// the row if not, otherwise, need to compress it:
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bool cornerUsed[4] = { false, false, false, false };
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int srcDupCount = 0;
|
|
for (int i = 0; i < srcRowSize; ++i) {
|
|
int srcIndex = srcIndices[i];
|
|
if (srcIndex < regFaceSize) {
|
|
srcDupCount += (int) cornerUsed[srcIndex];
|
|
cornerUsed[srcIndex] = true;
|
|
}
|
|
}
|
|
|
|
// Size this row for the destination and copy or compress:
|
|
T.SetRowSize(row, srcRowSize - srcDupCount);
|
|
|
|
int* dstIndices = T.SetRowColumns(row).begin();
|
|
REAL* dstWeights = T.SetRowElements(row).begin();
|
|
|
|
if (srcDupCount) {
|
|
REAL * cornerDstPtr[4] = { 0, 0, 0, 0 };
|
|
|
|
for (int i = 0; i < srcRowSize; ++i) {
|
|
int srcIndex = *srcIndices++;
|
|
REAL srcWeight = *srcWeights++;
|
|
|
|
if (srcIndex < regFaceSize) {
|
|
if (cornerDstPtr[srcIndex]) {
|
|
*cornerDstPtr[srcIndex] += srcWeight;
|
|
continue;
|
|
} else {
|
|
cornerDstPtr[srcIndex] = dstWeights;
|
|
}
|
|
}
|
|
*dstIndices++ = srcIndex;
|
|
*dstWeights++ = srcWeight;
|
|
}
|
|
} else {
|
|
std::memcpy(&dstIndices[0], &srcIndices[0], srcRowSize * sizeof(Index));
|
|
std::memcpy(&dstWeights[0], &srcWeights[0], srcRowSize * sizeof(REAL));
|
|
}
|
|
}
|
|
M.Swap(T);
|
|
}
|
|
} // end namespace for SparseMatrix utilities
|
|
|
|
|
|
//
|
|
// GregoryTriConverter
|
|
//
|
|
// The GregoryTriConverter class provides a change-of-basis matrix from source
|
|
// vertices in a Loop mesh to the 15 control points of a Gregory triangle.
|
|
//
|
|
// Control points are labeled using the convention adopted for quads, with
|
|
// Ep and Em referring to the "plus" and "minus" edge points and similarly
|
|
// for the face points Fp and Fm.
|
|
//
|
|
template <typename REAL>
|
|
class GregoryTriConverter {
|
|
public:
|
|
typedef REAL Weight;
|
|
typedef SparseMatrix<Weight> Matrix;
|
|
typedef SparseMatrixRow<Weight> Point;
|
|
public:
|
|
GregoryTriConverter() : _numSourcePoints(0) { }
|
|
GregoryTriConverter(SourcePatch const & sourcePatch);
|
|
GregoryTriConverter(SourcePatch const & sourcePatch, Matrix & sparseMatrix);
|
|
|
|
void Initialize(SourcePatch const & sourcePatch);
|
|
|
|
bool IsIsolatedInteriorPatch() const { return _isIsolatedInteriorPatch; }
|
|
bool HasVal2InteriorCorner() const { return _hasVal2InteriorCorner; }
|
|
int GetIsolatedInteriorCorner() const { return _isolatedCorner; }
|
|
int GetIsolatedInteriorValence() const { return _isolatedValence; }
|
|
|
|
void Convert(Matrix & sparseMatrix) const;
|
|
|
|
private:
|
|
//
|
|
// Local nested class for GregoryTriConverter to cache information for
|
|
// the corners of the source patch. It copies some information from the
|
|
// SourcePatch so that we don't have to keep it around, but it contains
|
|
// additional information relevant to the determination of the Gregory
|
|
// points -- most notably classifications of the face-points and the
|
|
// cosines of angles for the face corners that are used repeatedly.
|
|
//
|
|
struct CornerTopology {
|
|
// Basic flags copied from the SourcePatch
|
|
unsigned int isBoundary : 1;
|
|
unsigned int isSharp : 1;
|
|
unsigned int isDart : 1;
|
|
unsigned int isRegular : 1;
|
|
unsigned int isVal2Int : 1;
|
|
unsigned int isCorner : 1;
|
|
|
|
// Flags for edge- and face-points relating to adjacent corners:
|
|
unsigned int epOnBoundary : 1;
|
|
unsigned int emOnBoundary : 1;
|
|
|
|
unsigned int fpIsRegular : 1;
|
|
unsigned int fmIsRegular : 1;
|
|
unsigned int fpIsCopied : 1;
|
|
unsigned int fmIsCopied : 1;
|
|
|
|
// Other values stored for repeated use:
|
|
int valence;
|
|
int numFaces;
|
|
int faceInRing;
|
|
|
|
REAL faceAngle;
|
|
REAL cosFaceAngle;
|
|
|
|
// Its useful to have the ring for each corner immediately available:
|
|
StackBuffer<int, 30, true> ringPoints;
|
|
};
|
|
|
|
//
|
|
// Methods to resize the matrix before populating it:
|
|
//
|
|
void resizeMatrixUnisolated(Matrix & matrix) const;
|
|
|
|
void resizeMatrixIsolatedIrregular(Matrix & matrix, int irregCornerIndex,
|
|
int irregValence) const;
|
|
|
|
//
|
|
// Methods to compute the various rows of points in the matrix:
|
|
//
|
|
void assignRegularEdgePoints(int cornerIndex, Matrix & matrix) const;
|
|
void computeIrregularEdgePoints(int cornerIndex, Matrix & matrix,
|
|
Weight *weightBuffer) const;
|
|
|
|
void assignRegularFacePoints(int cornerIndex, Matrix & matrix) const;
|
|
void computeIrregularFacePoints(int cornerIndex, Matrix & matrix,
|
|
Weight *weightBuffer, int *indexBuffer) const;
|
|
|
|
void computeIrregularInteriorEdgePoints(int cornerIndex,
|
|
Point & P, Point & Ep, Point & Em,
|
|
Weight *weightBuffer) const;
|
|
void computeIrregularBoundaryEdgePoints(int cornerIndex,
|
|
Point & P, Point & Ep, Point & Em,
|
|
Weight *weightBuffer) const;
|
|
|
|
int getIrregularFacePointSize(int cornerNear, int cornerFar) const;
|
|
void computeIrregularFacePoint(
|
|
int cornerNear, int edgeInNearRing, int cornerFar,
|
|
Point const & p, Point const & eNear, Point const & eFar,
|
|
Point & fNear, REAL signForSideOfEdge /* -1.0 or 1.0 */,
|
|
Weight *rowWeights, int *columnMask) const;
|
|
|
|
private:
|
|
int _numSourcePoints;
|
|
int _maxValence;
|
|
|
|
bool _isIsolatedInteriorPatch;
|
|
bool _hasVal2InteriorCorner;
|
|
int _isolatedCorner;
|
|
int _isolatedValence;
|
|
|
|
CornerTopology _corners[3];
|
|
};
|
|
|
|
|
|
//
|
|
// GregoryTriConverter
|
|
//
|
|
// Construction and initialization/computation of the change-of-basis
|
|
// matrix to a Gregory patch.
|
|
//
|
|
template <typename REAL>
|
|
GregoryTriConverter<REAL>::GregoryTriConverter(
|
|
SourcePatch const & sourcePatch) {
|
|
|
|
Initialize(sourcePatch);
|
|
}
|
|
|
|
template <typename REAL>
|
|
GregoryTriConverter<REAL>::GregoryTriConverter(
|
|
SourcePatch const & sourcePatch, Matrix & sparseMatrix) {
|
|
|
|
Initialize(sourcePatch);
|
|
Convert(sparseMatrix);
|
|
}
|
|
|
|
template <typename REAL>
|
|
void
|
|
GregoryTriConverter<REAL>::Initialize(SourcePatch const & sourcePatch) {
|
|
|
|
//
|
|
// Allocate and gather the 1-rings for the corner vertices and other
|
|
// topological information for more immediate access:
|
|
//
|
|
int width = sourcePatch.GetNumSourcePoints();
|
|
_numSourcePoints = width;
|
|
_maxValence = sourcePatch.GetMaxValence();
|
|
|
|
int boundaryCount = 0;
|
|
int irregularCount = 0;
|
|
int irregularCorner = -1;
|
|
int irregularValence = -1;
|
|
int sharpCount = 0;
|
|
int val2IntCount = 0;
|
|
|
|
for (int cIndex = 0; cIndex < 3; ++cIndex) {
|
|
SourcePatch::Corner srcCorner = sourcePatch._corners[cIndex];
|
|
|
|
CornerTopology& corner = _corners[cIndex];
|
|
|
|
corner.isBoundary = srcCorner._boundary;
|
|
corner.isSharp = srcCorner._sharp;
|
|
corner.isDart = srcCorner._dart;
|
|
corner.isCorner = (srcCorner._numFaces == 1);
|
|
corner.numFaces = srcCorner._numFaces;
|
|
corner.faceInRing = srcCorner._patchFace;
|
|
corner.isVal2Int = srcCorner._val2Interior;
|
|
corner.valence = corner.numFaces + corner.isBoundary;
|
|
|
|
corner.isRegular = ((corner.numFaces << corner.isBoundary) == 6)
|
|
&& !corner.isSharp;
|
|
if (corner.isRegular) {
|
|
corner.faceAngle = (REAL)(M_PI / 3.0);
|
|
corner.cosFaceAngle = 0.5f;
|
|
} else {
|
|
corner.faceAngle =
|
|
(corner.isBoundary ? REAL(M_PI) : REAL(2.0 * M_PI))
|
|
/ REAL(corner.numFaces);
|
|
corner.cosFaceAngle = std::cos(corner.faceAngle);
|
|
}
|
|
|
|
corner.ringPoints.SetSize(sourcePatch.GetCornerRingSize(cIndex));
|
|
sourcePatch.GetCornerRingPoints(cIndex, corner.ringPoints);
|
|
|
|
// Accumulate topology information to categorize the patch as a whole:
|
|
boundaryCount += corner.isBoundary;
|
|
if (!corner.isRegular) {
|
|
irregularCount ++;
|
|
irregularCorner = cIndex;
|
|
irregularValence = corner.valence;
|
|
}
|
|
sharpCount += corner.isSharp;
|
|
val2IntCount += corner.isVal2Int;
|
|
}
|
|
|
|
// Make a second pass to assign tags dependent on adjacent corners
|
|
for (int cIndex = 0; cIndex < 3; ++cIndex) {
|
|
CornerTopology& corner = _corners[cIndex];
|
|
|
|
int cNext = (cIndex + 1) % 3;
|
|
int cPrev = (cIndex + 2) % 3;
|
|
|
|
corner.epOnBoundary = false;
|
|
corner.emOnBoundary = false;
|
|
|
|
//
|
|
// Identify if the face points are regular or shared/copied from
|
|
// one of the pair:
|
|
//
|
|
corner.fpIsRegular = corner.isRegular && _corners[cNext].isRegular;
|
|
corner.fmIsRegular = corner.isRegular && _corners[cPrev].isRegular;
|
|
|
|
corner.fpIsCopied = false;
|
|
corner.fmIsCopied = false;
|
|
|
|
if (corner.isBoundary) {
|
|
corner.epOnBoundary = (corner.faceInRing == 0);
|
|
corner.emOnBoundary = (corner.faceInRing == (corner.numFaces - 1));
|
|
|
|
// Both face points are same when one of the two corners' edges
|
|
// is discontinuous -- one is then copied from the other (unless
|
|
// regular)
|
|
if (corner.numFaces > 1) {
|
|
if (corner.epOnBoundary || _corners[cNext].isDart) {
|
|
corner.fpIsRegular = corner.fmIsRegular;
|
|
corner.fpIsCopied = !corner.fpIsRegular;
|
|
}
|
|
if (corner.emOnBoundary || _corners[cPrev].isDart) {
|
|
corner.fmIsRegular = corner.fpIsRegular;
|
|
corner.fmIsCopied = !corner.fmIsRegular;
|
|
}
|
|
} else {
|
|
// The case of a corner patch is always regular
|
|
corner.fpIsRegular = true;
|
|
corner.fmIsRegular = true;
|
|
}
|
|
}
|
|
}
|
|
_isIsolatedInteriorPatch = (irregularCount == 1) && (boundaryCount == 0) &&
|
|
(irregularValence > 2) && (sharpCount == 0);
|
|
if (_isIsolatedInteriorPatch) {
|
|
_isolatedCorner = irregularCorner;
|
|
_isolatedValence = irregularValence;
|
|
}
|
|
_hasVal2InteriorCorner = (val2IntCount > 0);
|
|
}
|
|
|
|
template <typename REAL>
|
|
void
|
|
GregoryTriConverter<REAL>::Convert(Matrix & matrix) const {
|
|
|
|
//
|
|
// Initialize the sparse matrix to accomodate the coefficients for each
|
|
// row/point -- identify common topological cases to treat more easily
|
|
// (and note that specializing the population of the matrix may also be
|
|
// worthwhile in such cases)
|
|
//
|
|
if (_isIsolatedInteriorPatch) {
|
|
resizeMatrixIsolatedIrregular(matrix, _isolatedCorner, _isolatedValence);
|
|
} else {
|
|
resizeMatrixUnisolated(matrix);
|
|
}
|
|
|
|
//
|
|
// Compute the corner and edge points P, Ep and Em first. Since face
|
|
// points Fp and Fm involve edge points for two adjacent corners, their
|
|
// computation must follow:
|
|
//
|
|
int maxRingSize = 1 + _maxValence;
|
|
int weightBufferSize = std::max(3 * maxRingSize, 2 * _numSourcePoints);
|
|
|
|
StackBuffer<Weight, 128, true> weightBuffer(weightBufferSize);
|
|
StackBuffer<int, 128, true> indexBuffer(weightBufferSize);
|
|
|
|
for (int cIndex = 0; cIndex < 3; ++cIndex) {
|
|
if (_corners[cIndex].isRegular) {
|
|
assignRegularEdgePoints(cIndex, matrix);
|
|
} else {
|
|
computeIrregularEdgePoints(cIndex, matrix, weightBuffer);
|
|
}
|
|
}
|
|
|
|
for (int cIndex = 0; cIndex < 3; ++cIndex) {
|
|
if (_corners[cIndex].fpIsRegular || _corners[cIndex].fmIsRegular) {
|
|
assignRegularFacePoints(cIndex, matrix);
|
|
}
|
|
if (!_corners[cIndex].fpIsRegular || !_corners[cIndex].fmIsRegular) {
|
|
computeIrregularFacePoints(cIndex, matrix, weightBuffer, indexBuffer);
|
|
}
|
|
}
|
|
if (_hasVal2InteriorCorner) {
|
|
_removeValence2Duplicates(matrix);
|
|
}
|
|
}
|
|
|
|
template <typename REAL>
|
|
void
|
|
GregoryTriConverter<REAL>::resizeMatrixIsolatedIrregular(
|
|
Matrix & matrix, int cornerIndex, int cornerValence) const {
|
|
|
|
int irregRingSize = 1 + cornerValence;
|
|
|
|
int irregCorner = cornerIndex;
|
|
int irregPlus = (cornerIndex + 1) % 3;
|
|
int irregMinus = (cornerIndex + 2) % 3;
|
|
|
|
int rowSizes[15];
|
|
int * rowSizePtr = 0;
|
|
|
|
rowSizePtr = rowSizes + irregCorner * 5;
|
|
*rowSizePtr++ = irregRingSize;
|
|
*rowSizePtr++ = irregRingSize;
|
|
*rowSizePtr++ = irregRingSize;
|
|
*rowSizePtr++ = 3 + irregRingSize;
|
|
*rowSizePtr++ = 3 + irregRingSize;
|
|
|
|
rowSizePtr = rowSizes + irregPlus * 5;
|
|
*rowSizePtr++ = 7;
|
|
*rowSizePtr++ = 7;
|
|
*rowSizePtr++ = 7;
|
|
*rowSizePtr++ = 5;
|
|
*rowSizePtr++ = 3 + irregRingSize;
|
|
|
|
rowSizePtr = rowSizes + irregMinus * 5;
|
|
*rowSizePtr++ = 7;
|
|
*rowSizePtr++ = 7;
|
|
*rowSizePtr++ = 7;
|
|
*rowSizePtr++ = 3 + irregRingSize;
|
|
*rowSizePtr++ = 5;
|
|
|
|
int numElements = 7*irregRingSize + 64;
|
|
|
|
_resizeMatrix(matrix, 15, _numSourcePoints, numElements, rowSizes);
|
|
}
|
|
|
|
template <typename REAL>
|
|
void
|
|
GregoryTriConverter<REAL>::resizeMatrixUnisolated(Matrix & matrix) const {
|
|
|
|
int rowSizes[15];
|
|
|
|
int numElements = 0;
|
|
|
|
for (int cIndex = 0; cIndex < 3; ++cIndex) {
|
|
int * rowSize = rowSizes + cIndex*5;
|
|
|
|
CornerTopology const & corner = _corners[cIndex];
|
|
|
|
// First, the corner and pair of edge points:
|
|
if (corner.isRegular) {
|
|
if (! corner.isBoundary) {
|
|
rowSize[0] = 7;
|
|
rowSize[1] = 7;
|
|
rowSize[2] = 7;
|
|
} else {
|
|
rowSize[0] = 3;
|
|
rowSize[1] = corner.epOnBoundary ? 2 : 4;
|
|
rowSize[2] = corner.emOnBoundary ? 2 : 4;
|
|
}
|
|
} else {
|
|
if (corner.isSharp) {
|
|
rowSize[0] = 1;
|
|
rowSize[1] = 2;
|
|
rowSize[2] = 2;
|
|
} else if (! corner.isBoundary) {
|
|
int ringSize = 1 + corner.valence;
|
|
rowSize[0] = ringSize;
|
|
rowSize[1] = ringSize;
|
|
rowSize[2] = ringSize;
|
|
} else if (corner.numFaces > 1) {
|
|
int ringSize = 1 + corner.valence;
|
|
rowSize[0] = 3;
|
|
rowSize[1] = corner.epOnBoundary ? 2 : ringSize;
|
|
rowSize[2] = corner.emOnBoundary ? 2 : ringSize;
|
|
} else {
|
|
rowSize[0] = 3;
|
|
rowSize[1] = 2;
|
|
rowSize[2] = 2;
|
|
}
|
|
}
|
|
numElements += rowSize[0] + rowSize[1] + rowSize[2];
|
|
|
|
// Second, the pair of face points:
|
|
rowSize[3] = 5 - 2 * corner.isCorner;
|
|
rowSize[4] = 5 - 2 * corner.isCorner;
|
|
if (!corner.fpIsRegular || !corner.fmIsRegular) {
|
|
int cNext = (cIndex + 1) % 3;
|
|
int cPrev = (cIndex + 2) % 3;
|
|
if (!corner.fpIsRegular) {
|
|
rowSize[3] = getIrregularFacePointSize(cIndex,
|
|
corner.fpIsCopied ? cPrev : cNext);
|
|
}
|
|
if (!corner.fmIsRegular) {
|
|
rowSize[4] = getIrregularFacePointSize(cIndex,
|
|
corner.fmIsCopied ? cNext : cPrev);
|
|
}
|
|
}
|
|
numElements += rowSize[3] + rowSize[4];
|
|
}
|
|
_resizeMatrix(matrix, 15, _numSourcePoints, numElements, rowSizes);
|
|
}
|
|
|
|
template <typename REAL>
|
|
void
|
|
GregoryTriConverter<REAL>::assignRegularEdgePoints(int cIndex, Matrix & matrix) const {
|
|
|
|
Point p (matrix, 5*cIndex + 0);
|
|
Point ep(matrix, 5*cIndex + 1);
|
|
Point em(matrix, 5*cIndex + 2);
|
|
|
|
CornerTopology const & corner = _corners[cIndex];
|
|
|
|
int const * cRing = corner.ringPoints;
|
|
|
|
if (! corner.isBoundary) {
|
|
REAL const pScale = (REAL) (1.0 / 12.0);
|
|
|
|
p.Assign(0, cIndex, 0.5f);
|
|
p.Assign(1, cRing[0], pScale);
|
|
p.Assign(2, cRing[1], pScale);
|
|
p.Assign(3, cRing[2], pScale);
|
|
p.Assign(4, cRing[3], pScale);
|
|
p.Assign(5, cRing[4], pScale);
|
|
p.Assign(6, cRing[5], pScale);
|
|
assert(p.GetSize() == 7);
|
|
|
|
// Identify the edges along Ep and Em and those opposite them:
|
|
REAL const eWeights[6] = { 7.0f, 5.0f, 1.0f, -1.0f, 1.0f, 5.0f };
|
|
REAL const eScale = (REAL) (1.0 / 36.0);
|
|
|
|
int iEdgeEp = corner.faceInRing;
|
|
int iEdgeEm = (corner.faceInRing + 1) % 6;
|
|
|
|
ep.Assign(0, cIndex, 0.5f);
|
|
ep.Assign(1, cRing[iEdgeEp], eScale * eWeights[0]);
|
|
ep.Assign(2, cRing[(iEdgeEp + 1) % 6], eScale * eWeights[1]);
|
|
ep.Assign(3, cRing[(iEdgeEp + 2) % 6], eScale * eWeights[2]);
|
|
ep.Assign(4, cRing[(iEdgeEp + 3) % 6], eScale * eWeights[3]);
|
|
ep.Assign(5, cRing[(iEdgeEp + 4) % 6], eScale * eWeights[4]);
|
|
ep.Assign(6, cRing[(iEdgeEp + 5) % 6], eScale * eWeights[5]);
|
|
assert(ep.GetSize() == 7);
|
|
|
|
em.Assign(0, cIndex, 0.5f);
|
|
em.Assign(1, cRing[iEdgeEm], eScale * eWeights[0]);
|
|
em.Assign(2, cRing[(iEdgeEm + 1) % 6], eScale * eWeights[1]);
|
|
em.Assign(3, cRing[(iEdgeEm + 2) % 6], eScale * eWeights[2]);
|
|
em.Assign(4, cRing[(iEdgeEm + 3) % 6], eScale * eWeights[3]);
|
|
em.Assign(5, cRing[(iEdgeEm + 4) % 6], eScale * eWeights[4]);
|
|
em.Assign(6, cRing[(iEdgeEm + 5) % 6], eScale * eWeights[5]);
|
|
assert(em.GetSize() == 7);
|
|
} else {
|
|
REAL oneThird = (REAL) (1.0 / 3.0);
|
|
REAL twoThirds = (REAL) (2.0 / 3.0);
|
|
REAL oneSixth = (REAL) (1.0 / 6.0);
|
|
|
|
p.Assign(0, cIndex, twoThirds);
|
|
p.Assign(1, cRing[0], oneSixth);
|
|
p.Assign(2, cRing[3], oneSixth);
|
|
assert(p.GetSize() == 3);
|
|
|
|
//
|
|
// We have three triangles here, and the two edge points may be along two
|
|
// of four edges -- two of which are interior and require weights adjusted
|
|
// from above to account for phantom points (yielding {1/2, 1/6, 1/6, 1/6})
|
|
//
|
|
if (corner.epOnBoundary) {
|
|
ep.Assign(0, cIndex, twoThirds);
|
|
ep.Assign(1, cRing[0], oneThird);
|
|
assert(ep.GetSize() == 2);
|
|
} else {
|
|
ep.Assign(0, cIndex, 0.5f);
|
|
ep.Assign(1, cRing[1], oneSixth);
|
|
ep.Assign(2, cRing[2], oneSixth);
|
|
if (!corner.emOnBoundary) ep.Assign(3, cRing[0], oneSixth);
|
|
if ( corner.emOnBoundary) ep.Assign(3, cRing[3], oneSixth);
|
|
assert(ep.GetSize() == 4);
|
|
}
|
|
|
|
if (corner.emOnBoundary) {
|
|
em.Assign(0, cIndex, twoThirds);
|
|
em.Assign(1, cRing[3], oneThird);
|
|
assert(em.GetSize() == 2);
|
|
} else {
|
|
em.Assign(0, cIndex, 0.5f);
|
|
em.Assign(1, cRing[1], oneSixth);
|
|
em.Assign(2, cRing[2], oneSixth);
|
|
if ( corner.epOnBoundary) em.Assign(3, cRing[0], oneSixth);
|
|
if (!corner.epOnBoundary) em.Assign(3, cRing[3], oneSixth);
|
|
assert(em.GetSize() == 4);
|
|
}
|
|
}
|
|
}
|
|
|
|
template <typename REAL>
|
|
void
|
|
GregoryTriConverter<REAL>::computeIrregularEdgePoints(int cIndex,
|
|
Matrix & matrix, Weight *weightBuffer) const {
|
|
|
|
Point p (matrix, 5*cIndex + 0);
|
|
Point ep(matrix, 5*cIndex + 1);
|
|
Point em(matrix, 5*cIndex + 2);
|
|
|
|
//
|
|
// The corner and edge points P, Ep and Em are completely determined
|
|
// by the 1-ring of vertices around (and including) the corner vertex.
|
|
// We combine full sets of coefficients for the vertex and its 1-ring.
|
|
//
|
|
CornerTopology const & corner = _corners[cIndex];
|
|
|
|
if (corner.isSharp) {
|
|
//
|
|
// The sharp case -- both interior and boundary...
|
|
//
|
|
p.Assign(0, cIndex, 1.0f);
|
|
assert(p.GetSize() == 1);
|
|
|
|
// Approximating these for now, pending future investigation...
|
|
ep.Assign(0, cIndex, (REAL) (2.0 / 3.0));
|
|
ep.Assign(1, (cIndex+1) % 3, (REAL) (1.0 / 3.0));
|
|
assert(ep.GetSize() == 2);
|
|
|
|
em.Assign(0, cIndex, (REAL) (2.0 / 3.0));
|
|
em.Assign(1, (cIndex+2) % 3, (REAL) (1.0 / 3.0));
|
|
assert(em.GetSize() == 2);
|
|
} else if (! corner.isBoundary) {
|
|
//
|
|
// The irregular interior case:
|
|
//
|
|
computeIrregularInteriorEdgePoints(cIndex, p, ep, em, weightBuffer);
|
|
} else if (corner.numFaces > 1) {
|
|
//
|
|
// The irregular boundary case:
|
|
//
|
|
computeIrregularBoundaryEdgePoints(cIndex, p, ep, em, weightBuffer);
|
|
} else {
|
|
//
|
|
// The irregular/smooth corner case:
|
|
//
|
|
p.Assign(0, cIndex, (REAL) (4.0 / 6.0));
|
|
p.Assign(1, (cIndex+1) % 3, (REAL) (1.0 / 6.0));
|
|
p.Assign(2, (cIndex+2) % 3, (REAL) (1.0 / 6.0));
|
|
assert(p.GetSize() == 3);
|
|
|
|
ep.Assign(0, cIndex, (REAL) (2.0 / 3.0));
|
|
ep.Assign(1, (cIndex+1) % 3, (REAL) (1.0 / 3.0));
|
|
assert(ep.GetSize() == 2);
|
|
|
|
em.Assign(0, cIndex, (REAL) (2.0 / 3.0));
|
|
em.Assign(1, (cIndex+2) % 3, (REAL) (1.0 / 3.0));
|
|
assert(em.GetSize() == 2);
|
|
}
|
|
}
|
|
|
|
|
|
template <typename REAL>
|
|
void
|
|
GregoryTriConverter<REAL>::computeIrregularInteriorEdgePoints(
|
|
int cIndex,
|
|
Point& p, Point& ep, Point& em,
|
|
Weight *ringWeights) const {
|
|
|
|
CornerTopology const & corner = _corners[cIndex];
|
|
|
|
int valence = corner.valence;
|
|
int weightWidth = 1 + valence;
|
|
|
|
Weight* pWeights = &ringWeights[0];
|
|
Weight* epWeights = pWeights + weightWidth;
|
|
Weight* emWeights = pWeights + weightWidth * 2;
|
|
|
|
//
|
|
// The interior (smooth) case -- invoke the public static method that
|
|
// computes pre-allocated ring weights for P, Ep and Em:
|
|
//
|
|
LoopLimits<REAL>::ComputeInteriorPointWeights(valence, corner.faceInRing,
|
|
pWeights, epWeights, emWeights);
|
|
|
|
//
|
|
// Transer the weights for the ring into the stencil form of the required
|
|
// Point type. The limit mask for position involves all ring weights, and
|
|
// since Ep and Em depend on it, there should be no need to filter weights
|
|
// with value 0:
|
|
//
|
|
p.Assign( 0, cIndex, pWeights[0]);
|
|
ep.Assign(0, cIndex, epWeights[0]);
|
|
em.Assign(0, cIndex, emWeights[0]);
|
|
|
|
for (int i = 1; i < weightWidth; ++i) {
|
|
int pRingPoint = corner.ringPoints[i-1];
|
|
|
|
p.Assign( i, pRingPoint, pWeights[i]);
|
|
ep.Assign(i, pRingPoint, epWeights[i]);
|
|
em.Assign(i, pRingPoint, emWeights[i]);
|
|
}
|
|
assert(p.GetSize() == weightWidth);
|
|
assert(ep.GetSize() == weightWidth);
|
|
assert(em.GetSize() == weightWidth);
|
|
}
|
|
|
|
|
|
template <typename REAL>
|
|
void
|
|
GregoryTriConverter<REAL>::computeIrregularBoundaryEdgePoints(
|
|
int cIndex,
|
|
Point& p, Point& ep, Point& em,
|
|
Weight *ringWeights) const {
|
|
|
|
CornerTopology const & corner = _corners[cIndex];
|
|
|
|
int valence = corner.valence;
|
|
int weightWidth = 1 + corner.valence;
|
|
|
|
Weight* pWeights = &ringWeights[0];
|
|
Weight* epWeights = pWeights + weightWidth;
|
|
Weight* emWeights = pWeights + weightWidth * 2;
|
|
|
|
//
|
|
// The boundary (smooth) case -- invoke the public static method that
|
|
// computes pre-allocated ring weights for P, Ep and Em:
|
|
//
|
|
LoopLimits<REAL>::ComputeBoundaryPointWeights(valence, corner.faceInRing,
|
|
pWeights, epWeights, emWeights);
|
|
|
|
//
|
|
// Transfer ring weights into points -- exploiting cases where they
|
|
// are known to be non-zero only along the two boundary edges:
|
|
//
|
|
int N = weightWidth - 1;
|
|
|
|
int p0 = cIndex;
|
|
int p1 = corner.ringPoints[0];
|
|
int pN = corner.ringPoints[valence-1];
|
|
|
|
p.Assign(0, p0, pWeights[0]);
|
|
p.Assign(1, p1, pWeights[1]);
|
|
p.Assign(2, pN, pWeights[N]);
|
|
assert(p.GetSize() == 3);
|
|
|
|
// If Ep is on the boundary edge, it has only two non-zero weights along
|
|
// that edge:
|
|
ep.Assign(0, p0, epWeights[0]);
|
|
if (corner.epOnBoundary) {
|
|
ep.Assign(1, p1, epWeights[1]);
|
|
assert(ep.GetSize() == 2);
|
|
} else {
|
|
for (int i = 1; i < weightWidth; ++i) {
|
|
ep.Assign(i, corner.ringPoints[i-1], epWeights[i]);
|
|
}
|
|
assert(ep.GetSize() == weightWidth);
|
|
}
|
|
|
|
// If Em is on the boundary edge, it has only two non-zero weights along
|
|
// that edge:
|
|
em.Assign(0, p0, emWeights[0]);
|
|
if (corner.emOnBoundary) {
|
|
em.Assign(1, pN, emWeights[N]);
|
|
assert(em.GetSize() == 2);
|
|
} else {
|
|
for (int i = 1; i < weightWidth; ++i) {
|
|
em.Assign(i, corner.ringPoints[i-1], emWeights[i]);
|
|
}
|
|
assert(em.GetSize() == weightWidth);
|
|
}
|
|
}
|
|
|
|
|
|
template <typename REAL>
|
|
int
|
|
GregoryTriConverter<REAL>::getIrregularFacePointSize(
|
|
int cIndexNear, int cIndexFar) const {
|
|
|
|
CornerTopology const & corner = _corners[cIndexNear];
|
|
CornerTopology const & adjCorner = _corners[cIndexFar];
|
|
|
|
int thisSize = corner.isSharp
|
|
? 4
|
|
: (1 + corner.ringPoints.GetSize());
|
|
|
|
int adjSize = (adjCorner.isSharp || (adjCorner.numFaces < 2))
|
|
? 0
|
|
: (1 + adjCorner.ringPoints.GetSize() - 4);
|
|
|
|
return thisSize + adjSize;
|
|
}
|
|
|
|
template <typename REAL>
|
|
void
|
|
GregoryTriConverter<REAL>::computeIrregularFacePoint(
|
|
int cIndexNear, int edgeInNearCornerRing, int cIndexFar,
|
|
Point const & p, Point const & eNear, Point const & eFar, Point & fNear,
|
|
REAL signForSideOfEdge, Weight *rowWeights, int *columnMask) const {
|
|
|
|
CornerTopology const & cornerNear = _corners[cIndexNear];
|
|
CornerTopology const & cornerFar = _corners[cIndexFar];
|
|
|
|
int valence = cornerNear.valence;
|
|
|
|
Weight cosNear = cornerNear.cosFaceAngle;
|
|
Weight cosFar = cornerFar.cosFaceAngle;
|
|
|
|
//
|
|
// From Loop, Schaefer et al, a face point F is computed as:
|
|
//
|
|
// F = (1/d) * (c0 * P0 + (d - 2*c0 - c1) * E0 + 2*c1 * E1 + R)
|
|
//
|
|
// where d = 3 for quads and d = 4 for triangles, and R is:
|
|
//
|
|
// R = 1/3 (Mm + Mp) + 2/3 (Cm + Cp)
|
|
//
|
|
// where Mm and Mp are the midpoints of the two adjacent edges
|
|
// and Cm and Cp are the midpoints of the two adjacent faces.
|
|
//
|
|
Weight pCoeff = cosFar / 4.0f;
|
|
Weight eNearCoeff = (4.0f - 2.0f * cosNear - cosFar) / 4.0f;
|
|
Weight eFarCoeff = 2.0f * cosNear / 4.0f;
|
|
|
|
int fullRowSize = _numSourcePoints;
|
|
std::memset(&columnMask[0], 0, fullRowSize * sizeof(int));
|
|
std::memset(&rowWeights[0], 0, fullRowSize * sizeof(Weight));
|
|
|
|
_addSparsePointToFullRow(rowWeights, p, pCoeff, columnMask);
|
|
_addSparsePointToFullRow(rowWeights, eNear, eNearCoeff, columnMask);
|
|
_addSparsePointToFullRow(rowWeights, eFar, eFarCoeff, columnMask);
|
|
|
|
// Remember that R is to be computed about an interior edge and is
|
|
// comprised of the two pairs of points opposite the interior edge
|
|
//
|
|
int iEdgeInterior = edgeInNearCornerRing;
|
|
int iEdgePrev = (iEdgeInterior + valence - 1) % valence;
|
|
int iEdgeNext = (iEdgeInterior + 1) % valence;
|
|
|
|
Weight rScale = (REAL) (0.25 * (7.0 / 18.0));
|
|
|
|
rowWeights[cornerNear.ringPoints[iEdgePrev]] += -signForSideOfEdge * rScale;
|
|
rowWeights[cornerNear.ringPoints[iEdgeNext]] += signForSideOfEdge * rScale;
|
|
|
|
int nWeights = 0;
|
|
for (int i = 0; i < fullRowSize; ++i) {
|
|
if (columnMask[i]) {
|
|
fNear.Assign(nWeights++, columnMask[i] - 1, rowWeights[i]);
|
|
}
|
|
}
|
|
|
|
// Complete the expected row size when val-2 corners induce duplicates:
|
|
if (_hasVal2InteriorCorner && (nWeights < fNear.GetSize())) {
|
|
while (nWeights < fNear.GetSize()) {
|
|
fNear.Assign(nWeights++, cIndexNear, 0.0f);
|
|
}
|
|
}
|
|
assert(fNear.GetSize() == nWeights);
|
|
}
|
|
|
|
template <typename REAL>
|
|
void
|
|
GregoryTriConverter<REAL>::assignRegularFacePoints(int cIndex, Matrix & matrix) const {
|
|
|
|
CornerTopology const & corner = _corners[cIndex];
|
|
|
|
int cNext = (cIndex+1) % 3;
|
|
int cPrev = (cIndex+2) % 3;
|
|
|
|
int eNext = corner.isBoundary ? 0 : ((corner.faceInRing + 5) % 6);
|
|
int ePrev = corner.isBoundary ? 3 : ((corner.faceInRing + 2) % 6);
|
|
|
|
int const * cRing = corner.ringPoints;
|
|
|
|
// Assign regular Fp and/or Fm:
|
|
if (corner.fpIsRegular) {
|
|
Point fp(matrix, 5*cIndex + 3);
|
|
|
|
if (corner.isCorner) {
|
|
fp.Assign(0, cIndex, 0.5f);
|
|
fp.Assign(1, cNext, 0.25f);
|
|
fp.Assign(2, cPrev, 0.25f);
|
|
assert(fp.GetSize() == 3);
|
|
} else if (corner.epOnBoundary) {
|
|
fp.Assign(0, cIndex, (REAL) (11.0 / 24.0));
|
|
fp.Assign(1, cRing[0], (REAL) ( 7.0 / 24.0));
|
|
fp.Assign(2, cRing[1], (REAL) ( 5.0 / 24.0));
|
|
fp.Assign(3, cRing[2], (REAL) ( 1.0 / 24.0));
|
|
fp.Assign(4, cRing[3], (REAL) ( 0.0 / 24.0));
|
|
assert(fp.GetSize() == 5);
|
|
} else {
|
|
fp.Assign(0, cIndex, (REAL) (10.0 / 24.0));
|
|
fp.Assign(1, cPrev, 0.25f);
|
|
fp.Assign(2, cNext, 0.25f);
|
|
fp.Assign(3, cRing[ePrev], (REAL) ( 1.0 / 24.0));
|
|
fp.Assign(4, cRing[eNext], (REAL) ( 1.0 / 24.0));
|
|
assert(fp.GetSize() == 5);
|
|
}
|
|
}
|
|
if (corner.fmIsRegular) {
|
|
Point fm(matrix, 5*cIndex + 4);
|
|
|
|
if (corner.isCorner) {
|
|
fm.Assign(0, cIndex, 0.5f);
|
|
fm.Assign(1, cNext, 0.25f);
|
|
fm.Assign(2, cPrev, 0.25f);
|
|
assert(fm.GetSize() == 3);
|
|
} else if (corner.emOnBoundary) {
|
|
fm.Assign(0, cIndex, (REAL) (11.0 / 24.0));
|
|
fm.Assign(1, cRing[0], (REAL) ( 0.0 / 24.0));
|
|
fm.Assign(2, cRing[1], (REAL) ( 1.0 / 24.0));
|
|
fm.Assign(3, cRing[2], (REAL) ( 5.0 / 24.0));
|
|
fm.Assign(4, cRing[3], (REAL) ( 7.0 / 24.0));
|
|
assert(fm.GetSize() == 5);
|
|
} else {
|
|
fm.Assign(0, cIndex, (REAL) (10.0 / 24.0));
|
|
fm.Assign(1, cNext, 0.25f);
|
|
fm.Assign(2, cPrev, 0.25f);
|
|
fm.Assign(3, cRing[ePrev], (REAL) ( 1.0 / 24.0));
|
|
fm.Assign(4, cRing[eNext], (REAL) ( 1.0 / 24.0));
|
|
assert(fm.GetSize() == 5);
|
|
}
|
|
}
|
|
}
|
|
|
|
template <typename REAL>
|
|
void
|
|
GregoryTriConverter<REAL>::computeIrregularFacePoints(int cIndex,
|
|
Matrix & matrix, Weight *rowWeights, int *columnMask) const {
|
|
|
|
// Identify neighboring corners:
|
|
CornerTopology const & corner = _corners[cIndex];
|
|
|
|
int cNext = (cIndex+1) % 3;
|
|
int cPrev = (cIndex+2) % 3;
|
|
|
|
Point epPrev(matrix, 5*cPrev + 1);
|
|
Point em (matrix, 5*cIndex + 2);
|
|
Point p (matrix, 5*cIndex + 0);
|
|
Point ep (matrix, 5*cIndex + 1);
|
|
Point emNext(matrix, 5*cNext + 2);
|
|
|
|
Point fp(matrix, 5*cIndex + 3);
|
|
Point fm(matrix, 5*cIndex + 4);
|
|
|
|
//
|
|
// Compute the face points Fp and Fm in terms of the corner (P) and edge
|
|
// points (Ep and Em) previously computed. The caller provides a buffer
|
|
// of the appropriate size (twice the width of the matrix) to use for
|
|
// combining weights, along with an integer buffer used to identify
|
|
// non-zero weights and preserve the sparsity of the combinations (note
|
|
// they use index + 1 to detect index 0 when cleared with 0 entries).
|
|
//
|
|
if (!corner.fpIsRegular && !corner.fpIsCopied) {
|
|
int iEdgeP = corner.faceInRing;
|
|
computeIrregularFacePoint(cIndex, iEdgeP, cNext,
|
|
p, ep, emNext, fp, 1.0, rowWeights, columnMask);
|
|
}
|
|
if (!corner.fmIsRegular && !corner.fmIsCopied) {
|
|
int iEdgeM = (corner.faceInRing + 1) % corner.valence;
|
|
computeIrregularFacePoint(cIndex, iEdgeM, cPrev,
|
|
p, em, epPrev, fm, -1.0, rowWeights, columnMask);
|
|
}
|
|
|
|
// Copy Fp or Fm now that any shared values were computed above:
|
|
if (corner.fpIsCopied) {
|
|
fp.Copy(fm);
|
|
}
|
|
if (corner.fmIsCopied) {
|
|
fm.Copy(fp);
|
|
}
|
|
|
|
if (!corner.fpIsRegular) assert(matrix.GetRowSize(5*cIndex + 3) == fp.GetSize());
|
|
if (!corner.fmIsRegular) assert(matrix.GetRowSize(5*cIndex + 4) == fm.GetSize());
|
|
}
|
|
|
|
namespace {
|
|
template <typename REAL>
|
|
void
|
|
_printPoint(SparseMatrixRow<REAL> const & p, bool printIndices = true,
|
|
bool printWeights = true) {
|
|
printf(" Point size = %d:\n", p._size);
|
|
if (printIndices) {
|
|
printf(" Indices: ");
|
|
for (int j = 0; j < p._size; ++j) {
|
|
printf("%6d ", p._indices[j]);
|
|
}
|
|
printf("\n");
|
|
}
|
|
if (printWeights) {
|
|
printf(" Weights: ");
|
|
for (int j = 0; j < p._size; ++j) {
|
|
printf("%6.3f ", (REAL)p._weights[j]);
|
|
}
|
|
printf("\n");
|
|
}
|
|
}
|
|
|
|
template <typename REAL>
|
|
void
|
|
_printMatrix(SparseMatrix<REAL> const & matrix, bool printIndices = true,
|
|
bool printWeights = true) {
|
|
|
|
printf("Matrix %d x %d, %d elements:\n",
|
|
matrix.GetNumRows(), matrix.GetNumColumns(), matrix.GetNumElements());
|
|
|
|
for (int i = 0; i < matrix.GetNumRows(); ++i) {
|
|
int rowSize = matrix.GetRowSize(i);
|
|
printf(" Row %d (size = %d):\n", i, rowSize);
|
|
|
|
if (printIndices) {
|
|
ConstArray<int> indices = matrix.GetRowColumns(i);
|
|
printf(" Indices: ");
|
|
for (int j = 0; j < rowSize; ++j) {
|
|
printf("%6d ", indices[j]);
|
|
}
|
|
printf("\n");
|
|
}
|
|
if (printWeights) {
|
|
ConstArray<REAL> weights = matrix.GetRowElements(i);
|
|
printf(" Weights: ");
|
|
for (int j = 0; j < rowSize; ++j) {
|
|
printf("%6.3f ", (REAL)weights[j]);
|
|
}
|
|
printf("\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
_printSourcePatch(SourcePatch const & patch, bool printCornerInfo = true,
|
|
bool printRingPoints = true) {
|
|
|
|
printf("SoucePatch - %d corners, %d points:\n",
|
|
patch._numCorners, patch._numSourcePoints);
|
|
|
|
if (printCornerInfo) {
|
|
printf(" Corner info:\n");
|
|
for (int i = 0; i < patch._numCorners; ++i) {
|
|
printf("%6d: boundary = %d, sharp = %d, numFaces = %d, in-ring = %d, ringSize = %d\n", i,
|
|
patch._corners[i]._boundary, patch._corners[i]._sharp, patch._corners[i]._numFaces,
|
|
patch._corners[i]._patchFace, patch._ringSizes[i]);
|
|
}
|
|
}
|
|
if (printRingPoints) {
|
|
StackBuffer<Index,64,true> ringPoints;
|
|
printf(" Ring points:\n");
|
|
for (int i = 0; i < patch._numCorners; ++i) {
|
|
int ringSize = patch._ringSizes[i];
|
|
|
|
ringPoints.SetSize(ringSize);
|
|
patch.GetCornerRingPoints(i, ringPoints);
|
|
|
|
printf("%6d: ", i);
|
|
for (int j = 0; j < ringSize; ++j) {
|
|
printf("%d ", ringPoints[j]);
|
|
}
|
|
printf("\n");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//
|
|
// Not using the same "Converter" pattern used above and in the Catmark scheme,
|
|
// since the two remaining conversions are fairly trivial.
|
|
//
|
|
template <typename REAL>
|
|
void
|
|
convertToLinear(SourcePatch const & sourcePatch, SparseMatrix<REAL> & matrix) {
|
|
|
|
typedef REAL Weight;
|
|
|
|
StackBuffer<Index,64,true> indexBuffer(1 + sourcePatch.GetMaxRingSize());
|
|
StackBuffer<Weight,64,true> weightBuffer(1 + sourcePatch.GetMaxRingSize());
|
|
|
|
int numElements = sourcePatch.GetCornerRingSize(0) +
|
|
sourcePatch.GetCornerRingSize(1) +
|
|
sourcePatch.GetCornerRingSize(2);
|
|
|
|
matrix.Resize(3, sourcePatch.GetNumSourcePoints(), numElements);
|
|
|
|
bool hasVal2InteriorCorner = false;
|
|
|
|
for (int cIndex = 0; cIndex < 3; ++cIndex) {
|
|
SourcePatch::Corner const & sourceCorner = sourcePatch._corners[cIndex];
|
|
|
|
int ringSize = sourcePatch.GetCornerRingSize(cIndex);
|
|
if (sourceCorner._sharp) {
|
|
matrix.SetRowSize(cIndex, 1);
|
|
} else if (sourceCorner._boundary) {
|
|
matrix.SetRowSize(cIndex, 3);
|
|
} else {
|
|
matrix.SetRowSize(cIndex, 1 + ringSize);
|
|
}
|
|
|
|
Array<Index> rowIndices = matrix.SetRowColumns(cIndex);
|
|
Array<Weight> rowWeights = matrix.SetRowElements(cIndex);
|
|
|
|
indexBuffer[0] = cIndex;
|
|
sourcePatch.GetCornerRingPoints(cIndex, &indexBuffer[1]);
|
|
|
|
if (sourceCorner._sharp) {
|
|
rowIndices[0] = cIndex;
|
|
rowWeights[0] = 1.0f;
|
|
} else if (sourceCorner._boundary) {
|
|
LoopLimits<REAL>::ComputeBoundaryPointWeights(
|
|
1 + sourceCorner._numFaces, sourceCorner._patchFace,
|
|
&weightBuffer[0], 0, 0);
|
|
|
|
rowIndices[0] = indexBuffer[0];
|
|
rowIndices[1] = indexBuffer[1];
|
|
rowIndices[2] = indexBuffer[ringSize];
|
|
|
|
rowWeights[0] = weightBuffer[0];
|
|
rowWeights[1] = weightBuffer[1];
|
|
rowWeights[2] = weightBuffer[ringSize];
|
|
} else {
|
|
LoopLimits<REAL>::ComputeInteriorPointWeights(
|
|
sourceCorner._numFaces, sourceCorner._patchFace,
|
|
&weightBuffer[0], 0, 0);
|
|
|
|
std::memcpy(&rowIndices[0], indexBuffer, rowIndices.size() * sizeof(Index));
|
|
std::memcpy(&rowWeights[0], weightBuffer, rowWeights.size() * sizeof(Weight));
|
|
}
|
|
hasVal2InteriorCorner |= sourceCorner._val2Interior;
|
|
}
|
|
if (hasVal2InteriorCorner) {
|
|
_removeValence2Duplicates(matrix);
|
|
}
|
|
}
|
|
|
|
template <typename REAL>
|
|
void
|
|
convertToGregory(SourcePatch const & sourcePatch, SparseMatrix<REAL> & matrix) {
|
|
|
|
GregoryTriConverter<REAL> gregoryConverter(sourcePatch);
|
|
gregoryConverter.Convert(matrix);
|
|
}
|
|
|
|
template <typename REAL>
|
|
void
|
|
convertToLoop(SourcePatch const & sourcePatch, SparseMatrix<REAL> & matrix) {
|
|
|
|
//
|
|
// Unlike quads, there are not enough degrees of freedom in the regular patch
|
|
// to enforce interpolation of the limit point and tangent at the corner while
|
|
// preserving the two adjoining boundary curves. That requires constraining
|
|
// 7 control points but only 6 can be moved without affecting the opposite
|
|
// boundary curve. At minimum, we need to constrain 9 of the 12 patch points,
|
|
// which reduces the advantages of a local solution compared to the 7 of 16
|
|
// control points for the BSplines of Catmark.
|
|
//
|
|
// So we might as well compute the Gregory solution and convert back for this
|
|
// more common case -- in addition to the more general case where it is needed.
|
|
// Tangent continuity is compromised regardless of what is done here. If a
|
|
// specific solution for the isolated corner case has advantages in terms of
|
|
// either surface quality or performance, we can revisit it.
|
|
//
|
|
// Use a full 12x12 conversion matrix from a cubic-quartic hybrid Bezier back
|
|
// to a Box spline patch. Matrix rows and columns are ordered according to
|
|
// control point orientations used elsewhere. Correllation of points between
|
|
// the hybrid Bezier and hybrid Gregory points is as follows:
|
|
//
|
|
// B0 B1 B2 B3 B4 B5 B6 B7 B8 B9 B10 B11
|
|
// G0 G1 G7 G5 G2 G3,4 G8,9 G6 G11 G13,14 G12 G10
|
|
//
|
|
// As with conversion from Gregory to BSpline for Catmark, one of the face
|
|
// points (the positive) is chosen as a Bezier point in the conversion rather
|
|
// than combining the pair.
|
|
//
|
|
REAL const gregoryToLoopMatrix[12][12] = {
|
|
{ 6.0f, 1.0f,-3.5f, 0.0f,-10.0f, 4.0f, 6.0f, -0.5f, 5.0f, -8.0f, 1.0f, 0.0f },
|
|
{ 0.0f, 3.5f, 5.0f, 0.0f, -0.5f, -2.0f, -8.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f },
|
|
{ 0.0f, 3.0f,-1.5f, 6.0f, 6.0f,-20.0f, 14.0f,-12.5f,-3.0f, 8.0f, 1.0f, 0.0f },
|
|
{ 6.0f,-10.0f, 5.0f, 0.0f, 1.0f, 4.0f, -8.0f, 1.0f,-3.5f, 6.0f, -0.5f, 0.0f },
|
|
{ 0.0f, 1.5f,-1.5f, 0.0f, 1.5f, -2.0f, 2.0f, -0.5f,-1.5f, 2.0f, -0.5f, 0.0f },
|
|
{ 0.0f, -2.0f, 1.0f, 0.0f, -1.0f, 4.0f, 0.0f, 1.0f, 0.5f, -2.0f, -0.5f, 0.0f },
|
|
{ 0.0f, -2.5f,-5.5f, 6.0f, -6.5f, 22.0f,-14.0f, 5.5f, 2.5f, -6.0f, -0.5f, 0.0f },
|
|
{ 0.0f, -0.5f, 1.0f, 0.0f, 3.5f, -2.0f, 0.0f, 1.0f, 5.0f, -8.0f, 1.0f, 0.0f },
|
|
{ 0.0f, -1.0f, 0.5f, 0.0f, -2.0f, 4.0f, -2.0f, -0.5f, 1.0f, 0.0f, 1.0f, 0.0f },
|
|
{ 0.0f, 7.5f,-3.0f, 0.0f, 7.5f,-26.0f, 8.0f, 1.0f,-3.0f, 8.0f, 1.0f, 0.0f },
|
|
{ 0.0f, 6.0f,-3.0f, 0.0f, 3.0f,-20.0f, 8.0f, 1.0f,-1.5f, 14.0f,-12.5f, 6.0f },
|
|
{ 0.0f, -6.5f, 2.5f, 0.0f, -2.5f, 22.0f, -6.0f, -0.5f,-5.5f,-14.0f, 5.5f, 6.0f }
|
|
};
|
|
|
|
int const gRowIndices[12] = { 0, 1, 7, 5, 2, 3, 8, 6, 11, 13, 12, 10 };
|
|
|
|
SparseMatrix<REAL> G;
|
|
convertToGregory<REAL>(sourcePatch, G);
|
|
|
|
_initializeFullMatrix(matrix, 12, G.GetNumColumns());
|
|
|
|
for (int i = 0; i < 12; ++i) {
|
|
REAL const * gRowWeights = gregoryToLoopMatrix[i];
|
|
_combineSparseMatrixRowsInFull(matrix, i, G, 12, gRowIndices, gRowWeights);
|
|
}
|
|
}
|
|
|
|
|
|
//
|
|
// Internal utilities more relevant to the LoopPatchBuilder:
|
|
//
|
|
namespace {
|
|
//
|
|
// The patch type associated with each basis for Loop -- quickly
|
|
// indexed from an array. The patch type here is essentially the
|
|
// triangle form of each basis.
|
|
//
|
|
PatchDescriptor::Type patchTypeFromBasisArray[] = {
|
|
PatchDescriptor::NON_PATCH, // undefined
|
|
PatchDescriptor::LOOP, // regular
|
|
PatchDescriptor::GREGORY_TRIANGLE, // Gregory
|
|
PatchDescriptor::TRIANGLES, // linear
|
|
PatchDescriptor::NON_PATCH }; // Bezier -- for future use
|
|
};
|
|
|
|
LoopPatchBuilder::LoopPatchBuilder(
|
|
TopologyRefiner const& refiner, Options const& options) :
|
|
PatchBuilder(refiner, options) {
|
|
|
|
_regPatchType = patchTypeFromBasisArray[_options.regBasisType];
|
|
_irregPatchType = (_options.irregBasisType == BASIS_UNSPECIFIED)
|
|
? _regPatchType
|
|
: patchTypeFromBasisArray[_options.irregBasisType];
|
|
|
|
_nativePatchType = PatchDescriptor::LOOP;
|
|
_linearPatchType = PatchDescriptor::TRIANGLES;
|
|
}
|
|
|
|
LoopPatchBuilder::~LoopPatchBuilder() {
|
|
}
|
|
|
|
PatchDescriptor::Type
|
|
LoopPatchBuilder::patchTypeFromBasis(BasisType basis) const {
|
|
|
|
return patchTypeFromBasisArray[(int)basis];
|
|
}
|
|
|
|
template <typename REAL>
|
|
int
|
|
LoopPatchBuilder::convertSourcePatch(SourcePatch const & sourcePatch,
|
|
PatchDescriptor::Type patchType,
|
|
SparseMatrix<REAL> & matrix) const {
|
|
|
|
assert(_schemeType == Sdc::SCHEME_LOOP);
|
|
|
|
if (patchType == PatchDescriptor::LOOP) {
|
|
convertToLoop<REAL>(sourcePatch, matrix);
|
|
} else if (patchType == PatchDescriptor::TRIANGLES) {
|
|
convertToLinear<REAL>(sourcePatch, matrix);
|
|
} else if (patchType == PatchDescriptor::GREGORY_TRIANGLE) {
|
|
convertToGregory<REAL>(sourcePatch, matrix);
|
|
} else {
|
|
assert("Unknown or unsupported patch type" == 0);
|
|
}
|
|
return matrix.GetNumRows();
|
|
}
|
|
|
|
int
|
|
LoopPatchBuilder::convertToPatchType(SourcePatch const & sourcePatch,
|
|
PatchDescriptor::Type patchType,
|
|
SparseMatrix<float> & matrix) const {
|
|
return convertSourcePatch(sourcePatch, patchType, matrix);
|
|
}
|
|
int
|
|
LoopPatchBuilder::convertToPatchType(SourcePatch const & sourcePatch,
|
|
PatchDescriptor::Type patchType,
|
|
SparseMatrix<double> & matrix) const {
|
|
return convertSourcePatch(sourcePatch, patchType, matrix);
|
|
}
|
|
|
|
|
|
} // end namespace Far
|
|
|
|
} // end namespace OPENSUBDIV_VERSION
|
|
} // end namespace OpenSubdiv
|