OpenSubdiv/opensubdiv/osd/CMakeLists.txt
manuelk 9712b44239 Documentation build modifications:
- add macro "_add_doxy_headers" in order to track all header files elligible for
  doxygen documenation. This captures public header files that would otherwise be
  excluded from installation because they are not supported by the OS. Private
  header files remain excluded though.

- add custom targets and commands so that documentation build produces functioning
  RST and Doxygen documentation both in the build and install stages

- switched to Doxygen 1.8 (because markdown will make in-lined documentation easier)

- added build switches to disable examples, regression and python-SWIG targets

- fixed doxygen link in the nav bar

- modified python html processing tool to match Cmake changes
2013-07-05 15:36:54 -07:00

518 lines
14 KiB
CMake

#
# Copyright (C) Pixar. All rights reserved.
#
# This license governs use of the accompanying software. If you
# use the software, you accept this license. If you do not accept
# the license, do not use the software.
#
# 1. Definitions
# The terms "reproduce," "reproduction," "derivative works," and
# "distribution" have the same meaning here as under U.S.
# copyright law. A "contribution" is the original software, or
# any additions or changes to the software.
# A "contributor" is any person or entity that distributes its
# contribution under this license.
# "Licensed patents" are a contributor's patent claims that read
# directly on its contribution.
#
# 2. Grant of Rights
# (A) Copyright Grant- Subject to the terms of this license,
# including the license conditions and limitations in section 3,
# each contributor grants you a non-exclusive, worldwide,
# royalty-free copyright license to reproduce its contribution,
# prepare derivative works of its contribution, and distribute
# its contribution or any derivative works that you create.
# (B) Patent Grant- Subject to the terms of this license,
# including the license conditions and limitations in section 3,
# each contributor grants you a non-exclusive, worldwide,
# royalty-free license under its licensed patents to make, have
# made, use, sell, offer for sale, import, and/or otherwise
# dispose of its contribution in the software or derivative works
# of the contribution in the software.
#
# 3. Conditions and Limitations
# (A) No Trademark License- This license does not grant you
# rights to use any contributor's name, logo, or trademarks.
# (B) If you bring a patent claim against any contributor over
# patents that you claim are infringed by the software, your
# patent license from such contributor to the software ends
# automatically.
# (C) If you distribute any portion of the software, you must
# retain all copyright, patent, trademark, and attribution
# notices that are present in the software.
# (D) If you distribute any portion of the software in source
# code form, you may do so only under this license by including a
# complete copy of this license with your distribution. If you
# distribute any portion of the software in compiled or object
# code form, you may only do so under a license that complies
# with this license.
# (E) The software is licensed "as-is." You bear the risk of
# using it. The contributors give no express warranties,
# guarantees or conditions. You may have additional consumer
# rights under your local laws which this license cannot change.
# To the extent permitted under your local laws, the contributors
# exclude the implied warranties of merchantability, fitness for
# a particular purpose and non-infringement.
#
#
#-------------------------------------------------------------------------------
include_directories(
${DXSDK_INCLUDE_DIR}
${PROJECT_SOURCE_DIR}/opensubdiv
)
if( OPENGL_FOUND )
include_directories(
${OPENGL_INCLUDE_DIR}
${GLEW_INCLUDE_DIR}
)
elseif( OPENGLES_FOUND )
include_directories(
${OPENGLES_INCLUDE_DIR}
)
endif()
#-------------------------------------------------------------------------------
# source & headers
set(CPU_SOURCE_FILES
cpuKernel.cpp
cpuComputeController.cpp
cpuComputeContext.cpp
cpuEvalLimitContext.cpp
cpuEvalLimitController.cpp
cpuEvalLimitKernel.cpp
cpuVertexBuffer.cpp
error.cpp
evalLimitContext.cpp
drawContext.cpp
drawRegistry.cpp
)
set(GPU_SOURCE_FILES
)
set(KERNEL_FILES
)
set(INC_FILES
)
set(PRIVATE_HEADER_FILES
debug.h
cpuKernel.h
cpuEvalLimitKernel.h
)
set(PUBLIC_HEADER_FILES
computeController.h
cpuComputeContext.h
cpuComputeController.h
cpuEvalLimitContext.h
cpuEvalLimitController.h
cpuVertexBuffer.h
error.h
evalLimitContext.h
mesh.h
nonCopyable.h
opengl.h
drawContext.h
drawRegistry.h
vertex.h
vertexDescriptor.h
)
#-------------------------------------------------------------------------------
# platform dependent tweaks
if(APPLE OR UNIX)
set(PLATFORM_COMPILE_FLAGS
-fPIC
)
elseif(WIN32)
endif()
add_definitions(
${PLATFORM_COMPILE_FLAGS}
)
set(DOXY_HEADER_FILES ${PUBLIC_HEADER_FILES})
#-------------------------------------------------------------------------------
set(GL_PTEX_PUBLIC_HEADERS glPtexTexture.h)
set(DX_PTEX_PUBLIC_HEADERS d3d11PtexTexture.h)
if( PTEX_FOUND )
list(APPEND CPU_SOURCE_FILES
ptexTextureLoader.cpp
)
if( OPENGL_FOUND )
list(APPEND GPU_SOURCE_FILES
glPtexTexture.cpp
)
list(APPEND PUBLIC_HEADER_FILES
${GL_PTEX_PUBLIC_HEADERS}
)
endif()
if( DXSDK_FOUND )
list(APPEND GPU_SOURCE_FILES
d3d11PtexTexture.cpp
)
list(APPEND PUBLIC_HEADER_FILES
${DX_PTEX_PUBLIC_HEADERS}
)
endif()
include_directories( ${PTEX_INCLUDE_DIR} )
list(APPEND PLATFORM_LIBRARIES
${PTEX_LIBRARY}
)
endif()
list(APPEND DOXY_HEADER_FILES
${GL_PTEX_PUBLIC_HEADERS}
${DX_PTEX_PUBLIC_HEADERS}
)
#-------------------------------------------------------------------------------
set(OPENMP_PUBLIC_HEADERS
ompKernel.h
ompComputeController.h
)
if( OPENMP_FOUND )
list(APPEND CPU_SOURCE_FILES
ompKernel.cpp
ompComputeController.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${OPENMP_PUBLIC_HEADERS})
if (CMAKE_COMPILER_IS_GNUCXX)
list(APPEND PLATFORM_LIBRARIES
gomp
)
endif()
endif()
list(APPEND DOXY_HEADER_FILES ${OPENMP_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
set(GCD_PUBLIC_HEADERS
gcdKernel.h
gcdComputeController.h
)
if( GCD_FOUND )
list(APPEND CPU_SOURCE_FILES
gcdKernel.cpp
gcdComputeController.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${GCD_PUBLIC_HEADERS})
endif()
list(APPEND DOXY_HEADER_FILES ${GCD_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
# GL code & dependencies
set(GL_PUBLIC_HEADERS
cpuGLVertexBuffer.h
glDrawContext.h
glDrawRegistry.h
glVertexBuffer.h
glMesh.h
)
if( OPENGL_FOUND OR OPENGLES_FOUND )
list(APPEND GPU_SOURCE_FILES
cpuGLVertexBuffer.cpp
glDrawContext.cpp
glDrawRegistry.cpp
glVertexBuffer.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${GL_PUBLIC_HEADERS})
if ( OPENGL_FOUND )
list(APPEND KERNEL_FILES
glslPatchCommon.glsl
glslPatchBSpline.glsl
glslPatchGregory.glsl
glslPatchTransition.glsl
)
endif()
list(APPEND PLATFORM_LIBRARIES
${OPENGL_LIBRARY}
${OPENGLES_LIBRARIES}
)
endif()
list(APPEND DOXY_HEADER_FILES ${GL_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
# OpenGL 4.2 dependencies
# note : (GLSL transform feedback kernels require GL 4.2)
set(GL_4_2_PUBLIC_HEADERS
glslTransformFeedbackComputeContext.h
glslTransformFeedbackComputeController.h
glslTransformFeedbackKernelBundle.h
)
if( OPENGL_4_2_FOUND )
list(APPEND GPU_SOURCE_FILES
glslTransformFeedbackComputeController.cpp
glslTransformFeedbackComputeContext.cpp
glslTransformFeedbackKernelBundle.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${GL_4_2_PUBLIC_HEADERS})
list(APPEND KERNEL_FILES
glslTransformFeedbackKernel.glsl
)
list(APPEND PLATFORM_LIBRARIES
${GLEW_LIBRARY}
)
endif()
list(APPEND DOXY_HEADER_FILES ${GL_4_2_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
# OpenGL 4.3 dependencies
# note : (GLSL compute shader kernels require GL 4.3)
set(GL_4_3_PUBLIC_HEADERS
glslComputeContext.h
glslComputeController.h
glslKernelBundle.h
)
if( OPENGL_4_3_FOUND )
list(APPEND GPU_SOURCE_FILES
glslComputeController.cpp
glslComputeContext.cpp
glslKernelBundle.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${GL_4_3_PUBLIC_HEADERS})
list(APPEND KERNEL_FILES
glslComputeKernel.glsl
)
list(APPEND PLATFORM_LIBRARIES
${GLEW_LIBRARY}
)
endif()
list(APPEND DOXY_HEADER_FILES ${GL_4_3_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
# DX11 code & dependencies
set(DXSDK_PUBLIC_HEADERS
cpuD3D11VertexBuffer.h
d3d11ComputeContext.h
d3d11ComputeController.h
d3d11DrawContext.h
d3d11DrawRegistry.h
d3d11KernelBundle.h
d3d11VertexBuffer.h
d3d11Mesh.h
)
if( DXSDK_FOUND )
list(APPEND GPU_SOURCE_FILES
cpuD3D11VertexBuffer.cpp
d3d11ComputeContext.cpp
d3d11ComputeController.cpp
d3d11DrawContext.cpp
d3d11DrawRegistry.cpp
d3d11KernelBundle.cpp
d3d11VertexBuffer.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${DXSDK_PUBLIC_HEADERS})
list(APPEND KERNEL_FILES
hlslComputeKernel.hlsl
hlslPatchCommon.hlsl
hlslPatchBSpline.hlsl
hlslPatchGregory.hlsl
hlslPatchTransition.hlsl
)
list(APPEND PLATFORM_LIBRARIES
${DXSDK_LIBRARIES}
)
endif()
list(APPEND DOXY_HEADER_FILES ${DXSDK_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
# OpenCL code & dependencies
set(OPENCL_PUBLIC_HEADERS
clComputeContext.h
clComputeController.h
clVertexBuffer.h
)
if ( OPENCL_FOUND )
list(APPEND GPU_SOURCE_FILES
clComputeController.cpp
clComputeContext.cpp
clKernelBundle.cpp
clVertexBuffer.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${OPENCL_PUBLIC_HEADERS})
list(APPEND KERNEL_FILES
clKernel.cl
)
list(APPEND PLATFORM_LIBRARIES
${OPENCL_LIBRARIES}
)
include_directories( ${OPENCL_INCLUDE_DIRS} )
if ( OPENGL_FOUND )
list(APPEND GPU_SOURCE_FILES
clGLVertexBuffer.cpp
)
list(APPEND PUBLIC_HEADER_FILES
clGLVertexBuffer.h
)
endif()
endif()
list(APPEND DOXY_HEADER_FILES ${OPENCL_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
# CUDA code & dependencies
set(CUDA_PUBLIC_HEADERS
cudaComputeContext.h
cudaComputeController.h
cudaVertexBuffer.h
)
if( CUDA_FOUND )
list(APPEND GPU_SOURCE_FILES
cudaComputeController.cpp
cudaComputeContext.cpp
cudaVertexBuffer.cpp
)
list(APPEND PUBLIC_HEADER_FILES ${CUDA_PUBLIC_HEADERS})
list(APPEND KERNEL_FILES
cudaKernel.cu
)
if ( OPENGL_FOUND )
list(APPEND GPU_SOURCE_FILES
cudaGLVertexBuffer.cpp
)
list(APPEND PUBLIC_HEADER_FILES
cudaGLVertexBuffer.h
)
endif()
if( DXSDK_FOUND )
list(APPEND GPU_SOURCE_FILES
cudaD3D11VertexBuffer.cpp
)
list(APPEND PUBLIC_HEADER_FILES
cudaD3D11VertexBuffer.h
)
endif()
if (UNIX)
list( APPEND CUDA_NVCC_FLAGS -Xcompiler -fPIC --gpu-architecture compute_11 )
endif()
endif()
list(APPEND DOXY_HEADER_FILES ${CUDA_PUBLIC_HEADERS})
#-------------------------------------------------------------------------------
# Kernel Stringification
# We want to use preprocessor include directives to include GLSL and OpenCL
# kernel source files in cpp files, but since the sources contain newline
# characters we would need raw string literals from C++11 to do this directly.
# To avoid depending on C++11 we instead use a small tool called "line_quote"
# to generate source files that are suitable for direct inclusion.
foreach(kernel_file ${KERNEL_FILES})
string(REGEX REPLACE ".*[.](.*)" "\\1" extension ${kernel_file})
if(NOT ${extension} STREQUAL "cu")
string(REGEX REPLACE "(.*)[.].*" "\\1.inc" inc_file ${kernel_file})
list(APPEND INC_FILES ${inc_file})
add_custom_command(
OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}
COMMAND stringify ${CMAKE_CURRENT_SOURCE_DIR}/${kernel_file}
${CMAKE_CURRENT_SOURCE_DIR}/${inc_file}
DEPENDS stringify ${CMAKE_CURRENT_SOURCE_DIR}/${kernel_file}
)
endif()
endforeach()
#-------------------------------------------------------------------------------
source_group("Kernels" FILES ${KERNEL_FILES})
source_group("Inc" FILES ${INC_FILES})
_add_possibly_cuda_library(osd_static_cpu STATIC
${CPU_SOURCE_FILES}
${PRIVATE_HEADER_FILES}
${PUBLIC_HEADER_FILES}
)
set_target_properties(osd_static_cpu PROPERTIES OUTPUT_NAME osdCPU CLEAN_DIRECT_OUTPUT 1)
target_link_libraries(osd_static_cpu
${PLATFORM_LIBRARIES}
)
_add_possibly_cuda_library(osd_static_gpu STATIC
${GPU_SOURCE_FILES}
${PRIVATE_HEADER_FILES}
${PUBLIC_HEADER_FILES}
${KERNEL_FILES}
${INC_FILES}
)
set_target_properties(osd_static_gpu PROPERTIES OUTPUT_NAME osdGPU CLEAN_DIRECT_OUTPUT 1)
target_link_libraries(osd_static_gpu
${PLATFORM_LIBRARIES}
)
install( TARGETS osd_static_cpu DESTINATION ${CMAKE_LIBDIR_BASE} )
install( TARGETS osd_static_gpu DESTINATION ${CMAKE_LIBDIR_BASE} )
if (NOT WIN32 AND NOT IOS)
_add_possibly_cuda_library(osd_dynamic_cpu SHARED
${CPU_SOURCE_FILES}
${PRIVATE_HEADER_FILES}
${PUBLIC_HEADER_FILES}
)
set_target_properties(osd_dynamic_cpu PROPERTIES OUTPUT_NAME osdCPU CLEAN_DIRECT_OUTPUT 1)
target_link_libraries(osd_dynamic_cpu
${PLATFORM_LIBRARIES}
)
_add_possibly_cuda_library(osd_dynamic_gpu SHARED
${GPU_SOURCE_FILES}
${PRIVATE_HEADER_FILES}
${PUBLIC_HEADER_FILES}
${KERNEL_FILES}
${INC_FILES}
)
set_target_properties(osd_dynamic_gpu PROPERTIES OUTPUT_NAME osdGPU CLEAN_DIRECT_OUTPUT 1)
target_link_libraries(osd_dynamic_gpu
osd_dynamic_cpu
${PLATFORM_LIBRARIES}
)
install( TARGETS osd_dynamic_cpu DESTINATION ${CMAKE_LIBDIR_BASE} )
install( TARGETS osd_dynamic_gpu DESTINATION ${CMAKE_LIBDIR_BASE} )
endif()
_add_doxy_headers( "${DOXY_HEADER_FILES}" )
install( FILES ${PUBLIC_HEADER_FILES}
DESTINATION ${CMAKE_INCDIR_BASE}/osd
PERMISSIONS OWNER_READ GROUP_READ WORLD_READ )
if (ANDROID)
install( FILES Android.mk
DESTINATION ${LIBRARY_OUTPUT_PATH_ROOT}
PERMISSIONS OWNER_READ GROUP_READ WORLD_READ )
endif()
#-------------------------------------------------------------------------------