OpenSubdiv/opensubdiv/osd/cpuEvalLimitController.h
manuelk b27b55e4a8 Refactor Far::PatchTables
- split Far::PatchDescriptor into its own class (mirrors Far::PatchParam)
- hide PatchArray as a private internal structure
- add public accessors patterned after Far::TopologyRefiner (returning Vtr::Arrays)
- propagate new API to all dependent code

note: some direct table accessors have not been removed *yet* - see code for details
2014-11-25 12:41:19 -08:00

295 lines
9.6 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OSD_CPU_EVAL_LIMIT_CONTROLLER_H
#define OSD_CPU_EVAL_LIMIT_CONTROLLER_H
#include "../version.h"
#include "../osd/vertexDescriptor.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Osd {
struct LimitLocation;
class CpuEvalLimitContext;
/// \brief CPU controler for limit surface evaluation.
///
/// A CPU-driven controller that can be called to evaluate samples on the limit
/// surface for a given EvalContext.
///
/// Warning : this eval controller is re-entrant but it breaks the Osd API pattern
/// by requiring client code to bind and unbind the data buffers to the
/// Controller before calling evaluation methods.
///
/// Ex :
/// \code
/// evalCtroller->BindVertexBuffers( ... );
/// evalCtroller->BindVaryingBuffers( ... );
/// evalCtroller->BindFacevaryingBuffers( ... );
///
/// parallel_for( int index=0; i<nsamples; ++index ) {
/// evalCtroller->EvalLimitSample( coord, evalCtxt, index );
/// }
///
/// evalCtroller->Unbind();
/// \endcode
///
class CpuEvalLimitController {
public:
/// Constructor.
CpuEvalLimitController();
/// Destructor.
~CpuEvalLimitController();
/// \brief Binds control vertex data buffer
///
/// @param iDesc data descriptor shared by all input data buffers
///
/// @param inQ input vertex data
///
/// @param oDesc data descriptor shared by all output data buffers
///
/// @param outQ output vertex data
///
/// @param outdQu output derivative along "u" of the vertex data (optional)
///
/// @param outdQv output derivative along "v" of the vertex data (optional)
///
template<class INPUT_BUFFER, class OUTPUT_BUFFER>
void BindVertexBuffers( VertexBufferDescriptor const & iDesc, INPUT_BUFFER *inQ,
VertexBufferDescriptor const & oDesc, OUTPUT_BUFFER *outQ,
OUTPUT_BUFFER *outdQu=0,
OUTPUT_BUFFER *outdQv=0 ) {
_currentBindState.vertexData.inDesc = iDesc;
_currentBindState.vertexData.in = inQ ? inQ->BindCpuBuffer() : 0;
_currentBindState.vertexData.outDesc = oDesc;
_currentBindState.vertexData.out = outQ ? outQ->BindCpuBuffer() : 0;
_currentBindState.vertexData.outDu = outdQu ? outdQu->BindCpuBuffer() : 0;
_currentBindState.vertexData.outDv = outdQv ? outdQv->BindCpuBuffer() : 0;
}
/// \brief Binds the varying-interpolated data streams
///
/// @param iDesc data descriptor shared by all input data buffers
///
/// @param inQ input varying data
///
/// @param oDesc data descriptor shared by all output data buffers
///
/// @param outQ output varying data
///
template<class INPUT_BUFFER, class OUTPUT_BUFFER>
void BindVaryingBuffers( VertexBufferDescriptor const & iDesc, INPUT_BUFFER *inQ,
VertexBufferDescriptor const & oDesc, OUTPUT_BUFFER *outQ ) {
_currentBindState.varyingData.inDesc = iDesc;
_currentBindState.varyingData.in = inQ ? inQ->BindCpuBuffer() : 0;
_currentBindState.varyingData.outDesc = oDesc;
_currentBindState.varyingData.out = outQ ? outQ->BindCpuBuffer() : 0;
}
/// \brief Binds the face-varying-interpolated data streams
///
/// Note : currently we only support bilinear boundary interpolation rules
/// for face-varying data. Although Hbr supports 3 addition smooth rule sets,
/// the feature-adaptive patch interpolation code currently does not support
/// them, and neither does this EvalContext
///
/// @param iDesc data descriptor shared by all input data buffers
///
/// @param inQ input face-varying data
///
/// @param oDesc data descriptor shared by all output data buffers
///
/// @param outQ output face-varying data
///
template<class INPUT_BUFFER, class OUTPUT_BUFFER>
void BindFacevaryingBuffers( VertexBufferDescriptor const & iDesc, INPUT_BUFFER *inQ,
VertexBufferDescriptor const & oDesc, OUTPUT_BUFFER *outQ ) {
_currentBindState.facevaryingData.inDesc = iDesc;
_currentBindState.facevaryingData.in = inQ ? inQ->BindCpuBuffer() : 0;
_currentBindState.facevaryingData.outDesc = oDesc;
_currentBindState.facevaryingData.out = outQ ? outQ->BindCpuBuffer() : 0;
}
/// \brief Vertex interpolation of a single sample at the limit
///
/// Evaluates "vertex" interpolation of a single sample on the surface limit.
///
/// This function is re-entrant but does not require binding the
/// output vertex buffers. Pointers to memory where the data is
/// output are explicitly passed to the function.
///
/// @param coord location on the limit surface to be evaluated
///
/// @param context the EvalLimitContext that the controller will evaluate
///
/// @param outDesc data descriptor (offset, length, stride)
///
/// @param outQ output vertex data
///
/// @param outDQU output derivative along "u" of the vertex data (optional)
///
/// @param outDQV output derivative along "v" of the vertex data (optional)
///
/// @return 1 if the sample was found
///
int EvalLimitSample( LimitLocation const & coord,
CpuEvalLimitContext * context,
VertexBufferDescriptor const & outDesc,
float * outQ,
float * outDQU,
float * outDQV ) const;
/// \brief Vertex interpolation of samples at the limit
///
/// Evaluates "vertex" interpolation of a sample on the surface limit.
///
/// @param coords location on the limit surface to be evaluated
///
/// @param context the EvalLimitContext that the controller will evaluate
///
/// @param index the index of the vertex in the output buffers bound to the
/// context
///
/// @return the number of samples found (0 if the location was tagged as a hole
/// or the coordinate was invalid)
///
int EvalLimitSample( LimitLocation const & coords,
CpuEvalLimitContext * context,
unsigned int index ) const {
if (not context)
return 0;
int n = _EvalLimitSample( coords, context, index );
return n;
}
void Unbind() {
_currentBindState.Reset();
}
protected:
// Vertex interpolated streams
struct VertexData {
VertexData() : in(0), out(0), outDu(0), outDv(0) { }
void Reset() {
in = out = outDu = outDv = NULL;
inDesc.Reset();
outDesc.Reset();
}
VertexBufferDescriptor inDesc,
outDesc;
float * in,
* out,
* outDu,
* outDv;
};
// Varying interpolated streams
struct VaryingData {
VaryingData() : in(0), out(0) { }
void Reset() {
in = out = NULL;
inDesc.Reset();
outDesc.Reset();
}
VertexBufferDescriptor inDesc,
outDesc;
float * in,
* out;
};
// Facevarying interpolated streams
struct FacevaryingData {
FacevaryingData() : in(0), out(0) { }
void Reset() {
in = out = NULL;
inDesc.Reset();
outDesc.Reset();
}
VertexBufferDescriptor inDesc,
outDesc;
float * in,
* out;
};
private:
int _EvalLimitSample( LimitLocation const & coords,
CpuEvalLimitContext * context,
unsigned int index ) const;
// Bind state is a transitional state during refinement.
// It doesn't take an ownership of vertex buffers.
struct BindState {
BindState() { }
void Reset() {
vertexData.Reset();
varyingData.Reset();
facevaryingData.Reset();
}
VertexData vertexData; // vertex interpolated data descriptor
VaryingData varyingData; // varying interpolated data descriptor
FacevaryingData facevaryingData; // face-varying interpolated data descriptor
};
BindState _currentBindState;
};
} // end namespace Osd
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* OSD_CPU_EVAL_LIMIT_CONTROLLER_H */