mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-29 14:51:05 +00:00
b27b55e4a8
- split Far::PatchDescriptor into its own class (mirrors Far::PatchParam) - hide PatchArray as a private internal structure - add public accessors patterned after Far::TopologyRefiner (returning Vtr::Arrays) - propagate new API to all dependent code note: some direct table accessors have not been removed *yet* - see code for details
295 lines
9.6 KiB
C++
295 lines
9.6 KiB
C++
//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef OSD_CPU_EVAL_LIMIT_CONTROLLER_H
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#define OSD_CPU_EVAL_LIMIT_CONTROLLER_H
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#include "../version.h"
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#include "../osd/vertexDescriptor.h"
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Osd {
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struct LimitLocation;
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class CpuEvalLimitContext;
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/// \brief CPU controler for limit surface evaluation.
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///
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/// A CPU-driven controller that can be called to evaluate samples on the limit
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/// surface for a given EvalContext.
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///
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/// Warning : this eval controller is re-entrant but it breaks the Osd API pattern
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/// by requiring client code to bind and unbind the data buffers to the
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/// Controller before calling evaluation methods.
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///
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/// Ex :
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/// \code
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/// evalCtroller->BindVertexBuffers( ... );
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/// evalCtroller->BindVaryingBuffers( ... );
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/// evalCtroller->BindFacevaryingBuffers( ... );
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///
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/// parallel_for( int index=0; i<nsamples; ++index ) {
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/// evalCtroller->EvalLimitSample( coord, evalCtxt, index );
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/// }
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///
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/// evalCtroller->Unbind();
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/// \endcode
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///
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class CpuEvalLimitController {
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public:
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/// Constructor.
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CpuEvalLimitController();
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/// Destructor.
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~CpuEvalLimitController();
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/// \brief Binds control vertex data buffer
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///
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/// @param iDesc data descriptor shared by all input data buffers
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///
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/// @param inQ input vertex data
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///
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/// @param oDesc data descriptor shared by all output data buffers
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///
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/// @param outQ output vertex data
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///
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/// @param outdQu output derivative along "u" of the vertex data (optional)
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///
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/// @param outdQv output derivative along "v" of the vertex data (optional)
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///
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template<class INPUT_BUFFER, class OUTPUT_BUFFER>
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void BindVertexBuffers( VertexBufferDescriptor const & iDesc, INPUT_BUFFER *inQ,
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VertexBufferDescriptor const & oDesc, OUTPUT_BUFFER *outQ,
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OUTPUT_BUFFER *outdQu=0,
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OUTPUT_BUFFER *outdQv=0 ) {
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_currentBindState.vertexData.inDesc = iDesc;
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_currentBindState.vertexData.in = inQ ? inQ->BindCpuBuffer() : 0;
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_currentBindState.vertexData.outDesc = oDesc;
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_currentBindState.vertexData.out = outQ ? outQ->BindCpuBuffer() : 0;
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_currentBindState.vertexData.outDu = outdQu ? outdQu->BindCpuBuffer() : 0;
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_currentBindState.vertexData.outDv = outdQv ? outdQv->BindCpuBuffer() : 0;
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}
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/// \brief Binds the varying-interpolated data streams
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///
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/// @param iDesc data descriptor shared by all input data buffers
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///
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/// @param inQ input varying data
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///
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/// @param oDesc data descriptor shared by all output data buffers
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///
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/// @param outQ output varying data
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///
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template<class INPUT_BUFFER, class OUTPUT_BUFFER>
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void BindVaryingBuffers( VertexBufferDescriptor const & iDesc, INPUT_BUFFER *inQ,
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VertexBufferDescriptor const & oDesc, OUTPUT_BUFFER *outQ ) {
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_currentBindState.varyingData.inDesc = iDesc;
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_currentBindState.varyingData.in = inQ ? inQ->BindCpuBuffer() : 0;
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_currentBindState.varyingData.outDesc = oDesc;
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_currentBindState.varyingData.out = outQ ? outQ->BindCpuBuffer() : 0;
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}
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/// \brief Binds the face-varying-interpolated data streams
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///
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/// Note : currently we only support bilinear boundary interpolation rules
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/// for face-varying data. Although Hbr supports 3 addition smooth rule sets,
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/// the feature-adaptive patch interpolation code currently does not support
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/// them, and neither does this EvalContext
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///
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/// @param iDesc data descriptor shared by all input data buffers
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///
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/// @param inQ input face-varying data
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///
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/// @param oDesc data descriptor shared by all output data buffers
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///
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/// @param outQ output face-varying data
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///
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template<class INPUT_BUFFER, class OUTPUT_BUFFER>
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void BindFacevaryingBuffers( VertexBufferDescriptor const & iDesc, INPUT_BUFFER *inQ,
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VertexBufferDescriptor const & oDesc, OUTPUT_BUFFER *outQ ) {
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_currentBindState.facevaryingData.inDesc = iDesc;
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_currentBindState.facevaryingData.in = inQ ? inQ->BindCpuBuffer() : 0;
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_currentBindState.facevaryingData.outDesc = oDesc;
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_currentBindState.facevaryingData.out = outQ ? outQ->BindCpuBuffer() : 0;
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}
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/// \brief Vertex interpolation of a single sample at the limit
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///
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/// Evaluates "vertex" interpolation of a single sample on the surface limit.
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///
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/// This function is re-entrant but does not require binding the
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/// output vertex buffers. Pointers to memory where the data is
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/// output are explicitly passed to the function.
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///
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/// @param coord location on the limit surface to be evaluated
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///
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/// @param context the EvalLimitContext that the controller will evaluate
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///
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/// @param outDesc data descriptor (offset, length, stride)
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///
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/// @param outQ output vertex data
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///
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/// @param outDQU output derivative along "u" of the vertex data (optional)
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///
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/// @param outDQV output derivative along "v" of the vertex data (optional)
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///
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/// @return 1 if the sample was found
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///
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int EvalLimitSample( LimitLocation const & coord,
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CpuEvalLimitContext * context,
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VertexBufferDescriptor const & outDesc,
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float * outQ,
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float * outDQU,
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float * outDQV ) const;
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/// \brief Vertex interpolation of samples at the limit
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///
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/// Evaluates "vertex" interpolation of a sample on the surface limit.
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///
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/// @param coords location on the limit surface to be evaluated
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///
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/// @param context the EvalLimitContext that the controller will evaluate
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///
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/// @param index the index of the vertex in the output buffers bound to the
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/// context
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///
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/// @return the number of samples found (0 if the location was tagged as a hole
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/// or the coordinate was invalid)
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///
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int EvalLimitSample( LimitLocation const & coords,
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CpuEvalLimitContext * context,
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unsigned int index ) const {
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if (not context)
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return 0;
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int n = _EvalLimitSample( coords, context, index );
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return n;
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}
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void Unbind() {
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_currentBindState.Reset();
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}
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protected:
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// Vertex interpolated streams
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struct VertexData {
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VertexData() : in(0), out(0), outDu(0), outDv(0) { }
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void Reset() {
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in = out = outDu = outDv = NULL;
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inDesc.Reset();
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outDesc.Reset();
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}
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VertexBufferDescriptor inDesc,
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outDesc;
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float * in,
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* out,
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* outDu,
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* outDv;
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};
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// Varying interpolated streams
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struct VaryingData {
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VaryingData() : in(0), out(0) { }
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void Reset() {
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in = out = NULL;
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inDesc.Reset();
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outDesc.Reset();
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}
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VertexBufferDescriptor inDesc,
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outDesc;
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float * in,
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* out;
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};
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// Facevarying interpolated streams
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struct FacevaryingData {
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FacevaryingData() : in(0), out(0) { }
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void Reset() {
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in = out = NULL;
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inDesc.Reset();
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outDesc.Reset();
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}
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VertexBufferDescriptor inDesc,
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outDesc;
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float * in,
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* out;
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};
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private:
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int _EvalLimitSample( LimitLocation const & coords,
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CpuEvalLimitContext * context,
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unsigned int index ) const;
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// Bind state is a transitional state during refinement.
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// It doesn't take an ownership of vertex buffers.
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struct BindState {
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BindState() { }
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void Reset() {
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vertexData.Reset();
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varyingData.Reset();
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facevaryingData.Reset();
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}
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VertexData vertexData; // vertex interpolated data descriptor
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VaryingData varyingData; // varying interpolated data descriptor
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FacevaryingData facevaryingData; // face-varying interpolated data descriptor
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};
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BindState _currentBindState;
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};
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} // end namespace Osd
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif /* OSD_CPU_EVAL_LIMIT_CONTROLLER_H */
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