OpenSubdiv/opensubdiv/osd/ptexTextureLoader.h
manuelk c399655dcc Landing 3.0.0.alpha
Sync'ing the 'dev' branch with the 'feature_3.0dev' branch at commit 68c6d11fc36761ae1a5e6cdc3457be16f2e9704a

The branch 'feature_3.0dev' is now locked and preserved for historical purposes.
2014-09-05 15:07:46 -07:00

177 lines
5.2 KiB
C++

//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OSD_PTEX_TEXTURE_LOADER_H
#define OSD_PTEX_TEXTURE_LOADER_H
#include "../version.h"
#include <vector>
class PtexTexture;
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Osd {
// Ptex reader helper - manages up/down sizing and texel packing of blocks into
// texel pages and generate the GL texture buffers for rendering :
//
// Pages table : maps the face (quad) to a page based on gl_PrimitiveID
//
// face idx = 1
// V
// 0 1 2 ...
// |----------|----------|----------|--------
// | page idx | page idx | page idx | ...
// |----------|----------|----------|--------
//
// Layout table : coordinates of the gprim in the page
//
// - layout coords = vec4 normalized(top left (u,v), ures, vres))
//
// face idx = 1
// V
// 0 1 2 ...
// |--------|--------|--------|--------
// | layout | layout | layout | ...
// |--------|--------|--------|--------
//
// Texels buffer : the packed texels
//
// page 0 page 1
// |------------|-------------||------------|-------------||------
// |............|.............||............|.............||
// |............|.............||............|.............||
// |............|.............||............|..... ( X ) .||
// |.... B 0 ...|.... B 1 ....||.... B 3 ...|.............||
// |............|.............||............|.............||
// |............|.............||............|.............||
// |............|.............||............|.............||
// |------------|-------------||------------|.... B 5 ....||
// |..........................||............|.............||
// |..........................||............|.............||
// |..........................||............|.............||
// |.......... B 2 ...........||.... B 4 ...|.............||
// |..........................||............|.............||
// |..........................||............|.............||
// |..........................||............|.............||
// |--------------------------||--------------------------||-------
//
// GLSL shader computes texel coordinates with :
// * vec3 ( X ) = ( layout.u + X, layout.v + Y, page idx )
//
class PtexTextureLoader {
public:
struct block;
struct page;
PtexTextureLoader( PtexTexture *ptex, int gutterWidth, int pageMargin );
~PtexTextureLoader();
unsigned short GetPageSize( ) const {
return _pagesize;
}
unsigned long int GetNumBlocks( ) const;
unsigned long int GetNumPages( ) const;
unsigned int * GetIndexBuffer( ) const {
return _indexBuffer;
}
const float * GetLayoutBuffer( ) const {
return _layoutBuffer;
}
const unsigned char * GetTexelBuffer( ) const {
return _texelBuffer;
}
unsigned long int GetUncompressedSize() const {
return _txc * _bpp;
}
unsigned long int GetNativeUncompressedSize() const {
return _txn * _bpp;
}
int GetGutterWidth() const { return _gutterWidth; }
int GetPageMargin() const { return _pageMargin; }
void OptimizeResolution( unsigned long int memrec );
void OptimizePacking( int maxnumpages );
bool GenerateBuffers( );
float EvaluateWaste( ) const;
void ClearPages( );
void ClearBuffers();
void PrintBlocks() const;
void PrintPages() const;
protected:
friend struct block;
PtexTexture * _ptex;
private:
int _bpp; // bits per pixel
unsigned long int _txc, // texel count for current resolution
_txn; // texel count for native resolution
std::vector<block> _blocks;
std::vector<page *> _pages;
unsigned short _pagesize;
unsigned int * _indexBuffer;
float * _layoutBuffer;
unsigned char * _texelBuffer;
int _gutterWidth, _pageMargin;
};
} // end namespace Osd
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif // OSD_PTEX_TEXTURE_LOADER_H