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New text: Copyright 2013 Pixar Licensed under the Apache License, Version 2.0 (the "Apache License") with the following modification; you may not use this file except in compliance with the Apache License and the following modification to it: Section 6. Trademarks. is deleted and replaced with: 6. Trademarks. This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor and its affiliates, except as required to comply with Section 4(c) of the License and to reproduce the content of the NOTICE file. You may obtain a copy of the Apache License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the Apache License with the above modification is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for the specific language governing permissions and limitations under the Apache License.
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163 lines
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Copyright 2013 Pixar
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Licensed under the Apache License, Version 2.0 (the "Apache License")
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with the following modification; you may not use this file except in
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compliance with the Apache License and the following modification to it:
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Section 6. Trademarks. is deleted and replaced with:
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6. Trademarks. This License does not grant permission to use the trade
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names, trademarks, service marks, or product names of the Licensor
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and its affiliates, except as required to comply with Section 4(c) of
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the License and to reproduce the content of the NOTICE file.
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You may obtain a copy of the Apache License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the Apache License with the above modification is
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distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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KIND, either express or implied. See the Apache License for the specific
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language governing permissions and limitations under the Apache License.
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API Overview
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------------
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.. contents::
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:local:
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:backlinks: none
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Architecture Overview
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=====================
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Because the OpenSubdiv software is intended to run on a variete of computing
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resources, the API architecture has to accomodate a fairly complex matrix of
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interoperations. In order to achieve the requisite flexibility, the code structure
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is both layered and modular.
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----
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Opt-In Features
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===============
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One of the fundamental requirement of all our API's design patterns is the opt-in
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implementation of features. Because most of the algorithms are used within the
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constraints of interactive applications, we want to provide optimal code paths
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wherever possible.
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Therefore, client-code should always have the option to opt-out of the memory and
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processing costs of any given feature that is not used.
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----
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Layers
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======
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From a top-down point of view, OpenSubdiv is comprised of 3 layers : **Hbr**,
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**Far** and **Osd**.
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.. image:: images/api_layers.png
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The color groupings indicate inter-layer functional dependencies:
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* Osd depends on Far, but not on Hbr
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* Far depends on Hbr
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* Hbr has no dependencies
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It is therefore possible to use functionality from Hbr without introducing any
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dependency on either Far or Osd.
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----
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Representation vs. Implementation Layers
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****************************************
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One of the core performance goals of our subdivision algorithms is to leverage
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interactive performance out of massively parallel code execution wherever
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possible. In order to support a large diversity of discrete compute devices through
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multiple dedicated SDKs, it is critical to distill the computations into the
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smallest and simplest kernels possible. These can in turn be safely ported and
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optimized for each of the hardware platforms.
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.. image:: images/api_representations.png
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This separation of general purpose against hardware-specific code is translated into
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two types of layers : the **implementation** layer against the **representation**
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layers.
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----
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Data Flows
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**********
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Data flows are mostly 1-directional, from top to bottom as a number of algorithms
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are preparing the coarse mesh data to be refined and passing their results to
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the next element in the processing chain.
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.. image:: images/api_data_flow.png
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:align: center
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----
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Multiple Representations
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************************
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The coarse mesh of a subdivision surface is represented by a collection of
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components that maintain relationships to each other.
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.. image:: images/api_mesh_data.png
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:align: center
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For instance:
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- vertex to incident edge
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- edge to origin and destination vertex
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- face to edges
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This allows authoring applications to easily access "neighboring" components
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in order to make topology edits or manipulate properties of the components
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themselves. The key to achieving efficient many-core processing is to reduce data
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interdependencies. However, by definition, the bulk of topological mesh data is
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the very description of these connections (dependencies) between vertices.
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.. image:: images/api_serialized_data.png
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:align: center
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This is why OpenSubdiv provides specific representations for mesh data:
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- Hbr is a half-edge relational representation
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- Far is a serialized representation
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A typical workflow would be to manipulate the topology in authoring applications,
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maybe using Hbr meshes for common editing operations. Once the topology of the mesh
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has stabilized, it is processed into a serialized form that can then be evaluated
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at interactive framerates. The serialized form is embodied by Far, which can then
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be migrated by the device-specific functions in Osd.
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.. image:: images/api_workflows.png
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:align: center
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----
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Feature Adaptive Subdivision
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============================
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Because of the high-performance apsects, one of the main goals of the OpenSubdiv
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set of APIs is to compartmentalize subdivision rules from interpolation
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computations, which can then be dispatched to discrete compute devices, including
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a variety of GPUs.
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The data paths for the feature adaptive algorithm layered over the OpenSubdiv
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architecture:
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.. image:: images/osd_layers.png
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Hbr serves both as an advanced topological description and the custodian of the
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Catmull-Clark (and Loop) subdivision rules. Far is then used to leverage these
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rules in order to produce serialized topological tables.
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The remaining computations have been reduced to extremely simple forms of
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interpolation, which can be dispatched to a variety of discrete computation
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platforms.
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